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[Artifact PRP] Descend into the Dark (Asteria/Iyari) Goto Page: [] [<] 1 2

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[A.V.] rolled 4 10-sided dice: 10, 3, 7, 10 Total: 30 (4-40)


[A.V.]

Crew

Dangerous Hunter

PostPosted: Sat Mar 04, 2017 11:58 pm
If Asteria hadn't been so busy trying to take care of said mob, she may have let out a curt laugh at Iyari.
But she'd rather get this up and over with than stay longer than necessary, so...

"HYAH!!"
She swung multiple times, smashing away bug after bug.

---------------

Mob HP: 21/50

HP: 30/40
Action: Using The Charge T2
Result: 19 dmg (First: 13 - 6 = 7 dmg | Second: 7 dmg | Third: 10/5 = 5 dmg) [7+7+5=19 total]
Fear: Swift Strike T2 | The Charge T2
Stamina: 7
 
kuumeii rolled 7 4-sided dice: 4, 4, 3, 3, 2, 2, 4 Total: 22 (7-28)
PostPosted: Sun Mar 05, 2017 12:04 am
HP: 40/50
Stamina: 15
FEAR:
T1 Tainted Fang
T2 Double Take
T2 Battle Cry
T2 The Chill
T3 Swift Strikes
Ability: Chieftain Mount Summon
Mob HP: 3/50
Damage Done: 18


- - - - - - - - - - - -

Iyari wasn't about to let Asteria have all of the fun and she let out a loud screech into the heavens before she moved into the swarm, hacking away at the little pests with her blade, slicing them through as she moved swiftly through them, taking out any of the little creatures she could see. At the end of it she turned back to Asteria with a confident nod, searching the ground for any that might have gotten away.
 

kuumeii

Snarky Hunter

[A.V.] rolled 2 8-sided dice: 7, 7 Total: 14 (2-16)


[A.V.]

Crew

Dangerous Hunter

PostPosted: Sun Mar 05, 2017 12:14 am
The screech made Asteria turn her head, and she smirked.
Not just for show, huh.

Deciding to follow suit, she hoped to end this.
Letting out a shout of her own, she crushed the remainder of them, and huffed.
"Well, that takes care of that."

------------

Mob HP: 0/50

HP: 25/40
Action: Attacking
Result: 8 dmg
FEAR: Swift Strike T2 | The Charge T2
Stamina: 6
 
PostPosted: Sun Mar 05, 2017 12:16 am
Quote:
gaia_crown [ Round 2: ]

- All players must now descend into the belly of The Ancient Necropolis...By wandering the corridors. They seem to change on their own, and attempting to double back might take you to a different place than you started. If you try to cheat the system by using a ball of string to track your path, you'll find that your string runs right into solid walls....
- To navigate the aforementioned labyrinth, roll 1d100.
- If you roll 70 or higher you manage to navigate through the labyrinthine corridors without any skirmishes. Phew!
- If you roll between 1 and 25 you manage to come to an abrupt end: the corridor turns into a sheer drop you nearly walk right over. Scary! You better try to find a different way: you hear the ominous hissing of snakes down below. Keep rolling, and subtract 1 Stamina.
-Continue rolling until you roll 70 or higher!
- For every time you roll below 70 (each reroll between these numbers), you must subtract 1 of your given Stamina points.
- If you hit 0 Stamina points, you cannot go any further/ you dissipate/ pass out and have to start over from Round 1!
- If you made it past this round, you can proceed to round 3:
 


[A.V.]

Crew

Dangerous Hunter

kuumeii rolled 1 100-sided dice: 56 Total: 56 (1-100)

kuumeii

Snarky Hunter

PostPosted: Sun Mar 05, 2017 12:20 am
Stamina: 15

Iyari smirked back at Asteria, moving into the necropolis curiously, staring down the corridors. "Are you any good with navigating? Or maybe have any luck?" Iyari chuckled a bit and walked in a direction, but already there was a dead end and she moved back, feeling with her feet. "That's the wrong direction, but the correct one may be around here somewhere."
 
[A.V.] rolled 1 100-sided dice: 46 Total: 46 (1-100)
PostPosted: Sun Mar 05, 2017 12:27 am
Luck was... substantial.
She had gotten lucky finding the portal, but they weren't so lucky with the surprise visitor. Things tended to work in tandem after all.
"Considering we both have wings, I would say you'd have to be a complete buffoon to have a bad sense of direction, but I would not consider myself to be very lucky, no."
Part of her was tempted to try, but there was... something about this place she couldn't quite put her finger on. It was laden with FEAR, and something told her using their wings to breeze through this maze wouldn't be their solution.

She ended up following Iyari though, frowning when they both came to a dead end.
"Perhaps it'd be more efficient to split up.

-------------

HP: 25/40
Stamina: 5


kuumeii
 


[A.V.]

Crew

Dangerous Hunter

kuumeii rolled 1 100-sided dice: 93 Total: 93 (1-100)

kuumeii

Snarky Hunter

PostPosted: Sun Mar 05, 2017 12:33 am
Stamina: 14

"Perhaps..." She didn't like leaving her off to herself though. "Though there is strength in numbers, follow me." Iyari took off in the air and moved down another corridor. She didn't realize behind her that the maze was changing and she stopped at the exit, smiling at her good fortune and sense of direction. Turning back to check on Asteria led her to her discovery though.

"Asteria!" She called, grunting. Had she gone too fast? This was her fault in that case. "If you can hear my voice, follow it!!
 
[A.V.] rolled 1 100-sided dice: 26 Total: 26 (1-100)
PostPosted: Sun Mar 05, 2017 12:40 am
Truth be told, it was always best to stick together, but Asteria didn't really feel like spending more time than needed in this god-forbidden maze.
She did as told though, following along until she realized Iyari was going too fast.
"Hey, wait-"
She turned to come face to face with a wall.

Jackdammit.

-----------------

HP: 25/40
Stamina: 4
 


[A.V.]

Crew

Dangerous Hunter

[A.V.] rolled 1 100-sided dice: 94 Total: 94 (1-100)


[A.V.]

Crew

Dangerous Hunter

PostPosted: Sun Mar 05, 2017 12:40 am
Asteria closed her eyes, deciding to focus on Iyari's voice instead of following her instincts.
With time, she finally found the exit.

-----------------

HP: 25/40
Stamina: 3
 
PostPosted: Sun Mar 05, 2017 12:45 am
Quote:
gaia_crown [ Round 3: You reach a clearing, and you are finally on the bottommost floor of The Ancient Necropolis. The air is hotter still, here, and there is an odd mist clouding your view except for a few scant feet in front of you. The walls are lined with a number of sarcophagi, and a large pool of water lays somewhere in here. Even the slightest of wrong moves will wake the malevolent undead, so be wary.
- All players must roll 1d10.
- If any player rolls a 4 this is instant death/dissipation/Fear shields are ZERO and you need to use pendant to retreat back home.
- Otherwise match your rolls to the results:
1: Instant death. (Just for you, return to Round 1). A sarcophagus abruptly opens and a bandaged, rotted hand strikes out and drags you into the musky darkness of the ancient mummy's resting place, slowly sapping your life force until you dissipate/pendant out.
2: Nothing happens. You hear the scuttling of scarabs in the distance, and something touches the back of your neck. When you look, nothing is there.
3: - 50% of your remaining HP. A mummy shambles out from its casket, its eyes glowing violet-- it mutters an ancient incantation from a civilization long dead, draining you of health before it turns into dust, blowing away even though there is no wind.
4: Start over! A swarm of flesh-eating scarabs have followed you through the labyrinth, and descend upon your entire party without mercy. Some are as large as a medium sized dog, their carapaces the colour of blood. They run you back to the BEGINNING of Round 3!
5: Nothing happens. A horrible stench comes from the direction you're going: of something dead and rotting and it's fresh. If you're an undead, you are unaffected, and just sort of think it smells like summer.
6: Extra roll penalty. The tile of crumbling stone you're standing on sinks down, triggering a soft click. A noxious gas floods your lungs, pungent and mould coloured. You are paralysed, and must roll a total of FOUR times before you can escape.
7: - 50% of your remaining HP. All light is suddenly diminished, even that of glowing bodies/weapons. A groaning rises up from beneath you, rattling in the chest of whatever is making that sound. You book it, but you're too slow: the mummy has caught you, latching onto your head and shoulder area, sapping your life force.
8: Nothing happens. Literally nothing: it's a relief. Better hurry on.
9: -50% of your remaining HP. You continue through the clearing to find a large pool of black water with a single path cutting through it. No matter if you try to wade through the water or take the path, a rotted naga rises from the water, fangs bared in a snarl. It lunges for you, sinking its fangs into your flesh. Lucky for you, their poison ran out a long, long time ago, and you manage to get away.
10: Teleported back to Round 1. All you hear is a whisper of a curse in your mind before you are whisked back to the beginning of The Ancient Necropolis, a warning lingering in your mind to leave. Now.

- All players need to roll 3 times to make it to the next round EACH.
- That is, unless you roll a 6, then you have to roll a total of FOUR times.
- If you die and come back to Round 3, it does not carry over.
- If you roll multiple 6s, the number never goes higher than four.
- Rolling a 4 means you need to start your count over.
 


[A.V.]

Crew

Dangerous Hunter

kuumeii rolled 1 10-sided dice: 1 Total: 1 (1-10)

kuumeii

Snarky Hunter

PostPosted: Sun Mar 05, 2017 12:48 am
Stamina: 13

Iyari gave a warmer smile to Asteria when they found each other, and she moved at her side to press on. Something in the air made her nervous, but when she looked there was nothing there. Nothing in this place was like the human world outside of it, nor like that of Halloween. It felt older, more powerful than such things as she had felt before.

It was an easy descent with their wings to the bottom, and now they had reached a clearing, though Iyari was extra wary and she could sense that Asteria was on edge too. The two battle-bred mares stood together and Iyari stared at the laid sarcophagus nearby.

Not a word passed from her, not a single syllable. Behind her she'd been grabbed, a hand around her mouth and another grabbing her wing, ripping it as it forced her into the darkness. She caught a single glimpse of Asteria as she faded, turning to stab at whatever it was. In the dark there was nothing to strike at, only pain and a rotten, dusty smell filled her nostrils. "Damn, damn, damn!" She muffled, striking back as she felt herself draining and grow tired.

In her last moments before she dissipated, she hoped that Asteria had fared better. That, and she had a deep need to come back and wreak War all over this place on her second try.

[A.V.]
The end is Nigh!!!
 
[A.V.] rolled 1 10-sided dice: 10 Total: 10 (1-10)
PostPosted: Sun Mar 05, 2017 12:49 am
Despite herself, Asteria let out a sigh of relief upon seeing the [strke]older more experienced horsewoman, While she didn't like to show weakness, this place seemed to put both of them on edge. The warning was unneeded as both of them were on high alert, Asteria's wings poised, ready to kick off at the slightest trouble.

Despite staying vigilant, neither of them had seen it coming.
The movement came out of nowhere, dragging the red-haired horsewoman away.
"IYARI!!!"
She tried to grab hold, but before she knew it, Iyari was gone.

"Damn... DAMN IT ALL!!"
They were immortal, yes, but they could still feel pain, and dissipation was something they actively tried to avoid.
"s**t, I.."

She froze when she heard a whisper.
Leave..... LEAVE NOW!!
Before she could react, Asteria found herself surrounded in darkness.


kuumeii
AwooOO00oOOO00
 


[A.V.]

Crew

Dangerous Hunter

[A.V.] rolled 4 20-sided dice: 6, 4, 5, 8 Total: 23 (4-80)


[A.V.]

Crew

Dangerous Hunter

PostPosted: Tue Mar 07, 2017 3:16 pm
Iyari: 10 stamina
Asteria: 13 stamina

Quote:
gaia_crown [ Setting and Rules: ]

The Ancient Necropolis is buried beneath beneath the sands of the Sahara, lost for over a millennia. This is where the Dungeon Master comes to play. The Dungeon Master will create a new thread. Now, they will roll stats for this expedition team:
- Roll 2 20-sided dice for each player. List the players ie: 1. Player 1, 2: player 2, etc. Just roll all the dice at once. This is the number of rounds they can take for each player. Also include your own character. Post this stat at the very first post ie: Player 1 has 5 stamina, player 2 has 10 etc.
- Now players can begin to RP. They start at the base of the mountain and must move upwards. Each ACTION they take is 1 stamina point. Once they have used up all allotted stamina points they can go no further/ have to leave the area.
- If their HP turns to 0 they cannot go any further and must portal/pendant out/dissipate.
- If a character runs out of stamina or HP, they must try again from Round 1!

gaia_crown [ Round 1: ]

- This round takes place just inside the entrance of the dungeon, an ancient tomb that feels a bit...humid inside. It's dark, except for a few torches lining the walls of its narrow corriders, lit with ominous fire that glows more red than orange.
- All players must roll a 6 sided dice. If any player rolls a 2, you have triggered a boss! The DM will be in charge of RPing and keeping track of the boss's HP. The boss has 50/ 50 HP and does 5 auto damage every time it is attacked. You can attack it unlimited times within discretion. Attacks go as normal.
-The boss is a swarm of scarabs, a trap left by the Egyptians of old in an attempt to protect their sacred Gods. No one can go any further until the boss is defeated.
-IF NO ONE rolls a 2, or you have defeated the boss, you may proceed to round 2. If two players roll a 2, you now have two swarms of scarabs... congratulations.
- This initial roll does not cost stamina!
- Note that the trigger is 2 instead of 1 and 6 like other quests!
 
[A.V.] rolled 1 6-sided dice: 2 Total: 2 (1-6)
PostPosted: Tue Mar 07, 2017 3:19 pm
Asteria bristled, annoyed that she was FORCED out, but... she supposed she had it better than Iyari.
At which she turned around, giving the mare a concerned look.
"Um... you ok?"

Little did she knew their previous welcome party was back


kuumeii
Asteria u suck
 


[A.V.]

Crew

Dangerous Hunter

Reply
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