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Roll Thread: Amaranth (Part 2: Windy Boogaloo) Goto Page: [] [<] 1 2 3 ... 4 5

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Darksol88 generated a random number between 1 and 12 ... 12!

Darksol88
Vice Captain

PostPosted: Fri Oct 06, 2017 4:31 am


(Rolling for Freeze chance.)
Darksol88 generated a random number between 1 and 4 ... 4!
PostPosted: Fri Oct 06, 2017 4:32 am


(And rolling for shard.)

Darksol88
Vice Captain

Darksol88 generated a random number between 1 and 12 ... 12!

Darksol88
Vice Captain

PostPosted: Fri Oct 06, 2017 4:35 am


(And finally, rolling for Mystery 3. EDIT: Dammit.)
Darksol88 generated a random number between 1 and 15 ... 6!
PostPosted: Fri Oct 06, 2017 4:39 am


(Also rolling for additional Vanilluxe battle due to Mystery 3 roll.)

Roll Modifiers and Result:
Type Advantage: 15-65 damage
Gale Wings: Lower ranges by 20 if enemy doesn't resist Flying-type moves.
Sharp Beak: Lower maximum range by 10.
Stat Modifiers: +2 Atk (Lower maximum by 10 per stage)
Other: +15 damage from Poison.
Overall modification: -20 to minimum, -50 to maximum. Roll is 1-15.
Damage Taken: See battle post for Floor 3, Room 12.

Darksol88
Vice Captain

Darksol88 generated a random number between 1 and 4 ... 3!

Darksol88
Vice Captain

PostPosted: Fri Oct 06, 2017 4:41 am


(I guess roll for another shard due to extra battle?)
PostPosted: Sat Oct 07, 2017 3:47 am


[Floor 3, Silver Shop]


The sudden entrance into the shop would end up catching Hedj and Bindu by surprise, watching as Amaranth put down a few Silver Tokens to take a few Super Potions- four in all.

"You seem tense," Bindu spoke up as Hedj took the Silver Tokens. "It's an understandable reaction."

"Doesn't get any better after the first time, either..." Amaranth spoke up, quickly going to work with spraying each of the Super Potions. It'd take a while before she finished, but it'd deal with Forge's wounds as well as anything could. The poison would still prove to be an issue, but one they'd have to deal with. As she finished, she'd look to the shards she collected and presented them all before Bindu.

"You said you could use these, right? What could you do with these? Use as many as you need."

Inspecting them, Bindu would eventually motion to have Forge come to her and hand back a single Blue Shard. "These will work nicely. Give me some time with your Pokemon. They'll surely be ready for the fight ahead."

As Bindu went to work her abilities with Acupressure and the shards' energies, Amaranth would sit and try to calm her nerves. She hoped it wouldn't be quite as nerve-wracking as last time had been.

Actions Taken:
Purchased 4 Super Potion for 8 Silver Tokens. All used immediately to recover a total of 240 HP, capped at Fletchinder's max HP.
Gave a Red Shard and Yellow Shard for Attack Up 1.
Gave 2 Yellow Shards for Speed Up 1.
Gave 2 Blue Shards for Defense Up 1.
Attack +2 from Swords Dance expired.

Pokemon Info:
Fletchinder: 328/328 HP | PP: 0/3
Ability: Gale Wings (Lowers ranges by 20 if enemy doesn't resist Flying-type moves)
Held Item: Sharp Beak
Status: Attack +1, Defense +1, Speed +1, Poison
Evo Points: 16/40

Current Items:
30 Silver Tokens
1 Blue Shard
Adrenaline Orb
Sharp Beak (held)
Wise Glasses

Floors Cleared: 3/3
Rooms Cleared, Floor 3: 6/6
ON STANDBY

Darksol88
Vice Captain

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