Welcome To Videl Academy's Student Attribute Page


Reasons For This System
    -Force People To Balance Their Characters.
    -To Keep The Student's Power In Check, No more Students Being Stronger Than Their Teachers Without Proper Training.
    -To Give Everyone The Chance To Shine In Dire Situations.
    -Things got out of hand previously. (It's our fault)
    -To Remove Powers Like Super Natural Condition (Temporary Power Up Are Ok But Will Require Serious Draw Backs)


✵Humans✵ 50 points Remaining

Physical:
    -Strength: 0/7
    -Durability: 0/6
    -Speed: 0/7
    -Stamina: 0/20
    -Agility: 0/10
    -Weapon Proficiency: 0/10



Points=50
Physical:
[list]-Strength: 0/7
-Durability: 0/6
-Speed: 0/7
-Stamina: 0/20
-Agility: 0/10
-Weapon Proficiency: 0/10
[/list]

✵Humans Cursed/Gifted✵ 50 Points Remaining

Physical:
    -Strength: 0/10
    -Durability: 0/10
    -Speed & Agility: 0/10
    -Stamina: 0/10
    -Weapon Proficiency: 0/10

Magical: (Needs At least 4 Points in Strength/Energy/Control to be able to cast Spells)
    -Magical Strength: 0/10
    -Magical Durability: 0/10
    -Magical Energy: 0/10
    -Magic Control: 0/10



Points=50
Physical:
[list]-Strength: 0/10
-Durability: 0/10
-Speed & Agility: 0/10
-Stamina: 0/10
-Weapon Proficiency: 0/10[/list]
Magical: (Needs At least 4 Points in Strength/Energy/Control to be able to cast Spells)
[list]-Magical Strength: 0/10
-Magical Durability: 0/10
-Magical Energy: 0/10
-Magic Control: 0/10[/list]

✵Dark/Holy/Magical Beings✵ 45 Points Remaining

Physical:
    -Strength: 0/10
    -Durability: 0/10
    -Speed & Agility: 0/10
    -Stamina: 0/10
    -Weapon Proficiency: 0/10

Magical: (Needs At least 3 Points in Strength/Energy/Control to be able to cast Spells)
    -Magical Strength: 0/10
    -Magical Durability: 0/10
    -Magical Energy: 0/10
    -Magic Control: 0/10



Points=45
Physical:
[list]-Strength: 0/10
-Durability: 0/10
-Speed & Agility: 0/10
-Stamina: 0/10
-Weapon Proficiency: 0/10[/list]
Magical: (Needs At least 3 Points in Strength/Energy/Control to be able to cast Spells)
[list]-Magical Strength: 0/10
-Magical Durability: 0/10
-Magical Energy: 0/10
-Magic Control: 0/10[/list]