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Posted: Mon Mar 27, 2006 1:42 pm
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Posted: Mon Mar 27, 2006 3:13 pm
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Posted: Tue Mar 28, 2006 4:56 pm
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Posted: Wed Mar 29, 2006 10:35 am
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Posted: Thu Mar 30, 2006 8:42 am
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divine_chaos_demon Marth's counter if hit will do a damge of 7% no matter what. Even if he counters Roy's flare blade it will STILL do 7% damage, his counter also last as long as the animation does meaning, his counter is longer therefore making it safer. Roy's counter does a damage of 1.5 times the attack damage of the opponent, say Roy counters a flare blade from another Roy which does 30% damage, Roy's counter if hit will deal 45% of damage to the enemy. Unlike Marth's counter Roy's only last the moment you press down b, making it shorter and therefore risky but worth it if you can hit.
I actually didn't know that, interesting information cool .
And there is one thing that is arguemental, you say that because of that Marth's whole animation it lasts its safer, but it makes one less in judging on the timing while with Roy you need to time alot more precise, making one sharper of mind. And I have little difficulty with countering attacks with Roy.
And if you mean Roy's fully charged Flare Blade with the 30% then that is incorrect, its 50%.
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Posted: Sat Apr 01, 2006 10:05 am
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Posted: Sat Apr 01, 2006 2:52 pm
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Posted: Sat Apr 01, 2006 5:38 pm
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Posted: Tue Apr 04, 2006 11:40 pm
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Posted: Wed Apr 05, 2006 6:26 pm
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Posted: Mon May 01, 2006 7:41 pm
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There's just one small question I have. Is it me, or is it that Marth's counter is shorter. Like for example, if you miss the counter, he stays in that position for only a while, but Roy, he stays in that position for much longer
Because: Once, I was using Marth, and I used counter, but missed--the guy didn't attack. So I was falling off the ledge when suddenly he was out of his counter stance.
Unlike Roy, which I did the same, but by the time he was out of his stance, he had been ko'ed
They were same elevation btw.
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Posted: Sat May 06, 2006 12:20 am
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