Challenge #14: Elementals
This is it, Designers. This is the final challenge to determine who will make it into the long-
awaited top 3, and the Judges' expectations have never been higher. So to ensure that
this last obstacle is challenging, yet fair, we are once again randomly assigning individual
motifs — This time based on the classical elements of universal matter. It is strongly urged
that you read up on your assigned element a little bit before starting your design, so that
you can incorporate as many references into your entry as possible. Due Date: Jun 15th
clowniing — Rhiannon (Fire): 90%
S:7 • C:10 • M:10 • D:9
Comments: This is how you formulate an argument. Bravo, Clown!! Reading this lengthy (but effective) post,
convinced me to change Clown's Creativity from 8 to 10, and their Motif from 9 to 10. The description was just so
stellar that it raised their score by 3 points, which is more than enough to make or break a competitor at this stage
of the game. Like, the phoenix theme is unbelievably brilliant, but also a bit subtle ... it NEEDED that boost from the
description to be appreciated. I also love the colours, the frames, and the overall pose of Rhiannon here. It's portrays
a woman who's both strong and gentle. Just like a mother, right?! However, I do feel that some editing could have
been done with the colour balance. Personally, I would have much preferred a gradient approach to the colours, as
natural fire incorporates gradual hues anyway. Instead, the palette is colour blocked, which comes across as kinda
jarring. As well, I would have liked it if Clown had included just a couple of blue-black elements for Rhiannon's hair.
Detrimentum — Helena (Wind): 78%
S:8 • C:8 • M:7 • D:8
Comments: I will say that stylistically speaking, this is my favourite entry of the week. And as someone
whose element actually is air, and finds a lot of commonality with what it represents, I have to admit that Detri
captured a lot of what I love about it. Surprisingly, I don't hate the background, as I find the softness of the colours
to compliment Helena's garment really well. I am also loving the accessories that were used here. The gold circlet
is especially stunning. One thing I might have changed would be the arm position, as it looks very static, and
therefore doesn't communicate 'movement' the way Detri had intended. Also, the description isn't BAD, but it
doesn't touch on the why nearly enough for me. It reads like an essay, when I'm looking for a conversation.
HELLPRIEST — Seren (Water): 80%
S:5 • C:9 • M:9 • D:9
Comments: Oh, my dear Hell ... I don't even know where to start here, because I'm so disappointed. I appreciate
Hell addressing their critiques from last week, and I think they found a clever way to go about doing it (though it's a bit
lengthy). And to their benefit, I got a LOT out of the description this time around. Honestly, I feel like they did their
research, I can tell they contemplated many ideas, and I can hear the passion behind their words — Hell is doing a
pretty damn good job defending their art in this particular case. But I just don't really care for the image. Like, they
sold me on almost every other category ... except Style. I'm sorry, but the poppy colour does absolutely nothing for
me, and it's hard to look past. Hell mentions that they didn't want to be predictable, but I have to admit that I didn't
want to see surprises on this challenge. I wanted clever, yet straight-forward, matchy-matchy outfits presented to us.
mythological irony — Sumati (Earth): 80%
S:6 • C:9 • M:8 • D:9
Comments: Myth said they didn't want to be obvious, but again, I would have liked a more transparent approach
to this particular task. In some cases, it's fun and creative to take the more ambiguous path to design, but in others, I
feel like clarity is the most important aspect to convey. I love the research Myth put into this outfit, and I appreciate
that she adopted a 'feminine' motif throughout. Plus, I actually did pick up on several of the references she made, but
there was nothing to really knock me off my feet. I would have preferred to see a strong and cohesive palette, where
the greens and browns were at least in the same family. And while the background cutter is a smart idea, I'm not
convinced that this was the best one for the job, as it introduces other colours, and throws off the balance. Lastly, her
description would have gotten a 10 if she'd opened up with us a bit more. She explained half of the why factor.
This is it, Designers. This is the final challenge to determine who will make it into the long-
awaited top 3, and the Judges' expectations have never been higher. So to ensure that
this last obstacle is challenging, yet fair, we are once again randomly assigning individual
motifs — This time based on the classical elements of universal matter. It is strongly urged
that you read up on your assigned element a little bit before starting your design, so that
you can incorporate as many references into your entry as possible. Due Date: Jun 15th
clowniing — Rhiannon (Fire): 90%
S:7 • C:10 • M:10 • D:9
Comments: This is how you formulate an argument. Bravo, Clown!! Reading this lengthy (but effective) post,
convinced me to change Clown's Creativity from 8 to 10, and their Motif from 9 to 10. The description was just so
stellar that it raised their score by 3 points, which is more than enough to make or break a competitor at this stage
of the game. Like, the phoenix theme is unbelievably brilliant, but also a bit subtle ... it NEEDED that boost from the
description to be appreciated. I also love the colours, the frames, and the overall pose of Rhiannon here. It's portrays
a woman who's both strong and gentle. Just like a mother, right?! However, I do feel that some editing could have
been done with the colour balance. Personally, I would have much preferred a gradient approach to the colours, as
natural fire incorporates gradual hues anyway. Instead, the palette is colour blocked, which comes across as kinda
jarring. As well, I would have liked it if Clown had included just a couple of blue-black elements for Rhiannon's hair.
Detrimentum — Helena (Wind): 78%
S:8 • C:8 • M:7 • D:8
Comments: I will say that stylistically speaking, this is my favourite entry of the week. And as someone
whose element actually is air, and finds a lot of commonality with what it represents, I have to admit that Detri
captured a lot of what I love about it. Surprisingly, I don't hate the background, as I find the softness of the colours
to compliment Helena's garment really well. I am also loving the accessories that were used here. The gold circlet
is especially stunning. One thing I might have changed would be the arm position, as it looks very static, and
therefore doesn't communicate 'movement' the way Detri had intended. Also, the description isn't BAD, but it
doesn't touch on the why nearly enough for me. It reads like an essay, when I'm looking for a conversation.
HELLPRIEST — Seren (Water): 80%
S:5 • C:9 • M:9 • D:9
Comments: Oh, my dear Hell ... I don't even know where to start here, because I'm so disappointed. I appreciate
Hell addressing their critiques from last week, and I think they found a clever way to go about doing it (though it's a bit
lengthy). And to their benefit, I got a LOT out of the description this time around. Honestly, I feel like they did their
research, I can tell they contemplated many ideas, and I can hear the passion behind their words — Hell is doing a
pretty damn good job defending their art in this particular case. But I just don't really care for the image. Like, they
sold me on almost every other category ... except Style. I'm sorry, but the poppy colour does absolutely nothing for
me, and it's hard to look past. Hell mentions that they didn't want to be predictable, but I have to admit that I didn't
want to see surprises on this challenge. I wanted clever, yet straight-forward, matchy-matchy outfits presented to us.
mythological irony — Sumati (Earth): 80%
S:6 • C:9 • M:8 • D:9
Comments: Myth said they didn't want to be obvious, but again, I would have liked a more transparent approach
to this particular task. In some cases, it's fun and creative to take the more ambiguous path to design, but in others, I
feel like clarity is the most important aspect to convey. I love the research Myth put into this outfit, and I appreciate
that she adopted a 'feminine' motif throughout. Plus, I actually did pick up on several of the references she made, but
there was nothing to really knock me off my feet. I would have preferred to see a strong and cohesive palette, where
the greens and browns were at least in the same family. And while the background cutter is a smart idea, I'm not
convinced that this was the best one for the job, as it introduces other colours, and throws off the balance. Lastly, her
description would have gotten a 10 if she'd opened up with us a bit more. She explained half of the why factor.