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Age: 28
Sex: Male
Height: 6'0"
Weight: 165 lbs
Build: Lean
Race: Wood Elf/ Nascha
Pets: Aleda, Spirit Owl
Profession: Scout
Bio: Tynan grew up somewhat sheltered, being that frost owls are rare among his clan. To escape this constant watching, he would sneaking off on occasion at night and go for long flights in the forest of eternity. But these flights would also bring about a great change to his life. At the age of 17, while on one of his many night escapes, he was attacked by a blood-lusting were-panther. In the effort to save himself he destroyed the panther. His only sustained physical injure was a massive gash to his right shoulder. But the damage of this ordeal would go much deeper as it is forbidden to shed blood as a shapeshifter in the forest of eternity, no matter the circumstances.So at the age of 17, Tynan Telvanni was banished from his home among the owls, allowed only the company of his ever faithful pet Aleda. For the next eight years he would wander from land to land gaining the skills to become known as a great and sought after scout. But always seen as a lone wolf he never stayed with anything for long. This would all change but a chance hiring from a group of nomad gypsies, who hire him for his skills when they need to cross the desert of Kalami….
Additional References: [x] [x] [With Gin] [x] [x]
Story/RP with Gin Tantick: [Come What May]
Descriptive Stats
- Hair Color: White with grey tips
Eye Color: Yellow/gold
Skin: Pale
Clothing: tunic with a protective cape on right arm. ( Used when handling Aleda. ) pants tucked into boots, pouch on left leg.
Tunic/Pants: tunic hunter green, pants light grey.
Belt: Brown with dull iron buckle.
Pouch: Leather brown.
Boots: brown with tanned toes. Green leather wrappings.
Katanas: two black sheathed katanas across back.
Level 1: Melee Abilities
- -Weapon Specialty (Sword)-
Choose one or two of the weapon types to gain the basic knowledge of how to use them. Each weapon type counts as one ability.
-Evasion- “Kikerülés”
Temporarily increases reflexes by 50% . Lasts 30 seconds, has no effect of running speed.
Level 2: Scout Abilities
- -Ensnare- “V Zanko Ujeti”
Roots ensnare the opponents feet causing them to tumble.
-Direction- “Navodilo”
Scout immediately knows which way is North no matter the circumstances.
-Magic Sense- “Čarodejstvo Čut”
Scout can sense the presense of magic (constant effect )
-Self Charm- “Svoja Osebnost Čar”
Makes animals more trusting of the scout.