![](//graphics.gaiaonline.com/images/s.gif) |
Frankly, after playing the PC version, I find it lame.
The cons: There isn't a great deal players can do. The fact remains that, you're limited as to how many items you can place in your household, can't build multi-story houses, can't reproduce or age, can't create families with family trees, can't customize clothes or items, can't create your own locations, you can't choose whom you'd like to invite to your parties, and there is so much more lacking. But, it is very unrealistic to think that a PS2 version would ever hold as much as the full-fledged game with such low memory capacity anyway.
The pros? Well, there are few aspects in gameplay that players may like about it which the PC version lacks.
Firstly, there are more skintones by default in the PS2 version, including alien, elder, and freckles.
Second, the ability to dress your sim is enhanced completely. You can now separately go ahead and choose hats, glasses, bracelets, belts, necklaces and earrings, shoes, tops, bottoms, undies, and accessories individually (unlike in the PC version where these articles of clothing were grouped together) so you can virtually mix and match different items together to create your very own outfits. And the Maxis default outfits on the Sims 2 for PS2 are actually quite nice. Plus, any wardrobe you buy in the PS2 version takes you to CAS directly so you don't have to buy clothes.
Third, the quality that is the most notable, and arguably the best improvement we can expect for our current PC Sims applications, is the ability to alter and shape your Sim's body instead of just plainly choosing "thin" or "fat." On the PS2 you can shape their legs, torso, and arms. So you can make your sim muscular, skinny, busty, average, curvy, or overweight.
Fourth, the ability to pick and choose ingredients to make a variety of different foods, including some that enhance your Sims' abilites was quite fun to play with. For example, certain foods raised a sims' social abilites, romanitic abilites, or skills. (Of course, the llama recipes made your sims' barf).
Fifth, depending on if your into this kind of thing, this can be a good thing or bad thing, but players can control their ghost sims in the PS2. There aren't many social interactions besides scare tactics which could easily make all sims poop in their pants but no points of a sims' social relationships were received or lost through these interactions. Plus, Sims can be brought back to life.
Sixth, I would have mentioned that there is some sense of weather in the Sims 2 console version but as Seasons has already been released there's no point in using this in its defense.
Alright, that's a very basic layout of the best and the worst of the console vs. PC. PC wins, without question but the console isn't completely terrible, it's just boring and lacking when compared to the mother.
|
![](//graphics.gaiaonline.com/images/posts/say/say_b3_p.gif) |