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Posted: Mon Sep 24, 2007 8:09 pm
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Posted: Mon Sep 24, 2007 8:15 pm
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Posted: Mon Sep 24, 2007 8:19 pm
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Posted: Mon Sep 24, 2007 8:26 pm
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Posted: Mon Sep 24, 2007 8:31 pm
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Posted: Mon Sep 24, 2007 8:34 pm
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How do I defeat Doppelganger?
::Quick-Summary:: Prepatations: Xth Form, Cheat Alchemy on Guns, Beast Awakening Attacking: Beast Awakening Attack relentlessly Finally, I was able able to defeat Doppleganger in .hack//REDEMPTION. In fact, I found him actually easier in this version than in the previous versions. I suggest defeating Doppleganger after getting the Xth Form and are able to use "Cheat Alchemy" in NetSlum Tartaga. Though the upgrade technically powers up Doppleganger by giving him another weapon, this method is actually quite simplistic. When warping to a field, try your hardest to, by the final battle, fill up your Morale Gauge to the max. Switch your Awakening to Beast Awakening. This Beast Awakening was the first awakening [save for Demon Awakening] you received in .hack//REBIRTH. If you forgot, this speeds up and strengthens your attacks while temporarily freezing your opponents. Though this may seem useless, Doppleganger's recovery armor is rendered useless and he is no logner able to attack. If you need a little extra edge, use Endrance or Pi. On Free-Will and Rage, both use Arts relentlessly, a helpful edge. Because Dopple Ganger's Own Self armor and Shadow accessory can only be won after the game, choose one of the Azure Knights [I prefer Azure Kite because of his Rapid Twin User attacks]. Now that you have made the proper preparations, find Doppleganger. When entering the battle, waste no energy and press Square to activate the Awakening. Now, if you used Cheat Alchemy, you guns may be able to fire 14 bullets before having to recharge. Dopplganger freezes and you are able to attack him without being interrupted. I do advise not to use Arts because they waste time. The only time you should use them is if you have just barely any gauge left to get a final edge attack in. However, the Beast Awakening [if properly used] should give you plenty of time to kill him before he even has a chance.
NOTE: Ramming him with the Bike is no longer effective. It will damage him about 300, but it doesn't slam him against the wall anymore. Thus it must be said that Sleipnir doesn't take effect during this fight [or at least in my version]. Sleipnir's effect is supposed to take away half, but it no longer does anything and is useless.
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Posted: Sat Nov 10, 2007 8:08 pm
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Posted: Mon Nov 12, 2007 4:38 pm
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Posted: Wed Nov 14, 2007 4:47 pm
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Statistics of the Armor >>Other Self Level: 150 P-DEF +50 M-DEF +40 Fire +25 / Water +25 Wind +25 / Earth +25 Light -25 / Dark +25 Physical Analogy: Reduce damage taken from physical attacks by 75% Mental Analogy: Reduce damage taken from magic attacks by 75% False Existence: Convert normal damage into SP damage. When SP is 0, damage is dealt normally to HP If you'll note, his armor has the ability to convert normal damage to SP. As a result, he will take 0 damage until his SP is completely depleted. However, when using the Beast Awakening, his armor becomes null.
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Posted: Thu Nov 15, 2007 4:03 pm
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The Slate Scholar Statistics of the Armor >>Other Self Level: 150 P-DEF +50 M-DEF +40 Fire +25 / Water +25 Wind +25 / Earth +25 Light -25 / Dark +25 Physical Analogy: Reduce damage taken from physical attacks by 75% Mental Analogy: Reduce damage taken from magic attacks by 75% False Existence: Convert normal damage into SP damage. When SP is 0, damage is dealt normally to HP If you'll note, his armor has the ability to convert normal damage to SP. As a result, he will take 0 damage until his SP is completely depleted. However, when using the Beast Awakening, his armor becomes null.
Thanks, I found out later after I posted that.
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Posted: Sat Dec 08, 2007 6:51 pm
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Posted: Wed Jul 16, 2008 5:54 am
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Posted: Sun Jan 04, 2009 8:03 pm
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