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The Net Slum [a guild for .hack fans]

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A guild for fans of the anime/game series, dot hack. 

Tags: dot hack, .hack//sign, .hack//G.U., .hack, skeeeeeeeeiiiiiiiittthhh 

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~F.A.T.E~ A .hack Adventure Game Goto Page: 1 2 3 ... 4 5 6 [>] [»|]

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Kitkumi

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PostPosted: Wed Sep 26, 2007 3:15 pm
Sitting in math today, I found myself thinking about the Guild, and decided I wanted to really contribute something to it; more than just posting. So, I thought about it, and I do not believe I've seen a 'chose your own adventure' thread done before. So, I made one ^^

This took hours of work, but I think it's worth it, and I have hopes that it will catch on and other guild members will add to the story. If you want to add the next chapter, PM me a date you would like to update it. I'll edit the thread to 'closed' and you can add your piece.

Feel free to post feedback or what endings you got, or whatever you want.


Here's a key if you're looking for what page a certain number falls on.
Pg.1: 1 to 14
Pg.2: 15 to 29
Pg.3: 30 to 44
Pg.4: 45 to 58


You get home from school around three thirty, finding your house to be empty with a note stuck on the fridge telling you that your parents have gone out and wont be returning until later that evening. You have some homework to do, but you’re thinking of putting that off until later and logging into the world instead.

Go to number 1 if you chose to do homework.
Go to number 2 if you chose to play The World
 
PostPosted: Wed Sep 26, 2007 3:19 pm
1

Choosing that it would be better to get your work done prior to playing the game, you sit down at the kitchen table and take out your books. You breeze through your English paper but loose time on math. You manage to finish around five-o-clock though and thus you retreat to your room and boot up the computer.

Go to number 2  

Kitkumi

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Kitkumi

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PostPosted: Wed Sep 26, 2007 3:23 pm
2

Logging in, you open your eyes to see the familiar surrounds of Mac Anu. Like always, there are a multitude of people running around, warping in and out of the area from the Chaos Gate where you’re standing. You see a couple of players hanging around to the left of the Chaos Gate, clearly talking privately. To the right, you see who appears to be a newbie trying to figure out the way the system works, which you can tell by the odd movements and random actions she is doing. You…

Go to number 3 if you wish to talk to the privately speaking players.
Go to number 4 if you wish to talk to the newbie.
Go to number 5 if you wish to leave the Dome.
 
PostPosted: Wed Sep 26, 2007 3:27 pm
3

Walking over to the group of three privately speaking players, your presence gets their attention. It looks like the group is made up of three female characters; a macabre dancer, one you’re unsure of, and a twin blade. They seem agitated at your arrival, but none the less greet you kindly, the twin blade seemingly the leader of the party. You…

Go to number 5 if you wish to leave the Dome.
Go to number 6 if you wish to respond in kind.
Go to number 7 if you wish to snap at them for the way they were eyeing you
Go to number 8 if you wish to walk back to the Chaos Gate
 

Kitkumi

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Kitkumi

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PostPosted: Wed Sep 26, 2007 3:32 pm
4

You walk over and kindly greet the new player, who appears to be a steam gunner. She seems surprised that you would talk to her, but quickly replies in an over the top cheery voice. It seems that she’s working on the basics of the game, but would really like it if someone would take her into the field and help her practice on the important things like combat. You…

Go to number 5 if you wish to leave the Dome.
Go to number 8 if you wish to walk back to the Chaos Gate.
Go to number 9 if you wish to go with her to a field.
Go to number 10 if you want to decline
 
PostPosted: Wed Sep 26, 2007 3:35 pm
5

You walk towards the large double doors of the Dome and push them open. A bright sunset meets your eyes and you walk out into the streets of Mac Anu. While you’re strolling along, passing conversations catch a minute amount of your attention, but none so much as one that pops up on your screen as you’re passing an alley way. You read the words ‘Lost Ground’, which you have never heard before.

Go to number 11 if you wish to stay and eavesdrop
Go to number 12 to keep walking.
 

Kitkumi

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Kitkumi

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PostPosted: Wed Sep 26, 2007 3:40 pm
6

Noticing the name above the twin blade’s character, you nod your head and reply with a kind hello; your prior knowledge of the forums and the board telling you that you were talking with the captain of a well known guild, simply known as The Net Slum. Once the introductions are out of the way, the twin blade asks what you want, since they are busy and about to warp to an area. You…

Go to 13 if you wish to ask about knowledge on rare items.
Go to 14 if you wish to ask for nothing and return to the Chaos gate.
 
PostPosted: Wed Sep 26, 2007 3:45 pm
7

Snapping the three for being so rude to look at you the way they did when you first walked up, you offend the female twin blade and the three warp out; after telling you to watch your back on future missions.

Go to number 5 to leave the Dome  

Kitkumi

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Kitkumi

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PostPosted: Wed Sep 26, 2007 3:50 pm
8

Without saying a word, you just nod your head a bit and turn back towards the Chaos Gate, thinking on what you wish to do next.

Go to number 5 to leave the Dome  
PostPosted: Wed Sep 26, 2007 3:55 pm
9

Feeling kind of sorry for the trouble the new girl is having, you agree to take her along to a field in an attempts to teach her the basics of combat. You were a beginner once too, so you know how it feels to have no idea what you’re doing. Inviting her to join a party, she formally introduces herself as Kes. Walking over to the Chaos Gate, you chose the words ^Dancing Chaotic War Maiden and warp out.

Appearing on the field, you find it to be a simplistic, sunny field. The map reveals that it’s a small area in which you have to gather the three symbol fragments in order to enter the beast temple. Easy enough; you’ve done hundreds of missions like that before. You turn towards Kes to talk to her and explain what needs to be done only to find her laughing and pointing a fairly powerful weapon at you. Oh, this can’t be good. You…

Go to number 15 to run.
Go to number 16 to fight.
 

Kitkumi

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Kitkumi

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PostPosted: Wed Sep 26, 2007 3:58 pm
10

You decline helping her and turn to walk off, knowing all to well the ploys of PKers and pegging her to be one. Instead of sticking around, you…

Go to number 5 to leave the Dome.  
PostPosted: Wed Sep 26, 2007 4:01 pm
11

Leaning up against the alley wall casually, you stay to listen in on the conversation. You learn that the Lost Ground are areas that, odd as it may be, are fragments of the old World that no programmer or administrator can seem to touch. It is also said that with most Lost Grounds, there are rumors that under certain conditions, you can fall into a coma. As the conversation draws to a close, the key words ^Hidden Forbidden Holy Ground are said and explained to be one of the most famous locations of the old World. You…

Go to 17 to go back to the Chaos Gate and try the keywords.
Go to 18 to continue on your way.
 

Kitkumi

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Kitkumi

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PostPosted: Wed Sep 26, 2007 4:05 pm
12

In passing, you hear a bit more of the conversation about the Lost Ground, but it doesn’t sound like much more than a useless rumor and so you just keep walking. On your way, another conversation perks your interest; this one mentioning the location of a rare item. The keywords are ^Jolly Kindled Dusk. Deciding that you could use a good field mission, you head back towards the Chaos Gate to input the words. It turns out to be a level fifty six field, and you’re only level fifty. You…

Go to number 19 to warp.
Go to number 20 to stock up on items.
 
PostPosted: Wed Sep 26, 2007 4:08 pm
13

You decide to politely ask if the twin blade or her companions know of any area words that would yield a rare item or two. Clearly the three switch back to private chat to talk amongst themselves before the twin blade addressed you again and gives you the words ^Jolly Kindled Dusk; an area that is supposed to have a rare item that would benefit your job class. Before you can thank them, the three warp out and leave you alone. Walking back to the Chaos Gate, you decide to try the words, since you’re feeling up to a good mission. As it turns out, the area is a level fifty six field, and you’re only level fifty. You…

Go to number 19 to warp.
Go to number 20 to stock up on items.
 

Kitkumi

9,700 Points
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Kitkumi

9,700 Points
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PostPosted: Wed Sep 26, 2007 4:12 pm
14

Figuring that you’re in way over your head talking to such strong players, you apologize for interrupting them and return to the Chaos Gate to think.

Go to number 5 to leave the dome.  
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