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Come on, people! Why no Super Smash Bros. DS? Goto Page: 1 2 [>] [»|]

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Do you want a Super Smash Bros. DS?
  Hell yeah!
  No way!
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Kaptain-J

PostPosted: Tue Mar 25, 2008 2:14 am
Seriously, you'd think they would have made one by now, or at least some kind of announcement of one. From a business perspective, it would only be logical to make one. I wonder why they haven't...  
PostPosted: Wed Mar 26, 2008 8:55 am
It's been suggested before. It's not a horrible idea, but you gotta find the right developers and style, etc. I think a cell shaded SSB biggrin S game would work nicely. Less memory usage me thinks. :shrug:  

Einherjar O D I N
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Kaptain-J

PostPosted: Wed Mar 26, 2008 12:53 pm
You're reply doesn't seem very negative. And yet, I notice a "No way" vote on the poll. Was that you?  
PostPosted: Wed Mar 26, 2008 3:17 pm
Nope. Weird.  

Einherjar O D I N
Crew


Kaptain-J

PostPosted: Thu Mar 27, 2008 12:12 am
By the way, people, don't bother looking this game up on Youtube. All you'll find is pointless crap.  
PostPosted: Sun Apr 06, 2008 12:28 am
I think it would sell quite well. I would Love to Have it! biggrin  

Destructo Kid


Psychicmind

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PostPosted: Mon Jun 09, 2008 1:02 pm
The only problem would be the smashes. The fact that you'd be using a control pad means that the controls would be very similar to the sideways Wiimote in Brawl, unless the two button smash is applied.  
PostPosted: Tue Jun 10, 2008 11:08 am
Hmmm...Cel-Shaded Mario...Cool. biggrin And Psychicmind, the controls could be easy:

D-Pad: Movement
A: Smash and Norman Attack
B: Special Attacks
X and Y: Jump
L and R: ...Pizza Delivery?

I seriously don't know what L and R would do. But the controls would be very similar to the Gamecube's control style.  

Pumpkinbot


Super Darkspine Sonic

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PostPosted: Wed Jun 11, 2008 6:21 pm
Pumpkinbot
Hmmm...Cel-Shaded Mario...Cool. biggrin And Psychicmind, the controls could be easy:

D-Pad: Movement
A: Smash and Norman Attack
B: Special Attacks
X and Y: Jump
L and R: ...Pizza Delivery?

I seriously don't know what L and R would do. But the controls would be very similar to the Gamecube's control style.


L and R could be shield buttons/grab buttons.  
PostPosted: Thu Jun 12, 2008 8:35 am
i love the idea, and agree that it would be incredibly difficult to transfer all the controls. By the way Cel-shaded charecters wouldn't be a bad idea either  

cmdood

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RWTHTMM

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PostPosted: Thu Jun 12, 2008 11:02 am
i dont like the idea

1st - i dont have a DS, so i wouldnt be able to play
2st - i dont know, i just dont like the idea sweatdrop  
PostPosted: Sun Jun 15, 2008 7:18 pm
Pumpkinbot
Hmmm...Cel-Shaded Mario...Cool. biggrin And Psychicmind, the controls could be easy:

D-Pad: Movement
A: Smash and Norman Attack
B: Special Attacks
X and Y: Jump
L and R: ...Pizza Delivery?

I seriously don't know what L and R would do. But the controls would be very similar to the Gamecube's control style.
You didn't address the problem I mentioned, dashing and smashes. The D-pad means you can't
"smash" the conventional way.  

Psychicmind

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Zaitrox

PostPosted: Sun Jun 15, 2008 11:28 pm
MORE super smash bros! I'm all for it. and the cel-shaded chars sounds cool

But, like the person above, wouldn't it be really hard to transfer controls?  
PostPosted: Mon Jun 16, 2008 10:47 am
Negatives:

-Because of DS cartidge memory requirements, I don't think that all of the characters from Brawl would be available in a DS version. So which characters would you cut? There's a problem. Same for stages.
-I'm sure C-stickers would have something to complain about.

Positives:

-The difference between Wii wi-fi and DS wi-fi? MICROPHONE! mrgreen
-It's freakin' Smash Bros! ...On a handheld!
-I imagine the battle screen could be at the top, and the damage percentages could be at the bottom, leaving more room to see the battle.

I voted yes. ^^  

scooterdude34


Psychicmind

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PostPosted: Wed Jun 18, 2008 7:02 pm
scooterkid34
-Because of DS cartidge memory requirements, I don't think that all of the characters from Brawl would be available in a DS version. So which characters would you cut? There's a problem. Same for stages.
I could see an import of ssb64 with a few differences.  
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