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The Legend of Zelda: The Talisman of Chaos (seeking Players)

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Name for the RP
  Hyrule: The Lost Legacy
  The Legend of Zelda, The Talismin of Chaos
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Chaora

PostPosted: Wed Apr 02, 2008 6:06 pm
Note: I may not be able to finish this for a while, I may completely change it if no one wants to join.

This RP is for those of you who dream of being in a legend of Zelda game.
It will hopefully be ready in about a week or so, If you would like to join the RP, please PM me. (You can join while it is being set up) If you are interested, keep reading

Rules:

1. Follow ToS, aswell as the rules of this sub-forum

2. Stay within the boundries of Hyrule, no discovering new lands... yet

3. Just because you are a main charecter, dosent mean you are better than the rest

4. Follow your tribe leader, and General



The Game:

Hyrule is a battleground. You take on the role of a member of a race from the Legend of Zelda, each race has a leader, who makes executive decisions, and a general, who declares war, and can command you in battle if he is with you. Each race also has their own unique abilities, weapons, and armor. You may go exploring, but outside of your race's village, you may be attacked by monsters.

Races: (the leader of every race has a set name and is a specific charecter, some generals also have set names. For normal charecters, you can choose a name.)

Hylian- The human race of Hyrule
Village- Castle Town
Leader- Princess Zelda-
General-
Charecter 1-
Charecter 2-
Charecter 3-
Charecter 4-
Charecter 5-
Abilities: Heal- trade MP for HP



Goron- Powerful rock creatures
Village- Goron City
Leader- Darunia-
General- Darmani-
Charecter 1-
Charecter 2-
Charecter 3-
Charecter 4-
Charecter 5-
Abilities: Punch- the standered Goron attack.
Pound- negates enemy Def MP- 5
Roll- strikes all enemies- MP- 6



Ordonian- Humans living deep in the ordon woods
Village- Ordon Village
Leader- Link-
General- Rusl-
Charecter 1-
Charecter 2-
Charecter 3-
Charecter 4-
Charecter 5-
Abilities: Hack- Hits the foe with greater attack power- Str- 3 MP- 5



Zora- Humanoid Fish Creatures
Village- Zora's Domain
Leader- Princess Ruto-
General- Mikau- Garrasdevil
Charecter 1-
Charecter 2-
Charecter 3-
Charecter 4-
Charecter 5-
Abilities: Fin Shot- Throws out the fins on their arms, Str- 4 MP- 5
Great Shield- Puts up a powerful shield that damages anyone you touch. Str- 3 MP- 7



Gerudo- All female desert dwelling theives
Village- Gerudo Valley
Leader- Naburoo
General- Arbiter-
Charecter 1-
Charecter 2-
Charecter 3-
Charecter 4-
Charecter 5-
Abilities: Theif- Steals 10 of any consumable item from the foe (rupees included) MP- 6



Deku Scrub- Wood creatures
Village- Deku Tree's Glen
Leader- Deku King-
General-
Charecter 1-
Charecter 2-
Charecter 3-
Charecter 4-
Charecter 5-
Abilities: Spin- a standered spin attack. Str- 1
Bubble- Fires a bubble from afar. Str- 3 MP- 2


Stats:

HP- Leaders start off with 20, generals with 15, and normal charecters with 10. You lose HP when attacked, If it reaches zero, you die. Potions, and other items can restore HP.

MP- Magic Power, everyone starts off with 20 MP. MP drops when you use spells, and certain weapons. When it reaches zero, you can no longer use magic. It can be restored with potions and other items.

Exp- experiance points, when you defeat an enemy, or player, you gain exp. Once you get 200 exp you will level up. the harder the oponent, the more exp gained. When you defeat a player you get 10 exp, however, you can only battle players within 2 levels of your's.

Str- Strength, the higher the str, the more damage you can deal, Leaders start off with 2, Generals with 3, and the rest with 1.

Def- Defence, defence is determined by your armor and sheild. The higher your defence, the less damage you recieve.


Death:

When you die, you lose half of your exp, money, and items. You will be resurected in your home village.


Currency:

Rupees- The classic Zelda currency, you earn rupees by killing monsters, selling people items, etc. You can buy items with them

CP- Chaos Points- Chaos Points can be found randomly from a dead monster, you can use them to bless your land, or set up a curse


Level Up: When you level up you get a choice to increase your HP, MP, or Str. If you choose Str, it goes up by one, For the other 2, you must roll one, 5 sided die, the number you get, is the increase.


Battle:

If a monster attacks you, you must fight it, I will handle monster attacks, to fight you must choose a random number from one, to your str (if your str is one, just attack) the number it lands on, plus the str of your weapon is the damage you deal. Say attack to deal damage. Next it is your oponent's turn to attack. You will continue taking turns until someone's HP hits zero. You can also cast spells, which each do set damage. You may also use Items to help you.


War:
A war is a battle between 2 entire races, in order to win, you must defeat every member.

Items: (this is not the full list, new items and weapons will be added periodically) (Thanks to Tyhoon for a lot of the ideas)


Important Items-

Triforce of Courage- only Link gets this, it lets him use the move piercing strike, which deals damage equal to your foes level (10 MP)

Triforce of Wisdom- Only Zelda gets this, it lets her use the move aura of wisdom, which drops your foes MP to 0 (10 MP)

Triforce of Power- Only Ganondorf (NPC) gets this, it lets him transform into the beast, Ganon until he runs out of MP, or deactivates it (2 MP per turn)

Chaos Fragments- The shattered fragments of the Talisman of Chaos, there are six in total, the leader of each race guards one, if the leader is defeated in a war, the winning tribe gets the fragment. If a tribe has obtained more than one, you will get one of them randomly if you defeat them. If a tribe assembles all 6 to create the Talisman of Chaos, the end of the story will start.

Empty Bottles- From almost every Zelda game. Empty bottles can be used to store things from potions to bus to ghosts. They can be found Incredibly rarely through an item drop, bought for 2,000 Rupees at certain stores, or obtained in other ways, you can have as many as you want.

Pieces of Heart- Collect four of these to get 1 extra HP, they are hidden, and can be obtained in a variety of ways.


Weapons: different races can use different weapons, they vary in power, and abilities

Swords- (Hylians, Ordonians, Gerudos)

The Butterknife- (required lvl- 1) No, I am not kidding, the first sword (which those who can use it start off with) is called the butterknife. This is because in most Zelda games, the first sword is incredibly small. Str- 0 abilities- none

The Ancient Sword- (required lvl- 3) a sword that has been made the same way since ancient times. Str- 1 abilities- none

The Great Sword- (required lvl- 7) a standered, powerful sword. Str- 2 abilities- will always deal at least one damage, regardless of your oponents defence



Now for the fancy ones
Note: there is only one of each of these, I will randomly give it out later on in the game, also ANYONE can use them, even someone who can't wield swords.

The Master Sword- (required lvl- 1) the blade of evil's bane Str- equal to the user's. abilities- great spin [attacks all enemies, with double the damage you would normally deal, MP-5]

The Four Sword- (required lvl- 10) This sacred sword alows its bearer to split into four people. Str- 3 abilities- Split into four [generate a random # 4 times bigger to deal more damage, MP-7]

The Great Faerie's Sword- (required lvl- 12) A huge, powerful, magic sword etched with black roses. Str- 5 abilities- Magic strike [damage dealt is taken from your oponents MP, not HP MP-2] Magic Drain [Roll 2 10 sided dice , the larger number attacks your foe's HP, the smaller attacks their MP, the MP lost is added to your's MP-3]


Lances- (Hylians, Gerudos, Zoras)
(lances are powerfull, but heavy, as such all of their abilities leave you off balance, and you cannot attack the next turn)

The Soldier's Lance- (required lvl- 2) (Note: no one starts off with a lance)
A lance used by soldiers of Hyrule. Str- 2 abilities- lunge [lunges in with as much speed and power as possible, you do not have to generate a number, as you automatically deal the maximum damage. MP-6]

The Javalin- (required lvl- 7) A slightly more powerful lance which can be thrown at an enemy from a distance or used up close. Str- 3 abilities- Throw [throws the javalin from a distance to cause damage, it deals the same damage as it would with a standered attack, but unless your foe gets the same number as you on their next turn, they can't attack you. MP-3]

Coral Spear- (zoras only, required lvl- 15) A spear containing coral from Zora's Domain. It is the sign of a great zora warrior. Str- 5 abilities- Impale [rush an enemy with incredible force. You must role 2 10 sided dice to use this attack, if they land on the same number, your foe is instantly killed, if not, the higher number is the damage dealt to your opponent, the lower is dealt to you. This does not work on bosses, and deals 20 damage to players, instead of killing them if you get two of the same numbers. MP- 20] Queen Rutela's Cry [This RP takes place many years after Twilight Princess, so its a different Princess Ruto who leads the zoras. Queen Rutela's Spirit comes to your aid, you roll 2 dice instead of 1 to deal damage]


Knuckles- (Gorons) since gorons really just punch to attack, these weapons were made to add power

Stone Knuckle- (required lvl 1, goron starting weapon) A knuckle made out of stones from death mountain. Str- 2 abilities- none

Brass Knuckle- (required lvl 5) A simple Brass Knuckle. Str- 4 abilities- Sucker Punch [Punches the opponents gut to knock them out, always deals 4 damage, you must still roll a die, but the number is how many turns they are knocked out for. MP7]

Magma Knuckle- (required lvl 15) A magical knuckle made of still-molten magma, it takes away 1 hp from the user every time they deal damage. Str- 6 abilities- Eruption Punch [lava erupts from the knuckle as you attack, deals double damage, but also damages you by half.


Ranged Weapons- (all but goron) Like the javalin, ranged weapons can be used at a safe distance, however, there is a catch. They deal minimal damage, and either require ammunition, or can only be used once per battle. If you are battling someone who is using a ranged weapon you must use one turn to "Run Up" in order to hit with a melee weapon. If you are wielding a ranged weapon you may use a turn to "Run Back" but it uses 5 MP

Shortbow- (required lvl 1) The standard ranged weapon; It's short draw makes it somewhat difficult to deal damage, but is easy to learn and use. Str(-1) Abilities: Trueshot- Deals 2 damage to the target, despite armor [MP: 10] Ammo- arrows

Long Bow- (required lvl 5, required Str- 3) More powerful than a short bow, and with a longer range. Str- 1 abilities- Long Shot [fires the bow from a long distance, you can't be hit next turn. MP 4] Ammo- Arrows

Crossbow- (required lvl 12) A powerful armor piercing crossbow. Str- 3 abilities- deals damage despite armor. Rapid shot [fires three bolts at once, each dealing damage equal to half of your Str. MP- 5] Ammo- bolts

Boomarang- (required lv 4) a simple wooden boomerang, it deals 3 damage, but will only hit if you generate a # with a 3 in it, if it misses, it returns to you. If it hits, you can't use it for the rest of the battle. Str- always hits 3 abilities- Bounce back [hits the foe twice, and returns to you. MP- 5]

Gale Boomerang- (required lvl 14) a magic boomerang that always returns when thrown. Str- 1 abilities- always hits the target. Pulls back an enemy that "Ran Back" Gale Force [a tornado is created that throws enemies up in the air, and slams them down, does damage equal to their Str, and stuns them for one turn. MP- 9]

Fairy Bow- (Deku Scrub only, required lvl 5) a shortbow made with a branch from the great Deku Tree. Str- 1 abilities- Deku seed [fires a seed atatched to an arrow, causes killer plants to attack the enemy, deals two damage per turn, you can call it off anytime you want. MP- 2 per turn] ammo- arrows


Exploding items- (items that explode, they deal a set amount of damage, and ignore armor, there is no lvl requirement)

Bomb- a bomb, throw it and it explodes. Str- 3

Bombchu- a bomb that can be thrown from distance. Str- 3

Deku Nut- stuns an opponent for one turn. Str- (does no damage, unless used by a Deku Scrub, then Str-2)

Powder Keg- (goron only) a heavy and POWERFUL bomb, takes 3 turns to explode. Str- 15


Armor- for now, all races wear the same armor, hopefully I will have time to create some armor for one race only later on.

Tunic- a regular tunic, that you start out with. Def- 0

Knight's Tunic- a tunic made with a bit of chainmail. Def- 2

Magic Armor- Magical Armor. Def- 5

Flame Tunic- Halves the damage taken from fire attacks

Aqua Tunic- Halves the damage taken from water attacks

Wind Tunic- Halves the damage taken from wind attacks

Gravel Tunic- Halves the damage taken from wind attacks

Fairy Tunic- Halves the damage taken from projectiles

Peace Tunic- Halves damage taken from light attacks, plus Def- 3, however Str- (-1)

War Tunic- Halves damage taken from dark attacks, plus Str- 3, however Def- (-1) except to dark attacks.

Power Bracelets- Wearing these bracelets allows you to strike with more power. Str- 1

Silver Gauntlets- Wearing these gauntlets allows you to strike with more power. Str- 3

Gold Gauntlets- Wearing these gauntlets allows you to strike with more power, you can also use powder kegs, no matter what your race is. Str- 5



Special Items- Special Items will be obtained through quests which are first come first serve, the items will be anounced after the quest.



Spells- Spells use MP, and have various effects. They are contained in prisms, which you can buy. Once you buy a spell prism, it is your's and never stops working.

Din's Fire- Hits all enemies. Str- 7 MP- 6 element- fire

Farore's Wind- Teleports you Up close for a powerful blow, then far away for one turn, in this turn you can't be hit, after the turn, you return to your original position. Str- 5 MP- 6 element- wind

Nayru's Love- Doubles your Def for three turns MP- 8 element- none

Soltenia's Grace- Steals your targets HP. Str- 5 MP- 10- element- light

Chaora's Judgement- A dark force viciously attacks the target. Str- 15 MP- 20 element- Dark

Earthquake- Summons an earthquake to strike all enemies. Str- 5 MP- 7 element- earth

Waterfall- A waterfall crashes down on your opponent, lowering their Def by 3. Str- 4 MP- 8]


Magic Arrows- Once you get a magic arrow spell, you can equip it to an arrow whenever you feel like it. There are arrows for each element (Fire, Water, Earth, Wind, Light, and Dark) and there are three levels to each one. Each level is a seperate spell though.

Level 1-

Fire arrow- a flaming arrow. Str- 5 MP- 5 element- Fire

Ice arrow- An Icy arrow that freezes the foe for one turn. Str- 3 MP- 5 element- water

Earth arrow- An arrow imbuned with Hylian Soil, negates the foes defence. Str- 4 MP- 5 element- earth

Wind arrow- An arrow that hits all enemies. Str- 2 MP- 5 element- wind

Light arrow- An arrow that cuts the foes defence in half for one turn. Str- 4 MP- 7 element- light

Dark arrow- An arrow that strikes with incredible force. Str- 7 MP- 7 element- dark


Level 2-

Arrow of Sun's Fire- A blazing arrow that deals massive damage to the target. Str- 10 MP- 10 element- fire

Arrow of Moon's Frost- A freezing cold arrow that freezes the foe for one turn. Str- 6 MP- 10 element- water

Arrow of Earth's might- An arrow that when fired at the ground, creates a fissure under the target, negates Def. Str- 8 MP- 10 element- earth

Arrow of Wind's Breath- An arrow that hits all enemies and blows away half of their consumable items (bombs, deku nuts, etc.) Str- 5 MP- 10 element- wind

Arrow of Dawn's Gleam- An arrow that Halves the foe's Def for two turns, and takes away half of their MP. Str- 11 MP- 15 element- light

Arrow of Dusk's Eternity- An arrow that is fired into the foe's soul, and attacks them with their own dark side. Str- 15 MP- 15 element- dark


Level 3-

Arrow of Din's Inferno- Unleashes the fiery wrath of the goddess Din on all enemies. Str- 17 MP- 20 element- fire

Arrow of Nayru's Chill- Unleashes the freezing powers of the goddess Din on the foe to freeze them for 3 turns. Str- 14 MP- 20 element- water

Arrow of Hyrule's Tears- An arrow that summons the fallen warriors of Hyrule to attack whoever it hits. Str- 19 MP- 20 element- earth

Arrow of Farore's Gale- Unleashes the billowing wrath of the goddess Farore on all enemies, blows away all but 10 of all their consumable items. Str- 10 MP- 20 element- wind

Arrow of Soltenia's Justice- Summons the light goddess Soltenia to bring your foes HP even to yours. Str- Varies MP- 25 element- light

Arrow of Chaora's Apocalypse- Unleashes the wrath of the dark god Chaora on your foes, negating their defence, and halving the damage they deal. Str- 25 MP- 25


Inventory: This is going to be a huge pain for me, most consumables will be based on an honor system, but if I catch you, it will be B-A-D Bad. If you use a consumable, you must say how many you have remaining. I will keep your inventories on the great charecter sheet index, I will do my best to keep them updated.


Ammo holders: things to hold consumables in


Quiver- holds arrows, max 20

Big Quiver- holds arrows- max 30

Giant quiver- holds arrows- max 50

Bolt Pouch- Holds Bolts, max 50

Bomb bag- holds all kinds of explosives max- 10 of all except for Powder keg (all bomb bags can only hold 1 powder keg)

Big Bomb bag- holds all kinds of explosives max- 20 of all except for powder kegs

Giant bomb bag- holds all kinds of explosives max- 30 of all except for powder kegs


NPCs- Non Player Charecters, each one has a specific purpose, it could be running a shop, healing you, etc. More will be added as the game goes on.
listed by race.

Hylian-

Baltian- Owner of Baltian's Bazarr in Castle Town, his items are common, but cheap.

Anju- The innkeeper in Castle Town

Renado- a shamen who lives in the Kakariko ruins, he sells spells and some magic potions.


Goron-

Coron- The owner of the only shop on death mountain, for some reason, many of his items can't be used by Gorons

Big Goron- A massive goron living on death mountain, it was said that he was once an accomplished blacksmith.

Goro, Gorin, and Gorolo- Traveling merchants who appear in random towns to sell their goods, sometimes they will have common items, but usually they will be pretty rare.


Ordonian-

Sera- Owner of Sera's Sundries in Ordon, She carries many ranged weapons.

Ilia- A girl from Ordon Village.

Fado- A somewhat idiodic Ordonian, Who sells bottle items at Lon Lon Ranch  
PostPosted: Mon Apr 07, 2008 5:53 pm
The Story.


Through Countless ages, the story of the creation of Hyrule has been passed down through the generations. There is not a soul in the land who does not know the story. How there was nothing but Chaos in the beggining, and the three Goddesses Din, Farore, and Nayru created Hyrule from the chaos. Din created matter, Nayru created law, and Farore created life. When they had finished, the three goddesses left behind the sacred triforce to the people of Hyrule. That is how the story goes, but it isn't the whole story. The rest is much more bleak.

A powerful and evil diety named Chaora, waited in the remnents of chaos until the goddesses departed. When they did, he emerged, and using the triforce, and his own power, created another item, an item that would establish its holder as the supreme ruler of all life, The Talisman of Chaos.

Knowing that this Talisman could corrupt the heart of any creature, the goddess of light, Soltenia appeared before Chaora, and shattered the Talisman of Chaos into six pieces, burrying them each in different parts of Hyrule. Soltenia and Chaora battled, Soltenia defeated Chaora, and just as he drew his final breath Chaora placed one more curse on the land.

"Five thousand years may pass, as peaceful as the land wants, but after that time, the shards will be uncovered, and the world will be thrown into beutiful chaos once more."

Chaora's curse became reality, and when it did, he was revived.  

Chaora


TheMorbidlySane

Generous Rogue

9,200 Points
  • Survivor 150
  • Treasure Hunter 100
  • Peoplewatcher 100
PostPosted: Wed Aug 19, 2009 6:35 am
Thats awsome.  
PostPosted: Wed Aug 19, 2009 10:31 am
I'll be Char. 1 for the Zora  

Drake_XIV

Malevolent Duelist

5,850 Points
  • Guildmember 100
  • Alchemy Level 1 100
  • PvP 200
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