|
Note: I may not be able to finish this for a while, I may completely change it if no one wants to join.
This RP is for those of you who dream of being in a legend of Zelda game. It will hopefully be ready in about a week or so, If you would like to join the RP, please PM me. (You can join while it is being set up) If you are interested, keep reading
Rules:
1. Follow ToS, aswell as the rules of this sub-forum
2. Stay within the boundries of Hyrule, no discovering new lands... yet
3. Just because you are a main charecter, dosent mean you are better than the rest
4. Follow your tribe leader, and General
The Game:
Hyrule is a battleground. You take on the role of a member of a race from the Legend of Zelda, each race has a leader, who makes executive decisions, and a general, who declares war, and can command you in battle if he is with you. Each race also has their own unique abilities, weapons, and armor. You may go exploring, but outside of your race's village, you may be attacked by monsters.
Races: (the leader of every race has a set name and is a specific charecter, some generals also have set names. For normal charecters, you can choose a name.)
Hylian- The human race of Hyrule Village- Castle Town Leader- Princess Zelda- General- Charecter 1- Charecter 2- Charecter 3- Charecter 4- Charecter 5- Abilities: Heal- trade MP for HP
Goron- Powerful rock creatures Village- Goron City Leader- Darunia- General- Darmani- Charecter 1- Charecter 2- Charecter 3- Charecter 4- Charecter 5- Abilities: Punch- the standered Goron attack. Pound- negates enemy Def MP- 5 Roll- strikes all enemies- MP- 6
Ordonian- Humans living deep in the ordon woods Village- Ordon Village Leader- Link- General- Rusl- Charecter 1- Charecter 2- Charecter 3- Charecter 4- Charecter 5- Abilities: Hack- Hits the foe with greater attack power- Str- 3 MP- 5
Zora- Humanoid Fish Creatures Village- Zora's Domain Leader- Princess Ruto- General- Mikau- Garrasdevil Charecter 1- Charecter 2- Charecter 3- Charecter 4- Charecter 5- Abilities: Fin Shot- Throws out the fins on their arms, Str- 4 MP- 5 Great Shield- Puts up a powerful shield that damages anyone you touch. Str- 3 MP- 7
Gerudo- All female desert dwelling theives Village- Gerudo Valley Leader- Naburoo General- Arbiter- Charecter 1- Charecter 2- Charecter 3- Charecter 4- Charecter 5- Abilities: Theif- Steals 10 of any consumable item from the foe (rupees included) MP- 6
Deku Scrub- Wood creatures Village- Deku Tree's Glen Leader- Deku King- General- Charecter 1- Charecter 2- Charecter 3- Charecter 4- Charecter 5- Abilities: Spin- a standered spin attack. Str- 1 Bubble- Fires a bubble from afar. Str- 3 MP- 2
Stats:
HP- Leaders start off with 20, generals with 15, and normal charecters with 10. You lose HP when attacked, If it reaches zero, you die. Potions, and other items can restore HP.
MP- Magic Power, everyone starts off with 20 MP. MP drops when you use spells, and certain weapons. When it reaches zero, you can no longer use magic. It can be restored with potions and other items.
Exp- experiance points, when you defeat an enemy, or player, you gain exp. Once you get 200 exp you will level up. the harder the oponent, the more exp gained. When you defeat a player you get 10 exp, however, you can only battle players within 2 levels of your's.
Str- Strength, the higher the str, the more damage you can deal, Leaders start off with 2, Generals with 3, and the rest with 1.
Def- Defence, defence is determined by your armor and sheild. The higher your defence, the less damage you recieve.
Death:
When you die, you lose half of your exp, money, and items. You will be resurected in your home village.
Currency:
Rupees- The classic Zelda currency, you earn rupees by killing monsters, selling people items, etc. You can buy items with them
CP- Chaos Points- Chaos Points can be found randomly from a dead monster, you can use them to bless your land, or set up a curse
Level Up: When you level up you get a choice to increase your HP, MP, or Str. If you choose Str, it goes up by one, For the other 2, you must roll one, 5 sided die, the number you get, is the increase.
Battle:
If a monster attacks you, you must fight it, I will handle monster attacks, to fight you must choose a random number from one, to your str (if your str is one, just attack) the number it lands on, plus the str of your weapon is the damage you deal. Say attack to deal damage. Next it is your oponent's turn to attack. You will continue taking turns until someone's HP hits zero. You can also cast spells, which each do set damage. You may also use Items to help you.
War: A war is a battle between 2 entire races, in order to win, you must defeat every member.
Items: (this is not the full list, new items and weapons will be added periodically) (Thanks to Tyhoon for a lot of the ideas)
Important Items-
Triforce of Courage- only Link gets this, it lets him use the move piercing strike, which deals damage equal to your foes level (10 MP)
Triforce of Wisdom- Only Zelda gets this, it lets her use the move aura of wisdom, which drops your foes MP to 0 (10 MP)
Triforce of Power- Only Ganondorf (NPC) gets this, it lets him transform into the beast, Ganon until he runs out of MP, or deactivates it (2 MP per turn)
Chaos Fragments- The shattered fragments of the Talisman of Chaos, there are six in total, the leader of each race guards one, if the leader is defeated in a war, the winning tribe gets the fragment. If a tribe has obtained more than one, you will get one of them randomly if you defeat them. If a tribe assembles all 6 to create the Talisman of Chaos, the end of the story will start.
Empty Bottles- From almost every Zelda game. Empty bottles can be used to store things from potions to bus to ghosts. They can be found Incredibly rarely through an item drop, bought for 2,000 Rupees at certain stores, or obtained in other ways, you can have as many as you want.
Pieces of Heart- Collect four of these to get 1 extra HP, they are hidden, and can be obtained in a variety of ways.
Weapons: different races can use different weapons, they vary in power, and abilities
Swords- (Hylians, Ordonians, Gerudos)
The Butterknife- (required lvl- 1) No, I am not kidding, the first sword (which those who can use it start off with) is called the butterknife. This is because in most Zelda games, the first sword is incredibly small. Str- 0 abilities- none
The Ancient Sword- (required lvl- 3) a sword that has been made the same way since ancient times. Str- 1 abilities- none
The Great Sword- (required lvl- 7) a standered, powerful sword. Str- 2 abilities- will always deal at least one damage, regardless of your oponents defence
Now for the fancy ones Note: there is only one of each of these, I will randomly give it out later on in the game, also ANYONE can use them, even someone who can't wield swords.
The Master Sword- (required lvl- 1) the blade of evil's bane Str- equal to the user's. abilities- great spin [attacks all enemies, with double the damage you would normally deal, MP-5]
The Four Sword- (required lvl- 10) This sacred sword alows its bearer to split into four people. Str- 3 abilities- Split into four [generate a random # 4 times bigger to deal more damage, MP-7]
The Great Faerie's Sword- (required lvl- 12) A huge, powerful, magic sword etched with black roses. Str- 5 abilities- Magic strike [damage dealt is taken from your oponents MP, not HP MP-2] Magic Drain [Roll 2 10 sided dice , the larger number attacks your foe's HP, the smaller attacks their MP, the MP lost is added to your's MP-3]
Lances- (Hylians, Gerudos, Zoras) (lances are powerfull, but heavy, as such all of their abilities leave you off balance, and you cannot attack the next turn)
The Soldier's Lance- (required lvl- 2) (Note: no one starts off with a lance) A lance used by soldiers of Hyrule. Str- 2 abilities- lunge [lunges in with as much speed and power as possible, you do not have to generate a number, as you automatically deal the maximum damage. MP-6]
The Javalin- (required lvl- 7) A slightly more powerful lance which can be thrown at an enemy from a distance or used up close. Str- 3 abilities- Throw [throws the javalin from a distance to cause damage, it deals the same damage as it would with a standered attack, but unless your foe gets the same number as you on their next turn, they can't attack you. MP-3]
Coral Spear- (zoras only, required lvl- 15) A spear containing coral from Zora's Domain. It is the sign of a great zora warrior. Str- 5 abilities- Impale [rush an enemy with incredible force. You must role 2 10 sided dice to use this attack, if they land on the same number, your foe is instantly killed, if not, the higher number is the damage dealt to your opponent, the lower is dealt to you. This does not work on bosses, and deals 20 damage to players, instead of killing them if you get two of the same numbers. MP- 20] Queen Rutela's Cry [This RP takes place many years after Twilight Princess, so its a different Princess Ruto who leads the zoras. Queen Rutela's Spirit comes to your aid, you roll 2 dice instead of 1 to deal damage]
Knuckles- (Gorons) since gorons really just punch to attack, these weapons were made to add power
Stone Knuckle- (required lvl 1, goron starting weapon) A knuckle made out of stones from death mountain. Str- 2 abilities- none
Brass Knuckle- (required lvl 5) A simple Brass Knuckle. Str- 4 abilities- Sucker Punch [Punches the opponents gut to knock them out, always deals 4 damage, you must still roll a die, but the number is how many turns they are knocked out for. MP7]
Magma Knuckle- (required lvl 15) A magical knuckle made of still-molten magma, it takes away 1 hp from the user every time they deal damage. Str- 6 abilities- Eruption Punch [lava erupts from the knuckle as you attack, deals double damage, but also damages you by half.
Ranged Weapons- (all but goron) Like the javalin, ranged weapons can be used at a safe distance, however, there is a catch. They deal minimal damage, and either require ammunition, or can only be used once per battle. If you are battling someone who is using a ranged weapon you must use one turn to "Run Up" in order to hit with a melee weapon. If you are wielding a ranged weapon you may use a turn to "Run Back" but it uses 5 MP
Shortbow- (required lvl 1) The standard ranged weapon; It's short draw makes it somewhat difficult to deal damage, but is easy to learn and use. Str(-1) Abilities: Trueshot- Deals 2 damage to the target, despite armor [MP: 10] Ammo- arrows
Long Bow- (required lvl 5, required Str- 3) More powerful than a short bow, and with a longer range. Str- 1 abilities- Long Shot [fires the bow from a long distance, you can't be hit next turn. MP 4] Ammo- Arrows
Crossbow- (required lvl 12) A powerful armor piercing crossbow. Str- 3 abilities- deals damage despite armor. Rapid shot [fires three bolts at once, each dealing damage equal to half of your Str. MP- 5] Ammo- bolts
Boomarang- (required lv 4) a simple wooden boomerang, it deals 3 damage, but will only hit if you generate a # with a 3 in it, if it misses, it returns to you. If it hits, you can't use it for the rest of the battle. Str- always hits 3 abilities- Bounce back [hits the foe twice, and returns to you. MP- 5]
Gale Boomerang- (required lvl 14) a magic boomerang that always returns when thrown. Str- 1 abilities- always hits the target. Pulls back an enemy that "Ran Back" Gale Force [a tornado is created that throws enemies up in the air, and slams them down, does damage equal to their Str, and stuns them for one turn. MP- 9]
Fairy Bow- (Deku Scrub only, required lvl 5) a shortbow made with a branch from the great Deku Tree. Str- 1 abilities- Deku seed [fires a seed atatched to an arrow, causes killer plants to attack the enemy, deals two damage per turn, you can call it off anytime you want. MP- 2 per turn] ammo- arrows
Exploding items- (items that explode, they deal a set amount of damage, and ignore armor, there is no lvl requirement)
Bomb- a bomb, throw it and it explodes. Str- 3
Bombchu- a bomb that can be thrown from distance. Str- 3
Deku Nut- stuns an opponent for one turn. Str- (does no damage, unless used by a Deku Scrub, then Str-2)
Powder Keg- (goron only) a heavy and POWERFUL bomb, takes 3 turns to explode. Str- 15
Armor- for now, all races wear the same armor, hopefully I will have time to create some armor for one race only later on.
Tunic- a regular tunic, that you start out with. Def- 0
Knight's Tunic- a tunic made with a bit of chainmail. Def- 2
Magic Armor- Magical Armor. Def- 5
Flame Tunic- Halves the damage taken from fire attacks
Aqua Tunic- Halves the damage taken from water attacks
Wind Tunic- Halves the damage taken from wind attacks
Gravel Tunic- Halves the damage taken from wind attacks
Fairy Tunic- Halves the damage taken from projectiles
Peace Tunic- Halves damage taken from light attacks, plus Def- 3, however Str- (-1)
War Tunic- Halves damage taken from dark attacks, plus Str- 3, however Def- (-1) except to dark attacks.
Power Bracelets- Wearing these bracelets allows you to strike with more power. Str- 1
Silver Gauntlets- Wearing these gauntlets allows you to strike with more power. Str- 3
Gold Gauntlets- Wearing these gauntlets allows you to strike with more power, you can also use powder kegs, no matter what your race is. Str- 5
Special Items- Special Items will be obtained through quests which are first come first serve, the items will be anounced after the quest.
Spells- Spells use MP, and have various effects. They are contained in prisms, which you can buy. Once you buy a spell prism, it is your's and never stops working.
Din's Fire- Hits all enemies. Str- 7 MP- 6 element- fire
Farore's Wind- Teleports you Up close for a powerful blow, then far away for one turn, in this turn you can't be hit, after the turn, you return to your original position. Str- 5 MP- 6 element- wind
Nayru's Love- Doubles your Def for three turns MP- 8 element- none
Soltenia's Grace- Steals your targets HP. Str- 5 MP- 10- element- light
Chaora's Judgement- A dark force viciously attacks the target. Str- 15 MP- 20 element- Dark
Earthquake- Summons an earthquake to strike all enemies. Str- 5 MP- 7 element- earth
Waterfall- A waterfall crashes down on your opponent, lowering their Def by 3. Str- 4 MP- 8]
Magic Arrows- Once you get a magic arrow spell, you can equip it to an arrow whenever you feel like it. There are arrows for each element (Fire, Water, Earth, Wind, Light, and Dark) and there are three levels to each one. Each level is a seperate spell though.
Level 1-
Fire arrow- a flaming arrow. Str- 5 MP- 5 element- Fire
Ice arrow- An Icy arrow that freezes the foe for one turn. Str- 3 MP- 5 element- water
Earth arrow- An arrow imbuned with Hylian Soil, negates the foes defence. Str- 4 MP- 5 element- earth
Wind arrow- An arrow that hits all enemies. Str- 2 MP- 5 element- wind
Light arrow- An arrow that cuts the foes defence in half for one turn. Str- 4 MP- 7 element- light
Dark arrow- An arrow that strikes with incredible force. Str- 7 MP- 7 element- dark
Level 2-
Arrow of Sun's Fire- A blazing arrow that deals massive damage to the target. Str- 10 MP- 10 element- fire
Arrow of Moon's Frost- A freezing cold arrow that freezes the foe for one turn. Str- 6 MP- 10 element- water
Arrow of Earth's might- An arrow that when fired at the ground, creates a fissure under the target, negates Def. Str- 8 MP- 10 element- earth
Arrow of Wind's Breath- An arrow that hits all enemies and blows away half of their consumable items (bombs, deku nuts, etc.) Str- 5 MP- 10 element- wind
Arrow of Dawn's Gleam- An arrow that Halves the foe's Def for two turns, and takes away half of their MP. Str- 11 MP- 15 element- light
Arrow of Dusk's Eternity- An arrow that is fired into the foe's soul, and attacks them with their own dark side. Str- 15 MP- 15 element- dark
Level 3-
Arrow of Din's Inferno- Unleashes the fiery wrath of the goddess Din on all enemies. Str- 17 MP- 20 element- fire
Arrow of Nayru's Chill- Unleashes the freezing powers of the goddess Din on the foe to freeze them for 3 turns. Str- 14 MP- 20 element- water
Arrow of Hyrule's Tears- An arrow that summons the fallen warriors of Hyrule to attack whoever it hits. Str- 19 MP- 20 element- earth
Arrow of Farore's Gale- Unleashes the billowing wrath of the goddess Farore on all enemies, blows away all but 10 of all their consumable items. Str- 10 MP- 20 element- wind
Arrow of Soltenia's Justice- Summons the light goddess Soltenia to bring your foes HP even to yours. Str- Varies MP- 25 element- light
Arrow of Chaora's Apocalypse- Unleashes the wrath of the dark god Chaora on your foes, negating their defence, and halving the damage they deal. Str- 25 MP- 25
Inventory: This is going to be a huge pain for me, most consumables will be based on an honor system, but if I catch you, it will be B-A-D Bad. If you use a consumable, you must say how many you have remaining. I will keep your inventories on the great charecter sheet index, I will do my best to keep them updated.
Ammo holders: things to hold consumables in
Quiver- holds arrows, max 20
Big Quiver- holds arrows- max 30
Giant quiver- holds arrows- max 50
Bolt Pouch- Holds Bolts, max 50
Bomb bag- holds all kinds of explosives max- 10 of all except for Powder keg (all bomb bags can only hold 1 powder keg)
Big Bomb bag- holds all kinds of explosives max- 20 of all except for powder kegs
Giant bomb bag- holds all kinds of explosives max- 30 of all except for powder kegs
NPCs- Non Player Charecters, each one has a specific purpose, it could be running a shop, healing you, etc. More will be added as the game goes on. listed by race.
Hylian-
Baltian- Owner of Baltian's Bazarr in Castle Town, his items are common, but cheap.
Anju- The innkeeper in Castle Town
Renado- a shamen who lives in the Kakariko ruins, he sells spells and some magic potions.
Goron-
Coron- The owner of the only shop on death mountain, for some reason, many of his items can't be used by Gorons
Big Goron- A massive goron living on death mountain, it was said that he was once an accomplished blacksmith.
Goro, Gorin, and Gorolo- Traveling merchants who appear in random towns to sell their goods, sometimes they will have common items, but usually they will be pretty rare.
Ordonian-
Sera- Owner of Sera's Sundries in Ordon, She carries many ranged weapons.
Ilia- A girl from Ordon Village.
Fado- A somewhat idiodic Ordonian, Who sells bottle items at Lon Lon Ranch
|
|