STORY
many centuries ago amongst the natives of the islands of morrowind a prophecy arose, that in the darkest hour when all hope was lost a band of heroes would bring light to the dark and banish an unspeakable evil from the land, there were many other prophecies that came and past and many evils destroyed yet that one prophecy remained, recently things have been happening to cause people to think that this prophecy is coming to be, or that the end is near and the prophecy is a lie, it is up to you to decide if the evil wins or the light banishes the evil
EVIL SIDE
you follow a dark figure that visits you in your dreams and whispers dark terrible deeds for you to preform in your dreams, his only word for a name is sithis
GOOD SIDE
you help defend towns and cities and slowly learn of sithis's plot but never truly understand it
back drop
ok this is basically a morrowind rp but i changed the prophecy to fit more then one person unlike the game lol, its same races as the game
argonians the lizard people
kahjiits the cat people
humans
elves
remora
dremora
dark elves
and orcs
there area vampires and werewolves too
when you begin you start off in in the vivec port if your human, elf, darkelf, orc, argonian or kahjiit
if your a werewolf you start in soltheim, in either the frozen wastes or forests on the island
vampires start off in the ash lands either in a crypt or cave{if its not nighttime ima try and make the game start at night} if at night you start off anywhere in the ash lands, the ash lands is the dark land areas on the map around the center of the island{ok cus i feel bad for the vamps having to wake up next to rotting smelly corpses}
MAP
morrowind map
theres also soltheim but i couldn't find a map sorry {if you find one pm me}
stilt strider: there basically giant bugs that work as a transportation service between the towns not connected by water
mages guild routes: they connect towns that are in accessible by stilt strider's and act as another transport service
boat: connects all island and seaside towns
the only boat that goes to soltheim is in khuul
MORROWIND monsters
deadroth:hulking demons that resemble men with crocodile features
scamp:ugly little demons that look like what you'd get if a midget had a half goat kid
deadra:a demon from hell
kwama: weird worm like bugs that produce eggs that are the main food source in morrowind in under ground egg mines
nix-hound:there not dogs but rather large bugs the size of dogs that prey on travellers
hunger:monsters that attack in the dead of night, there some of the loyal servants of sithis so they only attack good and neutral people in the dead of night, they kill by sucking the life and soul out of a person, first they sap there strength to slow them down then they suck out the soul there deadly and very hard to kill, they almost never attack in groups but have been known to do so when attacking a town. they are mindless most of the time but have a semblance of a working mind when attacking in groups by showing a pack mentality
slaughter fish: fish that resemble pirhanna but are much faster and more vicious, the live in the swamps surrounding vivec
dreaugh: sea monsters under sithis's control, they attack ships that travel around the island towns, there lower half is squid like while there upper half is dragon like
cliff-racer: flying raptor like birds, they travel in flocks and are usually easily killed
guar: creatures that are about as big as a tiger that hunt in the ash lands, they have a poisonous bite that werewolves and vampires are immune too
ash-vampire:vampires that are the elite guards of sithis, they have been mutated from there origanel form into discusting creations by dark and terrible magic, they have no will of there own and do not need to drink blood, however they devour anything not of sithi's will , they follow sithis to the grave , and if sithis dies so do all ash-vampires
SOLTHIEM monsters
bears:large lumbering furred animals that live mainly in the forests of southern soltheim
wolves:amller more agile creatures that live all over solthiem
sprrigan: living tree's that mimic real tree's and devour travelers that pass by them, they only live in the forests of southern soltheim
grhal: creatures that mimic ice to hunt and kill almost anything that comes near them, they only live in the frozen northern soltheim, and around karstaag glacier near the northwesern tip of soltheim in the windswept icey wastes
druager: undead monsters that live in the many tombs that dot the islands southern half
riekling: small creatures that carry a tribe like semblance and hunt humans on boars, there one of the few creatures that can tell a human from a werewolf, they tend to run from werewolves
PROFILE SKELETON
username:
name:
race:
age:
side:
sex:
sexuality:
apperence:
personality:
weapons:{recomended but optional}
history:
powers:{optional}
weapon powers:{optional}
wahmbulance RULES wahmbulance
1}NO RACIAL COMMENTS {including all types i dont care}
2} romance is allowed but no cybering, thats what pms are for LOL
3} OBEY THE GAIA TERMS OF SERVICE
4}HAVE FUN or else
5} NO STARTING TILL I GIVE THE WORD
many centuries ago amongst the natives of the islands of morrowind a prophecy arose, that in the darkest hour when all hope was lost a band of heroes would bring light to the dark and banish an unspeakable evil from the land, there were many other prophecies that came and past and many evils destroyed yet that one prophecy remained, recently things have been happening to cause people to think that this prophecy is coming to be, or that the end is near and the prophecy is a lie, it is up to you to decide if the evil wins or the light banishes the evil
EVIL SIDE
you follow a dark figure that visits you in your dreams and whispers dark terrible deeds for you to preform in your dreams, his only word for a name is sithis
GOOD SIDE
you help defend towns and cities and slowly learn of sithis's plot but never truly understand it
back drop
ok this is basically a morrowind rp but i changed the prophecy to fit more then one person unlike the game lol, its same races as the game
argonians the lizard people
kahjiits the cat people
humans
elves
remora
dremora
dark elves
and orcs
there area vampires and werewolves too
when you begin you start off in in the vivec port if your human, elf, darkelf, orc, argonian or kahjiit
if your a werewolf you start in soltheim, in either the frozen wastes or forests on the island
vampires start off in the ash lands either in a crypt or cave{if its not nighttime ima try and make the game start at night} if at night you start off anywhere in the ash lands, the ash lands is the dark land areas on the map around the center of the island{ok cus i feel bad for the vamps having to wake up next to rotting smelly corpses}
MAP
morrowind map
theres also soltheim but i couldn't find a map sorry {if you find one pm me}
stilt strider: there basically giant bugs that work as a transportation service between the towns not connected by water
mages guild routes: they connect towns that are in accessible by stilt strider's and act as another transport service
boat: connects all island and seaside towns
the only boat that goes to soltheim is in khuul
MORROWIND monsters
deadroth:hulking demons that resemble men with crocodile features
scamp:ugly little demons that look like what you'd get if a midget had a half goat kid
deadra:a demon from hell
kwama: weird worm like bugs that produce eggs that are the main food source in morrowind in under ground egg mines
nix-hound:there not dogs but rather large bugs the size of dogs that prey on travellers
hunger:monsters that attack in the dead of night, there some of the loyal servants of sithis so they only attack good and neutral people in the dead of night, they kill by sucking the life and soul out of a person, first they sap there strength to slow them down then they suck out the soul there deadly and very hard to kill, they almost never attack in groups but have been known to do so when attacking a town. they are mindless most of the time but have a semblance of a working mind when attacking in groups by showing a pack mentality
slaughter fish: fish that resemble pirhanna but are much faster and more vicious, the live in the swamps surrounding vivec
dreaugh: sea monsters under sithis's control, they attack ships that travel around the island towns, there lower half is squid like while there upper half is dragon like
cliff-racer: flying raptor like birds, they travel in flocks and are usually easily killed
guar: creatures that are about as big as a tiger that hunt in the ash lands, they have a poisonous bite that werewolves and vampires are immune too
ash-vampire:vampires that are the elite guards of sithis, they have been mutated from there origanel form into discusting creations by dark and terrible magic, they have no will of there own and do not need to drink blood, however they devour anything not of sithi's will , they follow sithis to the grave , and if sithis dies so do all ash-vampires
SOLTHIEM monsters
bears:large lumbering furred animals that live mainly in the forests of southern soltheim
wolves:amller more agile creatures that live all over solthiem
sprrigan: living tree's that mimic real tree's and devour travelers that pass by them, they only live in the forests of southern soltheim
grhal: creatures that mimic ice to hunt and kill almost anything that comes near them, they only live in the frozen northern soltheim, and around karstaag glacier near the northwesern tip of soltheim in the windswept icey wastes
druager: undead monsters that live in the many tombs that dot the islands southern half
riekling: small creatures that carry a tribe like semblance and hunt humans on boars, there one of the few creatures that can tell a human from a werewolf, they tend to run from werewolves
PROFILE SKELETON
username:
name:
race:
age:
side:
sex:
sexuality:
apperence:
personality:
weapons:{recomended but optional}
history:
powers:{optional}
weapon powers:{optional}
wahmbulance RULES wahmbulance
1}NO RACIAL COMMENTS {including all types i dont care}
2} romance is allowed but no cybering, thats what pms are for LOL
3} OBEY THE GAIA TERMS OF SERVICE
4}HAVE FUN or else
5} NO STARTING TILL I GIVE THE WORD