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Posted: Sun Jul 06, 2008 5:10 pm
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Quote: Developer(s) Good-feel Publisher(s) Nintendo Platform(s) Wii Release date JP July 24, 2008[1] EU September 26, 2008[2] NA September 29, 2008 AUS TBA
wikipedia Wario Land: The Shake Dimension (known as Wario Land: Shake It! in North America) is a video game for the Wii video game console. It is the sixth game to be released in the Wario Land series. According to a scan of a Japanese leaflet[3], Wario Land: The Shake Dimension will follow the graphical style as presented in the earlier games from the Wario Land series on Game Boy, Game Boy Color, Virtual Boy, and Game Boy Advance. The Wii Remote will also be held in a traditional way (sideways) and the player will have to shake the remote to attack enemies and perform special moves. Such moves have included grabbing items and enemies and shaking them to produce coins, or perhaps even holding onto a rope and shaking up and down in order to flip upwards. The game will be developed by the relatively unknown Japanese company Good-feel, Co. Ltd.[1], headed by the former CEO of the now-defunct Konami Computer Entertainment Kobe branch Shigeharu Umezaki [2]. It will also include several animated cutscenes in order to tell the story of the game, done by famed anime studio Production I.G.[4]
Video Link (Anime Intro): http://youtube.com/watch?v=p8xWbovROzk&feature=related IGN Link: http://wii.ign.com/objects/142/14256709.html Game play footage: http://youtube.com/watch?v=-EHzxCeg6fo&feature=related
Just found bout this 10 mins ago and I dont think anyone knows bout this yet ...but not sure so thought I'd post it anyway
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Posted: Wed Jul 09, 2008 9:01 pm
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Posted: Wed Jul 09, 2008 9:04 pm
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Posted: Wed Jul 09, 2008 11:04 pm
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Posted: Wed Jul 09, 2008 11:32 pm
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Posted: Thu Jul 10, 2008 4:55 pm
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Nintendo has been a very family oriented system even from the beginning. Aside from the occasional violent/mature/gross/crude game, a majority of their official releases (as the NES and one on the SNES I know of was hacked) have been pretty mild. Simply put: Nintendo is a softer, kinder system catering to the younger audiences, with some titles (the resident evil series, perfect dark I think, and Goldeneye) being aimed at the teen and up community.
Arguably, Nintendo has let some pretty wrong things through (if anyone remembers Conker's bad fur day, you'll get my point). There's also the resident evil series (which frankly is so-so at first, but with RE4, we finally saw a nice break from the painful camera angles and irritating lack of ammo (I want to kill everything, or at least have the option to. Doing some leg work is fine, but don't stick me with a really cool shotgun and only a few dozen shells.. I mean come on, it's a huge city: someone must have had a cache lying around.) anyway), and probably a few others that elude me at the moment.
Wario ware is iffy yes, but... I guess it's kind of a cult classic for me: I like Wario, and it's nice to see him get a few spin off games (I'd rather have another wario land, but... I haven't heard good things about the newer ones. 1 was good, 2 was okay... and it seemed to go downhill from there).
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Posted: Thu Jul 10, 2008 5:15 pm
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Posted: Thu Jul 10, 2008 5:20 pm
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Posted: Fri Jul 11, 2008 4:47 pm
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Posted: Tue Jul 15, 2008 10:05 pm
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Posted: Tue Jul 15, 2008 10:13 pm
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Shiguya Nintendo has been a very family oriented system even from the beginning. Aside from the occasional violent/mature/gross/crude game, a majority of their official releases (as the NES and one on the SNES I know of was hacked) have been pretty mild. Simply put: Nintendo is a softer, kinder system catering to the younger audiences, with some titles (the resident evil series, perfect dark I think, and Goldeneye) being aimed at the teen and up community.
Arguably, Nintendo has let some pretty wrong things through (if anyone remembers Conker's bad fur day, you'll get my point). There's also the resident evil series (which frankly is so-so at first, but with RE4, we finally saw a nice break from the painful camera angles and irritating lack of ammo (I want to kill everything, or at least have the option to. Doing some leg work is fine, but don't stick me with a really cool shotgun and only a few dozen shells.. I mean come on, it's a huge city: someone must have had a cache lying around.) anyway), and probably a few others that elude me at the moment.
Wario ware is iffy yes, but... I guess it's kind of a cult classic for me: I like Wario, and it's nice to see him get a few spin off games (I'd rather have another wario land, but... I haven't heard good things about the newer ones. 1 was good, 2 was okay... and it seemed to go downhill from there).
Nintendo didn't make resident evil, conker's bad fur day, goldeneye, or perfect dark. Rare made most of those, and RE didnt even really start showing up on nintendo systems until gamecube (not to mention now we get lame rail shooters/remakes instead of RE5 since wii isn't advanced enough...)
So my point of Nintendo not making many hardcore games stands. LoZ is NOT hardcore. Those games are not hard. You just need a lot of exploration/patience or a strategy guide. Pokemon is NOT hard. Fire Emblem USA is NOT hard, unless you put it on hard mode. Mario games after the first few are NOT hard. Advance Wars is NOT hard. Super Smash Bros is NOT hardcore at all compared to Street Fighter.
The closest thing nintendo has to hardcore is Metroid. I'm not saying these games are comparatively difficult to something like Ninja Gaiden, but they can be a challenge (particularly prime series)
And yes, I know those games for the most part are great, but great games do not always equate to being hardcore. The few "edgy violent" games you're speaking of are mostly third party company made, and you left out most of the ones that are really worth mentioning xD
Also, Rare has always been controversial (or usually are) to some extent, that's how they are, so that shouldn't be a surprise.
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