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Lessons well learned - how to fight in here

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o mally cat

PostPosted: Mon Jul 21, 2008 7:30 pm
In the guild we want to have fun and stay efficent with no probelms what so ever. So we have created a battle system in order to make it easier for everyone to learn technuiqes and gain even more power to become stronger and achieve new levels of skill. So here is the complete quide on how to do it all.

STEP 1: HOW TO LEARN TECHNUIQES:

When you travel along earth, namek, Planet New Vegeta or anywhere else you'll see on the first page of every thread many diffrent characters and fighters from the past and present. Includeing some that are new to DragonBall Z world. These characters will be considered masters of that area. They will play as NPC's [Non Playable Characters] meaning you can control yourself while you rp. When you see a technuiqe you want to learn that is used by them, all you have to do is RP as them and do the required steps in order to learn it. For Example.

Lets say you want to learn the Kamehameha Wave that is mastered by Master Roshi. It will look just like this

Master Roshi:
Ki control 1- 100 power points
Ki control 2- 200 power points
Ki control 3- 300 power points
Kamehameha Wave- 500 skill points [must master ki control 2]

Power points = How many posts you have to do in order to learn the move

[100 skill points does'nt mean 100 posts. It is dumbed down to only 1 post. The 100 skill points is how many are added to your overall power level which is in your profile and will be added only by the mods. Once you've completed the technuiqe, You must immediately go to the Technuiqe completion thread which is on guild forum page and post the move, how much it cost to learn it in skill points, and post the link to where you learned it.]


More complicated technuiqes that will take more Posts will look like this

Son Goku:
Kamehameha Wave- 500 skill points [must master ki control 2]
Super Kamehameha Wave- 1000 skill points [must master ki control 3 and know Kamehameha Wave]

This means you must type 10 posts to learn it but already know the basic Kamehameha Wave. If you don't know it and try to learn, then it will not count towards you learning it or add the power points to your complete power level.

[A full post to start learning a technuiqe is 5 lines or more, no one liners or anything short of those 5 lines. If it is 4 or under the post will not count towards you learning the technuiqe.]  
PostPosted: Mon Jul 21, 2008 7:31 pm
Step 2: Training and Sparring Posts:

Lets say your training by yourself or with a friend and you want to get stronger without learning a new technuiqe. Well it is possible to get stronger even when you don't wish to learn new move. These are called Training Sparring Posts.

This system works the same as doing posts to learn the technuiqe except you don't have a requirment or a limit on how many power points you can learn. All you have to do for this one is just post as much as you can. The more you post the stronger you get. Example

1 Posts = 50 power points
2 posts = 100 power points
3 posts = 150 power points
4 posts = 200 power points
and so on and so on...

This means you can add these sightly smaller points to your overall power level while doing much faster training with a friend instead of by yourself with a NPC. These points can even be rewarded to you in special guild events and in random incounters depending on how important the fight was. Like for example if you fought against your toughest rival and won, or if you defeat someone important that is apart of a storyline going on in the guild.  

o mally cat


o mally cat

PostPosted: Mon Jul 21, 2008 7:32 pm
STEP 3: Know Your Power Level:

In the RP you are going to be random encounters with others that might not be quite fond to you. Or you could training against a buddy and have to know who is stronger than the other. Battles play out depending on who is stronger in terms of PL [power level] and in skill. If you are srtonger than your opponent and have more technuiqes at your disposal, then you have a better chance of winning. However having the highest PL won't win ever battle. If you have a higher PL than your opponent, but your opponent has more technuiqes and skills then your character, he/she will have a slightly better chance of winning just because of their skills. Now if you and your opponent have a PL that is in the same range and the same amount of technuiqes, the battle is going to be pretty even in terms of using physcial attacks and energy based attacks against one another. Here are some examples of the range of PL's to tell if you and your enemy are in the same range of strength.

Low PL ranges:

100-500
500-1,000
1,000-5000
5000-10,000
10,000-15,000
15,000-20,000
ect.......

[This means that for example if your maximum PL was 10,000, then you would be able to stand a chance with your opponent until their PL reached to a max of 15,000 or higher]

It will go by a diffrence of 5,000 for people with a small PL starting out in the rp. As we continue on however our PL's will grow and everyone will be at a highe rate soon enough. This is where we have to break the chain and go at a higher PL range to let other RP's know what their up against. the chain breaks near the range 50,000 and higher. using this system is a good way of caculating scouters and senseing ability making your characters seem more on the ball. Here's the other example of PL rantings as you get into higher range in the RP.

Higher PL ranges

50,000-75,000
75,000-90,000
90,000-120,000
120,000-150,000
150,000-175,000
175,000-190,000
190,000-220,000

It will extend its rating from only a diffrence of 5,000 to 30,000 and a 35,000 diffrence. In the Namekian saga this diffrence meant you stood no chance if a Power rating got to that high of a rate going off the scale of the enemy. As we go further and further into the RP and get to our large power rating's. I will continue this list into the higher thousands and millions and so on. Until then you should all go by these power ratings until we diverse further into the RP. Have fun and remember, know your power level.  
PostPosted: Sat Oct 31, 2009 7:11 pm
Plus, with the totally brand new HP/stamina system there is no longer any God-modding violations.

Yes, your character can still die and be sent to the Planets of the Kais or worse HFIL, but even if your character should end up there, your character always has a chance to come back.

Just keep in mind that with the races and transformations, your "Power level" is your HP. Depending on the race, if you truly have seen the show before, then your stamina should be reasonable to your overall HP.

Namekians, since we need them badly, they have an additional meter for healing. A full heal will drain the Namek entirely, but of course, if you know Nameks as well as I do, then you know that they have regenerative powers and can regain that meter only in less time as long as they have food or water.

Fusions, on the other hand requires two people to share one character. A great example would be Goten + Trunks = Gotenks. The people playing both Goten and Trunks must share and converse what their fused character will do. This way its fair.

The same goes for if Buu happens to absorb someone. That character absorbed will be able to control Buu for part of the time in order to make it fair.

Absorbtion is an Ultimate move, which means if Buu uses it, his stamina goes bye bye and he cannot attack for a bit. Similar Ultimate moves are:

Final burst, or the Super Vegeta Big Bang attack.

Moves known as super moves take half of a character's stamina. Like if you were doing the final flash.

Normal moves you have ten of. Types of moves that are Normal moves are the normal Kamehameha wave, the Galick Gun, and like moves.

Normal ki blast, you can do a total of 100 of these before your character is wiped.  

empress dee
Captain

Skilled Guildswoman

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