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Reply 03 One-on-One RPs
Combat Training (Anima Shadow & cheeta-katt)

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cheeta-katt

PostPosted: Wed Sep 03, 2008 2:45 pm
((As practice for the Heaven or Hell Tournament—or, in my case, just practice in general—this thread is dedicated for some awesomesox combat training! 8D
I’ll do my best to come up with a plot for this…hmm…how about something really basic? Seeing as I have absolutely no idea what the heck this “Heaven or Hell” Tournament thing is anyway, I’ll remain blissfully ignorant of their format and stick to something slightly more familiar. Naturally, if you’d like to do something more oriented towards the style of this RPG you plan on participating in, just tell me and I’ll see what I can do.
Otherwise, this is my idea: ))

WELCOME TO THE UNIVERSAL COLISEUM


It’s obvious now where you are. You stare at the etched letters with a hint of fear and curiosity; a coliseum? What could it be for? With a glint of hope you realize that it could be for a lot of things—sports, perhaps? Or maybe even music! Maybe there’s a concert and you’re a part of it! Now wouldn’t that be fun?
However, your smile fades as you realize that neither event includes chaining participants inside cramped, stinking cells, especially not for as long as you’ve been there. No; you realize with a low sigh that they must want you to fight.
The cheering of the crowd is muffled, but you can hear their inflections clearly through the dampened stone. The man cowering in the cell next to you has already been sent out, and soon enough he returns in a flood of sunlight and jeering yells, dragged unceremoniously by two guards dressed in seamless armor. He is covered in red. There’s no doubt that he’s dead. The guards pull the body around the corner, dumping it on a cart pulled by strange animals you know do not really exist.
You blink, hard. This must be a dream. You’ll wake up once they bring you out to fight; the final blow will stop just short and you’ll jerk out of this vision, wrapped tightly in the covers back at home with only the moon to bear witness to your nightmare.
Well this must be one heck of a lucid dream.
The guards slip a card into the padlock on your cage. The door creaks open, the chains fall away from your wrists and ankles; you want to fight back as they give you your belongings, allowing you to pick out any weapons you may have with you, but you know that resistance will only lead to the inevitable that much quicker.
However, you have a plan.
You confidently turn away your possessions, as you know that your best weapon lies within. You are one of a kind where you come from—nobody has the ability that you control. As you stride into the blinding sunlight, coming face-to-face with the screeching crowds, your heart leaps into your throat. These creatures are unfamiliar. You are not on the planet—or even the dimension—of whence you came. There’s no telling who you may face.
You spin on your heels, only to see the door slam shut with finality. The crowd screams with excitement as the opposite side opens, revealing a figure not unlike your own. The translator implanted in your ear buzzes as the announcer yells:
”And now, our current champion!”
Dread creeps inside your bones. This won’t end well.


((Ah…cliché, I know, but I figured we should, well, start off basic?))

Rules and Guidelines

*That introduction there goes for both of our characters. The roleplay itself starts with each in the coliseum, ready to fight to the death, so that we can concentrate solely on the combat aspect rather than “background noise”. If the roleplay digresses from fighting and we still want to continue, then the exercise is over and our characters may worry about other things rather than trying to kill one another.

*If we don’t reach this point, then at least one of us has to die. This may seem unfair, but in real roleplay there will always be a loser for a winner; this will be a good exercise to know when you’re beat, to prevent possible accusations of godmodding.

*Naturally we need to follow all Gaia TOS and whatnot.

*Uhm…somehow I doubt we’ll have to even consider this topic at all, but if it ever comes to it, cybering is something I can do without.

*We’re fighting to the death here. If I were in this situation, I know I’d be cursing up a storm.

*Fill out the bio form posted below, PM it to me, and I’ll put it up as soon as I can. ^^ No secret code or anything, I’m not that mean.

Finally…TO THE DEATH :3
 
PostPosted: Wed Sep 03, 2008 3:09 pm
Bio Form


((I realize that I certainly left out some important parts, such as background and where they live and such. However, ambiguity would be slightly more accurate in this situation. But then why keep personality, might you ask? I’ll explain that in the form.))

[b]Creator:[/b] We know who you are.

[b]Name:[/b] Self-explanatory.

[b]Age:[/b] …Also self-explanatory.

[b]Gender:[/b] Uhm…

[b]Species:[/b] Unless you want to switch things up a little, I’m guessing your character is at least semi-human?

[b]Weapon:[/b] What your character uses to kill things with.

[b]Ability:[/b] What’s so special about your character? Can they, oh I dunno…CONTROL WATER WITH THE MIND?? *hint hint nudge nudge*

[b]Weakness:[/b] THIS IS IMPORTANT. Nobody is invincible. Weaknesses can encompass everything from physical weaknesses to internal weaknesses, such as defined personality flaws. A well-rounded character should have just as many weaknesses as they have strengths, if not more.

[b]Description:[/b] What does your character look like? Picture and words would be nice, although I’ll be lenient.

[b]Personality:[/b] THIS IS ALSO IMPORTANT. The way a person reacts when under pressure is completely and utterly determined by their character traits. If a normally timid character was put into a fight with somebody twice their size, you wouldn’t expect them to bravely step up to the challenge without pause, would you? Be pretty descriptive here.


Current Bios



Creator: cheeta-katt

Name: Dustin Silver—also “Dusty”, but anyone who calls him that mysteriously end up brutally murdered the next day…oO Go figure?

Age: 18

Gender: Male

Species: Human—well, Specialist. He’s a human with a special gene that…well…eh, long story. ^^’

Weapon: What, his preferred one? Dustin has many ways to kill people. xD
His favorite has to be the V12 Powerbreak (it looks like this), which was the first gun Dustin ever invented. The original designs were actually by his father, but due to fire damage and lack of materials, Dustin changed it around a little and ended up creating something even better.
The Powerbreak’s primary projectile comes from a superheated casing of various “Elements”; the ammunition is self-replenishing, as these Elements can be found floating around in the air, where special lines trap the floating particles and transport them into the heating chamber, located on the very front of the gun right underneath the barrel. The gun is in the style of a compacted military-style bazooka; it is about the length of a person’s arm—not including fingers—has an extra bar underneath the heating chamber for recoil reasons, and can fit comfortably over the shoulder. When the trigger is held down for more than five seconds and the gun is allowed to charge, it can be placed over the shoulder and grasped with two hands to allow for the most powerful and accurate (through the scope) attack. Also when charged, the trigger can be pulled quickly to allow for a handgun-style attack, and, though less accurate, may be very helpful if fired in rapid succession. In a pinch the trigger can be held down without the gun being charged, such as if ambushed; this makes the gun go into override and it shoots whatever is in the heating chamber (not including what is in circulation throughout the rest of the weapon). While this sounds like a good idea, the resulting blast can be extremely powerful, making the recoil just as damaging to the shooter as it is to the victim. Just in case, the gun is also made out of several layers of steel and titanium, as well as a few plates of metal approved for making bomb shelters. When in close combat, the Powerbreak makes for a formidable melee weapon.
Dustin keeps all of his important weapons in a red backpack, which he carries with him at all times.

Ability: Dustin is an Air Specialist; certain genes located throughout his body force his cells to produce the Air Element which, in his case, gives Dustin the power of intelligence. This power is still growing. As of now, Dustin’s main specialty is electronics. He is a skilled inventor and can understand almost immediately how things work, even without taking them apart.

Weakness: As an Air Specialist, Dustin is naturally susceptible to the Ether Element, which is commonly found in lighting or plasma. Otherwise his only weakness is his own past. Due to certain events, Dustin is extremely cautious and, over all, paranoid beyond reason. He’s also stubborn, refusing help from pretty much everyone; when his mind is set to something, he refuses to listen to anyone with other opinions.
Dustin’s worst weakness, however, is his sensitivity to betrayal—this isn’t helped by his tendency to be over-romantic, which may seem odd for a boy like him…but we don’t really understand his reasoning, either.
Dustin is afraid of heights, flying, darkness, spiders, cheese graters, frozen peas, and being pursued by timber wolves around a kitchen table while wearing socks on a newly waxed floor.

Description: As you can see from this picture, Dustin isn’t exactly the most handsome guy in the world: http://img391.imageshack.us/img391/972/dustinsilverbiopic2wx0.png (well, unless you’re into that sort of thing)
Dustin is naturally frail (inherited from his mother), but he loves the outdoors and traveling in general. This makes him stronger and more durable than one would think—the little meat he has on his bones is pure muscle. Dustin’s proportions are thusly rather strange, as he has tiny limbs but oversized hands and feet and strange, bulgy lumps where his muscles should be. Dustin attempts to cover up his frailness with baggy clothing, but that only seems to make things worse.
His most defining features include his startling emerald green eyes and the extremely bushy eyebrows that cover them up.

Personality: Dustin is quite distinct in the way he acts, easily recognizable by his gruff voice and similar mannerisms. As a child he was much different—a lot more lighthearted with little to worry about. However, after the death of his parents, one can argue that Dustin went…a little bad in the head. Combined with his extreme intelligence, insanity was an easy route to take.
But Dustin isn’t crazy—maybe clinically he is—so we won’t go there.
Dustin is definitely one of those shady types who hangs around street corners, hiding in the shadows with a wooden plank and a psychotic gleam in his eyes; the only difference between Dustin and that guy is that Dustin would do it only out of revenge. Also he would do it in public and wouldn’t care if he accidentally stuck a few passerby with rusty nails in the process. In most cases Dustin is introverted to an extreme, often avoiding human contact all together. However, when it comes to revenge, there is nothing that will get in his way. Dustin may also make exceptions if he needs something and is, not surprisingly, a master manipulator.
Dustin is intolerable of stupid people. If you can’t understand what he’s saying, then he has no need for you. He will more often than not ignore a person than reply, preferring to keep his conversations brief and as indirect as possible. To Dustin, secretiveness is his most prized possession, and he will hold on to it with a death grip.
Dustin reacts so quickly to situations that one would think him impulsive and just extremely lucky; however, it is nothing of that sort. Dustin thinks so quickly that he is able to assess and respond to a problem in seconds. Given more time his plans are nearly foolproof. But not everyone thinks at the same speed that Dustin does, leaving large margins for error in the time it takes them to figure out what’s going on. As such, he prefers to work alone.
Dustin is not a happy person. Why should he be?
As a genus, Dustin has one of the most creative minds in the world. Inventing is his passion, and boy is he good at it! Dustin can instantly think of any invention for any use and, should the situation arise, can create said items out of nearly any materials he can get his hands on. Due to, uhm, constraints on budget, however, the items may have a rather limited use. Most of Dustin’s spontaneous creations are quickly forgotten after they are destroyed.
 

cheeta-katt


cheeta-katt

PostPosted: Wed Sep 03, 2008 3:11 pm
--RESERVED--  
PostPosted: Sat Sep 06, 2008 3:36 pm
Creator: Anima Shadow

Name: Erin Eriksdottir

Age: 24

Gender: Female

Species: Human

Weapon: Magnus Koll and Currently Unnamed Axe- Family relics passed down through her father’s side, they have stood up throughout the centuries with nary a scratch. Magnus Koll is 36 3/8" long, sporting a single edge; it is usually wielded in her right hand. The axe, 22 1/14" in length, sports a head 8 1/4" wide.

Ability: Hydrokinesis- By manipulating the molecules of water, Erin is able to move bodies of water. Her control over said body is proportional to its size, having perfect control over puddle sized pools and shaky control over anything above the contents of a medium sized bath tub. Though not necessary, Erin can use arm movements to help focus the movements of the water.

Weakness: Intermittent Explosive Disorder- Road rage, anger problems, call it what you want. The simple truth is that Erin loses control at times. There’s no warning, and she doesn’t even need to be visibly provoked. These rages usually last up to 23 minutes at a time. During such times, she cannot/will not focus enough to use her hydrokinesis.
She also believes in her own abilities, to the point where she cannot accept the fact that she may be defeated. Not entirely her fault, as she dominates the local tournaments she participates in on her island.

Description: Erin’s body is toned from her years of training, accented by her frequent swims in the ocean. Her tawny hair is cut boyishly short out of preference, a fact that gets criticized by some of her opponents. Conversely, said opponents have also commented that she has a cute face. Being of Nordic descent, Erin’s eyes are an ice blue and her skin pale.

Her shirt is handmade, woven by her father to withstand conditions manufactured clothing could not hope to weather; the fabric is a forest green. The sleeves are cut off three inches above the elbow and the neckline is normal, concealing the undershirt she wears to bind her breasts. Camouflage cargo pants adorn her lower half, complimenting the hues of her shirt. From a distance, people could possibly mistake Erin for a boy. This illusion is created by the fact that, under her outfit, she binds her breasts. At her hip she carries two weapons: a sword and an axe, one on the right and one on the left.


Personality: Erin’s personality can be described as down to earth, both literally and figuratively. Raised by her father to respect nature, Erin applies the same philosophy to everyone she may meet in her travels; unless of course they try to kill her off the bat or some other strange thing. Polite in her conversation, Erin won’t hesitate to give her name if asked, even going so far as being the first to offer such. When it comes to heroics, not much can be applied to Erin, given the fact the chance has never arisen due to the mundane nature of her home. However, if the opportunity arose, it would find her ready and willing to defend those unable to so.

She believes battle to be a contest of honor and skill, a belief she inherited from her father whilst training under him. As such, she despises cowards and those who would try to win through unfair means. She does not apply to this to powers beyond the scope of humans, as is the case of her hydrokinesis. It is a gift and gifts are meant to be used to the extent of their ability.
 

Anima Shadow

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cheeta-katt

PostPosted: Sat Sep 06, 2008 5:48 pm
((Awesome! ^^ Alright, I guess we can start now. I’ll post first.))

Temporarily blinded, Dustin squinted as he tried to get a glimpse of the scope of the crowds. When his eyesight adjusted, he had right to be startled. They were jeering at him, and already that was pretty unnerving. Dustin took a step back; desperately he turned around to see if the door might have opened again for whatever reason. His face fell when he saw that it was still closed as tightly as before.
He was gonna die.
”No!” Dustin thought, shaking his head vigorously, ”Goddamnit, pull yourself together! There’s gotta be some way to get out of here.”
As of now, however, the only way he could think was to kill his opponent. That was simple enough at least; but what if the crowds did not favor him? Dustin remembered the history lessons detailing how the Romans, once a gladiator won, would turn towards the emperor to see his verdict. If he gave the thumbs down, then the gladiator was slaughtered. Dustin shuddered openly.
Then the opposite door opened, and his grip tightened substantially on the Powerbreak’s trigger. At current it was in idle, looking only like a small, brushed steel cube about the size of a large book.
Dustin waited, tensed, for his opponent to show themselves. He could not but help feel nervous.
 
PostPosted: Sat Sep 06, 2008 7:44 pm
Erin squinted in the bright light of the arena as she was shoved out of the hallway and into the battle grounds. A quick glimpse revealed the vastness of the crowd. Another one showed that she wasn't exactly a welcome sight. Well, whatever. It wasn't like she wanted to be there either. “Nothing to do but fight,” she thought as her hands strayed to the weapons at her waist.
Now, who was her opponent?
Erin looked out across the arena to see if they had come out yet. They had. What she saw disappointed her. Her opponent was scrawny, not to mention his proportions were off. A scowl spread across her face as she walked to the center. There was confidence in her step. Just kill him and she could go home right? Barring the fact she didn’t know where home was in relation to this place, it seemed like a plan.
Noting the object in his hand, Erin waited. Not very long. Her father had taught to treat everything with the same level of respect at first, and then let the person adjust that accordingly. Right now, the scrawny boy was quickly losing respect, standing there.

“Are you going to fight or what?”
 

Anima Shadow

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cheeta-katt

PostPosted: Sat Sep 06, 2008 10:08 pm
The creature that walked out was not what Dustin had suspected. He was so surprised that he would go against another human that he blinked, double-taking.
...Seriously? That was it?
Dustin straightened, his nervousness quickly replaced by his inflamed ego. Piece of cake! He had no doubts that this would be quick and painless—well, for him at least. This boy--er, girl--would meet a slightly less fortunate fate. Nevertheless, she looked pretty confident herself. The sword and axe daunted him only slightly.
He chuckled, remembering something with a grin. Dustin hardly heard the girl’s impatient challenge as he pressed his thumb to the Powerbreak’s fuel gauge. A light blue flash lit up his hand as his print was scanned; with a small click, the gun began humming, a reassuring warmth filtering through it as it activated. All at once it expanded, metal grating apart to its full size. The Powerbreak was like an extension of his arm, filtering its power into his body in waves as it continued to hum.
Another laugh escaped his lips. ”Tell me,” Dustin said finally, depressing the charge with a sound like a camera’s flash, lifting the weapon onto his shoulder, ”Have you ever heard the phrase, ‘Never bring a knife to a gun fight’?”
Reveling in his humor, Dustin allowed the girl to make the first move.
 
PostPosted: Sun Sep 07, 2008 11:57 am
Great. The runt had a gun. Who would've thought? Seeing the bazooka like weapon expand, the confidant look wavered a bit.

Any uncertainty was replaced by anger as the boy chuckled. Did he really think a gun would change things? She was going to make it quick as possible, but now he would suffer. Clearing her mind, Erin focused on the task at hand.

"Tell me, have you ever heard the phrase, 'Never bring a knife to a gun fight'?" The words fell on deaf ears as Erin turned her focus outward. Cramming so many people together was never comfortable. After a while, they bound to start sweating and the events had been going on for a good amount of time, based on what she had heard in her cell.

A smirk. There was more than enough sweat. Not to mention the still fresh blood from the last fight. Having found the needed amount, she began to collect it into a single pool. Sweat began to slide down the spectators and any blood began to creep around the edge of the arena.

Whilst this happened, Erin did her best to keep an eye on her opponent. If he made any moves, she would have to abandon her surprise for now and try to close the distance.
 

Anima Shadow

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cheeta-katt

PostPosted: Tue Sep 09, 2008 6:14 pm
Dustin waited.
…And waited.
His smile fell as he realized he was being ignored. But there was still some attention, wasn’t there? Dustin could see it in the way she was staring at him, fully concentrated—completely focused. What was she thinking about?
For one of the many times in his life, Dustin wished that, like one of his wayward friends, he could read minds and know exactly what to do. Unlike most, however, he had learned something much more powerful: the ability to read emotions.
Let me elaborate.
As Dustin returned the stare to this girl, he examined her stance. She had walked up to him rather than waited on her own side—she was confident. She knew what she was doing. But what was she doing exactly? She had yet to draw either one of her imposing weapons, suggesting that she was instead trying something else…either that, or, like a small child staring down a parent guarding the cookie jar, she was instead relying on quick reflexes, hoping to catch him off guard. If that was the case, she would be sorely mistaken.
But no…she did not look desperate enough for that. Dustin raised an eyebrow, studying her further. His gaze shifted to her face and noticed that, as aforementioned, her visage was that of extreme concentration. What was she waiting for?
…No, not waiting. Dustin remembered with a small flinch the facial expressions of those with mental abilities; they would often stand there, pretending to show ignorance while they worked in the shadows, unbeknownst of the attacker until it was too late. At first Dustin discarded this idea—but then again, how could he be certain this girl was from the same Earth he was from? It was totally possible that she was from Earth, but perhaps a different time period, or an alternate reality. Who knew what she could do?
Convinced that there was much more to this girl than first met the eye, Dustin strained to figure out just what she was attempting. He wanted to say something to pretend like he was focused on other matters, but his mind, under extreme stress, refused to multi-task, leaving Dustin in silence. His emerald eyes scanned the arena, looking for signs of an attack.
He was disappointed when all he saw was a pool of blood lying near the center. Frowning, Dustin searched elsewhere—until he found a slick trail following out from behind it. Had it…had the blood been dragged across the arena? Squinting to get a better look, Dustin noted that the residue was much darker than normal. Almost like the water had been sucked out of it…
His eyes migrated toward the arena walls and saw moisture pooling near the bottom, trickling down the sides in smooth, indiscriminate rivers.
Crap.

Too much time had passed—too much time for her to see that he had been distracted with her own plans rather than his. Mildly frantic, Dustin snapped to attention and acted on impulse. His plot would be formulated later, as soon as he discovered her weaknesses. For now, it was time to see just what she was capable of.
With just the hint of a curse mumbled under his breath, Dustin depressed the trigger for several seconds, allowing for a large blast of red-tinted superheated Element energy to explode from the barrel. Upon contact it would not kill, but a direct hit would most likely lead to some nasty internal damages and chemical burns—not to mention she would be thrown halfway across the stadium.
 
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03 One-on-One RPs

 
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