A new continent has been discovered in the world by a boatfull of refugees, fleeing the devistating war that had been ravaging thier country. These people began to build new lives for themselves, a new town called Crystal Moon Valley. Life is not completely peaceful however. many monsters lurk in the new land which are a constant threat to the people. However, some of these monsters and many of the animals of the land are capable of being tamed and used on farms or for other purposes.
As a resident, what role will you play in the town's success?
Rules:
1.> Obey Gaia ToS
2.> No Godmodding
3.> Technology is a mixture of medieval and colonial times. Firearms are flintlocks and wheellocks and take time and skill in reloading and are not very accurate unless the person is highly skilled.
4.> Keep romance PG-17
5.> Keep cussing to a minimum
6.> If you are going to be gone for a while, let us know
Classes and starting gear:
Farmers: These are the heart and soul of the town. Without food, the people can't survive. Starts with a small farm (20 square feet), small house, chicken barn, cow barn, feed silo, dog house, water well, watering can, hoe, chopping axe, scythe, 1 bag of grass seed, 1 bag of turnip seed, 1 bag of potatoe seed, 1000 gold.
Rune Knight: Rune knights are also farmers, but they have something more. They collect rune energy from the crops they grow in order to fuel thier combat spells. While the farmer focues more on feeding the masses, Rune Knights are the protectors of the town. Because of how busy they are, they do not usually produce as much food for the population as a farmer does, and because of the time they spend farming, thier traveling and battling time is also limited. Starts with a small farm (20 square feet), small house, chicken barn, cow barn, feed silo, dog house, water well, watering can, hoe, chopping axe, scythe, sword, shield, light armor, 1 bag of grass seed, 1 bag of turnip seed, 1 bag of potatoe seed, 500 gold.
Shopkeepers: The shopkeepers manage supply lines and keep things fair and equitable. There are many different types of shops: Farming supplies, blacksmith, gunsmith, bookstore, jewelcrafter, butcher, tavern, tailor/seamstress, house supplies and expansion shop, grocery store, pet store and a fishing supplies store. Starts with thier respective shop, equipment for the respective job and a small house. Shopkeepers get 10,000 gold per season, but must buy the supplies they intend to sell or need to craft sellable items.
Tamers: These people are responsible for taming wild animals and monsters that can be sold to farmers, Rune Knights and other people. They can also breed animals to create domestic pets. Starts with a small house, one hut (for wild animals and monster, each hut holds 6), one firearm, a tent, flint n steel, 10 rounds of ammo.
Rangers: These are the full-time monster hunters. They don't have use of magic like Rune Knights do, but thier ability to survive off of the wilderness allows them to dedicate themselves fully to the town's protection. Mostly they make thier living selling hides and meats to the tailors and buthcers and herbs to the hospital. Starts with a small house, a bow, quiver of 20 arrows, sword, one firearm, 10 rounds of ammo, 500 gold.
Doctors/Nurses/Veterinarians: These vitally important people are the ones responsible for keeping people, pets and worker monsters in good health. Doctors and Nurses tend to the humans, while Veterinarians tend to animals and monsters. They buy herbs in order to make medicines and remedies. Thier services in the clinic are free, but take-home medicines and remedies carry a price. They start off with a clinic, an alchemy lab, a house, and are given 10,000 gold a season for living expenses and to buy herbs and replace equipment.
Priest: The preist is the shepard of religion in the town. Every Holiday he holds mass for the people, and whenever a couple decide to get married, he's the one they see. His services are always free, and his income is based on donations. Starts with a small house and a church.
Lumberjacks: These hearty men provide the lumber for the various house expansions, heating wood and wood to craft home furnishings with. They do, howevewr, keep respect to nature and only harvest wood from tree farms that they themselves grow. Lumberjacks start with a 50 square foot tree farm, a lumber mill, a heavy axe, 500 gold and a small house.
Miner: Miners go deep into the many caves that surround Crystal Moon Valley and mine for metals and gemstones. They make thier living selling ores and gems to blacksmiths, gunsmiths and jewelcrafters. They also mine for minerals needed by gunsmiths to make gunpowder and to the clinics to make certain medicines. They are also armed for combat since monster primarilly dwell in said caves. Starts with a small house, mining pickaxe, sword, 500 gold.
Profile Skeleton:
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Character Name:
[b]Gender:[/b]
[b]Age:[/b] (Must be at least 18 to live on your own)
[b]Birthday:[/b] (Spring-Winter, 1-30)
[b]Class:[/b]
[b]Equipment:[/b]
[b]Appearance:[/b]
[b]Bio:[/b]