1. Choose your character's concept - To help get a handle on your character's identity and motivations, come up with a short, two- or three word description of him/her. This includes age, home life, schooling, as well as selecting your character's primary Asset and Fault.

2. Select Attributes - Your character's innate capabilities. Prioritize the three categories (5/4/3). Your character begins with one dot in each Attribute automatically, already filled in on the character sheet. Dots spent now are in addition to these starting ones. The fifth dot in any Attribute costs two dots to purchase.

3. Select Skills - Your character's learned capabilities. Prioritize the three categories, and determine available points based on age. A child character may not begin with more than three dots in a skill unless he or she also possesses a Prodigy merit.

4. Select Skill Specialties - Your character's focused areas of expertise. Select one, two, or three specialties depending on age. You can assign each how you like, whether each to a separate Skill or all three to a single Skill. There is no limit to how many Specialties can be assigned to a single Skill.

5. If appropriate, add supernatural template, based on the transformation your character undergoes. See other Character Creation threads for details.

6. Determine Advantages - Morality (7 for starting characters) and Willpower (Composure + Resolve).

7. Select Merits and Flaws - Spend 7 dots on Merits, representing character enhancements and background elements. The fifth dot in any Merit costs two dots to purchase. Note that many Merits have prerequisites. Flaws represent weaknesses and disabilities the character must overcome. The player may choose up to one flaw during character creation. The player gains an additional XP point per chapter for role-playing the flaw, if that flaw hinders the character during the course of play.

8. Spend Experience Points - 6 starting XP + May sacrifice up to 2 dots of Morality for an additional 5 XP per dot. This represents a significant trauma in the character's past. The character starts with one Trigger per sacrificed Morality, and does not gain any additional compensation for these mental defects.