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Posted: Sat Aug 08, 2009 7:32 pm
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Posted: Sat Aug 08, 2009 7:36 pm
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Posted: Sat Aug 08, 2009 7:40 pm
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Posted: Sat Aug 08, 2009 8:00 pm
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Posted: Sun Aug 09, 2009 5:18 am
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Posted: Sun Aug 09, 2009 8:56 am
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Posted: Mon Aug 10, 2009 2:38 am
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Af Mas Yeah I only had bad experiences with BESM, unfortunately, especially when I went to Gen Con. That was horrible
My nickname for the system is BPSB, or "Big Price, Small Book." As far as GURPS is concerned, the problem with any point-based system for character design is that certain species will be more expensive to build than others because of their inherent advantages. i.e. it will be more expensive to create a wolf than a mouse, as wolves have fangs, claws, exceptional scent and hearing, and thicker fur than in some game systems would count as armor while a mouse would have sharp teeth, exceptional hearing, a good sense of smell... and that's about it. So far the best game system I've found for roleplaying anthropomorphic characters is Ironclaw, which balances the natural instincts of the character as an animal versus their learned skills. Not only is it simple to play and learn, but it's one of the few game systems which actually emphasizes the "furriness" of the characters. Check it out!
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Psycho Lee rolled 1 20-sided dice:
7
Total: 7 (1-20)
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Posted: Mon Aug 10, 2009 5:17 pm
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Posted: Mon Aug 10, 2009 5:31 pm
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Posted: Mon Aug 10, 2009 5:40 pm
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godhi Af Mas Yeah I only had bad experiences with BESM, unfortunately, especially when I went to Gen Con. That was horrible My nickname for the system is BPSB, or "Big Price, Small Book." As far as GURPS is concerned, the problem with any point-based system for character design is that certain species will be more expensive to build than others because of their inherent advantages. i.e. it will be more expensive to create a wolf than a mouse, as wolves have fangs, claws, exceptional scent and hearing, and thicker fur than in some game systems would count as armor while a mouse would have sharp teeth, exceptional hearing, a good sense of smell... and that's about it. So far the best game system I've found for roleplaying anthropomorphic characters is Ironclaw, which balances the natural instincts of the character as an animal versus their learned skills. Not only is it simple to play and learn, but it's one of the few game systems which actually emphasizes the "furriness" of the characters. Check it out! true but seince wolves have that advantage and the mice are noticebly weaker that is were you bring in class templates.
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Posted: Mon Aug 10, 2009 5:44 pm
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Posted: Tue Aug 11, 2009 10:16 am
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godhi Af Mas Yeah I only had bad experiences with BESM, unfortunately, especially when I went to Gen Con. That was horrible My nickname for the system is BPSB, or "Big Price, Small Book." As far as GURPS is concerned, the problem with any point-based system for character design is that certain species will be more expensive to build than others because of their inherent advantages. i.e. it will be more expensive to create a wolf than a mouse, as wolves have fangs, claws, exceptional scent and hearing, and thicker fur than in some game systems would count as armor while a mouse would have sharp teeth, exceptional hearing, a good sense of smell... and that's about it. So far the best game system I've found for roleplaying anthropomorphic characters is Ironclaw, which balances the natural instincts of the character as an animal versus their learned skills. Not only is it simple to play and learn, but it's one of the few game systems which actually emphasizes the "furriness" of the characters. Check it out!
Ive heard of it I dont know how its system runs but If I could get the books I would but the other system I know of is RIFTS and its orginal system game that is called TEENAGE MUTANT NINJA TURTLES AND OTHER STRANGENESS it has rules for playing mutated animals aka Furries of all shapes en sizes it works well with the traditonal rifts game
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Posted: Tue Aug 11, 2009 10:48 am
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Posted: Tue Aug 11, 2009 5:00 pm
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RyanJakobi tikiu1221 Ive heard of it I dont know how its system runs but If I could get the books I would but the other system I know of is RIFTS and its orginal system game that is called TEENAGE MUTANT NINJA TURTLES AND OTHER STRANGENESS it has rules for playing mutated animals aka Furries of all shapes en sizes it works well with the traditonal rifts game Interesting thing about that. There was a nice little subset of that TMNT roleplay series called "After the Bomb", in which mutations had run rampant and where the world was now mainly inhabited by these large furry populations. It was readapted by the Rifts crew into a stand-alone game, and I believe several of the expansion sets cover area-specific animal species in areas like Europe, South America, and Australia. Sadly, the creator died not too long ago from a long bout with cancer, and that leaves many hard-core fans to fill in the blanks in the Asian and African subcontinents. Check around the Palladium Books website. They're the folks who write Rifts.
yeah the artist and writer of the original teenage mutant ninja turtles came from my town Westbrook Maine he is the editor and chief of heavy metal magazine one of the best adult fantasy art magazines of all time I have digital copies of all of their issues mostly
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Posted: Wed Aug 12, 2009 7:38 am
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