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Posted: Mon Sep 21, 2009 1:34 pm
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Posted: Mon Sep 21, 2009 1:42 pm
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ARTIFACT DESCRIPTIONS:
Artifacts are special weapons that have magic abilities fused with them. This is how they work:
Artifact weapons can only unleash their power if the user choses to use a regular attack. When they do, the user can choose a number between 1 and 6. If the Judges attack dice number matches the chosen number, then the artifact ability will be unleashed. These powers are devastating, with multiple attacks followed by a enemy obliterating attack. Here are two examples:
X is a variable that refers to a basic attack. Therefore, 2X would be a basic attack that has double the attack power, and X, X,X,X,X,X is a series of 6 conescutive strikes, with varying damage.
The following are two examples of Artifact weapons and their respective Arts.
Crystal Edge: A beautiful weapon forged by the Mother Sprite herself! This blade is infused with the calm water of the Mother Sprite as well as the Ice in her heart.
Artifact abiliy: Scream of the Mother Sprite.
*Chracter*'sCrystal Edge began to glow. As (s)he held it over her head, a screaming sound filled the air. As the Mother Sprite, Aquenia, herself appeared. As Aquenia ran her hand down the blade, *Character* charged foward...
*Character* unleashes Scream of the Mother Sprite!
*Character* attacks in a wild fury, attacking for X,X,X,X,X,X damage. Then leaps up into the air, and lands while planting the sword to the ground. A huge gyser of Water appeared, then froze to Ice, trapping *Target* for 1 turn. As *Character* returned to her spot on the field, Aquenia let a soft, soothing stream of healing water run down *Character*, healing X damage.
Aeroblade This weapon is infused with the serene winds of love, but also the lightning of indignation of the gods.
Artifact ability: Storm of the Gods.
*Character* raised his/her sword in the air as black clouds covered the sky, like all hope being blocked. The winds picked up, buffeing everyone in the field. The winds picked up faster and faster until debris started flying everywhere.
All enemies take X Damage.
Lightning stuck *Character*'s sword, charging *Character*'s blade with lightning energy.
*Character*'s attack increased by 20 for the next three rounds!
*Character* roared a battle cry and lunged forawrd, striking *Enemy* with supercharged Lightning energy.
*Character* unleashes Storm of the Gods!
*Enemy* takes X Damage!! The Aeroblade acts as a lightning rod, which draws death from above.
Lightning strikes *Enemy*, who suffers X Damage!!! All other Enemies suffer 0.5X Damage from splash damage!!!
*Enemy* is paralyzed by lightning and is unable to move for 1 turn!
Command Pistol: This old gun still has the punch it needs to possibly kill an enemy with one blow!
Artifact ability: Headshot *undiscovered*
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Posted: Mon Sep 21, 2009 1:51 pm
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WEAPONS:
SWORDS
Wooden blade(Sword): Wpn Dmg: 5 Description: I hate you so much that I'm going to give you a freakin' stick to start with! Hahaha! Don't like it? Then buy something better!
Rusted Iron Sword(Sword): Wpn Dmg: 10 Description: A sword that's worn down to rust and is falling apart. Better get a new one soon.
Bronze Sword(Sword): Wpn Dmg: 15 Description: And unadorned sword made of bronze. Weak, but better than the crappy sword you've probably got!
Iron Sword(Sword): Wpn Dmg: 20. Description: A better choice for a sword. More expensive, but you'd rather shell out a little more cash to keep your life, huh?
AXES:
Bronze Axe(Axe): Wpn Dmg: 19. Requires 8strength to wield. Description: This axe posseses a weak amount of power compared to other axes, but it's still not a toy. Only people who have seen combat a few times would be able to wield this thing.
Iron Axe(Axe): Wpn Dmg: 25. Requires 19 strength to wield. Description: Still a better choice for an axe. You'd have to be pretty strong to pick this thing up!
LANCES:
Bronze Lance(Lance): Wpn Dmg 13 Description: With weaker damage than either the sword or the axe, lances make up for it by being able to stab enemies in the back row too!
Iron Lance(Lance): Wpn Dmg: 15 Description: A stronger lance, but don't expect massive damage.
BOWS:
Rotting Wooden bow(bow): Wpn Dmg: 4 Description: Eww... it stinks. Before you break this bow in the heat of battle, it's reccomended that you get another one...
Oak Bow(Bow): Wpn Dmg: 8 Description: a bow made of oak wood. Not strong, but hey, it's the arrows that will be hitting the enemy, not the bow!
Rowan Bow(Bow): Wpn Dmg 10 Description: Nock an arrow into this baby, and you can nail targets from afar with ease!
GUNS
Command Pistol(Artifact)(Davis only): Wpn Dmg: 30 Description: This is Davis' best weapon. With incredible accuracy, this gun will strike fear into hearts of the enemies. As if it's massive attack strength wern't enough, this gun might even be able to kill and enemy with one shot! Artifact ability: Headshot(Kill the enemy instantly)
STAVES:
Rotting wood staff(Staff): Wpn Dmg: 0
Description: Ew... it stinks. The wood is rotted so badly, it won't even hurt the enemy if you strike them with this...
Oak Staff(Staff): Wpn Dmg: 1 Description: It's called a staff, but it's merely just a stick of wood. With no magical power whatsoever, the only reason you'd buy this is because your rotting stick is...rotting.
Rowan Staff(Staff): Wpn Dmg: 3 Description: Made of sturdier wood than Oak, this staff only served the leave a concussion on an enemy if you whack them with this.
TOMES:
Beginning Spells Volume 1: Wpn Dmg: 7 Description: This is a brand new copy of the spellbook that beginners already have. However, with new, readible text, it's easier to form spells. This means that the caster DOES NOT have to wait a turn to use a spell from this book.
Beginning Spells Volume 2: Wpn Dmg: 10 Description: A stronger spellbook, again, not needing to have the turn to cast the spellbefore the spell activates.
Intermediate Spells: Wpn Dmg: 18 Description: These are spells that will really hurt! Unfortunatly for you, you'll need to spend a turn reading the text in order to cast the spells detailed in this book.
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Posted: Mon Sep 21, 2009 1:54 pm
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Posted: Mon Sep 21, 2009 1:58 pm
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Posted: Mon Sep 21, 2009 2:03 pm
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Posted: Mon Sep 21, 2009 2:09 pm
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Posted: Mon Sep 21, 2009 2:14 pm
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NPCs/Enemies/Bosses
NPCs
Sometimes, missions will require you to team up with unique characters. What do I mean by unique? Well, if you choose the right mission, you'll see for yourself... anyway, after the character has been met, you can see their stats here.
On a side note, Most of these people will have skills, classes, and other things that are unique to them only. Sorry, but some classes/ Skills are reserved for these characters only. For example, Rita is the only character with the Researcher Class. And all of her Skills are unique to her only(Though if you have the right item at the right time...))
Character name: Rita Mordio Age: 15 Gender: Female Class: Researcher Affinity: Fire Appearence: Rita Mordio
Bio: Rita was a researcher working for an Empire in a far away land. There, she played a role in the saving of her world by stopping a juggernaut force that threatened to destroy her world. By transforming magical artifacts called Blastia into spirits, Rita, along with the group she traveled with, helped create a world where magic would be gone. It seemed her journey was over. However, that journey was only the first. One day, as she was cleaning out her laboratory of hollow Blastia that no longer worked, she stumbled upon an artifact that she forgot she had. The device suddenly activated, and Rita was transported to this world. How she will get home? She is determined to find out. Her loud personality and punk-girl attitude has forced her away from many social gatherings, but her heart is always in the right place and she will readily help her friends.
Theme song:
Magic: 85 Mana: 105 Defense:8 Health: 25 Speed: 70
Skills:
Mana Burst
Spiral Flare: A beam of fire so hot it could melt boulders. Grave:Enemy is pierced with millions of rock spikes. instant K.O to those with a Wind Affinity. Atlas: A vortex of razor wind slices up all enemies. Tidal Wave: A deluge comes and damage everyone on the battlefield, ally or enemy. Restors HP to those with a Water Affinity. Prism Sword: A massive sword drops from the heavens and destroys an Undead character instantly. Negative Gate:Portal from the underworld comes and lays waste to many enemies. Indignation: Drops the Lightning of God upon all enemies, inflicting massive damage. Requires 2 rounds to charge. Being attacked in either round will cause spell to backfire. Uses 50 Wind Aura.
Mystic Drive
Ancient Catastrophe
Requires 100 Aura from all catagories.
Uses all the elements in the world of reason to devastate all enemies.
Weapon: Rita's Scarf Offhand Item: none Armor: Worn Travel Vest Item 1: Blaze Rune Item 2: Item 3:
Enemies
Missions that require you to fight NPC enemies(Which will be controlled by me or another Judge) will put you against monsters. Monsters have their own unique skills and stats. As each new monster is discovered, it's profile will be displayed here.
Wolf Affinity: Earth Level: 0 Stats:
Strength: 10 Stamina: 1 Def: 0 Speed: 5
Weapon: Claw(5), Sharp Claw(10), Razor Claw(20)
Skills:
Bite: Extra damage.
Howl: Stuns 1 enemy for 1 turn
Escape: Runs away from fight.
Bosses
Bosses are exactly like common enemies, but they are much stronger and have a much more detailed skill description. Other than that, they will be displayed like the other two.
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Posted: Mon Sep 28, 2009 9:04 am
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Status effects:
Either from a magic spell, a Runestone, or any other means, you fighters will more than likely suffer from some sort of status ailment. When you suffer one, your name will change font color to match the status ailment. There are two types of ailments: Physical and Magical. Physical ailments are ones when your physical body is altered by another physical force. Usually an item or a spell will clear it up. A physical ailment is displayed by a font color change. Magic Ailments are when your character's abilities are suppressed by magic. These are a much wider variety than Physical Ailments. A Magical Ailment is displayed by the name of the Ailment appearing in Brackets, replacing the letter of the Affinity. I will use Davis as an example(Since he's so freakin old, he's probably suffered all of them during his lifetime!).
Physical Ailments:
[F]Davis(210/210)= Normal. Nothing is hindering you. Go nuts!
[F]Davis(210/210)= Poison. Depending on the strength of the attack, the character will suffer damage every time he or she takes an action. Wears off after 5 turns or after using Antidote or Recovery magic. This status effect can kill you if the damage done by poinson brings your HP to 0.
[F]Davis(210/210)=Stun. You character can't perform any actions. Only do nothing. Wears off after 5 turns or after using the item Grease or any recovery magic.
[F]Davis(210/210)= Sleep. Like stun, the character cannot perform any action. When the sleeping character is attacked, there will be bonus damage done, but after the attack, the character wakes up instantly.
[F]Davis(210/210)= Burn. The character takes damage at the end of every turn. Unlike Poison, All fatal damage done by Burn Damage stops at 1, and the Burn status will go away. Healed by 5 turns or by the item Cooling Ice or recovery magic. If the affected charact is hit by a water/ice attack of any sort, that will also heal the character completly.
[F]Davis(210/210)= Corruption. This is when your body is weakened to a basic state. This ailment nullifies your base Atk and Def stat for 5 turns. This can be cleared with a Recovery spell or by the item Cross.
[D]Davis(210/210)=Undead. The Character has become on of the living dead. This is the most unusual Physical ailment, as if both benefits AND harms the afflicted. For one, Healing items and spells will do damage to them for the amount that they would have been healed otherwise. 2nd, when the Undead character makes an attack, half of the total damage done will be drained into the Undead. This also means that skills with the Drain effect cannot be used while the character is undead. Also, if a character uses a Drain attack against the Undead, then the opposite effect will happen. The Undead character will heal, while the attacker takes damage. If the character's HP reaches 0, they are still alive. They can only be finished off by a light elemental spell(Healing or offensive). or Runestone with a holy attack element, or any kind of attack by anyone with a Light elemental affinity. After 3 turns, if the Undead has not been attacked with such a spell, then it will restore half it's maximum health. The final difference is that the afflicted's elemental affinity becomes the Dark element. Once the status effect is cleared, the affinity will return to normal.
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