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The Legend of Final Fantasy - Game 1 (discontinued) Goto Page: 1 2 [>] [»|]

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The Real Raijin
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PostPosted: Wed Oct 07, 2009 10:56 pm
Don't forget to go to "How to Play" to learn how to play the game.

The Game Board

1 Start: 2 abilites, 100 Health, 100 Magic,
2
3
4 Bomb (50 HP [BM-Fire Breath] Defense=35)
5 New Ability
6
7 Silf (70 HP [BM-White Wind] Defense=25) (heals 5HP every Turn)
8
9
10 New Ability
11 Coyote (100 HP [BM-Poison Fang] Defense=35)
12
13 Blue Flan (100 HP [BM-White Wind, Drain/ Elm-Ice] Physical DEF=45 Magic DEF=25)
14
15 New Ability
16
17
18 Zombie (150 HP [BM-drain] Defense=25)
19
20 New Ability
21
22 Tonberry (300 Health & does 5 damage for counter ATK | Defense=35)
23
24
25 New Ability
26
27 Red Flan (100 HP [BM-White Wind, Drain/ Elm-Fire] Defense=35)
28
29 Blue Dragon (250 HP [BM-Aqualung / Elm-Ice & Asorbs Ice] Defense=25)
30 New Ability
31
32 Cactar (150 HP [+15 Def against Normal ATK] Defense=50)
33
34
35 New Ability
36
37 Adamantite (250 HP [BM-Mighty Guard])
38
39 Yellow Flan (100 HP [BM-White Wind, Drain/ Elm-Lightning] Defense=35)
40 New Ability
41
42
43 Humbaba (250 HP [Atk+20 / Elm-Immune to Ice, Lightening] Defense=35)
44
45 New Ability
46
47 Black Waltz (250 HP [Elm-Immune to Ice, Fire, Lightening] Defense=35)
48
49
50 New Ability
51
52 Purple Flan (100 HP [BM-White Wind, Drain, Osmose/ Elm-Demi] Defense=45)
53
54
55 New Ability
56
57 Killer Coyote (300 HP [BM-Poison Fang] Killer Fang: does 75% damage after 3 turns | Defense=25)
58
59
60 New Ability
61
62
63 Marlboro (200 HP/ [BM-Malboro Tenticles] - players are hit with: Poison, Darkness, Silence, Sleep)
64
65 New Ability
66
67
68 The Crawler{Machina} (300 HP [+Def to Normal ATK] Defense=45)
69
70 New Ability
71
72 A crew members Shadow: (300 HP [+15 Def to all ATK] Defense=40)
73
74
75 New Ability
76
77 Gilgamesh (350 HP [+15 Def against Normal ATK / ATK+20] Defense=40)
78
79
80 New Ability
81
82
83 Great Marlboro (350 HP/ [BM-Malboro Tenticles] - players are hit with: Poison, Darkness, Silence, Sleep | Defense=35)
84
85 New Ability
86
87 Red Dragon (400 HP [BM-Fire Breath / Elm-Fire & Asorbs fire] Defense=40)
88
89
90 New Ability
91
92 Omega Weapon (400 HP [+15 Def to all attacks] Ultima: hit anyone within 5 spaces for 35 damage | Defense=50)
93
94
95 New Ability
96 Bahamut (600 HP/ Breath: hit anyone within 5 spaces for 35 damage, Does Mega Flare after 3 turns of battle | Defense=40)
97
98
99
100 Final Boss [+20 Def to all attacks] Defense=35)

Job Classes / Abilities

White Mage - Cure, Esuna, Protect, Shell, Life, Cura, Curaga, Auto-Life

Black Mage - Osmose, Fire, Blizzard, Thunder, Drain, Fira(45 damage), Blizzara(45 damage), Thundara(45 damage)

Soldier - Strike, Swing(ATK all enemies within 2 spaces), Poison Strike, Fire Strike, Ice Strike, Thunderstrike, Slow Strike, Demi Strike(take 1/4 of enemy HP)

Knight - Power Break, Shield Break(Lower Def by 5), Magic Break(cause silence for 5 turns) Speed Break(cause Slow), Chakra(heal 20 HP/20 MP and status)

Red Mage - Cure, Fire, Blizzard, Thunder, Barrier, Sleep, Esuna, Doublecast

Blue Mage - Lancet, White Wind, Mighty Guard, Fire Breath, Poison Fang, Drain, Bad Breath, Aqualung

Thief - Steal items, Trick= {Damage Speed + Damage Power + Darkness + Damage Magic}, Chakra(heal 20 HP/20 MP and status), Mug ATK + Steal 20 HP, Cheer, Flee(50% escape from most battles)

Summoner - (able to summon within a 3 space range) Shiva, Ifrit, Siren, Kirin, Sraphim, Phoenix, Alexander, Ramuh

Lancer - Lunge(ATK within 2 spaces), Jump (ATK within 5 spaces) Poison Strike, Fire Strike, Ice Strike, Thunderstrike, Slow Strike, Demi Strike

Time Mage - Slow, Haste, Demi, Regen, Stop, Meteor, Osmose, Power Shift(Switch the Damage delivered between you and your enemy for 1 turn)

Archer - (able to strike enemies 5 spaces away) Dark Arrow, Silence Arrow, Poison Arrow, Fire Arrow, Ice Arrow, Lightning Arrow, Don't Act, Cheer.  
PostPosted: Wed Oct 07, 2009 11:00 pm
List of Players for Game 1

Players are listed according to their turn to roll in the game.

1. Metalstar_Keyblader (Job Class 1=Thief Job Class 2=Black Mage )
2. Xx-Konchiroichi-xX (JC 1=Archer JC 2=Red Mage )
3. nya_Neko-chii (JC 1=White Mage JC 2=Summoner )
4. Jason the Samurai Knight (JC 1=Knight JC 2=Time Mage )
5. Daktheimpailer (JC 1=Soldier JC 2=White Mage )
6. XxFFVIICloudxX (JC 1=Soldier JC 2=Archer )
7. Rinoa Heartilly Caraway (JC 1= JC 2= )
8. Not Open
9. Not Open
10. Not Open

1st {movement} Roll

Metalstar_Keyblader - (6) No Encounter {gained 2nd ability}
Xx-Konchiroichi-xX - (6) No Encounter {gained 2nd ability}
nya_Neko-chii - ( 8 ) No Encounter {gained 2nd ability}
Jason the Samurai Knight - (4) Bomb Encounter - unable to move
Daktheimpailer - (2) No Encounter
XxFFVIICloudxX - ( 8 ) No Encounter {gained 2nd ability}

{Strike} Roll

Jason the Samurai Knight (rolled 40 accuracy to 35 Bomb DEF) deals 35 damage and power break = 65 Bomb health) {the bomb grew}

2nd {movement} Roll

Metalstar_Keyblader - (6+5) Coyote Encounter - Unable to move {gained 3rd ability}
Xx-Konchiroichi-xX - (6+6) No Encounter {gained 3rd ability}
nya_Neko-chii - (8+3) Coyote Encounter - Unable to move {gained 3rd ability}
Jason the Samurai Knight - (4+0) Bomb Encounter - Unable to move
Daktheimpailer - (2+5) Silf Encounter - Unable to move {gained 2nd ability}
XxFFVIICloudxX - (8+7) No Encounter {gained 3rd ability}

{Strike} Roll

Metalstar_Keyblader (rolled 63 accuracy to 35 Coyote DEF - deals 35 damage plus 10 critical damage = 55 Coyote health)

nya_Neko-chii (rolled 50 accuracy to 30 Coyote DEF - deals 45 damage summoning ifrit, plus 10 critical damage = 45 Coyote health)

Jason the Samurai Knight (rolled 59 accuracy to 35 Bomb DEF - deals 35 damage, plus 10 critical damage = 20 Bomb health)

Daktheimpailer (rolled 59 accuracy to 25 Silf DEF - deals 35 damage, plus 10 critical damage)

3rd {movement} Roll

Metalstar_Keyblader - (11+0) Coyote Encounter - unable to move
Xx-Konchiroichi-xX - (12+3) No Encounter {gained 4th ability}
nya_Neko-chii - (11+0) Coyote Encounter - unable to move
Jason the Samurai Knight - (4+0) Bomb Encounter - Unable to move
Daktheimpailer - (0) Silf Encounter - Unable to move
XxFFVIICloudxX - (7) No Encounter {gained 3rd ability}

{Strike} Roll

Metalstar_Keyblader (rolled 44 accuracy to 35 Coyote DEF - deals 35 damage = 20 Coyote health)

4th {movement} Roll

Metalstar_Keyblader - (11+0) Coyote Encounter - Unable to move
Xx-Konchiroichi-xX - (5) other players have to catch up
nya_Neko-chii - (0)
Jason the Samurai Knight - ( 8 ) other players have to catch up
Daktheimpailer - (0)
XxFFVIICloudxX - (0)

{Strike} Roll  

The Real Raijin
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Metalstar_Keyblader rolled 2 4-sided dice: 2, 4 Total: 6 (2-8)

Metalstar_Keyblader

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PostPosted: Mon Nov 09, 2009 7:13 pm
Is this how you do it?
EDIT:
Job 1: Thief
Job 2: Black Mage  
Xx-Konchiroichi-xX rolled 2 4-sided dice: 4, 2 Total: 6 (2-8)
PostPosted: Mon Nov 09, 2009 7:31 pm
YEah? is this right?
Job 1 - Archer
Job 2 - Red Mage  

Xx-Konchiroichi-xX

nya_Neko-chii rolled 2 4-sided dice: 4, 4 Total: 8 (2-8)

nya_Neko-chii
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PostPosted: Mon Nov 09, 2009 7:37 pm
ROLLLL

Job Class 1 = White mage

Job Class 2 = Summoner

Rawrrrr  
PostPosted: Mon Nov 09, 2009 7:54 pm
Give me just a sec to give you all your positions, encounters and etc. on the board. You rolled correctly so no worries there.

[edit]
Please edit your post above to show what to job classes you want to carry.
exclaim Carrying items is available to every job class in this game.

Metalstar_Keyblader - (6) No Encounter

Xx-Konchiroichi-xX - (6) No encounter

That girl Lena - ( 8 ) No enounter

We still have players that need to roll, please be patient. I will now place your names into the list.  

The Real Raijin
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Jason the Samurai Knight rolled 2 4-sided dice: 3, 1 Total: 4 (2-8)

Jason the Samurai Knight

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PostPosted: Mon Nov 09, 2009 9:34 pm
Job:1 Knight
Job:2 Time Mage  
Daktheimpailer rolled 2 4-sided dice: 1, 1 Total: 2 (2-8)
PostPosted: Mon Nov 09, 2009 10:30 pm
Job 1=Soldier
Joe 2=white mage  

Daktheimpailer

Dangerous Shapeshifter

Jason the Samurai Knight rolled 10 10-sided dice: 6, 9, 1, 2, 4, 3, 5, 2, 3, 5 Total: 40 (10-100)

Jason the Samurai Knight

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PostPosted: Mon Nov 09, 2009 10:57 pm
Rolling for AC
uses Power break  
PostPosted: Tue Nov 10, 2009 12:06 am
I will be doing more updates early tomorrow.
Summon's stats, MP data for spells and monster data.

Accuracy has now been incorporated to striking, through a monsters defense.
If your dice rolled strike is less than the monsters defense then you will miss your strike.
If your strike is more than the enemies defense, then you will strike with the normal damage of your fighting style.  

The Real Raijin
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The Real Raijin
Vice Captain

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PostPosted: Tue Nov 10, 2009 8:00 pm
Jason the Samurai Knight
Rolling for AC
uses Power break


The bomb has grown once and will fire attack after your next roll.  
Metalstar_Keyblader rolled 2 4-sided dice: 1, 4 Total: 5 (2-8)
PostPosted: Tue Nov 10, 2009 8:11 pm
Prepare to scream!  

Metalstar_Keyblader

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XxFFVIICloudxX rolled 2 4-sided dice: 4, 4 Total: 8 (2-8)

XxFFVIICloudxX

PostPosted: Wed Nov 11, 2009 9:26 am
Job 1: Soldier
Job 2: Archer  
Xx-Konchiroichi-xX rolled 2 4-sided dice: 3, 3 Total: 6 (2-8)
PostPosted: Thu Nov 12, 2009 1:16 pm
woot  

Xx-Konchiroichi-xX

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