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Posted: Mon Jan 04, 2010 2:26 am
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Posted: Mon Jan 04, 2010 9:31 pm
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Posted: Mon Jan 04, 2010 10:18 pm
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Posted: Mon Jan 04, 2010 10:21 pm
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Posted: Tue Jan 05, 2010 1:26 am
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Posted: Tue Jan 05, 2010 8:18 am
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Posted: Tue Jan 05, 2010 3:33 pm
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My dear Horatio, I believe there is a misunderstanding here.
I never once mentioned combat in Mass Effect, nor any Bioware game other than Dragon's Age. All I said was that the general consensus of the website is that there was too much forced combat in Dragon's Age. To be specific, most complaints are about the second half of the game having too much combat.
You also never said anything about any game other than Dragon's Age until your last post...
The point is that the RPGs in this list have combat, sure, but in most of these games the majority of it can be skipped if you have enough skill in sneaking/convincing people. The top game, Fallout, it's possible to go through the entire game without killing a single person. Is it easy? No, it's easier to get some power armor and blow stuff up. But the option is there. Same goes for everything in Fallout 2, Deus Ex, and a couple others (except the arbitrary endboss in Fallout 2). This makes a Roleplaying game better. In a real life situation there are more ways to deal with problems than violence, and roleplaying games should give players as many options to play the role they want as possible.
From what I've read Dragon's Age forces you to fight through long dungeons without any chance of just going by unnoticed. (I do plan on playing this myself though). A perfect example of a completely legitimate complaint - When you're in combat you cannot open doors to new areas. In most RPGs you can away, and the enemies will often follow you. This makes sense. In Dragon's Age, you're literally forced to fight those enemies.
No one is saying that there should be no combat in a game. The community at the codex (and myself) are saying that combat should be an option. A means to an end. And only on rare occasion should the player ever be forced to battle anything with no other options.
Digressing back to the first RPG on the list, Fallout, everyone in the entire game is attackable. Therefore, there is unlimited potential for combat - a game that's simply a point and click adventure it is not. (Most of the RPGs on that list follow the same formula)
Making a huge (incorrect) generalization about the most revered RPG community on the internet is... well.. silly.
(And since this is the internet I love petty arguments)
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Posted: Sat Jan 09, 2010 8:36 pm
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Posted: Sat Jan 09, 2010 8:39 pm
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