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Posted: Fri Jun 11, 2010 11:35 pm
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((In response to complications in understanding and developing a mass-grand scale universal setting based role play, I have reduced to the basics and only listed details pertaining to the immediate knowledge needed to role play.))
Year 2257
The universe is a vast open system with unending possibilities. Mixed harshly with the imperialistic Companies, capitalism infects most of the known system. CEO’s now make the shots while normal folk like you and me shoot.
To make it in this world the first thing you have to have is your head screwed on right. Don’t ask too many questions and be smart about every choice made. The brighter they come, the longer they last, don’t be afraid to put that on your resume. If you think you have a chance just because you born with a good shot well don’t, most guns do that for you anyway. Listen up good grub because I don’t want to have to repeat myself, having to repeat myself means you just lost your life, or worse, your job. Anyone that’s gonna be someone knows someone. You gotta know how to play your cards to get what you want because otherwise your just going to get plaid. Here’s how it works:
You have your five levels of business
1. Contractors- they are the big dealers who put money in your pocket. Having a contractor means your going to survive at the least. These are very powerful people who can pretty much do anything they want.
2. Companies- the group you work for that gives people something to do. Without a company, there is no way in hell a contractor will give your even a penny. Run by CEOs, companies organize the party to make sure everything gets done.
3. Departments- what kind of job you doin, it all depends on the department your in. Departments all work in teams, doing different aspects of a job to get the whole thing done. Usually run by your supervisors and other levels of commandment.
4. Squads- your specific task specialized group of individuals who have a small mission that furthers the greater goal.
5. YOU- where ever you may fall among the other layers. Why do we do it? Well for the money of course. If not money then for something else worth selling for money or valuable enough to raise the satisfaction in the pathetic life your about to live. Don’t worry though, we all take it on together.
Oh I forgot to mention the aliens. Oh well, it shouldn’t be too big of a deal, besides my time is up here. Crash course complete and like I said, no repeating. Just submit your application proceeding this video and you will be all set and making those paychecks. Good luck grub.
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Posted: Tue Aug 10, 2010 9:22 am
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Posted: Tue Aug 10, 2010 9:49 am
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Posted: Tue Aug 10, 2010 9:51 am
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Posted: Tue Aug 10, 2010 9:52 am
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Companies
Human Owned Companies P&G General Network Mafia Safe Works Vilinsky Machina Corp. Zed Inc.
Company name: United Arms CEO: Grant Hominage Race: Human Departments: Assault, Demolitions, Space Navigation, Human Resources, Management, Intelligence, Medicine, Chemical Size: L Mission Statement: United Arms is looking to protect you and your investments. It is our job to make sure everything works in the exact way you want it to. We do your dirty work and we will do it well. Hope is in the Human way and peace begins with the United Arms. Bio: Grant took advantage of the vastly growing known galaxy by providing a safety net and service for all other venders who had a steak in the future. His well trained and armed staff is looking to make the world a better place. Symbol: Three bullets making a triangle Location: Prime
((Many more))
Telthisian Owned Companies
Company name: Sinort CEO: Tishlar Thlugs Race:Telthisian Departments: Assault, Space Navigation, Telth Resources, Management, Intelligence Size: M Mission Statement: Sinort is all about the behind the scenes action. They specialize in the inside effects that make things go down the way they do. With so much secrets going around someone has to keep them from spilling. Leave it up to Sinort to keep your confidential in confidence. Bio: Sinort is not a family owned business. It is instead a collaboration of old under cover agents that worked for different companies in the intelligence departments. With so much information and background they really have the edge on keeping things hushed. Symbol: X Location: Narrith
Company name: Tithlitel CEO: Soan Tithlitel Race: Telthisian Departments: Engineering, Assault, Demolitions, Space Navigation, Telth Resources, Management, Communication, Retail Size: S L Mission Statement: Tithlitel is an organization looking out for your well being. We want to know you’re safe. We want to put you in good hands. It is our duty to protect you and your interests across this galaxy and will do it professionally. Bio: Til Tithlitel was always into traveling the galaxy. His dreams however where crushed at a younger age when he was told it was to dangerous. With young ambitions and wishful thinking, Til Tithlitel challenged that thnking with creating an escort company around the galaxy that would protect those that wanted or needed to travel. Now of days they provide security for many other operations. Symbol: a shield with the symbol of the Telthisians on it Location: Tiltith
Lethithrian
Company name: Thhi CEO: Thigranders Thhi Race: Telthisian Departments: Engineering, Assault, Demolitions, Intelligence, Agriculture, Telth Resources, Management, Comunication, Retail Size: L Mission Statement: Thhi is here to support and serve the Telthisian Telths. Lowering the price and raising the quality to improve our constituent’s lives is what it’s all about. We bring you the most cost and energy efficient methods to completing any task that is well planned and thought through before ever initiated. Bio: Started up in 2214. Til Thhi began his company as a small agricultural plant just outside of the main system. It grew out of control over the years until forming the massive multi trillion dollar operation it is now. Now Thhi monopolizes on a massive selection of organic weapons that combine the force of any modern day weapon with an eco friendly energy based beam. Symbol: A tree with goggles and a smile. Location: Tiltith
((Many more))
Cordeck Owned Companies Mog Inc. Tuktar Kan Shuanowa ((Many more))
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Posted: Wed Aug 11, 2010 2:35 pm
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Posted: Wed Aug 11, 2010 3:35 pm
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Capital Prime: Department Run Down
Assault: The A. department’s soul concern is the safety of the company. They perform jobs such as escorts, attacking a target, recovering objects, maintaining a location. Anything that could potentially require physical contact with anyone who is not apart of the company somehow is involved with the assault department. Job titles are broken down like military rankings. Job is very risky but has a high level of job security because it will always be needed and pays very well in cash and benefits.
Demolitions: The D. department is involved with generating explosives, bullets, mechs, and other sorts of weaponry. They spend the most resources to make sure all other departments have what they need to continue on with their work. Most heavily contributes to the A. department and Int. department. All employees of this department are also charged with knowing how to operate all of the products of this department. Job titles are a combination of business based and school based. Job is risky but pays well.
Space Navigation: The SN. department is involved in all transportation that exceeds 200 miles. This includes anywhere from jet to space craft. SN is also in charge of mapping the galaxy and locating everything within the company. The Job title is based on military ranking. The job is not very risky but pays well.
Human/ Telth/ Cor Resources: The XR. department is in charge with internal affairs among departments and communication with other companies. They oversee that the proper paper work if being done, all rules are being followed, and that everyone is happy in their environment. Job title is school based. Not very risky at all but can be tedious and pays very well in benefits.
Intelligence: The Int. department is involved with acquiring information that may be vital to the company. Mostly all the work done is espionage but it could also be assassinations, hacking, infiltrating, and spying. Job title is military based and school based. Extremely risky but pays very well.
Medicine: The Med. department is involved in research, health, and augments for the company. They provide complete medical services for all employees within the company. Job title is based on schooling. Job is not that risky but is very demanding and pays very well.
Chemical: The Chem. department is involved in futuristic research in everything from better weapons to fuel, also involved in the creation of weapon augments that may make other departments more efficient. Job title is completely school based. Not very risky but is very demanding and pays very well.
Engineering: The Eng. department is involved in futuristic research on better and more efficient weapons, machines, mechs, ships, and other products. Eng. is also involved in customizing all other products made by the company. Job title is completely school based. Somewhat risky but pays very well.
Agricultural: The Arg. department is involved with farming natural based products such as food and minerals. They farm land under control of the company and mass produce items that are sold to other companies, sold to the public, or sold to Contractors as substitutes for money. Many bio products are also used to substitute other types of fuels that may be more expensive and polluting. Job title is based on years of experience and schooling. Not dangerous at all but is very time consuming and only pays as much work is put in.
Retail: The R. department is involved with all aspects of business in economics and marketing. They buy products, sell products, market to the public, deiced prices, and advertise. One of the most diversely described department because it handles so much. Job title is based on years of experience and schooling. Can be somewhat risky but pays well.
Management: Management is apart of every department and over looks every operation to make sure everything is going well. They speak directly with contractors to give us all a job. Job title is based on every aspect of the individual applying. Can be risky but pays the best because you are your own boss.
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Posted: Wed Aug 11, 2010 8:39 pm
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Capital Prime: Weapon run down
Basic profile of weapon
Name: (name of gun) Style: (type of gun) Range: VS- 10 meters, S- 40m, M- 75m, L- 200m, VL- 600m, B- 1200m Aim: (is the guns ability to shot where the gun points) How lethal: W- 8+ hits to kill, BA- 6 hits to kill, A- 4 hits to kill, AA-2 hits to kill, B- 1 hit to kill Modification capability: (how easy is the gun able to be altered for different affects) Description: (how and what does it fire)
Name: Style: Range: Aim: How lethal: Modification capability: Description: Price:
Name: Shotgun Style: shotgun Range: VS Aim: pitiful How lethal: B, more deadly the closer the target Modification capability: low Description: shoots a burst of fragmented lead bullets in one direction Price: $12,000
Name: Homerunner Style: shotgun Range: VS Aim: pitiful How lethal: B, more deadly the closer the target Modification capability: high Description: shoots a burst of fragmented metal studs in a wide field of direction Price: $14,000
Name: Harvester Style: shotgun Range: S Aim: average How lethal: B, more deadly the closer the target Modification capability: high Description: shoots a burst of fragmented oiled nuts in one direction Price: $12,000
Name: Brute Style: shotgun Range: VS Aim: pitiful How lethal: B, can kill multiple targets in a line Modification capability: high Description: shoots a wave of percussion force in one direction Price: $20,500
Name: Prime Eagle Style: magnum Range:S Aim: above average How lethal: B Modification capability: high Description: shoots a concentrated heavy bullet in one direction Price: $5,000
Name: Sih Style: magnum Range: M Aim: average How lethal: B Modification capability: low Description: fires a concentrated oiled big nut in one direction Price: $3,000
Name: Stoizerker Style: magnum Range: M Aim: below average How lethal: A Modification capability: high Description: fires a small sharp knife in one direction Price: $4,500
Name: Markov Style: pistol Range: B Aim: above average How lethal: BA Modification capability: every aspect Description: fires a lead bullet in one direction Price: $6,500
Name: Dirk Style: pistol Range: M Aim: average How lethal: A Modification capability: average Description: fires a lead bullet in one direction Price: $4,000
Name: Tisheak Style: pistol Range: M Aim: above average How lethal: BA Modification capability: low Description: fires a oiled nut in one direction Price: $7,000
Name: Bard Style: pistol Range: M Aim: above average How lethal: A Modification capability: high Description: fires condensed heated percussion force in one direction Price: $8,500
Name: SMG Style: sub-machinegun Range: S Aim: below average How lethal: BA Modification capability: every aspect Description: rapidly sprays lead bullets Price: $10,000
Name: Uzi Style: sub-machinegun Range: S Aim: average How lethal: BA Modification capability: some Description: rapidly sprays lead bullets Price: $12,500
Name: Thaw Style: sub-machinegun Range: S Aim: average How lethal: A Modification capability: Description: rapidly fires a chemical heating plasma Price: $14,000
Name: M16 Style: assault rifle Range: L Aim: above average How lethal: AA Modification capability: all aspects Description: rapidly sprays lead bullets in one direction Price: $20,000
Name: Mower23 Style: assault rifle Range: L Aim: below average How lethal: B Modification capability: low Description: rapidly fires a metal stud in one direction Price: $48,000
Name: Herald Style: assault rifle Range: L Aim: above average How lethal: A Modification capability: high Description: fires condensed heated percussion force at a rapid rate Price: $30,500
Name: Scist Style: assault rifle Range: L Aim: above average How lethal: BA Modification capability: high Description: rapidly fires oiled nuts in one direction Price: $36,000
Name: Reckon Style: machine gun Range: L Aim: below average How lethal: B Modification capability: not much Description: rapidly fire massive lead bullets in a round in one direction Price: $76,000
Name: Jorge Style: machine gun Range: L Aim: average How lethal: B Modification capability: none Description: rapidly fires metal studs in a triangle in one direction Price: $100,000
Name: Harbinger Style: machine gun Range: L Aim: avergae How lethal: B Modification capability: none Description: rapidly fires percussion force in a wide area in one direction Price: $83,000
Name: Capital Power Style: Gatling gun Range: M Aim: average How lethal: B, blows through anything without heavy armor. Modification capability: low Description: a massive weapon that can be carried by a soldier but is mostly attached to a mech. Rapidly fires .80 caliber metal bullets. Price: $400,000
Name: Static Tilt Style: Gatling gun Range: M Aim: above average How lethal: B, if weapon hits a target it has a chance to reflect and hit another target near by Modification capability: high Description: fires chemically reacting electrical shock like a beam of light. Mostly used on Mechs but can be carried by a soldier or multiple soldiers. Requires more then 2 appendages to fire. Price: $245,500
Name: Omen Style: Gatling gun Range: S Aim: above average How lethal: B, any target hit is thrown backward. Modification capability: none Description: rapidly fires a highly condensed percussion force strong enough to break down buildings when charged. Mostly used on Mechs but can be carried by one Cor or multiple soldiers. Price: $850,000
Name: Rumpke Style: grenade launcher Range: M Aim: below average, lobs How lethal: B, proximity damage Modification capability: medium Description: fires a string of grenades at high velocity. Can be charged to detonate on command. Can be equipped to mechs Price: $90,000
Name: Tuan Style: grenade launcher Range: L Aim: below average, lobs How lethal: B, proximity damage Modification capability: high Description: fires a chemically reacting nut that explodes and releases a mixture of substance via explosion. Can be equipped to mechs Price: $75,200
Name: Brigadier Style: rocket launcher Range: L Aim: homing, below average without targeting How lethal: B, proximity damage Modification capability: low Description: fires a rocket propelled explosive that detonates when near target. Can be equipped to mechs Price: $90,000
Name: Johnson Style: rocket launcher Range: B Aim: homing, horrible if not targeting How lethal: B or the B, proximity damage Modification capability: none Description: Hyper based rocket propelled explosive that travels at the speed of sound. Can be equipped to mechs. Needs more then one soldier to use. Price: $400,000
Name: Tishtomb Style: rocket launcher Range: L Aim: below average How lethal: A Modification capability: high Description: fires a chemically reacting beam that breaks apart into four moving bubble like explosives. Can be equipped to mechs. Price: $645,200
Name: Dargasuv Style: sniper Range: B Aim: perfect How lethal: B Modification capability: high Description: fires a single lead bullet at extremely long distances Price: $76,000
Name: Pulse rifle Style: sniper Range: B Aim: superb How lethal: AA Modification capability: low Description: fires a chemical reaction version of a thunderbolt over extremely long distances Price: $60,000
Name: Screamer Style: sniper Range: B Aim: superb How lethal: B Modification capability: none Description: fires a dart through percussion force that detonates on target Price: $120,000
Name: Torch Style: Flame thrower Range: S Aim: average How lethal: A Modification capability: high Description: uses a line of gas chemically reacting with another substance of some sort to create a wave of some element in one direction. Price: $65,000
Name: Vox Style: jammer Range: M Aim: targets anything within range How lethal: none Modification capability: high Description: jams com and any other type of technology working communication Price: $43,000
Name: Tag laser Style: pin pointer Range: VS Aim: perfect How lethal: none Modification capability: low Description: tags specific areas for any use varying from aerial attack to dropping supplies. Price: $3,000
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Posted: Fri Aug 13, 2010 10:51 am
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Capital Prime: Mechanical Body Suit run down
Mechs are split into three categories. There are light, medium, and heavy mechs:
Light mechs= fast moving mechs primarily get you form one place to the next while still providing the ability to fight.
Medium mechs= are comparable in both speed and killing ability but usually vary in capability that result in a wide variety of use.
Heavy mechs= slow moving mechs that primarily stay in one place and kill allot. They are the most destructive of all mech types.
Basic profile for mechs
Name: (name of mech) Speed: (in kilometers per hour) Mobility: (mechs ability to move in tight spaces) Height: (in meters from floor to the top of the cockpit) Appendages: (number of substituent on the mech) Armor: (very weak – very strong) Number of drivers: (# humans, #telth, #cor) Description: Price: $
Light Mechs
Name: Speeder Speed: 600 km/h Mobility: very agile Height: 10m Appendages: 2 Armor: W Number of drivers: 1,1,0 Description: speeders are the most basic light mechs. They are small, very flexible, quick moving machines that have rocket on the back of the feet, torso, and arms as well as wheels on every part of the body so that it can run on any surface. It cannot carry large weapons but can carry melee weapons. Price: $50,000
Name: Harley Speed: 2,000 Km/h Mobility: very agile Height: 6 M Appendages: 4 Armor: W Number of drivers: 1,1,0 Description: A Harley is a very fast light mech that moves quicker in long stretches of road but not so much in smaller settings. It has two giant rockets on the shoulders that amount for most of weight and wheels on every part of the body. A Harley can carry heavy weapons but it will take all 4 appendages to do so. It can carry melee weapons. Price: $90,000
Name: Ducati Speed: 8,000 Km/h Mobility: very agile Height: 4 M Appendages: 4 Armor: W Number of drivers: 1,1,0 Description: A Ducati is the fastest of the light mechs. It has rockets and wheels on all parts of the body. A Ducati also has plane like wings that extend out of the shoulders that allow it to take flight like a jet. Flying is the only way it can hit top speed. It can hold heavy weapons but that will take all of its appendages. It can also carry melee weapons. Price: $150,000
Name: Hornet Speed: 400 Km/h Mobility: very agile only in the air Height: 4 M Appendages 6 Armor: W Number of drivers: 2,2,0 Description: The hornet is better off in the air. It has helicopter propellers along the back that lift it in the air and gives it hover capabilities that make it very agile in the air. It has two rockets and two wheels on the feet. It has hook like spears on the hands, wrists, and knee. This allows for it to climb or hang rather then just continuously hover nonstop. Price: $64,500
Name: Yellow Jacket Speed: 500 Km/h Mobility: very agile only in the air Height: 6 M Appendages: 8 Armor: W Number of drivers: 2,2,0 Description: The Yellow Jacket is just like the Hornet except for it has more arms. Price: $100,000
Name: Avatar Speed: 200 Km/h Mobility: very agile Height: 4 M Appendages: 8 Armor: M Number of drivers: 1,1,1 Description: An avatar mech was one of the first Telthisian created mechs. It was seen as an extension of the basic telth soldier but didn’t yet contain the capability to hold guns so it held a maximum of 8 melee weapons. The Avatar can excrete bio oil toxins that give it special effects to each weapon. Price: $200,000
Name: Arbitor Speed: 200 Km/h Mobility: agile Height: 10 M Appendages: 6 Armor: M Number of drivers: 2,2,2 Description: The Arbitor is a quick moving light mech that moves better in smaller areas. It has oil secreting capabilities and can hover using an organic energy jet pack. It can carry any type of weapon. Price: $360,500
Name: Litch Speed: 200 Km/h Mobility: agile Height: 12 M Appendages: 4 Armor: M Number of drivers: 1,1,1 Description: The litch is a very mobile all around mech that can do most things. It has jetpacks to fly and wheels on the feet. It has four limbs that can hold anything. The Litch can also secrete oils that cause the mech to turn invisible. Price: $180,000
Medium Mechs
Name: Havoc Speed: 150 Km/h Mobility: somewhat agile Height: 14 m Appendages: 4 Armor: M Number of drivers: 1 all Description: A havoc is the most mass produced medium Mech and the most successful to sell. It packs a heavy punch with the wide variety of weapons that can be carried in all four hands. Mostly only two weapons are carried because they are heavier guns. A Havoc has two huge jetpacks on the back of the shoulders and wheels on the feet that can only be used in wide open areas. Price: $80,000
Name: Teutonic Speed: 100 Km/h Mobility: somewhat agile Height: 14 m Appendages: 4 Armor: M Number of drivers: 2 all Description: The Teutonic mechs are stronger versions of the Havocs that move slower but can take more damage and have a second driver man a torrent built up on the shoulders. It has wheels on the bottom of both feet. Price: $160,000
Name: Cavalry Speed: 200 Km/h Mobility: somewhat agile Height: 16 m Appendages: 6 Armor: M Number of drivers: 2 all Description: The Calvary mech is a strong medium mech that move on four legs that work like horse legs. One driver can work the bottom half where two appendages are connected while a second driver can operate the top half where another 4 are. Cavalry mechs can carry any weapon. Price: $194,600
Name: Crater Speed: 150 Km/h Mobility: somewhat agile Height: 16 M Appendages: 3 Armor: H Number of drivers: 4,2,1 Description: The creator mech is a stronger mech that moves well on the ground but cannot fly. It has a third appendage that always carries a sonic based barrier of heavy energy that creates a force field. This arm locks down, repelling most weapon types. The other two appendages can carry anything. Price: $230,450
Name: Mustang Speed: 250 Km/h Mobility: agile Height: 14 M Appendages: 8 Armor: M Number of drivers: 4,2,2 Description: The mustang model is a quick top speed mech with many wheels but is incapable of flying. It also has two ends which allows for multitasking as long as there are two drivers. Most of the time 4 of the legs are converted into feet that can either act as sprinting mechanisms or assist in burrowing the mech for a sneak attack. Price: $260,000
Name: Valcon Speed: 400 Km/h Mobility: very agile Height: 18 m Appendages: 4 Armor: M Number of drivers: 1,1,1 Description: The valcon mech is a medium flaying based mech. It has jet like wings and jet rockets on all parts of its body and the ability to transfigure its self into an aerial fighter ship. Price: $235,000
Name: Zaught Speed: 200 Km/h Mobility: somewhat agile Height: 20 M Appendages: 8 Armor: M Number of drivers: 2,2,1 Description: The zaught model is a telth transforming mech. It can change between a flying and a land form. The flying form converts 6 appendages into a spinning mechanism that allows for flight. Jet rockets that produce an oil based economically friendly lift fire from the sides to assist in movement. The land form converts 6 legs into claws that hook onto anything and can also saw through the ground to burrow. Another two appendages come together to make a tail end that can fire an oil based product with special affects. Price: $370,000
Heavy Mechs
Name: Leviathan Speed: 80Km/h Mobility: not agile Height: 45 M Appendages: 8 Armor: H Number of drivers: 8,4,2 Description: The Leviathan model is a massive mech. It has the ability to take on a flying form and a land form. There are many rocket based jetpacks all across its body that are available during air form, allowing for the mech to take flight and act as a space fighter ship. It looks like a huge ironclad in the sky. On land it can lock itself into place and be used as a fortress or move with tire treads all along four legs. It can equip any weapon and comes with multiple torrents that can either be auto fired or manned. Price: $600,000 Name: Bertha Speed: 100 Km/h Mobility: not agile Height: 25 M Appendages: 6 Armor: VH Number of drivers: 2,1,1 Description: Bertha is a mech that can break through anything. It uses itself as a weapon more than an actual gun. With it’s supper strong armor and huge cockpit, it has the capability to safely deploy many units into an area the Bertha can reach. It has tank treads in vehicle form but can turn into a standing mech from at the expense of the roomy caring capacity. It can equip any weapon. Price: $326,000
Name: Ballista Speed: 100 Km/h Mobility: not agile Height: 25 M Appendages: 4 Armor: H Number of drivers: 2,2,2 Description: the Ballista mech specializes in heavy weapons. It comes equipped with a set of rocket launchers and augments on any heavy guns that make them much more effective. Price: $230,500
Name: Trebuchet Speed: 150 Km/h Mobility: agile Height: 25 M Appendages: 4 Armor: H Number of drivers: 2,2,2 Description: the Trebuchet mech specializes in heavy weapons. It comes equipped with a set of rocket launchers and augments on any heavy guns that make them much more effective. It can also fly if necessary. Price: $412,600
Name: Harvester Speed: 200 Km/h Mobility: agile Height: 35 M Appendages: 5 Armor: H Number of drivers: 2,1,1 Description: The Harvester mech is a mostly standing mech that is designed to be very good at moving while still withstanding a ton of damage. It is very good with melee weapons and machineguns. It can equip all weapon types. Harvester also has a draining attachment to an extra appendage that looks like a scythe. This appendage can cut into other machines very easily and either stun or drain them by touch. Price: $590,600
Name: Behemoth Speed: 100 Km/h Mobility: agile Height: 35 M Appendages: 6 Armor: H Number of drivers: 2,1,1 Description: Behemoth mech takes the form of a dragon. It’s highly defensive armor is protected from all kinds of elements and every appendage has the ability to secrete oils that cause status aliments. This mech can fly or walk. It can also equip any weapon. Price: $487,000
Name: Gama Speed: 60 Km/h Mobility: not agile Height: 38 M Appendages: 8 Armor: VH Number of drivers: 8,4,4 Description: Gama is a Cor based mech that can walk, fly, and go underground. It has a constant jamming effect, produces huge force fields, and can disruptive oncoming fire. It also has a massive percussion beam on its back Price: $1,000,000
((Let me know if you have any mechs you would like to propose. When you own a mech you can alter many aspects to them and name them what ever you want.))
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Posted: Sun Aug 15, 2010 10:59 pm
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Posted: Wed Aug 18, 2010 11:23 am
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Posted: Wed Aug 18, 2010 1:27 pm
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Posted: Wed Aug 18, 2010 6:59 pm
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