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Diabolic Edge

Romantic Millionaire

PostPosted: Sat Oct 23, 2010 6:35 pm
Appearence: User Image

Username: Diabolic Edge

Name: Zorn Xhukima

Age: 2050, but appears to be 19 - 23.

Species: Super Majin

Country: Unknown, but drifts from forest to forest around the US.

PoP: Speed is phenomenal, as well with everything else.

Occupation Evil Mastermind

Bio: Not much is known about him, but what is known, is that he drifts from forest to forest, the one he leaves, dying within a few weeks of his leave. He drifts everywhere, and is rarely seen. Even though not many has seen him, those who have, almost always perish.

Reason to Fight: To take over the world and destroy anyone who gets in his way.

Normal Attacks:
1-Mass Block: The ability to block very strong attacks with minimal effort.
2-Sever Jab: A jab with enough force and strength to sever ligaments or snap bones. It can also be used to block a very strong attack.
3-Severe Gut Blow: A punch to the gut that causes blindness and partial paralasis to the hit area.
4-Dark Shred: An attack that first he extends his claws, and slashes at his opponent, causing micro sonic booms from his claws that project as air slashes, and can only be seen from the warped air that it creates. If the attack makes direct contact via claws, it causes massive gashes that can, and will, make the inflicted areas bleed massively, that if not treated will cause dizzyness and/or worse.
5-Punch Blur: 1) A single punch that can't be seen, but can be sensed by the loud shreak that it causes when swung. 2) It can be a flurry of punches that can confuse the opponent and can hit rapidly, causing disorientation for a few seconds.
6-Kick Blur: Same as the Punch Blur but as a kick.
7-Block Blur: This is a block that cannot be seen, and can be used like the punch or kick blur, but as blocking.
8-Enigma Frenzy: This is a move that comes from nowhere, but its a flurry of massive punches, kicks, and combos that make cuts all over the contacted areas, even if blocked.
9-Dark Render: This is a ranged attack, and its power, size, and effects will differ on how the user controls it. He opens either hand when his arm is fully extended. He then begins to charge energy particles from the air. If his opponent is exerting any energy it will consume that instead, but it would double the draining force and the double the attack's power if done this way. After a softball-sized orb of charged energy is created, it can be used in many different variations. A few of the different attacks made via this technique are listed here: 1) The orb is gripped and then thrown as desired, the shape of the orb taking no significant changes, besides the form of it altering from the force of it being thrown. When the orb makes contact with anything, it will cause the orb to explode, thus engulfing a diameter of 50 around the said orb in massive-damaging clouds of energy, much like an energy-grenade. 2) The orb doubles in side, then triples, then quadruples. The orb is then about the size of an average-sized car, but still a spherical orb. It is then thrown with great force at the target, this time it is locked on to whatever it was thrown at, even if the target moves. If the target moves somewhere it cannot reach, it will shrink to its original form and follow after til it can expand again. It wont stop chasing unless the user decides to cease the move, thus the orb exploding, the area about 100 feet in all directions like the first variation of this move. 3) The orb doubles in size, then is blasted as a massive beam, the beam about 4 feet in diameter at max, it able to vaporize weak objects or targets, but even if it dont vaporize something in its path, it causes major damage. 4) The beam is like that of the 3rd, but its very massive in size, engulfing anything in its 30 foot radius laser, the beam not as powerful, but still does quite a bit of damage, this move more used against large ammounts of opponenets. There are other ways to use this, but this is a intro on its variations.

ExSpecials:
1-Uppercutting Gut Smash: The user dashes in front of the opponent and makes a fist with his left or right hand, then smashes the fist into the opponents Gut. Upon impact, he lifts the opponent up into the air with the said attack, and then turns around, smashing them into the ground, making a small crater with the person's impact into the ground, making the opponent completely paralized momentarily. Then he opens up the hand, charging a basketball-sized. After a moment, he fires it, causing a engulfing explosion that damages the opponent massively.
2-Instantaneous Regeneration: This is one of his vast healing powers. He can heal just about any part of his body. For example, he could have his arm or leg cut off, and it regenerate within a second of it being cut off if he absolutely needs to. He doesn't always instantly regenerates his lost limbs like that though, given it takes more energy to do, so he waits a couple of seconds, roughly 5-10, to regenerate it at half the cost.
3-Haze: This is his most unique ability. He can create this haze-like fog, that only he can control. Its not a substance thats in our dimension, so its still visible, but unable to be moved or destroyed by anyone out of Zorn's own inner dimension. He can use it in a multitude of ways. One way is he can use it as a portal, and even move his own organs or parts of himself to a different location, or even in his own dimension. He also can use them to block or avoid moves he wouldn't otherwise be able to dodge. He rarely uses this move since its very powerful and the longer the battle goes on, the more it consumes his power, making him less and less likely to be able to use it at all. It can also be used to summon creatures or weapons or anyting really, from his inner dimension. He only uses this when hes determined or serious about something, and won't use it unless absolutely neccessary. This power has other capabilities but for now they are an enigma to even him, but he is still learning to control this new unique power.
4-Elemental Control: Zorn has the ability to control all the elements he's encountered, some more than others. The one's hes best at are water, earth, and his specialty, fire. He can control all, but hasn't really trained well with them because he's never found a need to use such elements.
5-Elemental Control: Fire- Zorn's most versatile Elemental power. He is also immune to fire, or anything that has to do with it. Example: He could swim in magma and think its warm bathwater, and a Supernova or Sun's heat is more of a hottub type heat to him. He cannot be affected by any types of heat, so fire-type attacks only heal him/power him up. He can use fires, lava, magma, anything with heat. He can also use this to enhance his weapons, or attacks, basically anything he wants.
6-Elemental Control:Earth- Zorn's secondary element. He uses this less than fire-type, but more than any, hence it being his secondary. He can control it on a vast ammount of uses. He can create diamonds, emeralds, quartz, sapphires, rubies, etc. He also can manipulate its structure to anything of his choosing. He can also use them as shields, and whatnot. One of his more used abilities of these is his Super Dense Diamonds. He makes them stronger than any material found on earth by infusing it with his own powers, making it extremely dense and it nearly indestructible. He can also combine different minerals to make new exotic ones, but they're not new minerals. He can make just about anything with this technique. Example: He could make a house, or a golem, or a sword, etc. He normally uses his Super Dense Diamond Golem technique though.
7-States: Zorn has the power to go into different states. (If you know the Kaio-Ken Goku uses, thats basically how it works.) His states can boost his powers in his current form. (EX: Normal, Transformation 1,2,et.) The highest hes ever used was State 30,000. It was in his Second Transformation though, so it wasnt as powerful as his 4th form. (this was before he could get that far.) To put it simply, its basically like a multiplier ability to enhance his current abilities.
8-Transformation: Zorn, like all the Majins, have the power to transform into more powerful entities, but since hes a Super Majin, he has the power to transform into forms beyond the initial 1st transformation that all the majins can use. The higher the transformation, the stronger/faster/etc. he is. He currently has 4 transformations. He rarely uses his 3rd, and his 4th is his highest at this time, which he also rarely uses since no one ever gets him that desperate. Below is the list of his forms, and what the looks of them are, and what it enhances.
9-Transformation 1: Zorn's first transformation. In this form, what happens is, his hair becomes more spikey, like his evil side's hair, but still black. His pupils become red. His skin becomes a jetblack color, and it gets stronger and more dense. Also, all his abilities multiply by 1000, making him faster, stronger, etc. He gets 2 inch claws on each finger, them also black. He also has his tail get more spikey, and its also a black color with hints or red in them. His elbows get 5 inch spikes from them, and he gets 3 inch spikes on his knees. His feet become more clawed, like his hands. His teeth are more of sharkteeth in shape, and vastly sharper. His voice becomes alot deeper, it slightly demonic and dark. And his Regeneration and Healing abilities are extremely enhanced, them taking alot less to use, and act quicker. His black aura gets about 4 times bigger in this form, and they get red sparks in them.
10-Transformation 2: In this form, it takes his first transformation and enhances it further. His hair becomes spiked up even more, getting abit longer in length, with small red streaks in it as well. His claws get longer on his hands and feet, his tail becomes more spiked, the spikes red. His body becomes covered in jetblack fur, it about a half an inch in length. His elbow and knee spikes get abit longer, and more jagged, his teeth doing the same. He also gets another, second mouth, the same as the other, right under it. His eyes become fully red, pupil and all, and they split in 2, causing him to have 4 eyes. (Like the Death Whisper's eyes.) The most noticable feature he gains in this form is that his arms and legs curve, them being more arced, causing his sharpness look to increase further. His aura progressing further as it gets 2 times bigger than the previous form's size, as well as larger red sparks, along with blue sparks. His powers are multipied by 2000 from his first.
11-Transforation 4: This is currently Zorn's most powerful form. In this form, his body is close to his second form's shape, but, his hair is spiked straight upward, it black and red, the streaks larger. He has only one mouth, but it more sharper than any of the other's. His fur becomes an extremely dense armor, it a skin-like shape, but immensely strong. His tail becomes 4, and them slightly longer, and his claws and spikes also longer, his eyes remaining just 2, but the pupil is yellow, the color around it red, and the rest of the eye jetblack. His armor is also red-tinted, and his limbs more arced as well. His voice is now fully demonic, it even shaking the ground while he speaks, even if its a whisper. His aura is 30 times the size of his second form's, the black aura remaining its color. It also gets giant black sparks, as well as yellow. His power is so dense that anything within 20 feet of him decintegrates within seconds, if its weak enough. Also, his abilities, powers, etc. are enlarged on a massive scale. His 3rd forms powers, being 10,000,000,000 times his normal form's level, are multiplied by 100,000 times, making his power 1,000,000,000,000 times his normal forms. His speed becomes that of nearing lightspeed, it making anyone who gets him in this form unable to escape. ALL his abilities and powers are multiplied by the previous number, making him being able to do any technique with little effort. His regeneration and healing powers in this form have no limit, making him unable to be destroyed as long as he remains in this seemingly indestructible form. He is in complete control in this form, and no one could last even a second against him in this form. He will ony use this when he has nothing left to use. He has only lasted in this form for about an hour before his power being completely drained, and him being uncoscious for a week or so after its full use. He trains sometimes to increase its duration, but so far hes made it from 2 minutes to an hour, so hes gotten far with that.

Catch Lines: "Do you really want to fight?" "This will be fun." "Looks like you want to die." "Calamity is the only thing that will come of this..."

Team: Alone, but might form a gang.

Theme song: Indestructible - Disturbed
 
PostPosted: Sat Oct 23, 2010 6:51 pm
Hmmmm looks well. Accepted.
Now if anyone sees this profile.. i have a purpose on why he is the strongest being here...just go with the story alright?
You dont want a weak and easy to beat boss right?  

Keyara The Hedgehog
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Character Analysis [OCs/Cannon Creation]

 
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