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Posted: Wed Nov 17, 2010 10:45 am
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Posted: Wed Nov 17, 2010 2:24 pm
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Posted: Thu Nov 18, 2010 5:23 am
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Posted: Sat Nov 20, 2010 4:04 pm
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Posted: Sun Nov 21, 2010 12:29 pm
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Posted: Wed Nov 24, 2010 2:24 am
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Posted: Wed Nov 24, 2010 2:40 am
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Posted: Wed Nov 24, 2010 8:22 pm
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Posted: Wed Nov 24, 2010 11:38 pm
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I have to disagree on a couple points. I felt the gameplay was a tiny bit different due to the health system and how VISR was almost needed at some points (also the map was really cool.. dunno why Reach didn't use it).
As for the story, I really dislike Halo 3's story. Of the whole series I feel it is by far the weakest. IMO:
Halo 1 has the best atmosphere. You feel like you are on board a spaceship during the first level. You feel like you are stranded on a crazy alien world. Halo 1 brings you to a wide variety of environments, and manages to make them all feel... almost real. The flood parts are far creepier than the flood parts in any other Halo game. Returning to the pillar of autumn for the final level, only to have the ship ravaged by flood and covenant was an awesome touch.
Halo 2 has the best narrative. The stories of John and the Arbiter are well fleshed out. Once you understand that the series is trying to be more epic (chief bringing the bomb onto the covenant ship, the boss fights, the scarab fight), you can appreciate Halo 1 and 2 as very different and satisfying experiences.
Halo ODST is the most personal. You are not a super soldier. You are just some guy trying to find his friends while you explore a once bustling city now in runs due to the covenant.
Halo Reach creates a very good combination of all the strong points of the series. It never tops any of those games on their individual strong suites... but it creates an awesome combination of everything Halo.
Halo 3 however... err. Well. It tries to be epic, but never reaches Halo 2's level. The scarabs are toned down. The one boss fight (unless there's some other than the moniter) is pretty much a joke. I dislike how they changed the Brutes to try to almost replace the elites, leaving them in a strange awkward middle ground. Arbiter goes from a main character allowing a very cool perspective of the covenant to an invincible sidekick for master chief... The deaths of miranda keyes and johnson were very abrupt and extremely underdeveloped (compare this to the death of Captain Keyes in Halo 1...) (to be fair, this is an issue in halo reach as well, most of the spartans die kind of abruptly)
Not to mention you have to backtrack through almost every single level to add length to the game... Not to mention the warthog run was very anticlimactic compared to Halo 1's.
Having said that, it's still fun to play, just pales in comparison to the other games' campaigns IMO
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Posted: Wed Dec 01, 2010 8:39 pm
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Posted: Wed Dec 08, 2010 12:11 am
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