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Posted: Tue Dec 21, 2010 11:01 pm
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Posted: Tue Dec 21, 2010 11:45 pm
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Posted: Wed Dec 22, 2010 10:02 pm
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Posted: Wed Dec 22, 2010 11:15 pm
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itachi2329 MiIiyah the problem is the lack of resources though. with only a dev team of 4 (2 artists, 1 flash scripter...and idk what the last guy does but hes definately not an artist or flash scripter) it takes time for them to do anything. right now, time is definitely not on their side. BB is coming out next month though surprised well people now more then ever dont have an occupation they should hire read this, and tell us what you gathered from it.
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Posted: Fri Dec 24, 2010 12:28 pm
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MiIiyah itachi2329 MiIiyah the problem is the lack of resources though. with only a dev team of 4 (2 artists, 1 flash scripter...and idk what the last guy does but hes definately not an artist or flash scripter) it takes time for them to do anything. right now, time is definitely not on their side. BB is coming out next month though surprised well people now more then ever dont have an occupation they should hire read this, and tell us what you gathered from it.
im blind in my right eye so it was hard but im taking it its lack of new users
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Posted: Fri Dec 24, 2010 6:50 pm
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itachi2329 MiIiyah itachi2329 MiIiyah the problem is the lack of resources though. with only a dev team of 4 (2 artists, 1 flash scripter...and idk what the last guy does but hes definately not an artist or flash scripter) it takes time for them to do anything. right now, time is definitely not on their side. BB is coming out next month though surprised well people now more then ever dont have an occupation they should hire read this, and tell us what you gathered from it. im blind in my right eye so it was hard but im taking it its lack of new users ah im sorry to hear about your right eye, but that article was meant to illustrate the fact that gaia interactive is suffering, as well as the deadline zOMG! has because of the lack of support from the company itself.
Since zOMG! is not accomplishing its objective, the company is less prone to spend money on its development. thats why the 4 remaining devs, who should be working full time on development, are working part-time on it, and spending the rest of their time doing assignments on other areas of the company.
furthermore, hiring new people would also lose money at first because of the time it takes for someone to understand the game's coding interface (linked to brooke's law; a principle in software development which says that "adding manpower to a late software project makes it later"). zOMG doesnt have that kind of time, thats why within the next month or so, if they don't reach the goal gaia interactive has set for them, the development team will be disbanded.
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Posted: Sun Dec 26, 2010 4:21 pm
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Posted: Fri Dec 31, 2010 8:45 am
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