|
|
|
|
|
|
Posted: Sun Mar 20, 2011 8:41 am
|
|
|
|
|
|
|
Posted: Sun Mar 20, 2011 8:42 am
|
|
|
|
|
|
|
|
|
Posted: Sun Mar 20, 2011 8:44 am
![](//graphics.gaiaonline.com/images/s.gif) |
![](//graphics.gaiaonline.com/images/s.gif) |
![](//graphics.gaiaonline.com/images/s.gif) |
![](//graphics.gaiaonline.com/images/posts/say/say_b1_p.gif) |
Weapons Hand-to-hand: Air tunnels, shoot blast of high pressured air through ends of the fingers. Thumpers, are part of your arm that pulls back and pounds into an enemy. Melee: 98 angel blades: EN blades that take large amounts of energy unless used with restraints, has a large sweep and small stab range. Medium range: Pistols: Pulse pistol:takes parts of you shield and turns it into a bullet. 4.44 magnum: A larger version of the handheld .44 magnum Rifles: L9N6: machine gun with high power and 200 hundred bullets per clip 1422 MG: En rifle single shot semi automatic, runs out when shields are down. Support: Heavy: M134AC: Large chaingun that can either be connected or carried. 600 bullets per chain. XY-2 grenade launcher: large blast radius, mech needs to be reinforced or might get blown back. F-18 Stryker missiles: Large groups of missiles usually paired in 15-20 per tube, they have high movement so are easy to dodge around corners. XV83 MK7 Pluse Rifle: Large energy rifle, 5x to 10x zoom. Small discharge, and highly accurate. Has to cool down after every shot. Stealth: Desolate carbine: Lightweight semi automatic rifle, with a integrated silencer. 20 shots per clip. ARC: Uses your shields and some electrical output, to create a small bullet that packs a punch but produces no sound. Although it has a chance to leave a trail of sparks. ((More to come))
|
![](//graphics.gaiaonline.com/images/s.gif) |
![](//graphics.gaiaonline.com/images/s.gif) |
![](//graphics.gaiaonline.com/images/s.gif) |
![](//graphics.gaiaonline.com/images/s.gif) |
|
![](//graphics.gaiaonline.com/images/template/s.gif) |
![](//graphics.gaiaonline.com/images/template/s.gif) |
|
|
|
|
|
|
|
|
Posted: Sun Mar 20, 2011 8:45 am
|
|
|
|
|
|
|
|
|
Posted: Fri Mar 25, 2011 2:16 pm
|
|
|
|
|
|
|
Posted: Fri Mar 25, 2011 4:45 pm
![](//graphics.gaiaonline.com/images/s.gif) |
![](//graphics.gaiaonline.com/images/s.gif) |
![](//graphics.gaiaonline.com/images/s.gif) |
![](//graphics.gaiaonline.com/images/s.gif) |
WTF Social_Hazard I have a few, Okay.. With the weapons why not use real ones? Much like an M-16 or M-4 Carbine? Me being a Marine find this slightly inportant to keep to a "realistic" feel for a better hold on a Role-Play, the issue is, when you use fake weapons you have a hard time grasping the rage, damage, and ROF (rate of fire) A weapon has, I know the M-4 Carbine is a singshot to fully auto weapon and the ACR is a fully Auto weapon that fires .308 Cal rounds, why not look up weapon specks and post those insted of making up ones? I thank you for your gun expertise but, I am basing the weapons ROF and most weapons I have selected off a game so I have a understanding of how it is working. I am trying to keep this realistic as much as possible but remember the year is 2375 and we are using mechs, its already pretty off of reality. I do plan on adding things like that and will refer to you later for extras, I'm glad your here and interested and how the guild works.
|
![](//graphics.gaiaonline.com/images/posts/say/say_b3_p.gif) |
![](//graphics.gaiaonline.com/images/s.gif) |
![](//graphics.gaiaonline.com/images/s.gif) |
![](//graphics.gaiaonline.com/images/s.gif) |
|
![](//graphics.gaiaonline.com/images/template/s.gif) |
![](//graphics.gaiaonline.com/images/template/s.gif) |
|
|
|
|
|
|
|
|
|
|
Posted: Sun May 01, 2011 4:29 pm
|
|
|
|
|
|
|
Posted: Sun May 01, 2011 4:31 pm
|
|
|
|
|
|
|
|
|
Posted: Fri Jun 03, 2011 10:04 am
|
|
|
|
|
|
|
Posted: Fri Jun 03, 2011 10:36 am
|
|
|
|
|
|
|
|
|
Posted: Fri Jun 03, 2011 10:39 am
|
|
|
|
|
|
|
Posted: Wed Jun 29, 2011 7:02 pm
|
|
|
|
|
|
|
|
|
|
|
|
![](//graphics.gaiaonline.com/images/template/s.gif) |
|
|
|
|
|