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[Q] Acerium (Sap) The Sentient Hanging tree - Ready Again!

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DraconicFeline

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PostPosted: Tue Aug 21, 2012 1:36 pm
AMITYVILLE ACADEMY ENROLLMENT FORM

Name: Acerium
Nicknames: Sap
Gender: Female
Age: Psychological/mental teen.
Faction: Monster
Race: Sentient Tree

Post color: #02C405

Natural Ability:

Is Actually a Tree: as an actual, legit tree that became sentient enough to, well, do more than tree things, Sap has a natural affinity for woodland-based halloweeners (dryads, plant-mages, forest spirits, forest or plant effecting Fae, that sort of thing). Exactly how this manifests is up to the character and the player of the other character and will be discussed with them, but it would typically be a sort of comforting presence or maybe even low-grade telepathy (emotions basic concepts, that kind of thing) depending on their own powers. In addition, as a plant, she is definitely effected by anything affecting plants, though her FEAR core likely prevents her from being completely controlled.

Personality:

Girly: Acerium is a VERY girly person. She likes cute things in general – cute clothes, cute minipets (Especially fish!), and cute boys. Or ferocious boys. Really, just males in general, in all their varied forms. While not overly vain or obsessed with appearance, she does like to look pretty, which means makeup and jewelery (compatable with wood, of course)

Energetic: Sap is full of an incredible amount of manic and hyperactive energy. She's optimistic and cheerful, almost painfully so, and will happily chatter your ear/auditory organs off about whatever. Shes bouncy and friendly and generally indefatigable, to an annoying degree.

Friendly: Sap is very pleasant, even to people she doesn't actually like. Everybody is greeted with the same sort of friendly, chipper, enthusiastic greeting, and spoken to in a pleasant, friendly way. In fact, it is rare to hear a hostile or unfriendly word out of Sap!

Ditzy: Sap isn't stupid – shes of average intelligence, whatever that means in Halloween – but she can act pretty airheaded sometimes. She has a tendency to get into the strangest and most unlikely situations, and to screw up a lot. Of course, being herself, she tends to just brush herself off, get back up, and laugh, maybe privately cry or hit something in frustration later (but not often).

Clingy: Once she has a friend or an item, Sap doesn't really want to let go. She tends to be possessive of her friends, keeping them close to her. If she feels threatened by a friend of a friend, she proceeds to try to make them her friend too. With items, she will go to great lengths to get her things back. She would never go so far as to be vengeful, and certainly would not hold a grudge. Once something is back in its rightful place, she is happy.

Hoarder: Sap loves things. She loves people too, but people own themselves, which is fine. Things, though, are under her control. They are hers. Not liking to give up anything, Sap tends to 'collect' things, securing or repairing them as necessary with her fear-infused sap. She especially likes small, cheap trinkets and small sculptures. Not being particularly able to make these things herself, she has a healthy respect for those who can.

Playful: As a Fear entity, Sap is more in the mischevious end of the spectrum than the violent end. Despite the disturbing and fearsome appearance of her tree form, shes really quite harmless unless you are an insect and get trapped in her amber. She has no desire to hurt humans – only to mess with them a little. The same for other Halloweener's – she would rather just fool around than actually hurt someone. Fights to the death aren't her style, and the idea of it is actually kind of upsetting to her.

Studious: Sap really wants to do well. She has a huge drive to learn and make her life better. Her goals aren't all that lofty – she wants to graduate, get a job, meet a nice boil, get a family – get a life, essentially. And she will try very hard to reach her goals.

Easily Distracted: While Sap tries very hard to study and do well, she really does. Unfortunately, she can only do so much before something catches her interest. It can be anything – a minipet, a videogame, a book, her own leaves, candy... anything. Her focus is never a sure thing, to her great displeasure.

History:

Sap used to just be another scary tree in a haunted wood somewhere in Halloween. There are many such places, it being Halloween and all, and there was nothing particularly special about this one, despite it being near a school.

Eventually, just by natural happenstance, one of the trees absorbed enough FEAR for it to begin crystallizing into a core – a soul. The crystallization, once started, was self-encouraged. It drew more FEAR to it, which crystallized it further, until eventually this tree was the equivalent of a Halloweener, thinking and feeling as they did, but still limited – trapped even – by their tree form. They were not too upset, having known no other form and not especially disliking being a tree. They did however, become a little envious of the students nearby.

The school was no Amityville, but it got by, being a fairly decent academy for half the price. It took care of its forest grounds, though it wouldn't consider them 'Forbidden'. Still, the principal was a forest guardian type of demon, and it was his wood. Access was restricted.

Which didn't prevent its students from using it as a proving ground. The school was known for its tight-knit groups, and its complicated rituals to get into those groups. They often did these in the woods, and the sentient tree watched them with curiousity and, later, with envy.

She didn't have to envy long, though. One fine, pumkin-lit night, a hazing ritual went very wrong. A fire demon, a red dragon, and a fire mage somehow ended up in the woods, and none of them took well to the hazing. Although three different events, they all rebelled against their tormentors, and, unsurprisingly, the forest was set ablaze.

The principal of the nearby nameless school (that was actually what it was called), being a forest guardian, was able to get the fire under control and put out before it could consume his beloved place.

He was too late to save the sentient tree, if he even properly knew, through his busy schedule, that she existed. She could think and feel but could not run as the flames consumed her and sent her to a terrifying oblivion.

Except they didn't. Her FEAR core had matured enough to make her a proper Halloweener and, like a proper Halloweener, she dissipated and her FEAR reformed around her core. She came to in a pumpkin patch in a new form. And her name was Acerium.

Confused and relieved, she had to figure out what to do with herself. Having known a school as a tree, the first and obvious choice was to find a school. She ended up getting into a minor, unremarkable place – not the same school, and not Amityville – and there she learned all the basics and a bit more. She made friends, developed a cheery demeanor, and adopted the nickname Sap.

It was also there that she developed interests and goals. She watched reapers cast their spells and wanted to do that. She watched people having lovely relationships, and wanted that for herself. She saw successful, happy creeple and she wanted that too. When one of her friends told her about Amityville, she visited briefly.

And, in a mostly academic sense, she fell in love. Its architecture, its students, its prestige all attracted her. So, she started applying. And applying. And applying. She even went to an open festival that they ran, hoping to make herself known.

But nothing.

She studied harder, worked harder, applied herself more than she felt comfortable with. Still, there were applicants better than her. Or so she had to guess. Not one to be discouraged, she still wondered if she would ever get in.

Then, one night, she fell down a rabbit hole and discovered things about herself that she had never thought were there: cleverness, courage, even love. When she awoke, she was ready for the day. And, interestingly enough, that day was the Amityville open house...

Interests

Plants (Herbology and Botany, including gardening)
Magic (Especially Necromancy, but other fields as well – and yes she knows she will have trouble with it as a monster, but she intends to give it her best try!)
Minipet Care (a hobby)
Candy (Also a hobby of hers)
Video Games (Especially RPGs and MMOs)
BOILS/BOYS/MALES OF ANY AND ALL DESCRIPTION

Why are they enrolled in Amityville Academy?

Well the reason she says to everybody is that she's always wanted to go because its an amazing school full of all sorts of awesome things. And that is not untrue.

Her main underlying reason is, however, that she wants to meet guys, to be honest, and she heard that Amityville has a lot of great, powerful, and sexy boys.

Also, she wants to learn magic, despite being a monster, and she knows Amityville is the best place to give that a try.


FEAR Ability:
Her main abilities use her sticky, syrupy sap. She uses her FEAR to change the properties of the sap and to not suffer from ill effects from losing it in this way. For RP purposes, she could probably activate an ability when an attack causes her to 'bleed', if only for convenience/drama.
She will also primarily be a support character.

Ambrosial Regrowth (The Chill School): Acerium is able to heal the wounds of herself and others by sticking them closed/ covering them with her sap and hardening it. She may be able to also use FEAR to enhance the natural sweetness of the sap into something that encourages recovery.


POTENTIAL FUTURE ABILITIES (Ideas just tossed here for future reference)

Sticky Syrup (Headlights School) : Acerium can spray the sticky sweet sap flowing through her body at an opponent. Usually this is just maple syrup, but her FEAR ability allows her to make it extraordinarily sticky, like resin, temporarily trapping her opponent as if in amber. She isn't adept enough to make it permanent, but its still uncomfortable, sticky, and ruins clothes... Of course, it is also sweet and delicious.

Resinous Barrier (The Barrier School): Acerium Covers herself or an ally in hardening sap. Though flexible enough to allow movement, it absorbs some of the damage inflicted on them, like a shock absorber or the original sap-based sneakers. It ruins clothing with it's sticky sweetness, though Acerium herself doesn't mind.

Clouded Amber Glasses (The Mind school): Acerium creates something similar to a Resinous Barrier over her opponent's eyes/sensory orofices/whatever they use to target with, causing them to be less able to hit what they are aiming for.


Physical Description:

Eye Colour: Glowing Yellow
Hair Colour/Style: Hair is branches, so twiggy and leafy. Appears to be worn in pigtails, the 'tails themselves tied up with nooses (the noose-y part). The rope part of the noose (the part that usually would be attached to something) will hang down with the 'tails like ribbons.
Skin Colour: brown and textured like bark or wood
Clothing Style/Colours:
A bust-covering top and skirt made with linen-textured fabric.

The top is a wrap around her chest in dark grey with a forest green trim, leaving her midriff and shoulders exposed.

Her skirt is wrapped cloth in a bright orange. Her skull pin is likely to be here, helping to secure it.

Extra:
References:
Pretty much what I want  
PostPosted: Tue Aug 21, 2012 1:38 pm
Note: I may have flubbed up in some parts and called her Acerius.
Its Acerium, but when I was writing it up originally i may have called her Acerius... and forgot to change it. Don't worry about that.  

DraconicFeline

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DraconicFeline

Hilarious Genius

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PostPosted: Sat Sep 15, 2012 10:12 pm
Things gotten from Fright Night:

1 x Rat Charm
User Image - Blocked by "Display Image" Settings. Click to show.
And probably other things.
I'll assemble a series of pets for her when i get her. If I get her.

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PARTICIPATED... but won somebody else instead so its cool. She doesn't have most of the memories since most of her AU self just went away because I wanted to play her elsewhere :3

Things gotten from Scarentines 2013:
User Image - Blocked by "Display Image" Settings. Click to show.


Entered into the Looking Glass Event, even did death solos! No winning OOC, but IC i think she got a lot out of it!

Sign up post
Battle Log
Maple_Syrup Avi:
Lvl 1
Lvl 12
Lvl 28

Entered into Amityville open house!
Initial Opening post  
PostPosted: Wed Jan 23, 2013 7:46 am
/doing bunch of crits yeah yeahhhhhhhhhhhhhh



hanging treeeeeee is awesome concept sadlu the origins will have to be reworked D:

One person can't generate enough fear to create a halloweener. That's just the rules~ BUTTTTTT A simple change that criminals in the town feared the hanging tree that eventually a halloweener formed! Simple fix that will fit the shop.

Since it's interwoven with other stuff just need to tweek that to fit shop and it's all good~  


iStoleYurVamps

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DraconicFeline

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PostPosted: Fri Jan 25, 2013 5:10 pm
iStoleYurVamps


Did a few tweaking to make it a bit more urban-legend-y. Like the kind of thing you would get in a freaky email.

Is it kosher?  
PostPosted: Mon Apr 08, 2013 5:40 am
bumping  

DraconicFeline

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iloveyouDIE

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PostPosted: Wed Apr 10, 2013 8:23 am
My suggestions have more to do with execution and format right now. The bulk of your 'Personality' section is the origin story.. with only a few lines on the character's personality. I'd like to see the origin story moved out of the profile into it's own section (lots of profiles do this) and the personality section really expanded on to focus on what she's like a teenage student. You seem to have various bits of her personality spread all over (such as her love of boys due to her origin) and it would be much more concise and easier to read to have that all in one place. If a particular personality trait is tied to her origin, just note that. The reader can then explore her past further if they are interested!

Remember that your profile should give everyone a good idea of who the character is NOW. While the past molds the creature, they don't know their FEAR origins (human-world wise) for the most part. Those are merely supporting details that we, as writers, like to include. The character herself should be able to be fully explored and described apart from their origin... especially since when questing the thing that usually is asked me to changed most often is the 'backstory' section.

TL;DR: I'd love to see the character's personality more further developed apart from her past. The snippets you've scattered through other parts of the profile can just be reorganized into the Personality section as to make it a more organized and complete read of the character.  
PostPosted: Mon Mar 17, 2014 2:36 pm
Edited...  

DraconicFeline

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iStoleYurVamps

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PostPosted: Wed Apr 02, 2014 9:32 pm
event critssssss

Approval pert-

nat ability- idk 36 but rest is fine

Best reason 4 enrollment srs I love it like woah- but, just keep in mind, monsters are not magically inclined, so she'd struggle more with actually preforming magic down the line/likely be unable to do anything at all starting out. This could be an interesting route to take her, and I'd be interested seeing how it'd play out! 8D

FEAR-
A+

other-
Girly, Green thumb, and horder are more facts than actual traits of her. Think of personality of things that alter and determine how she interacts with others rather than objects. Removing these we are left with:
Chipper, Ditzy, Clingy, Morbid, Playful
Morbid is borderline the factual rather than the interactive. Death is normal in halloween and isn't seen as morbid in the slightest really. If anything it would be seen as something joyful depending on who you asked.

BUT
left with Chipper, Ditzy, Clingy and Playful you have a GREAT basis. Keep going if you can! Ask how it makes her a char you want to get to know, why it makes her unique. Ask yourself how she works in teams, alone, how does she handle stress, serious affairs, being held accountable for mistakes, facing her virtues and flaws! DIG DEEP AS U CAN BECAUSE I KNOW YOU CAN DO ITTTTTTTTTTTT~

DraconicFeline
 
PostPosted: Mon May 05, 2014 8:47 pm
Edited!  

DraconicFeline

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