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3000 pts Tomb King vs Beastmen Goto Page: 1 2 3 [>] [»|]

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Dugan195 rolled 4 6-sided dice: 3, 6, 3, 6 Total: 18 (4-24)

Dugan195
Crew

PostPosted: Sun Nov 18, 2012 7:45 pm
Start of Game 2

3000 Points
Tomb Kings VS Beastmen
Deployment: Blind/Reform

Roll off for choosing deployment side. First two dice belong to Drew's Beastmen, second two dice belong to Tyler's Tomb Kings  
Dugan195 rolled 4 6-sided dice: 6, 3, 2, 2 Total: 13 (4-24)
PostPosted: Sun Nov 18, 2012 7:47 pm
Dugan195
Start of Game 2

2000 Points
Tomb Kings VS Beastmen
Deployment: Blind/Reform

Roll off for choosing deployment side. First two dice belong to Drew's Beastmen, second two dice belong to Tyler's Tomb Kings

Result of roll off was a tie, so dice are rerolled same as before.  

Dugan195
Crew


Dugan195
Crew

PostPosted: Sun Nov 18, 2012 10:02 pm
Dugan195
Dugan195
Start of Game 2

2000 Points
Tomb Kings VS Beastmen
Deployment: Blind/Reform

Roll off for choosing deployment side. First two dice belong to Drew's Beastmen, second two dice belong to Tyler's Tomb Kings

Result of roll off was a tie, so dice are rerolled same as before.

Tomb Kings roll 4
Beastmen roll 9
Beastmen win the roll off and pick the south edge as their deployment zone.  
Dugan195 rolled 2 6-sided dice: 1, 5 Total: 6 (2-12)
PostPosted: Sun Nov 18, 2012 11:25 pm
Rolling for Lvl 2 Lich Priest Spells for Tomb King's Lore  

Dugan195
Crew


Dugan195
Crew

PostPosted: Sun Nov 18, 2012 11:32 pm
Dugan195
Rolling for Lvl 2 Lich Priest Spells for Tomb King's Lore


Rolls for Incantation of Desiccation and Incantation of Cursed Blades

Elects to take Incantation of Desert Wind instead of Cursed Blades

Inantation of Dsiccation: Hext spell with range of 24'; target unit recieves -1 Toughness and -1 Strength until the caster's next magic phase cast on 11+. May choose to cause -d3 Strength and Toughness instead, but casting level is increased to 22+.

Incantation of Desert Wind: Cast on 8+ all friendly units with 12' make a full move according to the sub-phase remaining movement rules. Can be applied to all models within 24' on an casting level of 16+.  
Joa-Boo rolled 3 6-sided dice: 3, 3, 4 Total: 10 (3-18)
PostPosted: Sun Nov 18, 2012 11:37 pm
I have 4 Bray Shaman. 3 lvl 1 and one lvl 3. All shamans are taking lore of shadow. TAll shamans are taking the lore of the shadow.

I will first roll for my lvl 3 GBS  

Joa-Boo
Captain

Joa-Boo rolled 1 6-sided dice: 4 Total: 4 (1-6)

Joa-Boo
Captain

PostPosted: Sun Nov 18, 2012 11:42 pm
Joa-Boo
I have 4 Bray Shaman. 3 lvl 1 and one lvl 3. All shamans are taking lore of shadow. TAll shamans are taking the lore of the shadow.

I will first roll for my lvl 3 GBS

re-roll one dice because I got 3 twice  
Joa-Boo rolled 1 6-sided dice: 5 Total: 5 (1-6)
PostPosted: Sun Nov 18, 2012 11:45 pm
Joa-Boo
Joa-Boo
I have 4 Bray Shaman. 3 lvl 1 and one lvl 3. All shamans are taking lore of shadow. TAll shamans are taking the lore of the shadow.

I will first roll for my lvl 3 GBS

re-roll one dice because I got 3 twice

I need something other than a 3 or a 4  

Joa-Boo
Captain


Joa-Boo
Captain

PostPosted: Sun Nov 18, 2012 11:49 pm
Joa-Boo
Joa-Boo
Joa-Boo
I have 4 Bray Shaman. 3 lvl 1 and one lvl 3. All shamans are taking lore of shadow. TAll shamans are taking the lore of the shadow.

I will first roll for my lvl 3 GBS

re-roll one dice because I got 3 twice

I need something other than a 3 or a 4


lvl 3 GBS has spells 3, 4, and 5 from the lore of the shadow.

I got everything I wanted with him so I also elect that all 3 lvl 1 shamans take the signature spell from the lore of shadows (miasma)  
Joa-Boo rolled 1 6-sided dice: 3 Total: 3 (1-6)
PostPosted: Mon Nov 19, 2012 12:18 am
Now I have to roll for the Drunkenness of my Centigors. I will first start with Ghorros Warhoof's unit.  

Joa-Boo
Captain


Joa-Boo
Captain

PostPosted: Mon Nov 19, 2012 12:19 am
Joa-Boo
Now I have to roll for the Drunkenness of my Centigors. I will first start with Ghorros Warhoof's unit.

They have Hangover from Hell

Ghorros' unit can re-roll primal fury rolls but has -1 movement  
Joa-Boo rolled 1 6-sided dice: 4 Total: 4 (1-6)
PostPosted: Mon Nov 19, 2012 12:20 am
Now for Centigor unit 2  

Joa-Boo
Captain


Joa-Boo
Captain

PostPosted: Mon Nov 19, 2012 12:20 am
Joa-Boo
Now for Centigor unit 2


A roll of 4 has the same affect. They have Hangover from Hell.  
Reply
Warhammer Fantasy

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