Proceeding into the building, she floated on down the hall, carefully inspecting each room she passed by for any hidden surprises she might find along the way. None of which, so far, appeared to be much interest to her however. Finally growing bored, she made her stop at one room in particular. There was a cracked window, with a nice cool breeze blowing in, which coaxed her into staying a moment longer. Perhaps after a small break, she would continue on?
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Rolling a 2: ALL DAMAGE DONE BACKFIRES ON THE CHARACTERS THEMSELVES (ie if you do 6 damage to the opponent, you take 6 damage). All your log seems to take second place as a voice calls to you, vague, agitating. It pressures you to attack relentlessly, brashly, without caring about your own wounds or damage done to your allies.