Welcome to Gaia! ::

Avatar the Last Airbender: [Spirit's Wrath]

Back to Guilds

Roleplay Guild based off of Avatar the Last Airbender 

Tags: Roleplay, Martial Arts, Avatar, Airbender, ATLA 

Reply [Info] Information Forum - Bending Styles and Systems
The Bending Arts - Specialized Bending

Quick Reply

Enter both words below, separated by a space:

Can't read the text? Click here

Submit

The Wild Hunt
Captain

Shirtless Giver

9,625 Points
  • Beta Citizen 0
  • Beta Explorer 0
  • Beta Critic 0
PostPosted: Sun Jan 05, 2014 3:00 pm
Here go the strongest styles of bending, only available to master rank benders. You may only learn one [1] specialized art, and obviously only of your element.  
PostPosted: Sun Jan 05, 2014 3:02 pm
Specialized Art: Bloodbending


Stage 1:
In dark times and dark places, and from maniacs in a maniacal world, only so often does such a style come to being. Bloodbending, the ability to manipulate the water inside of creature's own bodies, is a technique frowned and scorned for its dark and vicious nature. The movements of your hands will mimic those of a master controlling its puppet, and the power of your control can be great with or without the effects of a full moon. The power this technique holds comes from the power of its enemy, and it can make the enemy's danger a danger from within.

Rules of Bloodbending:

1. Bloodbending can be used on days with no full moon, though its effects are stronger during these times. Limbs manipulated without the sense of self (only certain abilities) active on them will cost 1.5x more energy when the full moon is not risen.

2. In order to manipulate a small area of the body (for example, a hand, a foot) you must bloodbend that part by continuously keeping one of your hands in a puppet-master like pose. If you keep your hand out of this post, the control over the limb will vanquish until you enter that position again.

3. While manipulating a body part like a hand or foot, you can't have this limb simply break itself. You can only control how it moves, but not to an extent of twisting itself.

4. In order to manipulate an entire limb, you must use both hands. However, your extent of control is much greater. You may have limbs break themselves, attack other limbs, or try as hard as possible to damage the body. You may not, however, make controlled limbs bend.

5. Limbs that have been taken control of by bloodbending even once will be vulnerable to be taken control of again for the duration of the battle. Simply stopping the puppet-control like stance doesn't mean that your limb isn't going to get controlled again.

6. In order to bloodbend anything beyond hands and feet, you must break the defenses of that limb so that the user of said limb cannot protect him/herself from being infiltrated by your bending.

7. You can break away from techniques for short periods of time without having to re-use them, and blow off a bunch of Chi. For example, if you were to be constricting both of the enemy's legs, you could let go of the constriction for some moments to do other things with your arm without having to spend Chi to constrict their legs again.

Sense of Self
This is the simplest of the bloodbending abilities that really doesn't involve bloodbending, and yet is the whole premise of the style. In order to actually gain control of any full limb, you must hit it directly with water. Upon learning sense of self, all of your bended water is passively enhanced to apply this effect. This is a simple stream of bending water that you can lace your fingertips with or launch at the enemy. If enough of this water hits the opponents body part, that body part will be unable to stop you from bending it. This water isn't really special in terms of strength or speed. The most sure-fire way to get it to hit is to use it in melee, but those more cautious may attempt to get it to hit from afar. It can also be launched in separate parts as a round of bullets, but what matters is that a sizable portion of it hits. Once that happens, the enemy is vulnerable, and it's time to strike.

Eye for an Eye *Sense of Self not required to use
This is an ability that does not require the sense of self ability to be active on that area of the body. This ability takes control over the front half of the enemy's foot which pretty much enables you to stop that foot from being able to step, and if used at the right time, can get the enemy to trip over his own toes. It requires one hand to manipulate, and is rather cheap, but enemies will most likely be able to adapt to this ability once it's been attached to them for a while. It's best used in very rare situations to prevent enemies from running, whether to protect yourself or seal their fate. It can also be used to hinder earthbending, however, as long as said earthbending is done by steps.

Tooth for a Tooth *Sense of Self not required to use
This bloodbending ability allows you to control one hand of the opponent's by moving it with one hand of yours. This, in effect, will prevent that hand from bending, because all bending requires certain hand motions, and you'll be able to control exactly what motions it performs. However, it's an equal exchange, since you'd be losing your hand, too. The technique is often used to prevent enemies from going too far with powerful abilities that may require both hands, and has little purpose other than that.

Shut Up *Sense of Self not required to use
This ability is simple. Using your fingers to command the opponent's mouth, you lock their mouth tight and prevent it from opening whatsoever. This firm hold over their mouth is so powerful that they could not even pry the lips open with their hands, though this skill doesn't have much of a use other than saving you from headaches.

Is It Hurting? *Sense of Self and Doll of Mine/Red Marionette/Puppetmaster required to use (only one of these is required; multiple are listed because they're all viable)
This power is a skill of intense blunt force, where you icebend the water in their limb and cause for the ice to smash their bones. It effectively completely removes that limb from the equation until it naturally heals, by breaking it from the inside. Once you've done this to any given limb, you will still be able to bloodbend that limb, but it'll be practically pointless since it'll just be a flabby mess of... wobble. This ability is extremely painful to the enemy and makes it feel as if they're being stabbed from the inside, then crushed by freezing daggers. It's almost numbing. But the ice can't spread to the rest of their body.


Stage 2:
The second stage focuses on controlling whole limbs through the aid of Sense of Self, and demonstrates growing ability in the art of bloodbending.

Doll of Mine
Doll of Mine is the first ability requiring the Sense of Self to activate. It will require a direct hit from Sense of Self and afterwards, you may control this body part to your will. You may not control people's heads with this ability. This skill requires both hands to use and you must move your fingers as if commanding a puppet. It's the ability that Bloodbenders are the most well known for, and it's a damn important skill. Control at this point is somewhat rusty and you're not able to control it as quickly as if it were your own limb, but it's still a hazard and still powerful.
Control over the legs is slightly less potent. Control over a leg prevents you from being able to move it, rather, it just won't move at all.

The Red Moon *Sense of Self not required to use
This bending ability is a drastic form of the previous abilities, where you will be able to gain full control over a limb, but only for one full movement. This movement cannot include the breaking of said limb and control over this limb is totally lost after that one movement. This movement can involve a large array of motions, for example: punching yourself, losing balance in your leg, etc.


Stage 3:
The Third Stage takes sense of self and simple bloodbending to a different level. It forces the enemy to fear the taking of their limbs, and watch for the water that would leap across their skin.

Blinding *Sense of Self not required
This advanced form of bloodbending allows you to turn someone's head for two posts by manipulating it with your puppet fingers. During these two posts, the enemy will hardly be able to see any direction that you don't want them to. However, in exchange for them sacrificing a portion of their sight, you sacrifice your arm, while they keep both of theirs. This technique is practically useless if they have allies that could set them on the right path, but good against a lone target. You could also use this to get them to bend their head downward and look at the floor, though that's a bit more advantageous for them in most situations.

Red Marionette
This skill requires for the Sense of Self to hit two limbs. The Red Marionette is an advanced version of Doll of Mine that allows you to control more than one limb at a time, but the problem with this skill is that you can't actually move any of these limbs, just keep them from moving. This sacrifices the use of one arm only, giving you a strong advantage. This skill is done best with allies, but is almost useless if you're by yourself, unless you wanna try kicking them to death. Still, it has its uses, and is not one to be quickly ruled out.


Stage 4:
The ultimate stage of bloodbending allows you to tap into the full length of their body and manipulate it all at once.

Bleeding Out *Sense of Self not required to use (full moon does not effect the chi of this ability; it's powerful enough to transcend that boundary)
This ability does multiple things to the enemy's body, but it's all unexpected. This is done by only one hand, which means your offhand is free to bend. First, their eyes will begin to water considerably and greatly blur their vision. Then, their muscles will tense up and slow their movements. After that, the enemy will go a bit dizzy and perhaps a little disoriented. Then their depth perception will go strange. They'll be able to bend, but their sight, movement and concentration will all be considerably hindered for as long as this technique is active upon them. You do not have both of your hands, but they barely have their senses, so it's more than an even game. The cost of this technique is something that makes it something that should only be performed on special circumstances, but its effect is undeniable.

The Puppetmaster *Sense of Self required on each individual limb
The Puppetmaster is a technique allowing for the control of any amount of limbs as long as they've been hit by the sense of self first. The full moon is not necessary for control of the limbs, which is what makes this one of the most powerful bloodbending abilities. This is an incredibly powerful ability where your opponent is completely vulnerable to your assaults, but it's very hard to pull off as it requires hitting both arms and legs with the Sense of Self. It requires both hands in their puppet motion to perform, but since they can't move, they can be kicked to death, or even finished with the Is it Hurting? ability. It's almost an assured death, and by all intents and purposes, the most powerful bloodbending ability. It needs to be noted that the "Is it Hurting" ability costs no chi to use on limbs that have been effected by the Puppetmaster. Also, it is not 75 chi per limb to use this ability, but 75 per all. It's recommended that you only use it once all four limbs have lost their defenses.
 

The Wild Hunt
Captain

Shirtless Giver

9,625 Points
  • Beta Citizen 0
  • Beta Explorer 0
  • Beta Critic 0

The Wild Hunt
Captain

Shirtless Giver

9,625 Points
  • Beta Citizen 0
  • Beta Explorer 0
  • Beta Critic 0
PostPosted: Sun Jan 05, 2014 4:16 pm
User Image


[METALBENDING] ▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀

This ability, like many others, was created due to a sudden necessity. The initial user of it was Toph Bei Fong, who realized that even metal is simply a refined form of earth. With this in mind, the material became bendable, which greatly advanced earthbenders across the world.

Rules of Metalbending

1. The level and quality of metal you can bend depends on what stage you've mastered. At stage one, you would only be able to bend iron, whereas in later stages you could bend steel [stage 2], titanium [stage 3], even platinum [stage 4].

2. Metalbenders can sense the most minute vibrations of the earth by stomping their feet, or keeping their feet still after the stomp. This can also work with palms. This is how Toph originally detected the metal in rocks, and invented metalbending.

3. All of these techniques can be used on simple earth as well, but shine when used with metal.

4. Metal, to metalbenders, is quite weightless. Because of this, many of them often have a large pouch stuffed with metal to assist in their bending. Some of them have metal bracelets and metal accessories. Some of the more zealous ones even wear metallic clothing.

▰ ▰ ▰ STAGE ONE

• Ironbody

    The most basic form of metalbending. You may use this to rip through metal with your hands, as well as wrap it around you to form armor. You can punch through hard metal with this ability, as you have learned to completely nullify its hardness, as if it were paper to you. You may also bend available metal with freestyle, though be warned it cannot be levitated like basic earth.


• Iron Mind

    This is a more basic form of metalbending. It can be used to levitate and throw chunks of metal, just like regular earthbending. However, you may not use this on vehicles or the weapons/armor of other people. It must be freely available in order to bend it. Since this is quite simple to use, it is often performed in conjunction with projectile weapons.


▰ ▰ ▰ STAGE TWO
With this stage, you can now bend steel, and can use metalbending to sense the area around you. For example, if there is an underground mine shaft, you could sense it beneath you simply through your feet. This also helps to find available metal within the earth.

• Steel Legion

    Using your bending, you may split a large mass of metal into dozens, if not hundreds of smaller masses. These could appear as anything -- you could shape them into projectile form, or they could look simple. You will hold your two arms out, your fingers slightly crunched against your palm. Then, when you wish to throw these projectiles, you will flick your palms outward, and they will all launch for the enemy's location. They will be quite tough, and depending on the metal used, could end up fatal. If shaped correctly, they could pierce like arrowheads and kill the enemy rather quickly.


• Steel Wall

    Quickly gathering all of the metal within the surrounding earth, you will create a steel frame in front of you, protecting you from attacks. The motions involve raising your right arm up, clenching your fist and holding it towards your chest. When you wish, you may launch this wall at the opponent by aiming your fist forward and intending to fling it at them. The size of the wall is about seven feet high, six feet wide. It can be bended to spike outward or, really, anything.


• Steel Cage

    Smashing your foot against the ground, you will send a row of steel at the opponent, which will chase them until it catches them (the moment of its arrival is the ideal time to dodge). Once it has caught them, steel spikes will spring around them, and will either imprison them or run right through their body.


• Steel Skating

    Many metalbenders coat their feet in metal because of this ability. Using this, you may "skate" across the field for a long period of time. This is often used to keep mobile to avoid close ranged foes. However, as a weakness of it, you cannot use any techniques that require your feet until you cease this ability. You may still sense the earth and metal around you, however.


▰ ▰ ▰ STAGE THREE
You may now bend all forms of metal, excluding platinum. With this stage learned, you need only flick a body of metal to have it break apart. You can even make metal that would otherwise slice you or do blunt damage to you be nullified before impact, making you almost immune to metal-based damage. This cannot work against other metalbenders, however. You also master the art of vibration sensing, being able to feel precise movements to the level of detecting lies, etc.

• Aki Smash

    Crafting metal around your arm, you will thrust your first forward and make impact with something. It can be an object, a person, or a bending technique. Regardless, a massive amount of kinetic force will be applied into the smash, which could easily break apart or disperse almost anything. This can also be done with your legs, but that is a rare case.


• Falling Spider

    By quickly gathering the metal around you or beneath your feet, you may perform this ability. You will step back one, then rip the metal out beneath your feet, which will then lift you into the air. Your feet will remain balanced and connected to this object regardless of how it turns. This can be used to fling yourself forward for a short time, before it crashes hard against the ground. Used against enemies, this can be something of a steel monster flying at them, easily killing the unprepared. The impact damage will not hurt the metalbender, and they will seamlessly leap from the mass, perhaps even converting it to many blades to help finish a foe off.


• Dancing Mad

    By continuously stomping on the ground with your feet, you will shatter the earth and metal around you, creating pillars of hunk metal floating in the air behind you. One after another, you may send these massive frames at the opponent, which will be strong, sturdy, and impact hard. This ability can also be used to send enemies around you off balance, as it sends tremors through the surrounding earth. You may also leap atop some of the levitating frames and have them act as footpads, flinging forward, a lesser version of the falling spider ability.


▰ ▰ ▰ STAGE FOUR
You may now bend all forms of metal, even the purest. At this point, you are no longer bending the earth within the metal, but simply the metal itself. This means you are faster and more efficient with metalbending, and there is very little opponents can do to deter you. It is also to be noted that your freestyle metalbending is now highly enhanced. You have the ability to "magnetize", which highly increases your mobility. By using metal, you can make high jumps and can grapple against almost anything with even the slightest bit of metal in it.

• Metal Me

    This is a more advanced version of "Ironbody". Crafting armor around yourself with metal, you create a flexible and sturdy suit around you that can survive almost all attacks. While other stage four abilities will almost completely destroy it, it can survive the impact with literally anything, completely protecting you from the blow. It, however, does conduct electricity, though reduces the effects of it as it moves through the hardened armor (a strong shock would only shortly daze and sting you). While in this armor, you can still sense the earth and metal around you, making your senses perfectly refined.


• Closing In

    This allows the metalbender to bend a massive amount of metal with ease. The most common use of this ability is to create dual walls of metal that defend the user, as well as attack the foe. The metalbender's arms will both rise up, their fingers pointing forward. As the walls rise, massive in height (about 3x the size of the steel wall), they will begin to position themselves. One will often stand vigilant before the bender, while one will chase the foe around and attempt to beat them down. After a while of using this, you may relax your arms into a more simple position at your side, but they still cannot be freed. You may use bending techniques that use solely your feet, like this. As well, you may also release control of these two walls for a short time and still manage to regain control of them without wasting Chi.


SPIRIT POWERS
All master metalbenders eventually encounter a spirit known as Hui Fon, the Monster of Metal. He gifts them with an ability unlike any other.

Terraform -
By connecting to the cosmic energy of the universe, you may change the compound of earthy material. This can be done at almost any given time, even after a technique has already been flung at the opponent. It can be used to harden earth into metal to defend you, etc. It costs ten chi to harden a mass into metal. With this in mind, it is wiser to harden larger masses then split them apart. An enemy earthbender can sense your conversion of earth into metal and spend ten chi to negate the conversion of earth within 50 feet of them. You cannot convert any specialized form of earth into metal.
 
PostPosted: Sat Nov 08, 2014 1:39 pm
User Image - Blocked by "Display Image" Settings. Click to show.


[BREATHLESS]

Users can create, shape, and manipulate vacuum, the atmospheric region devoid of physical matter and energy. Since air molecules exist within what would be an otherwise empty space, the user can twist the region of vacuum to manipulate air, creating winds of varying levels including tornadoes and hurricanes, reject air to create vacuums and air blasts. The majority of skills require constant hand motions and are not instantaneous. The exception being the first one of this style. Despite what the style is based off, it cannot entirely squash out a fire due to fairness. Instead it manipulates it just as it was another element.

▰ ▰ ▰ STAGE ONE

• Flight

    Utilizing the air molecules around them the user can vary them and make themselves fly.


• Absorption

    This ability allows the user to suck the air out of a specified area (ie. room, around a head, certain space) right out via a powerful vacuum. This leaves that area devoid of oxygen so long as they are manipulating that area. At lower stages the best the bender can manage is a small vacuum about the size of a basketball. At higher stages the air bender can manipulate a vacuum the size of a large room.


• Implode

    The bender can create a vacuum that rapidly sucks in the air and dust in a specified area, forcing an violent implosion of that space. This can cause objects and areas to collapse in on themselves, or change the trajectory of projectiles. The implosion causes an object to collapse into itself and into a singularity, until it reaches critical mass and releases an explosion relative to the size of the object collapsed, destroying everything in the vicinity. At lower stages implosions are small, about the size of a basketball. Higher stages can manipulate implosions on a greater scale, about the size of a large room.


▰ ▰ ▰ STAGE TWO

• Razor Wind

    The user is able to use air itself to slice objects, focusing a current of wind to the point where it takes on a sharp edge which the caster launches at foes. Higher stage benders are able to produce a blade which is stronger, capable split the air itself to create a vacuum shock-wave sharp enough to slice through anything in its path.


• True Vacuum

    The bender can create a suction so powerful it imitates a true vacuum. It is always funnel shape, but the user can manipulate its size, length, and strength. At master levels the suction strength is enough to crush things unfortunate enough to get sucked up in it. This will pull objects and projectiles towards the vacuum. Other bended elements shot near the vacuum can only be sucked in if they are equal to or less than the power level of the vacuum.


• Expel

    The bender can create a rapid suction force in an area and reverse it when they please. This will create a powerful force of wind that explodes outward with force relative to how much was sucked in.

▰ ▰ ▰ STAGE THREE

• Pressurize

    This ability requires constant upkeep. The bender can either lower the pressure of air around a specified area (constant exposure results in terrible headaches, loss of breath, possible passing out) or raise it (crushes things gradually). It is a very fine and complex ability and has to be done over a period of time where the effects worsen per minute spent in the affected zone.


• Singularity [LEVEL 4]

    Initially beginning with a controlled implosion, the bender will increase the pressure and suction until a singularity is created. The size and shape of it can be controlled as the bender wishes, though bending in other ways while doing this is very difficult. Anything that gets near the singularity is sucked right to it and progressively crushed. If something was to reach the center it would be crushed entirely. This is similar to a black hole that needs to be constantly tended to and controlled or else it merely dissipates. The singularity can suck in as many lower leveled techniques, though one of its rank will cause it to dissipate.


• Atmospheric Intervention [LEVEL 4]

    By focusing all their ability into stirring up the pressures in the atmosphere, the bender can bring forth a terrible storm. Ht takes one post to generate fully and there is no way to control what happens after. Incredible strong winds will whip up as a storm is created. A tornado will descend and tear its way through the area free of control.

 

A faint smile
Vice Captain

Dedicated Friend


izeromus

Married Gekko

PostPosted: Sun Nov 09, 2014 2:43 pm
User Image


[LASER]

A specialization for Firebenders, the users can create, shape, and manipulate Lasers, hotter than any flame. Lasers can go through almost any material, losing it's power the thicker the material is, red in color, can be shaped in almost any form depending on the skill level of the bender, the speed of the projectile depends on the size or width, can easily be reflected. This Style was created mainly as an experiment for destruction.

▰ ▰ ▰ STAGE ONE

• Needle

    Forming a laser in the shape of a needle 6 inches long that can be shot out from the palm of the hand or fingertips, easily penetrating skin tissue.


• Ray

    A cylindrical beam around 10 inches long and the width the bender wishes it to be, but keep in mind that the bigger the width the slower it will go, this beam can be re-directed by the bender at will to easily go around obstacles but leaves the bender open to attacks since it needs concentration. (Can be used with Seeker Needle)


• Seeker Needle

    Just like the Normal Needle but with a twist, it does no damage but if it hits the target it will stay inside the victim and will make certain attacks chase that target just like a homing missile.


▰ ▰ ▰ STAGE TWO

• Beam

    This is the simplest technique, the user quickly creates the beam shooting it forward with a thrust of his palm, the beam has a pointy end, being cylindrical with a width of 3 inches and the length of 6 inches, this beam can not change direction always going the direction the palm was thrust. Can be used in close combat with great efficiency.


• Death Disc

    This being one of the most destructive techniques in this style but also one of the slowest, the bender will shape the laser into the form of a disc of 16 inches, this desc can easily cut a man in half. Being one of the slowest techniques can easily be dodged and it also emits a buzzing sound while it flies towards it's target making it difficult to use without it getting noticed. (Can be used with Seeker Needle)


•Starfall

    The bender will create 15 needles above the target forming a circle, the needles will then come down towards the center all at once where the target was at.

▰ ▰ ▰ STAGE THREE

• Ten Point Death

    This is close combat technique where the bender will try to hit the target at vital spots, this can only work if hit at the right places otherwise no damage will be dealt, if all eight points are hit the target will start losing movement in the areas (for two posts) hit, the last 2 points being in the head and heart if those two are hit, the target will have a heart attack.


•Disco Death

    The bender will need to focus for a while (two posts) after that around seventy-five beams will shoot out of the benders body in all directions around him, this technique can be used with Seeker Needle but not all beams will follow the target, it can also hit allies if used carelessly.


•Death Beam

    The bender will concentrate all their power in one finger (for two posts) wherever that finger is pointed a long beam will be shot, this beam being the most powerful one in this style can go through various materials even metal (not very thick metal), the beam will keep on going until it runs itself out or it hits something it can't penetrate if such material is met there will be a wide explosion in the shape of half a sphere.

 
PostPosted: Sun Nov 09, 2014 9:34 pm
User Image


[COMBUSTION]

A firebending specialization that you are only born with the ability to use. At some point in early adulthood, those capable of utilizing Combustion Bending will begin to itch tremendously on their forehead, as well as experience painful migraines that seem to target the frontal part of their face. At night, they will dream of flames, explosions and other various dangerous flame-based assaults; they will visualize themselves performing these feats solely with a third eye that conjures power from their mind. At this point, most simply ignore it . . . go to the hospital, lay down, whatever. Some look to the deeper message, and they draw that tattoo onto their forehead, allowing their dreams to unveil.

This is the ability to unleash powerful explosions consistently using a third eye tattooed onto your forehead. Combustion also has several abilities that make it tremendously useful against all types of bending, especially firebenders.

- Note, impact with the third-eye tattoo will enable the combustion bender in capable of using their techniques for five posts. If they currently have a combustion technique firing from their third eye during impact, it will send them flying backwards and possibly stun them; however it won't do enough damage to kill or seriously debilitate them, as it wasn't yet in flight, and thus an incomplete ability.

▰ ▰ ▰ STAGE ONE

• Absorb [Passive]

    This ability makes it much more difficult for a fire bender to beat a combustion bender. It is perhaps their trump card against firebenders. They may absorb and re-use another bender's flames by drawing them from around their body and directing them into an explosion via the eye on their forehead. This still costs the amount of energy equal to what the opponent used. This only works on regular firebending, not on lasers, lightning, etc; even the Lightning Bolt from the stage 4 traditional firebending will obstruct this. This will only release a combustion blast up to level two; if you absorb a stage one-two technique, it will create a level one combustion blast, if you absorb a three-four, it will create a level two combustion blast. This is still more than worth it, as you spend the same amount of Chi to first absorb their attack and then redirect it in an explosive form.


• Freestyle [Passive]

    Like all other benders and their bending specializations, you may freestyle with Combustion Bending. Unlike with other specializations, even freestyle bending is capable of immensely destructive feats in the hand of a Combustion Bender. Their greatest asset is perhaps the fact that they are a constantly-active artillery, capable of creating large explosions for merely 10 Chi each round.


• Combustion: Level One

    This is essentially the level of combustion you'll get from Freestyle Bending. It is a large explosion, around the magnitude and radius as the one featured in the gif. At this level, it is quite fast and can be channeled quickly. However, it is fairly typical. This is the most common level of assault that Combustion Benders resort to; the rest are more complicated, as well as destructive.


▰ ▰ ▰ STAGE TWO

• Combustion: Level Two

    At this level, the combustion bender can now redirect their attacks mid-flight in order to hit enemies around corners or enemies that barely dodged. The projectile will now fly faster and has an explosion radius of about 150% the previous level. Anyone hit with this level of combustion bending will most likely die, making this specialization extremely deadly even at the lowest tier.


▰ ▰ ▰ STAGE THREE

• Combustion: Level Three

    This level of combustion allows for seriously curved movements, even allowing a complete 360 circle. At this point, the bombs are almost as if homing, and move extremely quickly. They explode at about 250% the radius of the level one bomb, and will instantly kill anyone they make impact with.


▰ ▰ ▰ STAGE FOUR

• Combustion: Level Four

    At this level, your combustion projectile is a homing missile that follows your mental command. The explosion radius is 400% of the level one bomb, and the projectile moves extremely quickly, making dodging nearly impossible. This impact is strong enough to instantly kill a Sky Bison, and nearly destroy a sky craft. At this point, you're a bomber, an AA gun, and an extremely destructive individual that needs to be taken out immediately. You can also compress your explosion with level four if you want to specifically kill one person, so as to not kill allies.
 

The Wild Hunt
Captain

Shirtless Giver

9,625 Points
  • Beta Citizen 0
  • Beta Explorer 0
  • Beta Critic 0

A faint smile
Vice Captain

Dedicated Friend

PostPosted: Sun Nov 16, 2014 4:07 pm
User Image - Blocked by "Display Image" Settings. Click to show.


[HEAR ME]
This is Sound Bending, a specialization of Air bending. Air benders can create, shape and manipulate sound, a periodic disturbance of the medium (air, ground, water, etc) that radiates outward in straight lines in the form of a pressure wave. The effect these waves produce upon the ear is perceived as sound. From the point of view of physics, sound is considered to be the waves of vibratory motion themselves, whether or not they are heard by the human ear. Benders can mimic, intensify, hush, and distort, as well warp, strengthen, echo, speed up, and slow down sound, using it as a powerful physical force and high-speed movement. At low frequencies, sound is potentially fatal to living beings by causing internal damage, while high frequencies cannot be heard by normal humans but can be used for sonar-like effects. Since sound vibrations can travel through the air, ground, water and any form of medium, defense by using physical barriers is difficult. Almost all of the techniques in this style require sound to be made via speaking, clapping, loud impacts, instruments, etc.

▰ ▰ ▰ STAGE ONE

• Amplify

    This ability is the basis for the entire style of bending. The Airbender has the power to manipulate sound via the air it is traveling by. They can very easily turn the slightest whisper into a death shriek harmful to the ears that pick it up. At this stage Amplify is used merely to make the sounds around the bender or caused by them to be much louder than they normally are.


• Mute

    The airbender can exert their control over air, the medium through which sound is traveling by, and completely stop the vibrations from carrying out to any range. This effectively renders a target mute though requires constant, though minimal, control of the air around the target.


• Inaudible

    Just as they can mute a chosen target or amplify sounds around them, the bender can select who can hear them speak. They will manipulate the air that carries the sound waves and limit it to certain areas or people.


• Replication

    Voices are interpreted differently based on how the tones and vibrations they emit are received. The bender can adjust the sounds they produce to accurately replicate another's voice or the sound of an animal.


• Echolocation

    The bender who takes this style on can very easily detect sounds. On top of their passively enhances hearing they can imitate animals and use echolocation to find a target. They must first generate some sort of high pitched sound that will reverberate and bounce around the environment. When those waves return to the bender they can interpret it and determinet the location of something.


▰ ▰ ▰ STAGE TWO

• Vertigo

    Certain combinations of sounds and perceived vibrations are capable of harmfully affecting a human. There are three different ways the bender can choose to make a person who is subjected to their manipulated sound feel. They can make the person feel as if all the things around them are moving and spinning, causing them to feel very disoriented. The second is to force the target to feel as if they are constantly moving and spinning. The third is to make it feel like their is an intense spinning happening in their head. All of these will cause the target to be very off balance and prolonged exposure will bring on terrible migraines and nausea so intense they would have to stop and purge their system.


• Conversion

    This ability becomes more potent the stronger the bender actually is. Similar to how airbenders are capable of building up powerful attacks by generating momentum, with Conversion they are able to build up powerful sound vibrations by 'collecting' the sounds around them. Any sort of loud sound (explosions, screams, bangs, etc) can be collected and compacted for attacks. The attack is always a wave of sound, visible to the eye. It creates a very high pitch whistling noise as well. At low ranks the bender is only capable of compacting a small wave that hits with blunt force. At higher ranks benders could create a number of large waves that will slam into a target. The true power behind the waves is the vibrations that accompany it. The vibrations could easily shake something so rapidly it breaks down.


• Lullaby

    This is impossible to use during a battle or otherwise heated moment. By first producing a series of sounds (melody, something harmonious) the bender can manipulate that sound to 'replay' over and over again. It is generally so soft and quiet it is almost not heard, though always present in the back of the target's mind. Listening to Lullaby for three posts will cause the target to fall asleep.


• Sharp Sound

    The bender must first create a loud sound of some kind, even if it is just clapping their hands. Then by manipulating air, the medium, they can force the vibrations from that sound into a razor sharp crescent which can cut through many things, especially people.


• Sound Blasts

    These are similar to air bullets or any other sort of bending blast. They are let off with a pop and impact with blunt force that releases vibrations on impact.

▰ ▰ ▰ STAGE THREE

• Transfer

    This is one of the more potent attacks the bender as in their arsenal. After having built up whatever amount of sound vibrations of their choosing and using the air to compress them directly onto their hands, they can then transfer those vibrations to another person or object. This requires physical contact. If the bender presses it to a person the vibrations will force them to vibrate at such an intense level. Bones will shatter. If the bender presses their hands onto some other physical thing it will vibrate rapidly and crumbel in upon itself. Of course the louder a sound is the stronger this is. A transfer that is powered by just a voice is weak, while a transfer powered by the sound accompanying an explosion would be very powerful.


• Net Disruption.

    The bender can, after of course creating a very loud sound, create a wall of sound vibrations. They can control the shape and size of the net via moving the air about. Physical things that pass through the net come into contact with vibrations so powerful it can easily reduce the size, potency, or power of an attack. The wider the net the lower its effect on things, and the more concentrated the net is the greater its power of disruption will be.


• Bass Blast

    Using air as the medium for sound to travel by allows the bender a great control over what the vibrations produced can do. With this ability they will direct the vibrations into the ground or some other physical barrier. The sound that is produced is a deep thrumming that grows faster and faster so long as a continuous series of noises is made and directed into the ground. The blast will move around and away from the bender, moving into the ground beneath their feet and around their hands. The closer to the center the stronger the thrums. Each wave produced is a powerful force of vibrations that hits with blunt force. When a thrum is sent out and away from the user it will violently shake the ground, imitating an earth quake.


▰ ▰ ▰ STAGE FOUR

• Sonic Boom

    By first converting as much of the sounds around them into their own attack, the airbender will clap their hands. Initially a 'boom' is heard the moment their hands make impact, accompanied by wind blasting away from them. A deadly powerful blast of sound vibrations will travel at great speeds (still visible to the human eye) and collide with its target. This is very similar to an explosion though the effect is different. Once the blast connects another boom will be heard. Anything caught in the blast will be forced to face a constant barrage of vibrations powerful enough to shatter bones and bring down buildings. This can very easily create craters or even level structures.


• Death Song

    Death Song is actually a misnomer. It is not actually a song, but instead the loudest, most ungodly tone anyone has ever heard. It isn't even the volume that is deadly, but the vibrations that accompany such a horrifying move. The bender has to be right in front of their target, close enough to kiss them. Once the sound is emitted the vibrations will literally scramble their target's brains. Death Song can only be used once before the bender's throat is rendered useless until they can recuperate or are healed. So if they miss this attack it sucks to suck.

 
PostPosted: Sun Mar 27, 2016 5:51 am
User Image - Blocked by "Display Image" Settings. Click to show.


[SEISMIC] ▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀

An ability founded only at the height of spiritual disparity. An ability that uses chaos to its advantage; that was born from the greatest display of chaos the world has ever yet experienced - worse than the dark ages where Vaatu roamed free, and worse still than the period of Fire Nation domination. The Spirit's Wrath set the conditions dark enough for the founding of such a destructive ability, one that could wreak great havoc upon the land.

As a Seismic bender, you are called the "Epicenter". The very usage of this ability is tapping into the chaotic nature of twisted spiritual energy and abusing it to avert, move and manipulate seismic activity; to create miniature faults at your very location and to cause dangerous schisms within the land. A seismic bender can cause earthquakes at will, of variable magnitudes, thus they exist as one of the most dangerous benders of all.

▰ ▰ ▰ STAGE ONE

• The Epicenter [Passive]

    The ability to create seismic activity. Passively, this will only cause slight earthquakes in your vicinity. Extremely small ones - at most, they may make someone feel a little off balance. This is only the beginning.

    As an added bonus, the Epicenter is completely immune to the penalties of their own Seismic activity. They cannot be thrown off balance and can actually sense the activity around them (much like Toph can sense earth movements), easily avoiding the danger they create.


• Seismic Activity [Passive]

    Seismic activity, as known to many earthbenders, acts much as a comet to firebenders; seismic activity increases the effectiveness, the size and the range of earthbending abilities. Thus, with each stage of this style and correlatively with each level of earthquake magnitude, your bending abilities will be empowered - not by rank, but in virtually every other way. By stage four, the Epicenter becomes a highly dangerous bender that both causes environmental chaos and deals out extremely large and powerful earthern attacks.


• The Fault: One

    The first stage of seismic manipulation, in which tremors rise and the land begins to split from within; equivalent to a 5.0 magnitude earthquake, enough to easily throw the unprepared off balance as well as causing minor but notable damage to structures and general disruption without.


▰ ▰ ▰ STAGE TWO

• The Fault: Two

    With an increase of magnitude to 6.0, structural damage becomes evident and acknowledgment of the chaotic environment can often elevate to panic and mass hysteria in populated areas. While this level of manipulation is unlikely to lead to many deaths, aged walls will very potentially topple and people will have a very difficult time holding their balance. Your skills are increased by relative margins, and the earthbender becomes more and more difficult to fight.


▰ ▰ ▰ STAGE THREE

• The Fault: Three

    A magnitude of 7.0 marks this earthquake as a source of hysteria and mass disruption. If used in a population center, many deaths can be expected, and a majority of buildings around the epicenter will be seriously damaged if not destroyed. Engaging in combat while in the focal point of the earthquake becomes exceedingly difficult for even masters of battle, and running becomes a more admirable option. The Epicenter's bending gains traction in more extreme volumes.


▰ ▰ ▰ STAGE FOUR

• The Fault: Four

    An earthquake with an 8.0 magnitude. These earthquakes only appear once every dozen years, and often cause thousands of deaths in their wake. As one in the highest caliber of Seismic bending, you can create such forces of destruction at will; you emulate all the chaos of the spiritual realm into a great natural disaster. All buildings near the epicenter, save for perhaps ones that are unnaturally fortified, will be destroyed. Many people will die if caught near the focal point. The Epicenter's bending becomes exceptionally lethal.
 

The Wild Hunt
Captain

Shirtless Giver

9,625 Points
  • Beta Citizen 0
  • Beta Explorer 0
  • Beta Critic 0

___youwillknownihilism
Vice Captain

PostPosted: Tue Mar 29, 2016 3:54 pm
User Image


[Reiki Bending]

Fire bending in it's purest form as given to humanity by the dragons is life giving energy. This property of fire has allowed many fire benders to dip just beyond the edge of their art, to touch lightning. Like fire, lightning is energy, though more specifically it is the resultant force of separated yin and yang energy coming back together in collision. When one achieves a balanced spirit as a firebender it becomes possible to open one of the many doors to a more spiritual style of fire bending. Reiki bending is a specialization that is unique to only a gifted few who have both a suitable personality and natural affinity of spirit. By opening this particular door it not only allows allows a fire bender to create and redirect lightning but for those with a natural affinity for it they may learn to sense, manipulate, and sometimes even see the natural energies of the world around them through. While reiki bending is not the only way for benders to tap into energy bending it is one way for fire benders to do so.


▰ ▰ ▰ STAGE ONE

• Lightning Endurance [Passive]

    The art of generating lighting is a chi intensive prospect which requires the use of motion to separate natural energy into positive and negative electrical potential otherwise known as yin and yang. For those fire benders capable of bending natural energies this prospect becomes easier and faster than the production of lightning by that of a regular fire bender. By repeatedly training in the art of separating these energies the bender learns to minimize the expenditure of their own energy.


• Volt Control [Passive]

    Lightning is a very powerful force which if left uncontrolled is dangerous, and unpredictable to the point of almost always being deadly. Instead of simply and only providing a direction for the outlet of energy the bender learns to control the current, allowing them to restrict the flow at will and thus deliver any strike from a childish static shock to deadly life ending bolts.


• Lightning Bending: Redirection

    By having learnt to direct lightning externally a reiki bender can learn to take in lightning from their finger tips, guide it internally with their own chi down through the arm and into the stomach before releasing it up and out the opposite arm. The path through the stomach is critical as allowing the lightning to pass through the heart can prove to be fatal.


▰ ▰ ▰ STAGE TWO

• Reiki Bending: Lightning

    After learning how to more easily separate energies and to mange the current a reiki bender may learn how to actually manipulate colliding yin and yang energies to change their path. This allows one to gently alter the path of a lightning arc mid flight and to change the shape of the energies as well. This is limited to simple things like making the front of the arc into a ball or sharpening it to a finer point. Lightning produced by reiki benders skilled enough to master this level leave lasting spiritual damage in a person's body as the energy eats away unevenly at their own yin and yang energies. Spiritual damage can temporarily disrupt a person's ability to bend or simply just leave an area of a body sore and tired for some time. This damage is not able to be healed with traditional healing. Though more advanced healing done through styles such as water bending with spirit water will help.


• Yin and Yang Sensing [Passive]

    Through meditation and practice a person capable of bending reiki is able to learn to sense the natural energies of the world around them thus allowing them to better detect natural imbalances and create more complex paths for colliding energies by capitalizing on those natural imbalances.



▰ ▰ ▰ STAGE THREE

• Reiki Bending: Yin Pacification

    Through their control over separating and manipulating the returning collisions of yin and yang energies a reiki bender is able to manipulate yin energies to restore balance to a spirit which has become angry and full of yang energy.


• Energy Bending: Yang Corruption

    Through their control over separating and manipulating the returning collisions of yin and yang a reiki bender is able to manipulate yang energies to corrupt peaceful spirits and drive them into an angry rampage.


• Reiki Bending: Lightning Mastery

    Through learning greater spiritual endurance to better wield lightning, mastering it's current, and sensing the natural energies around them a bender capable of reiki bending is able to take the basic manipulation of lightning further and form complex shapes and even control the paths of their lightning. Thus bending lightning almost like their fire in their ability to create objects such as hoops, orbs, whips, and crackling bursts of lightning. Along with such refined shape manipulation they're able to easily redirect their energy current to make sharp turns and avoid obstacles.


▰ ▰ ▰ STAGE FOUR

• Reiki Bending: Sight [Passive]

    Through more advanced meditation sessions and reflecting on all the experience they've accumulated a reiki bender can learn to physically see the energy in the world around them. yin and yang, spirit energy, and even a person's chi becomes visible to their eyes.


• Reiki Bending: Chi Healing

    By being able to see and sense a person's chi, a reiki bender can provide healing by stimulating and healing a person's natural energies and while similar is not the same as a water bender's ability to revitalize the cells of a body through the healing properties of water.

    -Note: This technique can not restore a person's bending.


• Energy Bending: Astral Projection

    Through intense undisturbed meditation a reiki bender can project their own chi energy out of their body and traverse the material world as a spirit. However unlike more advanced forms of energy bending utilized by the avatar, a reiki bender is unable to bend or attack with their astral being.


• Energy Bending: Spirit Energy Redirection

    At the height of their power a reiki bender can learn and sense energy so well that they are able to redirect attacks composed of spirit energy. While they can never hope to create and utilize their own spirit energy this allows some measure of defense against spirit enemies.





[align=center][img]https://49.media.tumblr.com/a97e6b21873a97ca580d623be4cf8b18/tumblr_ni2yggs6i61u7lsq5o1_500.gif[/img][/align]

[size=24][b][color=black][[/color][/b]Reiki Bending[b][color=black]][/color][/b] [color=#A40000]▀[/color][color=#A40000]▀[/color][color=#A40000]▀[/color][color=#A40000]▀[/color][color=#A40000]▀[/color][color=#A40000]▀[/color][color=#A40000]▀[/color][color=#A40000]▀[/color][color=#A40000]▀[/color][color=#A40000]▀[/color][color=#A40000]▀[/color][color=#A40000]▀[/color][color=#A40000]▀[/color][color=#A40000]▀[/color][color=#A40000]▀[/color][color=#A40000]▀[/color][color=#A40000]▀[/color][color=#A40000]▀[/color][color=#A40000]▀[/color][color=#A40000]▀[/color][color=#A40000]▀[/color][color=#A40000]▀[/color][color=#A40000]▀[/color][color=#A40000]▀[/color][color=#A40000]▀[/color][color=#A40000]▀[/color][color=#A40000]▀[/color][color=#A40000]▀[/color][color=#A40000]▀[/color][color=#A40000]▀[/color][color=#A40000]▀[/color][color=#A40000]▀[/color][/size][size=11]

Fire bending in it's purest form as given to humanity by the dragons is life giving energy. This property of fire has allowed many fire benders to dip just beyond the edge of their art, to touch lightning. Like fire, lightning is energy, though more specifically it is the resultant force of separated yin and yang energy coming back together in collision. When one achieves a balanced spirit as a firebender it becomes possible to open one of the many doors to a more spiritual style of fire bending. Reiki bending is a specialization that is unique to only a gifted few who have both a suitable personality and natural affinity of spirit. By opening this particular door it not only allows allows a fire bender to create and redirect lightning but for those with a natural affinity for it they may learn to sense, manipulate, and sometimes even see the natural energies of the world around them through. While reiki bending is not the only way for benders to tap into energy bending it is one way for fire benders to do so.

[/size]
▰ ▰ ▰ STAGE ONE[size=11]

• Lightning Endurance [Passive][list]
The art of generating lighting is a chi intensive prospect which requires the use of motion to separate natural energy into positive and negative electrical potential otherwise known as yin and yang. For those fire benders capable of bending natural energies this prospect becomes easier and faster than the production of lightning by that of a regular fire bender. By repeatedly training in the art of separating these energies the bender learns to minimize the expenditure of their own energy.
[/list]

• Volt Control [Passive][list]
Lightning is a very powerful force which if left uncontrolled is dangerous, and unpredictable to the point of almost always being deadly. Instead of simply and only providing a direction for the outlet of energy the bender learns to control the current, allowing them to restrict the flow at will and thus deliver any strike from a childish static shock to deadly life ending bolts.
[/list]

• Lightning Bending: Redirection[list]
By having learnt to direct lightning externally a reiki bender can learn to take in lightning from their finger tips, guide it internally with their own chi down through the arm and into the stomach before releasing it up and out the opposite arm. The path through the stomach is critical as allowing the lightning to pass through the heart can prove to be fatal.
[/list]
[/size]
▰ ▰ ▰ STAGE TWO[size=11]

• Reiki Bending: Lightning[list]
After learning how to more easily separate energies and to mange the current a reiki bender may learn how to actually manipulate colliding yin and yang energies to change their path. This allows one to gently alter the path of a lightning arc mid flight and to change the shape of the energies as well. This is limited to simple things like making the front of the arc into a ball or sharpening it to a finer point. Lightning produced by reiki benders skilled enough to master this level leave lasting spiritual damage in a person's body as the energy eats away unevenly at their own yin and yang energies. Spiritual damage can temporarily disrupt a person's ability to bend or simply just leave an area of a body sore and tired for some time. This damage is not able to be healed with traditional healing. Though more advanced healing done through styles such as water bending with spirit water will help.
[/list]

• Yin and Yang Sensing [Passive][list]
Through meditation and practice a person capable of bending reiki is able to learn to sense the natural energies of the world around them thus allowing them to better detect natural imbalances and create more complex paths for colliding energies by capitalizing on those natural imbalances.
[/list]
[/size]

▰ ▰ ▰ STAGE THREE [size=11]

• Reiki Bending: Yin Pacification[list]
Through their control over separating and manipulating the returning collisions of yin and yang energies a reiki bender is able to manipulate yin energies to restore balance to a spirit which has become angry and full of yang energy.
[/list]

• Energy Bending: Yang Corruption[list]
Through their control over separating and manipulating the returning collisions of yin and yang a reiki bender is able to manipulate yang energies to corrupt peaceful spirits and drive them into an angry rampage.
[/list]

• Reiki Bending: Lightning Mastery[list]
Through learning greater spiritual endurance to better wield lightning, mastering it's current, and sensing the natural energies around them a bender capable of reiki bending is able to take the basic manipulation of lightning further and form complex shapes and even control the paths of their lightning. Thus bending lightning almost like their fire in their ability to create objects such as hoops, orbs, whips, and crackling bursts of lightning. Along with such refined shape manipulation they're able to easily redirect their energy current to make sharp turns and avoid obstacles.
[/list]
[/size]
▰ ▰ ▰ STAGE FOUR[size=11]

• Reiki Bending: Sight [Passive] [list]
Through more advanced meditation sessions and reflecting on all the experience they've accumulated a reiki bender can learn to physically see the energy in the world around them. yin and yang, spirit energy, and even a person's chi becomes visible to their eyes.
[/list]

• Reiki Bending: Chi Healing [list]
By being able to see and sense a person's chi, a reiki bender can provide healing by stimulating and healing a person's natural energies and while similar is not the same as a water bender's ability to revitalize the cells of a body through the healing properties of water.

-Note: This technique can not restore a person's bending.
[/list]

• Energy Bending: Astral Projection [list]
Through intense undisturbed meditation a reiki bender can project their own chi energy out of their body and traverse the material world as a spirit. However unlike more advanced forms of energy bending utilized by the avatar, a reiki bender is unable to bend or attack with their astral being.
[/list]

• Energy Bending: Spirit Energy Redirection [list]
At the height of their power a reiki bender can learn and sense energy so well that they are able to redirect attacks composed of spirit energy. While they can never hope to create and utilize their own spirit energy this allows some measure of defense against spirit enemies.
[/list]
[/size]

 
Reply
[Info] Information Forum - Bending Styles and Systems

 
Manage Your Items
Other Stuff
Get GCash
Offers
Get Items
More Items
Where Everyone Hangs Out
Other Community Areas
Virtual Spaces
Fun Stuff
Gaia's Games
Mini-Games
Play with GCash
Play with Platinum