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Reply { Halloween Subspace } --- Quests and character approval
[Enrollment] Svardkell [Horesmen] - accepted

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robot kitten

Tipsy Pirate

PostPosted: Sun Jun 22, 2014 7:48 pm
LOST CLAN CREATION FORM

The Horseman
Name: Svardkell Otkelson (See-vard-kell Oot-kel-son)(oot as in boot)
Nicknames: Svard(See-vard). Or Kell.
Gender: Male
Age: Mental age of 20, though his physical age is much older.

Original Clan:Death

Job Role: [ Jewelcrafter - Death ]: Jewelcrafters have the unique capability of manipulating Fear-imbued gemstones and matter and giving them a stronger power. They also are well versed in metal smithing and weapon crafting, combining their abilities together to create strong Fear-powered weapons, tokens of blessings, and specifically, accessories, Omens, that empower various areas of Fear. Their priority is armoury, to create armour and craft trinkets that will help protect their clan. They can also harvest Fear and embue it into their items.

He was an Ashen soldier once upon a time, but now he prefers to craft instead of kill. Less chance of the berserker getting out!- I do realize that I will need to take the Job Quest.

Personality:
Quiet: Svardkell is normally a quiet man. He likes things pristine, elegant, quiet... things like winter... Mess, loud or annoying sounds irritate him.

Rigid: Everything must have it's place. Things that don't belong or distort things around them are the worst in his opinion. He judges based upon first meetings and does not give second chances. To change is to lose (in his mind) so he dislikes to change his ways or methods. Because his people now live in a place they do not belong (they belong back home!) he is feeling very off kilter and unsure. Not that he'll show it, but he feels it.
The Coming of the Tower:

    With the tower as their new base, Svarkell feel's no longer out of place. His people have a home once more. It's not the old home, but perhaps it feels... right to him. Well, all except the distortion and the weird red ugly thing where a fountain should be. That is... upsetting to him.


Methodical: Svard prefers to do things by the book, following a set procedure and get things done slowly. Efficiently and effectively is his motto. He's a little disgruntled by all the changes, but winter storms come quick and fast so he's used to things happening fast. Doesn't mean he likes it. He prefers a steady and slow to moderate pace so changes makes him grumpy. Having to do things in a rush is irritating. Things like surprises that could've been avoided anger him. People doing things in the wrong order, or by the seat of their pants also annoys him. There's a way to do things so why are people messing around? It it isn't broken don't fix it.... He does his best to rise above the annoyances... but sometimes he can't resist making snide comments, looking down upon others, or snapping and yelling at them. Creating a mess can drive him into a fury, acting by the seat of your pants is merely irritating. Mess is a no-no. He likes things in their places.

Stately: He acts this way most of the time. Always sit up tall and straight. Walk proudly with shoulders back and head up. Be proud of who you are and your work. Your work reflects upon you so if it's messy.. well you must be a mess. He believes, utterly and absolutely believes, in Death and the Priestess. He is... wary of Medea. His leader (Death) has.. changed, isn't what he used to be. Is this good? Is it bad? He doesn't know. But for now he will wait and watch. And hope things can be returned and the crazy lady that likes the ugly red glowing crystal will stop being crazy.

Proud: Svard is a proud man, he dislikes being looked down upon, being questioned, being mocked. He is proud of his work, whether it be something he made, a task he performed or a sparring session. As a crafter of weapons, he strives for perfection and is disgusted when he falls short of is goals. A weapon needs to be at its best so the user can count upon it.

Berserk: Despite all his attempts to be aloof and calm, he's got the blood of a berserker in him. He cannot help but love the thrill of battle; the blood, the screams, the action. He is still quiet even in battle: he makes no sound, only a feral grin of berserk thrill showing his love of death and war. He has a nasty habit of going berserk in fights (real or sparring...). When he gets mad, he gets really mad and there's always a chance of going berserk. Berserk means he lives for the fight, he won't recognize friend from foe and just wants to fight and see blood. But.. he's ashamed of this. Here he wants to be quiet and respectable.. and yet he goes wild when mad! The whole berserk thing is kinda embarrassing.... He won't apologize for it, but he'll feel awkward when others bring it and the effects up.

    He had been an Ashen soldier in the past, but when he found he couldn't control himself, he requested to be taken on as a Jewelcrafter, where he would not be harming his fellows (he hopes) nor interfering with the collection of Fear, as a raging person does not collect fear... though they can generate a lot. Plus his rigid ways made him... not the best at being a soldier. But his perfectionist and rigid ways are useful when crafting!


Hatred of Hunters: Hunters took away his home, they displaced his people, they made a mess of things. He despises them. Loathes their very existence. Want to send him into a frothing berserk rage? Be a hunter, an ally of hunters, tell him Hunters aren't so bad... He dislikes/despises all humans, but won't harm them unless they are Hunters.

Extra: Svard loves to carve, sit by a fire, eat some meat, drink some apple cider... He cannot hold alcohol... AT ALL!
He also feel cold a lot, hence the heavy gear even though it's not really winter outside. His rooms will always have a fire going when he's in them, even when it's warm outside.

Mount Form: A very pale brown Elk. Male cause it needs antlers!
Drat no moose *sighs*

If allowed (new changes to guide): Wears only a simple blanket with geometric designs in blue and white under a simplistic saddle. Light chains with bones and keys hanging upon them cling to the saddle and bridle. (The keys are like they ones that hang from his outfit) Antlers have the chain/key decor as well.

Weapon Form: Weapon came with art: A Scythe with a twisted wooden staff and a blade that looks like ice. The bottom has a lantern hanging from it as well as some keys. A banner flies near the top.

Fear Manifestation: (There's that bit in the guide about the fear, distortion crystal and tat markings...Not sure if we should choose it here but hey, might as well!)
He will end up with Confidence.

FEAR ATTACK:
Supportive: The Bite. Name of Attack; Ice Drain (cause it sounds cool?)
Through his training and work, Svardkell has learned how to better manipulate Fear. He prefers to use his scythe as the focus and drain Fear from others through that, but he can steal Fear to heal himself so long as he can touch them with his hands or any item he's used on a daily basis. (Like those keys he always has on him, or his work tools.) When he does drain away some Fear, it leaves behind a chill where the hand/weapon/tool hit.

Physical Description:
Tanned skin, with slightly darker markings along his cheeks. Tall and broad, his frame is covered in leather armor and furs: blues, browns and whites. A greats fur trimmed blue mantle hangs from his shoulders. He is covered from the shoulders down, the only skin showing is his face. He has blue antlers that crown his head, they spring from the blue crown with a skull attached to it. Ribbons tie some more keys to the skull and crown.
About his waist is a thick belt to which more keys hang from and two sprint like things are chained to.
Eye Colour: Dark blue
Hair Colour/Style: A mane of wavy brown locks.
Skin Colour: Tanned
Clothing Style/Colours: A winter theme warrior clad in leather and fur with keys hanging from his belt. Heavy cloth and fur, with boots, gloves and a long mantle. Blue and brown leathers and furs with white cloth.
Extra: He likes keys! And winter. -Ahem- Those horns aren't real, they are attached to his hat. He just likes antlers is all...
References: art by chimarii  
PostPosted: Sun Jun 22, 2014 9:14 pm
Info I need to remember:
Quote:

Beliefs: The Lost Clan harbours a great hatred towards the Humans, especially the Hunters that destroyed their lands. They are resentful of Halloween, as they do not think reintegration is the key to solving centuries upon centuries of lost lore and culture, but they will take what little they have to grow. They do not work well with the other already established species in Halloween unless requested to, and prefer to keep to themselves.

Culture: [ Death: ] Ruled by the will and guidance of the teachings of Death. They heavily layer their clothing, dressed for their home terrain of sub zero temperatures clashing with large heated forges, armor decorated with strange markings as a symbol of their pride. Their colours are muted, and instead of clothing, wear the fallen carcasses and bits of slain enemies.

Belief: The Death clan act very much like a religious cult or a faction of priest and priestesses that reap and send off the souls of the Human World, delegating occasionally which ones are sent away and what others remain in Halloween. Their clan is one of the most established lines that eventually branched off from the general species known as "Reapers". Their traditions of sending off humans are kept in secret to all lesser acolytes and only spoken of in their clans.

Quote:

User Image - Blocked by "Display Image" Settings. Click to show.

"To the final floor are the quarters of Death. They are the crafters and the forgers, speakers of the final word."

There was another set of stairs leading past the fourth floor, but Medea did not address them. Instead, she turned around, leaning heavily against the wall. "This is your legacy, your memories, your work, the Distortion fragments you have sacrificed echoing everything you held dear to create a true home. Here, we are guarded from all eyes, here we have power. The rest of the path, the story is yours. Your Distortion fragments will still hold Fear. Go out, harvest Fear, bring us victories, let us be remembered for what we are, and this tower will continue to grow. This is just the beginning of our world."

She waved her hand, one more time, and a portal appeared next to her. "Now, scatter as you need. You are the Four Clans reborn. Take your time to gather what you need, to make amends, for we are not merciless and without end. Find the resolution you need, and then it is time to quickly move on. A new path, your true path, awaits here. I will be waiting for your return."

- Need to do something with this.
Quote:
Please make an enroll and submit it for approval once you have you can rp them! You can write a "settling in" rp where you horsemen comes back to their "tower" base (more info will be on there soon so keep an eye out) and rp with other horsemen! If you need any help, we have some wonderful horsemen gms you can contact at any time through pms: kuroopu and istoleyurvamps!


READ THIS THREAD. on lairs..

Ability:

    [ Summon Mount: ] All horsemen are able to summon a mount to travel. This usually takes an equine form, though may vary from clan to clan.
    [ Death ] - 'Pale horse'/Ghostly they can be any deer, horse, or moose that can be ridden normally. Lacking in decorations. No bright colors/glowing markings.

    New Info:
    [ Death ] - 'Pale horse'/Ghostly they can be any deer, horse, or "equine" creature hat can be ridden normally. May have "armour" plated decorations and jewels. No bright colors/glowing markings on the actual pelt. No wings or horns.


    Mounts can only be summoned off battle and are unable to attack: they are literally an extension, or a "projection" of the Horsemen's own form/ Fear. They hold for as long as the Horsemen has Fear to use, and work like the natural form of many Halloweeners, which means their mounts are also on lockdown in various areas around Halloween.


Ability

    [ Weapons Summoning ]: All horsemen are able to summon a small weapon, a projection of their own Fear, similar to how Reapers are able to summon a weapon. Their weapons have very specific themes however, and are usually very simple starting off. Only Heirs have extremely ornate or powerful weapons. Horsemen are as powerful with a weapon as they are without, but many clans prefer to use weapons to attack. Horsemen only get one natural ability, while Heirs may have more than one.
    [ Death ] : Summon a SIMPLE curved weapon, has to be sickle OR scimitar shaped. Forged. Cannot be carved or handmade.

 

robot kitten

Tipsy Pirate



iStoleYurVamps

iStoleYurVamps

Crew

Trash Husband

PostPosted: Mon Jun 23, 2014 1:33 pm
Hi just dropping by with some crits!

Things that approval pert:
-Though he was themed after winter there is no actual 'winter' part for his species/rank. It's a small nit pick but it's kind of a matter of keeping key parts as clear as possible.

Mount: Can't be made of ice I'm afraid D: It's that solid form thing- HOWEVER, you can say it looks like it's made of ice. However the decorations are a no-go. :<

Weapon: Death weapons need to have been forged- so the shaft wouldn't be wood as probably a dark metal. Small but still a thing.

Fear is missing so can't comment on it.
Appearance- I know from having spoken to the artist but the antlers are not actually a part of him/attached to him- they're part of a head piece/decoration. Horsemen can't have both horns and wings, and death lacks horns as well.

Thoughts/non approval pert:
A lot of the horsemen are several hundred years old though their mental or physical age doesn't exactly show it. While it's not a huge thing nor something that really bars you from approval- if he's only literally 20 he'd have missed a great deal of events of the past which other horsemen might talk of or reference. Many horsemen speak of students/humans as children/young- not just culturally, but literally as well. Again, not a big thing thats required, but its sort of a general good thing to leave actual age as relative and focus more on mental/physical. Horsemen don't age on a set of liner scale so it allows a lot more variance as well as possible back plotting!

He's actually a bit of a Game of Thrones referenced so if you want to use that up to you!

Personality wise he comes off as a bit disjointed. While I can tell you've tied the things together, there is a slight disconnect in how he is over his actions. Berserk and methodical mostly focus on his actions and not really the inner workings of him mentally or interactions. Try to apply the journalistic questions to each atribute. Who, what, where, when, why, and how. But in asking them, try to focus less on actions and more on what makes him HIM and how he interacts with others. While throwing a surprise party upsets him how would he act towards those people? In his actions, how does this alter his feelings on others, how he treats others. It's like, I get where you're coming from, but I think you can do a lot more.

As a side note- If he is new and young and you're sticking to that, he'd probably have little to no experience with what we know as winter. Death's homeland originally was lava, devoid of life. Seasons didn't really happen. They also don't really happen in halloween either. This might change things for you since you've used winter as a focus point.

robot kitten
 
PostPosted: Mon Jun 23, 2014 6:42 pm
Just double-checked with zoo (because my Death Horseman has a carved handle on her weap and I was concerned) and the shaft of his weapon can be carved wood! The blade itself is forged, though.  

DarkHeartedSorrow

Adorable Trash


robot kitten

Tipsy Pirate

PostPosted: Thu Jun 26, 2014 5:01 pm
iStoleYurVamps

Wasn't quite ready for crits which is why he was all over the place XD Still wroking on him
But thanks for the words! Just curious, the guide says this:
[ Death: ] Ruled by the will and guidance of the teachings of Death. They heavily layer their clothing, dressed for their home terrain of sub zero temperatures clashing with large heated forges, armor decorated with strange markings as a symbol of their pride. Their colours are muted, and instead of clothing, wear the fallen carcasses and bits of slain enemies.

Belief: The Death clan act very much like a religious cult or a faction of priest and priestesses that reap and send off the souls of the Human World, delegating occasionally which ones are sent away and what others remain in Halloween. Their clan is one of the most established lines that eventually branched off from the general species known as "Reapers". Their traditions of sending off humans are kept in secret to all lesser acolytes and only spoken of in their clans.


This says to me they live in cold temperatures. what exactly does their section of the world look like right now? It's that tower right?

And is the .... theme of their clothing just cause that's what they used to wear? So he;'s not actually from a cold area... but the clan used to live some where cold? (I'm editing out the main winter thing.. cool as it would have been! XD )

Also (ashamed) robo's never watched GoT. Been meaning to.. just no time. I haven't watched a TV show in years.  
PostPosted: Fri Jun 27, 2014 12:01 am
They live in the tower right now yes- meaning they no longer have the island. But yeah- the island was cold/sub-zero. However their island itself was a rocky barren wasteland, the main thing being that it was constantly flowing with Lava.The lava however didn't make the island warm? Its a bit confusing, (because fantasy logic), but originally it looked like you under the impression that the island was snow/classic winterish.

The theme of the clothing is not just due to their original homeland, (as he would have indeed been from somewhere cold), it's also a part of the cultural identity. IE A conquest horsemen wearing nothing but furs and pelts and feathers would get weird looks, just a a war horseman would if they were in the thick layered clothing of death.  


iStoleYurVamps

iStoleYurVamps

Crew

Trash Husband


robot kitten

Tipsy Pirate

PostPosted: Sat Jul 05, 2014 1:58 pm
And edited some more plus finished it up. Now to see what others think~

Thanks for the help so far Vamps :3  
PostPosted: Sat Jul 05, 2014 2:05 pm
iStoleYurVamps

So in the new guide it says this:
Quote:
[ Death ] - 'Pale horse'/Ghostly they can be any deer, horse, or "equine" creature hat can be ridden normally. May have "armour" plated decorations and jewels. No bright colors/glowing markings on the actual pelt. No wings or horns.

Does this mean I have have a Moose with furred armor that matches my art now? emotion_kirakira  

robot kitten

Tipsy Pirate



iStoleYurVamps

iStoleYurVamps

Crew

Trash Husband

PostPosted: Sat Jul 05, 2014 2:43 pm
robot kitten
P much- I will say though that summoned mount isn't a gijinka of your char persay- you can have them different/contrasting. However from the new revision think the ice thing is out.  
PostPosted: Sat Jul 05, 2014 2:49 pm
iStoleYurVamps
robot kitten
P much- I will say though that summoned mount isn't a gijinka of your char persay- you can have them different/contrasting. However from the new revision think the ice thing is out.

That's fine. :3 I like having mounts that can kinda match the character. Looks better in my mind is all~

So the Moose is just really pale then? I can deal with a white moose~ XD Or even just really pale tan.  

robot kitten

Tipsy Pirate



iStoleYurVamps

iStoleYurVamps

Crew

Trash Husband

PostPosted: Sat Jul 05, 2014 3:00 pm
robot kitten


Just a ghostly moose I think.  
PostPosted: Tue Jul 15, 2014 1:25 pm
Edited out the moose. Apparently with the new changes no moose sad So sad. But he will ride an elk!  

robot kitten

Tipsy Pirate


lizbot
Vice Captain

No Faun

PostPosted: Fri Jul 25, 2014 10:09 pm
BASIC CHARACTER KIT WHAT DO I DO NEXT


Welcome to This is Halloween!

Congratulations! Your character has passed the enrollment process and you're cleared to begin playing. Essentially, this means you can get your art certed, make your character's journal, and most importantly start RPing. If you're a little lost then don't worry, this guide is here to point you in the right direction.

gaia_crown [ Art Check! ]:

- Do you have your character's art? Great! Move onto the next crown.

- If you do NOT yet have your art, you may now contact your artist and let them know that they may now start on creating your character!

gaia_crown [ Certs & Emblems ]:

User Image - Blocked by "Display Image" Settings. Click to show.User Image - Blocked by "Display Image" Settings. Click to show.User Image - Blocked by "Display Image" Settings. Click to show.


- If your character is a STUDENT, you may create a customized student pin for them. This is entirely optional (but fun!) special badge that is unique to your character's design! You can find more information about pins (also known as their emblem) here.

- Hallowen characters (Students & Horsemen) may bet their character certed here!

- Hunters may get their certs here!

gaia_crown [ Creating a Journal ]:

- A journal is a thread where you can keep track of your character's accomplishments, RPs, progress, relationships, etc!

- All HALLOWEEN characters (Students & Horsemen) may create one here!

- All Hunters may create one here!

gaia_crown [ Let's RP! ]:

- Don't be shy about RPing! As soon as your character has been enroll approved you can start! Check out this awesome information about The World of Halloween and Amityville Academy. All students start off in Amityville academy. Need more things to do? Check out this whole subforum! Anything labelled Activity is open for you! Occasionally GMs will promote and open CLASSROOM orps. These usually happen in the classroom subforum. All students are invited to participate!

- If you are a Hunter, you will want to read the Hunter Newbie Guide Occasionally GMs will promote and open MISSION orps. These usually happen in the main Deus subforum and be followed by a guild announcement. All Hunters are invited to participate!

- If you are a Horsemen, please refer to here and the handy links in the first post as well as the other posts for concurrent and quest information! Need more things to do? Check out this whole subforum! Anything labelled Activity is open for you! Occasionally GMs will promote and open CLASSROOM orps. These usually happen in the classroom subforum. All Horsemen are invited to participate!

gaia_crown [ What's happening currently? ]:
- We try to keep all important things happening regularily updated in the ANNOUNCEMENTS THREAD. This goes for ALL FACTIONS. Have a question? Ask it in the Q & A !

gaia_crown [ Still feeling a little lost or overwhelmed? That's okay! ]:
- Check out what was just mentioned in FULL DETAIL HERE! Don't be too overwhelmed, there's time to sort everything out. For now, just enjoy some simple RP!

gaia_crown [ Finding RP ]:
- There's a bunch of ways to find RP. You can just contact a friend or any shop regular OR one of our available GMS for help! Otherwise, there are a lot of people looking to plot with YOU in their plotting threads! You can even make your own and advertise in your sig/ in the main thread/ etc etc!

- In addition any thread marked ORP is open for you to join!

- If you ever feel lost as a newbie, our many GMs are more than happy to one on one RP with you to help your character get acquainted. Send a PM to WE ARE HALLOWEEN and we can get you started this way as well. Otherwise, enjoy immersing yourself in the many RPS in TiH! It is all about discovery after all!

 
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{ Halloween Subspace } --- Quests and character approval

 
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