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Reply { The Lost Clans } -------------- Lost Clans Reserve/ Lost Clans Home
[TASK] Trick-or-Treat: Treat (Salbei)

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Enoh Love
Crew

PostPosted: Fri Oct 23, 2015 11:56 am
User Image - Blocked by "Display Image" Settings. Click to show.

NEW: 10/22/15

TRICK OR TREAT: TREAT

gaia_crown [ LOCATION ]
  • The Human World


gaia_crown [ SETTING ]
  • Halloween Night, anywhere that might celebrate it.


gaia_crown [ MISSION ]
  • Journey to the Human World, and take advantage of the local custom of Trick-or-Treating. This mission in specific is to focus on gathering candies from various Human homes. Once complete, these candies will be returned to the clans for processing and further research. Be sure to adhere to their rules for this particular custom.
    xxxx Side-bonus to this mission: The more candy we as Horsemen get directly impacts how much candy is left for the Humans to enjoy. Our goal is to claim as much of it for ourselves as possible.


gaia_crown [ MECHANICS]

PART ONE
Since it's important to adapt to human traditions for the purposes of infiltration, your first stop is to get a costume! How great your costume is will affect your rolls in part three. You may choose what they end up wearing though! It could be anything, from a sexy crayon to a Gundam. Literally anything PG-13!
  • OPTIONAL: You may bypass this part IF AND ONLY IF you have completed Professor Selene's Costuming Class! If you complete and pass her open class, your Horseman automatically has The Best costume, and they get a +2 on their rolls in part three! If you DO NOT complete the open class first, continue below as normal.
  • Roll a 1d6 and match your results below:
    • 1-2: Your costume is awful. Not inspired at all. You probably won't get very good candy from this. (-2 to all rolls in part three)
    • 3-5: Your costume is pretty cool. It's not super special one way or another. It'll do the job. (no modifier for part three)
    • 6: Your costume is the best. The best. It's so good, you feel like you can get better candy because of it! (+2 to all rolls in part three)
  • Once you have your costume, you may go ahead to part two!


PART TWO
You have your costume, and now it's time to pick where you'd like to go trick-or-treating! These rolls determine how many times you can roll for candy in part three. Do NOT use the costume modifier from part one here!
  • Roll a 1d10 and match your results below. In brackets are how many available houses are in that particular neighbourhood.
    • 1-2: Wildcard! You can choose what neighbourhood your Horseman ends up from the list below.
    • 3-4: Somehow, you end up trick-or-treating in a small strip mall. (5)
    • 5-6: Sadly, this area seems to be predominantly industrial. The houses here are pretty scarce. (3)
    • 7-8: This is a decent neighbourhood! It looks like a subdivision. ( 8 )
    • 9-10: This is a very busy neighbourhood! Lots of houses with children, apparently: you see so many opportunities (10)
  • Example: I roll a 1d10, and get a 4. This means my Horseman is trick-or-treating in a strip mall, and that there are five stores in that mall that are offering treats. This means, when I go to part three, I'll be rolling 5 times - one for each store.
  • Example 2: I roll a 1d10, and get a 10. This means there are 10 houses in this neighbourhood that are offering candy. This means I will have to roll 10 times in part three, one for each house.
  • Once you have your neighbourhood, you may go ahead to part three!


PART THREE
Now, the fun part! You get to go door to door and try to get some candy! How many houses you visit was determined in part two, and this is now where you use your costume modifier from part one! One roll per post.
  • Roll a 1d12 and match your results below:
    • 1-2: This person clearly hates Halloween-the-holiday, and instead gives you something that is definitely not candy. (it can be anything - a 5% discount card, a toothbrush, anything! Keep it PG-13.) (no candy)
    • 3-4: The person handing out candy isn't really into it. They give you a single piece and send you on your way. (+1 candy)
    • 5-6: The person hanging out candy thinks you're pretty alright. (+2 candy)
    • 7-8: They won't stop talking. It's terrible. You try to be polite about it, and thankfully they notice! (+3 candy)
    • 9-10: This person fusses over you. They ask you so many questions about your costume, and how it was made, and where you got it, and gosh, how interesting! (+4 candy)
    • 11-12: The person handing out candy is just so happy to have guests that they give you 5 pieces! (+5 candy)
  • If you roll a 1-2, but you have a -2 modifier, ignore the modifier. You can't get less than 1 as a result.
  • If you roll a 10-12, but you have a +2 modifier, ignore the modifier. You can't get more than 12 as a result.


PART FOUR
It's about time to head home. You take your spoils back with you, and drop all of your candy off with the Famine Alchemists.
  • Just make a small post dropping off your candy for study. What your character does with their costume is entirely up to them!


gaia_crown [ BONUS MECHANICS ]
  • If doing this in a group:
    • Every group member must do parts one and three, but only ONE person needs to roll for part two!


gaia_crown [ REWARDS ]
  • +1 for completing this mission!
  • +1 raffle ticket! Go HERE to claim!
 
Enoh Love rolled 1 6-sided dice: 3 Total: 3 (1-6)
PostPosted: Fri Oct 23, 2015 12:01 pm
Trick-or-Treating, huh?

He hadn't been to the Human World in a while, let alone be there for the night of Halloween. He wondered, briefly, how things had changed over the years: certainly, it must have been a millennial since his last visit there, on this particular day. Always the curious one, Salbei decided it would be a great idea to go forward and attempt this particular mission.

First, naturally, was a costume.

What passed as frightening now a days? The last time he had gone, he had dressed up with a burlap sack over his head, eyeholes and mouth holes cut out to look like a pumpkin. That had been terrifying way back when, but would it hold up now? He doubted.

Unable to determine what would work best, the old Horseman chose to trade in his colourful robes for torn, old black ones. One with a hood that covered his horns and hid most of his face, save for his vaguely bloody mouth. With a hum, he wondered what else to do; and without anything else coming to mind, he attached old, broken chains to his wrists and skeletal ankles. There. Good enough. He hoped it would be sufficient, at the every least.
 

Enoh Love
Crew

Enoh Love rolled 1 10-sided dice: 1 Total: 1 (1-10)

Enoh Love
Crew

PostPosted: Fri Oct 23, 2015 12:06 pm
Now that he was ready, he stepped through one of the portals - somehow getting through the ban, in light of the season - and stepped out into...a maul? No, that wasn't what the Humans called it...Mall...? Was that right?

He looked around, spotting several families with young offspring, everyone dressed up cute rather than frightening. His costume looked a little out of place, and his height alone was only to add to how very different he was from the little ones running around.

Well, either way, he was here to get some candy. It didn't quite matter that he stuck out. It was Halloween, after all.


Quote:

1: Wildcard! You can choose what neighbourhood your Horseman ends up from the list below.
Choosing Prompt: Somehow, you end up trick-or-treating in a small strip mall. (5)
 
Enoh Love rolled 1 12-sided dice: 12 Total: 12 (1-12)
PostPosted: Fri Oct 23, 2015 12:10 pm
The first store he wandered into was filled with dark, depressing, and even vaguely crude items. He could see why this one was scarce, but that didn't quite matter anyway. He was hoping it would work in his favour, and it did. The clerk perked up, gave a few gushing and appreciative compliments, and handed him some candy.

Perfect.


Quote:

11-12: The person handing out candy is just so happy to have guests that they give you 5 pieces! (+5 candy)!

Visited Stores: 1/5
Candy tally: 5
 

Enoh Love
Crew

Enoh Love rolled 1 12-sided dice: 1 Total: 1 (1-12)

Enoh Love
Crew

PostPosted: Fri Oct 23, 2015 12:12 pm
The next place was a gift card shop. It didn't seem very well decorated despite the season, and the clerk was less than thrilled to see a rather tall adult come through instead of the adorable little babies.

It was a grumbling exchange on the clerk's part, and Sal walked away with a free pen that belonged to a doctor's office on the other end of town.


Quote:

1-2: This person clearly hates Halloween-the-holiday, and instead gives you something that is definitely not candy. (it can be anything - a 5% discount card, a toothbrush, anything! Keep it PG-13.) (no candy)

Visited Stores: 2/5
Candy tally: 5 pieces, + a mostly used pen
 
Enoh Love rolled 1 12-sided dice: 9 Total: 9 (1-12)
PostPosted: Fri Oct 23, 2015 12:15 pm
As if to make up for being gifted a stolen pen, the Phone Booth he visited next seemed to adore him. So much so, Salbei couldn't wait to get away.

He almost left the candy behind too, which spoke volumes for how much he was willing to run screaming from this too-friendly person. It was a skill this human had, simply because on any other given day, Sal was just like them.


Quote:

9-10: This person fusses over you. They ask you so many questions about your costume, and how it was made, and where you got it, and gosh, how interesting! (+4 candy)

Visited Stores: 3/5
Candy tally: 9 + a mostly used pen
 

Enoh Love
Crew

Enoh Love rolled 1 12-sided dice: 12 Total: 12 (1-12)

Enoh Love
Crew

PostPosted: Fri Oct 23, 2015 12:18 pm
Things were certainly looking better as he entered a generic clothing store, and was granted an awul lot of candy but some very bubbly teenagers.


Quote:

11-12: The person handing out candy is just so happy to have guests that they give you 5 pieces! (+5 candy)!

Visited Stores: 4/5
Candy tally: 14 + a mostly used pen
 
Enoh Love rolled 1 12-sided dice: 5 Total: 5 (1-12)
PostPosted: Fri Oct 23, 2015 12:19 pm
The last store that seemed open for trick-or-treaters happened to be a rather busy place. It was a Disney store, and it was filled to the brink with adorably tiny royalty and dashing heroes.

The clerk thought it was refreshing to see a villain in their midst - a notion that had Sal laughing - and they gave him two candies. One was for him, and one was for his child.

Considering it would be irresponsible of him to choose between his four children, he decided to keep both pieces for himself.


Quote:

5-6: The person hanging out candy thinks you're pretty alright. (+2 candy)

Visited Stores: 5/5
Candy tally: 16 + a mostly used pen
 

Enoh Love
Crew


Enoh Love
Crew

PostPosted: Fri Oct 23, 2015 12:23 pm
Well, that seemed like the last of them. It was time to return home.

The candies (and the pen), he decided, would be better off to remain in his care. He was, of course, a Famine clansmen with an extensive background in Alchemy, which meant he was more than capable to hold onto these delights for future study.

So he did.

He returned home a victor, and got right to work studying them. Even still in his 'costume'.
 
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