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[TASK] Trick or Treat: Treat (Mmur)

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Smerdle
Crew

Scamp

PostPosted: Tue Oct 27, 2015 6:04 pm
User Image - Blocked by "Display Image" Settings. Click to show.


TRICK OR TREAT: TREAT

gaia_crown [ LOCATION ]
  • The Human World


gaia_crown [ SETTING ]
  • Halloween Night, anywhere that might celebrate it.


gaia_crown [ MISSION ]
  • Journey to the Human World, and take advantage of the local custom of Trick-or-Treating. This mission in specific is to focus on gathering candies from various Human homes. Once complete, these candies will be returned to the clans for processing and further research. Be sure to adhere to their rules for this particular custom.
    xxxx Side-bonus to this mission: The more candy we as Horsemen get directly impacts how much candy is left for the Humans to enjoy. Our goal is to claim as much of it for ourselves as possible.


gaia_crown [ MECHANICS]

PART ONE
Since it's important to adapt to human traditions for the purposes of infiltration, your first stop is to get a costume! How great your costume is will affect your rolls in part three. You may choose what they end up wearing though! It could be anything, from a sexy crayon to a Gundam. Literally anything PG-13!
  • OPTIONAL: You may bypass this part IF AND ONLY IF you have completed Professor Selene's Costuming Class! If you complete and pass her open class, your Horseman automatically has The Best costume, and they get a +2 on their rolls in part three! If you take the class and fail, or if you do not complete the class at all, continue below as normal.
  • Roll a 1d6 and match your results below:
    • 1-2: Your costume is awful. Not inspired at all. You probably won't get very good candy from this. (-2 to all rolls in part three)
    • 3-5: Your costume is pretty cool. It's not super special one way or another. It'll do the job. (no modifier for part three)
    • 6: Your costume is the best. The best. It's so good, you feel like you can get better candy because of it! (+2 to all rolls in part three)
  • Once you have your costume, you may go ahead to part two!


PART TWO
You have your costume, and now it's time to pick where you'd like to go trick-or-treating! These rolls determine how many times you can roll for candy in part three. Do NOT use the costume modifier from part one here!
  • Roll a 1d10 and match your results below. In brackets are how many available houses are in that particular neighbourhood.
    • 1-2: Wildcard! You can choose what neighbourhood your Horseman ends up from the list below.
    • 3-4: Somehow, you end up trick-or-treating in a small strip mall. (5)
    • 5-6: Sadly, this area seems to be predominantly industrial. The houses here are pretty scarce. (3)
    • 7-8: This is a decent neighbourhood! It looks like a subdivision. ( 8 )
    • 9-10: This is a very busy neighbourhood! Lots of houses with children, apparently: you see so many opportunities (10)
  • Example: I roll a 1d10, and get a 4. This means my Horseman is trick-or-treating in a strip mall, and that there are five stores in that mall that are offering treats. This means, when I go to part three, I'll be rolling 5 times - one for each store.
  • Example 2: I roll a 1d10, and get a 10. This means there are 10 houses in this neighbourhood that are offering candy. This means I will have to roll 10 times in part three, one for each house.
  • Once you have your neighbourhood, you may go ahead to part three!


PART THREE
Now, the fun part! You get to go door to door and try to get some candy! How many houses you visit was determined in part two, and this is now where you use your costume modifier from part one! One roll per post.
  • Roll a 1d12 and match your results below:
    • 1-2: This person clearly hates Halloween-the-holiday, and instead gives you something that is definitely not candy. (it can be anything - a 5% discount card, a toothbrush, anything! Keep it PG-13.) (no candy)
    • 3-4: The person handing out candy isn't really into it. They give you a single piece and send you on your way. (+1 candy)
    • 5-6: The person hanging out candy thinks you're pretty alright. (+2 candy)
    • 7-8: They won't stop talking. It's terrible. You try to be polite about it, and thankfully they notice! (+3 candy)
    • 9-10: This person fusses over you. They ask you so many questions about your costume, and how it was made, and where you got it, and gosh, how interesting! (+4 candy)
    • 11-12: The person handing out candy is just so happy to have guests that they give you 5 pieces! (+5 candy)
  • If you roll a 1-2, but you have a -2 modifier, ignore the modifier. You can't get less than 1 as a result.
  • If you roll a 10-12, but you have a +2 modifier, ignore the modifier. You can't get more than 12 as a result.


PART FOUR
It's about time to head home. You take your spoils back with you, and drop all of your candy off with the Famine Alchemists.
  • Just make a small post dropping off your candy for study. What your character does with their costume is entirely up to them!


gaia_crown [ BONUS MECHANICS ]
  • If doing this in a group:
    • Every group member must do parts one and three, but only ONE person needs to roll for part two!


gaia_crown [ REWARDS ]
  • +1 for completing this mission!
  • +1 raffle ticket! Go HERE to claim!
 
Smerdle rolled 1 6-sided dice: 2 Total: 2 (1-6)
PostPosted: Tue Oct 27, 2015 6:06 pm
part one

Having already spent half the night scaring off some troupe of rowdy teenagers, Mmur was now ready to gather candy as if his life depended on it. Unfortunately, he still had no idea how to dress like a human on Halloween, so he showed up to the portal in the clothes he wore every day. Luckily, his average style wasn't at all normal, at least from a human standpoint. It would do, as long as he didn't stop anywhere for too long.

Quote:
1-2: Your costume is awful. Not inspired at all. You probably won't get very good candy from this. (-2 to all rolls in part three)
 

Smerdle
Crew

Scamp

Smerdle rolled 1 10-sided dice: 1 Total: 1 (1-10)

Smerdle
Crew

Scamp

PostPosted: Tue Oct 27, 2015 6:09 pm
part two

He emerged from the portal in a parking lot, facing a row of six uniform stores. Despite the darkened sky, five of them were open, children and teenagers alike scurrying from shop to shop, their bags full of candy. Mmur was certainly missing a bag. Maybe he could just stuff candy into his loin cloth instead.

Quote:
1-2: Wildcard! You can choose what neighbourhood your Horseman ends up from the list below.

3-4: Somehow, you end up trick-or-treating in a small strip mall. (5)
 
Smerdle rolled 1 12-sided dice: 7 Total: 7 (1-12)
PostPosted: Tue Oct 27, 2015 6:12 pm
part three

The first store—Wayne's Pockets—looked like it sold nothing but soft, faded fabrics until he got close enough to examine what was actually on the racks. What he had thought were swathes of plaid material were actually shirts, dresses, and pants made of... plaid material. Mmur had no comment. He strode confidently up to the counter and said, "Trick or Treat, sir. I would like some candy!" It didn't appear to matter that he looked like an unfortunate victim of a dare. The cashier nodded in approval and handed the horseman a pair of Ring Pops.

Quote:
5-6: The person hanging out candy thinks you're pretty alright. (+2 candy)
 

Smerdle
Crew

Scamp

Smerdle rolled 1 12-sided dice: 8 Total: 8 (1-12)

Smerdle
Crew

Scamp

PostPosted: Tue Oct 27, 2015 6:13 pm
Next up was The Kiddie Gym, a scareling clothing store/playplace. Mmur approved of the combination, even thought the introduction of slides and swings to racks of clothes had only brought filth and destruction to the store. With such chaotic early influences, these children would be killing each other without Halloween's help in no time.

His first small haul safely tucked away, Mmur held out his hands to this cashier as well.

"Trick or Treat!"

The woman looked slightly taken aback but eventually shrugged and handed him another two pieces of candy.

Quote:
5-6: The person hanging out candy thinks you're pretty alright. (+2 candy)
 
Smerdle rolled 1 12-sided dice: 12 Total: 12 (1-12)
PostPosted: Tue Oct 27, 2015 6:14 pm
Of course it was the Halloween-themed pop up shop, Nighmare Nights, that proved to be both a blessing and a curse for the stallion. The second he walked in he was swarmed, a pair of workers in frilly maids' outfits crowding around him at the door. Things wouldn't have been so bad had they simply asked to see more of his "costume" up close, but they touched and grabbed with abandon, making him feel more like a slab of meat than a fearsome and noteworthy creature of the shadows.

Mmur eventually calmed them down by telling them his costume had come from the Sahara, which was the only specific human world location he could think of in his panic. He had a feeling by the way they looked at him after that that his phony admission had just gotten him labeled a little crazy in their eyes, but at least that was better than the swarming. He left the store with four whole candies.

Quote:
9-10: This person fusses over you. They ask you so many questions about your costume, and how it was made, and where you got it, and gosh, how interesting! (+4 candy)
 

Smerdle
Crew

Scamp


Smerdle
Crew

Scamp

PostPosted: Tue Oct 27, 2015 6:26 pm
DERP  
Smerdle rolled 1 12-sided dice: 7 Total: 7 (1-12)
PostPosted: Tue Oct 27, 2015 6:28 pm
Mmur was grateful to return to the more sedate shop experience, picking up another two candies from a kindly woman outside Spatulas, Spatulas, Spatulas.

Quote:
5-6: The person hanging out candy thinks you're pretty alright. (+2 candy)
 

Smerdle
Crew

Scamp

Smerdle rolled 1 12-sided dice: 5 Total: 5 (1-12)

Smerdle
Crew

Scamp

PostPosted: Tue Oct 27, 2015 6:30 pm
And then there was Joe at the 7-11. He was so engrossed in his phone that he barely noticed Mmur was there at all. Resisting his compulsion to render himself in shadows and literally scare the crap out of the boil, the horseman took his single candy and left, anxious to get back home.

Quote:
3-4: The person handing out candy isn't really into it. They give you a single piece and send you on your way. (+1 candy)
 
PostPosted: Tue Oct 27, 2015 6:31 pm
His task complete, Mmur hopped back through the portal, a smile on his face and eleven candies to show for his trouble. Judging by some of the costumes he saw his brethren wearing as they returned home, he might have done better had he not gone as... himself, but he was still proud of what he had accomplished.  

Smerdle
Crew

Scamp

Reply
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