- the horrors.
- When you roll your 1D6, these are the things that are are going bump in the night and trying to scare you.
- 1 - A puppy and a kitten hiding under a witch’s hat. They are horribly cute and playing together.
2 - Snek. A big snek. It might want to eat you.
3 - A clown. He smiles. There are too many teeth.
4 - A scarecrow. It’s eyes glow eerily and it never stops laughing. It’s mocking you.
5 - A nurse. She cries. Blood leaks from her eyes and off of her hands.
6 - Your shadow grows behind you, taking shape into something eldritch and unspeakable.
- the rooms.
- ROOM ONE
- It’s a hallway. There is only one way to go and you’re not sure how it even works because you could have sworn there were windows on either side that looked into a living room. A table sits to the side, a rocking chair next to it. The lights flicker and go out. It’s when they come back on that you realize you’re not alone.
Something is behind you and a door down the way creaks open.
- ROOM TWO
- Lightning flashes across the sky and you can see it through the skylights that are part of the ceiling of this room. It’s a dining room with wax figures sitting at the table and forever caught in what looks like an animated discussion of politics.
You assume it’s politics. There’s a television in the corner that looks like there’s a debate playing. It’s possibly scarier than what appears next as you turn your gaze to the door that opens.
- ROOM THREE
- ... it’s a room of ghosts, actual ghosts. Except that they’re college students lounging about on couches. One of them is doing caricatures and another pair plays beer bong. You’re absolutely not interesting to them at all. There’s another ghost in the corner by the door that opens. It seems kind of pervy.
Also it’s pointing to something behind you.
- ROOM FOUR
- Somehow you’ve found yourself in a garden?! Fog rolls in and despite looking you cannot, for the life of you, find the fog machine. The moon is strangely full (even if it’s not the night of the full moon) and it’s reflection is clear in the water of the fountain in front of you.
A pair of skeletons sit together on a bench, their heads together as if they died while conversing with each other. You ignore them until you hear bones creak and they both point to the hidden doorway that leads out.
This time it’s something out of the corner of your eye that catches you off guard as you’re trying to slip away.
- ROOM FIVE
- You enter a pitch black room. The floor seems to feel solid and flat under your feet but waving your arms touches nothing. There is music blasting and the chaotic sound of many people talking; the noises of a party. You don’t touch or bump anyone, though as you walk voices get closer and farther to your ears as if you are truly passing through a crowd.
The techno music comes to a head, there is a siren, a sudden light goes off revealing the exit. The invisible crowd cheers but something grabs you before you reach the door ...
- the outcomes.
- Exiting the final room puts you right back outside. A chill goes up your spine as a voice whispers in your ear, “Not bad, not bad ... I’ll have to do one better next year. Hopefully you’ll enjoy your prize.”
Should you become too scared in any of the above rooms, when you go through the door to the next one you will find yourself back outside. The house is dark, the door won’t open, but there is a bag of candy and a commemorative photo of you (and friends) waiting for you upon exiting. Later on you’ll notice a note pinned to your back that reads: BETTER LUCK NEXT YEAR.