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[1922] The End

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shibrogane
Vice Captain

Stellar Lightbringer

PostPosted: Wed Nov 30, 2016 2:06 am
User Image


Blackfriars Library is empty. Empty. Empty shelves. No patrons, no readers, no Sunny.

User Image


To the west cluster Asiya, Arthur, and Christopher. They sit together and stare glassily into the middle distance.

To the east is Alexander Shore. Alexis and Alois are still there with him. Marcus has fallen further back, his eyes darting to everything as he mutters to himself.

In the center of the room is a chasm, within which several of your friends have just disappeared.

Full character bios here.
 
PostPosted: Wed Nov 30, 2016 2:07 am
    persuasion.
      Making it successfully through the meta will be largely predicated on the characters' ability to find the information they need in a timely manner. Persuasion is not an easy thing in an era where the player characters don't belong, so this is much tougher than it sounds. Persuasion is based on a single d20 roll for every question you ask or favor you request. This means if you make one roll to get an NPC to give you an answer to your question, that doesn't carry over and mean they'll answer your next question. You must roll anew for every new question.

      Please remember we are roleplaying. Just because you roll high doesn't mean that a character will automatically open up to you and spill all the beans; you still have to earn their trust first! Consider spending a little while buttering them up or intimidating them first: particularly successful attempts will earn persuasion roll bonuses at the discretion of the GMs.

      Each NPC has a different threshold for persuasion, which is in the cast post of your main thread. The lower the number, the easier to persuade. Low-rating NPCs are unlikely to have valuable information to share, however.

      Sharing information will be vital to the event. You may create your own PRP threads in the event forum for this purpose.

      If you chose to purchase an upgrade to your ability to persuade in phase one, please note this at the top of your post. There are three or four people handling each thread, so this makes it easier for all of us to keep track of who's got what bonuses.

      Quick Reference of Persuasion Rolls
        Sunny Shore: N/A
        Alexander Shore: 16
        Arthur Noor: 16
        Kiel: N/A
        Marlene Freeman: N/A
        Alexis North: 6
        Alois Scholz: 4
        Asiya el-Amin: 12
        Christopher Ward: 14
        Marchus Lacroix: 4

        Please quote azuredreams to interact with:
        Kiel
        Alexis North
        Alois Scholz
        Asiya el-Amin

        Please quote medigel to interact with:
        Marlene Freeman
        Christopher Ward
        Marcus Lacroix

        For any NPCs not listed above (Ezra, Melany, Vivien, etc) please quote shibrogane. Arthur Noor is played by the lovely Silverah.
 

shibrogane
Vice Captain

Stellar Lightbringer


shibrogane
Vice Captain

Stellar Lightbringer

PostPosted: Wed Nov 30, 2016 2:07 am
    combat.
      Combat will be very simple. Combatants roll 1d20 per round. The lower number takes five damage. Everyone has a pool of 25hp, which is persistent throughout this section of the meta: unless healed by another character, your hit points will not increase or decrease outside of combat. Should both combatants agree (oocly), the fight can end or be interrupted before a combatant is knocked out. Reaching zero means that your character cannot join any other fights for the rest of the meta unless healed. Some fights have the chance to end in death or incapacitation: these will be clearly labeled and clearly avoidable.

      There are some exceptions to the five damage rule:
        >Your character has a firearm. Firearms inflict 10 damage, but they also subtract 3 points from your roll. You must call that you're using a firearm when you make your original roll and this cannot be retracted.
        >Your character is using magic. Magic inflicts 10 damage, absolute, no matter what your opponent rolls, but it takes a round for your character to focus enough to make it do. So you'd call magic (with no roll) in the first round, take 5 damage from your opponent, and in the second round (if you're still standing) your opponent takes ten damage from you. You must still roll to dodge their attack.
        >Your character is healing another. Healing doesn't require a roll. You just post that you're healing and who the target is, and they regain 5 health.
        >You can't perform two actions on the same round. You can't attempt to block and heal at the same time; nor can you attempt to attack and heal.


      ADDENDUM:
      In a 2v1 situation where one character is attempting to block for another, all characters still roll. Blocking doesn't automatically succeed. For the block to be successful, both characters (blocker and blockee) have to roll above the attacker. The attacker takes no damage in this situation.

      Formula:
      A = Attacker
      B = Blocker
      C = Defended

      A outrolls B + C: A succeeds in attacking C, C takes 5 damage.
      A outrolls B, but not C: B takes 5 damage, block is successful.
      A outrolls C, but not B: B fails to block, but does cause damage to A. A + C take 5 damage.
      A is outrolled by both B and C: No one takes damage. Block is successful.
 
PostPosted: Wed Nov 30, 2016 2:07 am
xxx  

shibrogane
Vice Captain

Stellar Lightbringer


Micillia

Dapper Duck

PostPosted: Wed Nov 30, 2016 10:30 am
Darcie O'Hare
Blackfriars Library v3
+1 persuasion
+1 combat/agility
Migraine -1 to all combat rolls.
Visual hallucinations -2 to persuasion rolls

Darcie's eyes grew wide. Jumping into the void had seemed like the stupidest thing in the world, but then the world did that... reset thing... and here she was. Darcie looked around, and her head swam. There were... things... here. Large grotesque things the girl could see out of the corner of her eyes. Things had already begun to feel weird long ago, now things were just crazy. "Acacia?" Darcie called, her voice bouncing around the walls, her head uncertain what was up and what was down. "Veronica?!?" Darcie yelled, her voice cracking. She thought she saw Acacia, but wasn't sure, and the shadows at the edge of her vision made her not want to reach out, for fear of something terrible happening. The girl looked into the void, where everyone else had gone, tears in her eyes. She wanted out of this, what did it matter where the void went if being here was stressing her out so much. "A- Acacia? I.. Lets just jump!" The girl stuttered, before she stepped off into the void.

KitsuneAura

quite uneventful
 
PostPosted: Wed Nov 30, 2016 7:53 pm
Acacia Bryant - 21/21
+2 persuasion, -1 combat

And here she was again, watching everyone disappear into the void and then everything changing before she could get a handle on what to say or do. The world reset, and Acacia squeezed her eyes shut and wrapped her arms around herself. She felt sick this time and more than that, she was afraid to see what had become of the scene. Her eyes popped open again at the sound of Darcie's distressed voice, though, but before she could reach out to her, she was...

"Darcie, no!" The woman stumbled as she pitched herself forward after her friend, hand outstretched to hold her back. They didn't know what would happen if they jumped again. "Wait!" A minute to think, she only needed- Darcie was already gone, too, like all the others and she couldn't stop herself in time, oh God.

Into the void it was, then. Acacia closed her eyes again and prayed she'd survive this fall as well as the last.


Micillia

 


KitsuneAura


Magical Detective


azuredreams
Crew

Snarky OTP

33,025 Points
  • Married 100
  • Falling For You 25
  • OTP 200
PostPosted: Sun Dec 04, 2016 2:59 pm
They fall and fall and fall.

Until they do not anymore.

KitsuneAura
please proceed

Micillia
to the void <3
 
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