There was paper available, in the event of signing or bloody handprints or otherwise, but for the most part they would be experimenting fresh.
"Alright.. what do you think our best bet is?" Alg had been mulling over DNA alternatives because it seemed the shortest route through a complicated system of demonstrating identity.
"Or at any rate, what would you like to try first? Personal symbol? Infusion of magic? A witches brew of hair and the blood of the innocent?" Alg smirked wryly.
azuredreams
just popping the method test form under the spoiler so i don't have to go look it up
Quote:
method testing
Players must roll 1d4 in each post where they test their method of casting. There are three testing stages; you must achieve two successes in each stage to prove your method works for the casting. Each post must be filled out before your method test can be turned in.
Stage One: Concept
In this stage your characters are working with a smaller version of their method to a smaller purpose, such as heating a pot of water or causing someone to float.
1-- A success! Your casting method has proven viable in this small test.
2-- A failure. You did not generate enough power to achieve your test goal.
3-- A failure. Your chosen reagent was not sturdy enough to channel the power and was destroyed.
4-- A failure. There was a large flaw in your casting that prevented you from succeeding.
Stage Two: Prototype
In this stage, your characters are attempting to cast a moderate spell using your method of casting; a moderate spell is something like causing a flower to grow quickly or healing a minor wound.
1-- A failure. Your casting method did not generate enough power; you must adjust your reagents.
2-- A success! Your casting method has proven viable in this larger test.
3-- A failure. Your chosen focal point was not sturdy enough to channel your power and was destroyed, causing you minimal harm.
4-- A failure. There was a small flaw in your casting which must be adjusted before you can succeed.
Stage Three: Final
In this stage, your characters are attempting to cast a large spell using your method of casting. A large spell is something like weather manipulation, teleportation, etc.
1-- A failure. You didn't generate enough power; the flaw was not with your spell.
2-- A failure. Your chosen focal point wasn't sturdy enough to channel your power and was destroyed, causing you moderate harm.
3-- A failure. You blew up your reagents on accident, and must acquire more.
4-- A success! You're ready to use this method of casting in the recreation of hte Charter.
Players must roll 1d4 in each post where they test their method of casting. There are three testing stages; you must achieve two successes in each stage to prove your method works for the casting. Each post must be filled out before your method test can be turned in.
Stage One: Concept
In this stage your characters are working with a smaller version of their method to a smaller purpose, such as heating a pot of water or causing someone to float.
1-- A success! Your casting method has proven viable in this small test.
2-- A failure. You did not generate enough power to achieve your test goal.
3-- A failure. Your chosen reagent was not sturdy enough to channel the power and was destroyed.
4-- A failure. There was a large flaw in your casting that prevented you from succeeding.
Stage Two: Prototype
In this stage, your characters are attempting to cast a moderate spell using your method of casting; a moderate spell is something like causing a flower to grow quickly or healing a minor wound.
1-- A failure. Your casting method did not generate enough power; you must adjust your reagents.
2-- A success! Your casting method has proven viable in this larger test.
3-- A failure. Your chosen focal point was not sturdy enough to channel your power and was destroyed, causing you minimal harm.
4-- A failure. There was a small flaw in your casting which must be adjusted before you can succeed.
Stage Three: Final
In this stage, your characters are attempting to cast a large spell using your method of casting. A large spell is something like weather manipulation, teleportation, etc.
1-- A failure. You didn't generate enough power; the flaw was not with your spell.
2-- A failure. Your chosen focal point wasn't sturdy enough to channel your power and was destroyed, causing you moderate harm.
3-- A failure. You blew up your reagents on accident, and must acquire more.
4-- A success! You're ready to use this method of casting in the recreation of hte Charter.