Quote:
Artisans pride themselves for their love of the arts. They must go to the tea ceremony gallery and create their most beautiful work of art with the supplies given.
Mechanic: This is a two step event: Part 1, you must roll for supplies, part 2 you must make them! If your horseman doesn't get enough points for their work, they fail this test!
PART 1: Rolling for supplies: Roll 2d8 and match your results to the supplies below. If you get double, you get double that supply. Now your artisan has to figure out how to make it! All supplies are paired with chisel instruments and paper
Rolling a 1: Calligraphy pen
Rolling a 2: Watercolours
Rolling a 3: Clay
Rolling a 4: Origami Paper
Rolling a 5: Block of wood
Rolling a 6: Bead set
Rolling a 7: Yarn
Rolling a 8: Leather
Part 2: Making the items! Roll 1d8 and see which bonuses you get for using those supplies. Match your dice roll to the result. IF your horseman owns that supply and it is on their roll, they get the points. Ie: I roll 1 and I get Calligraphy. In Part 1, I also rolled Calligraphy. I get +2 points. You can roll up to 5 times, each time representing the steps you take to get the desired product of whatever yoru horsemen decides to make/paint with their items. When the 5 turns are over, if you get +4 points overall, you pass! Otherwise you fail!
Rolling a 1: Calligraphy pen bonus + 2 points!
Rolling a 2: Watercolours bonus + 2 points!
Rolling a 3: Clay bonus + 2 points!
Rolling a 4: Origami Paper bonus + 2 points!
Rolling a 5: Block of wood bonus + 2 points!
Rolling a 6: Bead set bonus + 2 points!
Rolling a 7: Yarn bonus + 2 points!
Rolling a 8: Leather bonus + 2 points!
GOAL: Get + 4 points overall!
UPON COMPLETION: You have done it! Your horseman gains the ARTISAN PASSIVE ABILITY:
Artisan passive ability: Your horseman can bring to life one of their pieces of art to do their bidding for a small period of time. If it is a painting the painting comes out of the canvas itself and moves as if real. This lasts only for 5 minutes. They may also create paintings for others to use (but these cannot be used in attle).
- In battle, you may summon that piece of artwork into battle. Roll an extra 1d6 once per battle as additional damage you do to your opponent.
Mechanic: This is a two step event: Part 1, you must roll for supplies, part 2 you must make them! If your horseman doesn't get enough points for their work, they fail this test!
PART 1: Rolling for supplies: Roll 2d8 and match your results to the supplies below. If you get double, you get double that supply. Now your artisan has to figure out how to make it! All supplies are paired with chisel instruments and paper
Rolling a 1: Calligraphy pen
Rolling a 2: Watercolours
Rolling a 3: Clay
Rolling a 4: Origami Paper
Rolling a 5: Block of wood
Rolling a 6: Bead set
Rolling a 7: Yarn
Rolling a 8: Leather
Part 2: Making the items! Roll 1d8 and see which bonuses you get for using those supplies. Match your dice roll to the result. IF your horseman owns that supply and it is on their roll, they get the points. Ie: I roll 1 and I get Calligraphy. In Part 1, I also rolled Calligraphy. I get +2 points. You can roll up to 5 times, each time representing the steps you take to get the desired product of whatever yoru horsemen decides to make/paint with their items. When the 5 turns are over, if you get +4 points overall, you pass! Otherwise you fail!
Rolling a 1: Calligraphy pen bonus + 2 points!
Rolling a 2: Watercolours bonus + 2 points!
Rolling a 3: Clay bonus + 2 points!
Rolling a 4: Origami Paper bonus + 2 points!
Rolling a 5: Block of wood bonus + 2 points!
Rolling a 6: Bead set bonus + 2 points!
Rolling a 7: Yarn bonus + 2 points!
Rolling a 8: Leather bonus + 2 points!
GOAL: Get + 4 points overall!
UPON COMPLETION: You have done it! Your horseman gains the ARTISAN PASSIVE ABILITY:
Artisan passive ability: Your horseman can bring to life one of their pieces of art to do their bidding for a small period of time. If it is a painting the painting comes out of the canvas itself and moves as if real. This lasts only for 5 minutes. They may also create paintings for others to use (but these cannot be used in attle).
- In battle, you may summon that piece of artwork into battle. Roll an extra 1d6 once per battle as additional damage you do to your opponent.