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Kio no Tenshi

Adorable Kitten

19,900 Points
  • Fashionable Fancy Dress: Cute 100
  • Professional Decorator 250
  • Gifting Gone Wild 250
PostPosted: Fri Apr 20, 2018 6:42 pm
- Characters (Spells and abilities depend on the type of RP).

- Age of Character can be adjusted to fit the RP.

-Willing to Rp at any points in the character's bio if something in their past seems interesting.
 
PostPosted: Fri Apr 20, 2018 6:47 pm
[align=center][img]Image[/img][/align]
[b]Name[/b]:
[b]Nickname[/b]:
[b]Race[/b]:
[b]Personality[/b]:
[b]Sexual Oriantation[/b]:
[b]Age[/b]:
[b]Affiliation[/b]:
[b]Spells/Magic(s)/Abilities[/b]:
[b]Weaknesses[/b]:
[b]Strengths[/b]:
[b]Relationships[/b]:
[b]Bio[/b]:
[b]Theme songs:[/b]
 

Kio no Tenshi

Adorable Kitten

19,900 Points
  • Fashionable Fancy Dress: Cute 100
  • Professional Decorator 250
  • Gifting Gone Wild 250

Kio no Tenshi

Adorable Kitten

19,900 Points
  • Fashionable Fancy Dress: Cute 100
  • Professional Decorator 250
  • Gifting Gone Wild 250
PostPosted: Fri Apr 20, 2018 7:10 pm
User Image


Other Refs:

Name: Alessandra Agape Poe

Nickname: Ale, Sandra, Poe

Race: Human

Personality: Alessandra is often very kind and caring, even to those she had just met, she's often fairly friendly to everyone unless they make her mad. Alessandra is also extremely curious, she's the person you don't want to tell to not push something because she will push it. She is also very easily entertained, playful, brave, and adventurous, which feeds into her curiosity. She is a very laid back person and tries to be funny sometimes but she still has manners, to anyone older or at a high rank than her she normally addresses them as sir or ma'am.

Sexual Oriantation: Heterosexual

Age: 20

Affiliation:
-Fairy Tail Fandom RP: S-Rank within Sabertooth

-Fantasy RP: Witch Association

-Slice of Life RP: Secratary at a Museum

Spells/Magic(s)/Abilities:
- Fairy Tail Fandsom RP: Requip: Grimour

-Fantasy Rp: Grimour

◎◎ Magic: Reequip ◎◎

◎ Caster

BASIC SPELLS
» Ignis Liber (Fire/flame Book)

» Ignis Turbo (Fire/flame tornado)

Ignis Turbo creates a spinning inferno that burns the target or anyone/anything that gets to close to it, if Ignis Turbo gets dropped on top of a target it instantly incinerates the target. The tornado moves in whatever direction it pleases but will always end up heading for the target.


» Ignis Grandinem (Fire/flame hail)

Ignis Grandinem creates medium size flaming balls that rain down upon the intended area. Anything caught in the affected area will have flaming hail rained on top of them, burning those that get caught under the spell. Affected area is about 1 mile radius.


» Sanitas Ignus (Healing Fire/flame)

Sanitas Ignus is a healing spell, it cauterizes major bleeding wounds. Although it it's a healing spell it still hurts as normal cauterization and can leave scars.


» Silvestre Ignis (Wild fire/flame)

Silvestre Ignis is a spell that spouts flames is random directions, causing everything but the caster to be caught on fire, these flames are uncontrollable and act just as a wild fire.


» Aqua Liber (Water Book)

» Apographon Aqua Catinus (Reflecting Water Disk)

This spell crests a disk of water about half the height of the caster, this disk reflects spells back at the opponent, it does not block or reflect physical attacks though.


» Acidus Pulvia (Acid Rain)

This spell effects a 1 mile radius, the spell creates acid rain that falls on the effected area, dissolving cloth and skin. It does not affect building, metals, stones, or anything harder than bone.


» Petilus Aculeus (Thin Needle)

This spell creates a short thin line of water that is highly pressurizes. From the pressure of the thin water line can cut through steel, however the needle of water is no longer than a knitting needles.


» Aqua Respirare (Water Breath)

This spell allows the caster plus one other the breath under water for no more than three hours.


» Terra Liber (Earth Book)

» Terra Praesidium (Earth Defense

This spell also creates a disk half the height of the caster, this spell blocks physical attacks but can easily be destroyed by spells.


» Terra Manus (Earth Hands)

This spell forms a gauntlet made from stone on the caster's free hand, allowing the caster to be able to physically attack their target.


» Terra Ostes (Earthquake)

This spell affects half a radius, creating an earthquake that can shake the target down, this spell can affects a larger area if more energy was up into in, however this spell also drains a lot of energy. Making the caster extremely tired afterward.


» Terra Edere (Earth Eats)

This spell affects only the target and what is in reaching distance of the target. This spell creates a chasm underneath the target causing the target to fall in before the chasm closes, sealing the target in the earth. This sell consumes a lot of energy, leaving the caster tired afterward.


» Ventus Liber (Wind Book)

» Musca (Flying by wind)

This spell creates whirls of wind that lift the target or the caster high into the air, caring the caster or target five miles from where they had originally started and it goes in the direction that only the caster wants to go.


» Pellere Murus (Pushing Wall)

This spell creates a wall of wind stopping the target or opponent from getting close to the caster, instead the strong gusts of wind push the target or opponent backwards and away from the caster.


» Sugere Ventus (Sucking Wind)

This spell can suck the air right out of the lungs of the target or opponent by creating a cyclone of wind that acts like a vacuum.


» Parvus Gladius Ventus (Little Swords of wind)

This spell creates twenty small swords made from wind that slash at the target leaving little cuts all over.


» Lux Crustalli Liber (Light Crystal Book)

» Lux Cavea (Light Cage)

This spell allows the caster to create cages of different sizes from crystallized light. The cage bars are incredibly hard and if grabbed will cause 3rd degree burns from the intensity of the light. The light being given off by the cage is also incredibly blinding on the inside, blinding whoever is stuck there and making it difficult to see and escape


» Lux Lamna (Light Plate)

This spell takes light and crystallizes it into flat disks that can be used as a platform to run on while crossing deep trenches or large canyons. These plate can be held for however long the caster want to hold them but the moment the spell is dropped the disks fade away until there is nothing to stand on. These disks can also be placed just above water and will move around with the waves allowing the caster to cross over any large lake without having to swim or walk around.


» Crustalli Cauda (Crystal Trail)

This spell simply takes the crystallized like and turns it into a trail that follows whatever the caster is targeting. Whether it be a person they are tracking or an item they want to find, it simply just lights up the correct bath the caster should take.


» Anima Liber (Spirit Book)

» Phantasma (Ghosting)

This spell turns the user and up to three target characters into phase-able ghosts. Those being target by the spell are still alive but take on ghost like qualities. Physical attacks against those that have this spell cast upon them do not effect them, those being effected by the spell can faze through solid objects, and become almost invisible with faint traces of color and shapes being seen. Magics such as light, heat, time, and cold magic can still effect those that this spell is cast upon, and in addition those the spell is used on become temporarily sleepy.


» Cresco (Arise)

The user can summon up to 35 spirits of the dead in the area, the ghosts summoned are armed with some sort of weapon or not at all but they do not have any spells. Physical attacks do not effect the summoned ghosts but spells do, the ghosts can also inflict physical damage to those they are targeting.


» Anima Possessio (Spirit Possession)

The user can communicate with the souls of creatures and/or humans by either allowing them to posses an object or a willing character. (Must have controller's permission) The spirit can not possess the character casting the spell.


» Ventus Crustalli Liber (Wind Crystal Book)

» Crustalli Defigo (Crystal Focus)

This spell crystallizes air into small star shaped focuses, up to ten can be created. These focuses help boot the power a character can hit with as long as they keep the focus on them and the caster is able to maintain the spell. Once the focus gets broken or the person holding the focus looses it the boost is gone.


» Crustalli Ales (Crystal Wings)

This sell allows the caster to target themself and up to ten other people, creating angelic like wings make from crystallized air. This sell boots the target(s) speed and can allow them to fly very short distances, about 300 feet, before they have to land again.


» Crustalli Aureola (Crystal Halo)

This spell allows the caster to create up to ten halos over each target, these halos heal major and minor wounds but it can not save the life of someone if something gets ripped out or off.


» Ignis Crustalli Liber (Flame/Fire Crystal Book)

» Ignis Gladius (Flame Sword)

This spell crystallizes fire into weapons that can be used by the user, the handle is warm but not burning while the blade can scorch people or set things ablaze. This weapons can also do the normal slicing and cutting damage a normal sword would do.


» Ignis Hasta (Flame Lance)

This spell crystallizes fire into weapons that can be used by the user, the handle is warm but not burning while the head can scorch people or set things ablaze. This weapons can still do the normal stabbing and piercing a regular lance can do.


» Ignis Verber (Flame Whip)

This spell crystallizes fire into weapons that can be used by the user, the handle is warm but not burning while the rest of the whip can scorch or burn those it touches. It can still be used as a normal weapon to smack or wrap targets, with enough force it can also cut targets as well.


» Aqua Crustalli Liber (Water Crystal Book)

» Crustalli Labyrinthus (Crystal Maze)

This spell takes water in the area or from the air an crystallizes it into thick solid walls that aren't see-through. More specificity this spell creates a large maze that is 10m tall, 4 miles wide, and 4 miles long with a clear magical cieling at the top of the maze, preventing anyone to jump out. The crystal water walls are 8 ft thick and will reflect spells that are cast on them back to the original user. There is only one way out and the maze changes every other post and if the spell is used in a city or a town the walls move accordingly, avoiding destroying buildings and using other structures as extra obstacles. The spell will last up to 7 posts (from the caster) unless the caster ends it early or all those in the maze got out. This spell can be used in combination with other spells.


» Crustalli Armaturae (Crystal Armor)

This spell form water into crystal as is surrounds the user's body or the target's body. The crystallized armor is light and flexible but also incredibly hard, it can take several blasts from spells of physical hits before it even shows the slightest scratch.


» Crustalli Spaera (Crystal Orb)

This spell takes water and crystallizes it into orbs ranging from bullet size to basketball size, depending on what the caster wants. A minimum of three balls can be created while the max is forty. These orbs move over the target or targets to scan for any internal damage done to bones or organs that need healing. What shows up in the orb looks something similar to an x-ray or a cat scan but without the radiation.


» Terra Crustalli Liber (Earth Crystal Book)

» Acer Crustalli (Piercing Crystal)

The spell takes any form or earth, whether it be lava or solid rock, and encases it in an incredibly dense and hard crystal. The crystallized earth is then shot at the target in staggered intervals, the crystal is sharp, jagged, also take on the property of the earth like heat and toxicity. The spell only targets the intended opponent but can change direction if someone/something new shows up. The spell lasts 4 posts and can be cast along side other spells.


» Imber Crustalli (Rain Crystal)

The spell takes any form or earth, whether it be lava or solid rock, and encases it in an incredibly dense and hard crystal. The crystallized earth is then rained down to the ground, the crystal is sharp, jagged, very in size, and also take on the property of the earth like heat and toxicity. The spell can effect an area as large as 3 mile radius. The spell lasts 3 posts and can be cast along side other spells.


» Clavi Crustalli (Spike Crystal)

The spell takes any form or earth, whether it be lava or solid rock, and encases it in an incredibly dense and hard crystal. The crystallized earth is then shot up from the ground in slightly random order, the crystal is sharp and jagged and also take on the property of the earth like heat and toxicity. The spell can effect an area as large as 2 mile radius. The spell lasts 4 posts and can be cast along side other spells.


» Commemoratio Liber (Memory Book)

» Fenestra Mens (Window to the Mind)

This spell allows the user to board cast the most recent memories/events the target has in medium size windows. Others around can see, including the target, the spell is only painful at first but will subside after the initial casting. This spell will only go back to a month and the spell will only last for 3 posts or until the caster ends it. (Must have controller's permission)


» Tempus Damnum (Time Lost)

This spell allows the user to board cast distant memories the target has in small size windows. Others around can see, including the target, the spell is only painful at first but will subside after the initial casting. This spell will only go back to a month and the spell will only last for 2 posts or until the caster ends it. (Must have controller's permission)


» Celo (Hidden)

This spell allows the user to broad cast forgotten memories or memories that are locked away from a curse from a target, it's broad cast in large windows for others, the caster, and the target to see. The spell is only painful at first but will subside after the initial casting. This spell will only go back to a month and the spell will only last for 4 posts or until the caster ends it. (Must have controller's permission)


» Carmen Liber (Music book)

» Tripudio (Dance)

he target hears a specifit song that only they can hear and then starts dancing to it, this spell can only be cast on the max of three people at a time, all of them hearing the same some and doing the same dance. The dancing and music goes until the target is tired and their legs can hardly move. It won't kill them or harm them.... to much.


» Somnus (Sleep)

A lullaby song plays for the target(s) in a room or large space, the song is different for each person and will lul them to a deep sleep, the spell can effect up to 20 people and the effects of sleep very on ranks, the lower the rank the harder they sleep. (Two posts from the caster and character can start waking up)


» Audientia (Entrance)

A song plays, different for each target, that captivates the targets attention; hypnotizing them and sending them into a spaced out trance. The target has all their scenes and can still talk however they would feel in a foggy haze and unable to focus on what was at hand.


» Pratial Beast Transformation Spell Book


» Porcupine

When the user casts this spell their hair becomes like the quills of a porcupine. The hair becomes sharp and briselly almsot giving the user the ability to shoot their quill like hair out like a Porcupine. However, if the user does shoot their quill hair their hair will become shorter. Because of this effect from the spell; once the spell in stopped and even after the book is put away a lingering side effect will last on the user's hair making it grow back to normal length within a few days.


» Cat

When the caster uses this spell cat ears and tail will apear on them. This spell allows the caster to be able to have the hearing and balance of a cat. Meaning they can hear better than a normal person and will always land on their feet. With the addition of being cute at well.


» Wyvern

This spell gives the caster the wings and limbs of a wyvern, this gives them the adility to fly and to casue great physical harm with the tallons.


» Owl

This spell give the caster the wings of an owl to fly, the tail of an owl to help balance, and the eyes of an owl. The eyes allow the caster to see exceptionally well in the dark and as well/far as an owl does as well.


» Hawk

Like the owl the caster will get the wings, tail and eyes. The eyes allow the caster to see as far as a Hawk can durring the day, even while in air.



ADVANCED SPELLS
» Fulmen Liber (Lightning Book)

» Fulmen Casses (Lightning Trap)

This spell covers a radius of 2 miles, this spell brings lightning down in the targeted area, each lightning strike hits the ground a centimeter away from where the last strike hit. The spell only lasts 30 minutes, but in that time limit there are over 300,000 lighting strikes in the targeted area.


» Fulmen Onus (Lightning Charge)

During combat this spell can be cast and charged, once it gets to full capacity (three- four posts) The caster discharges a large amount of electricity that has been stored up on their body.



» Gelu Liber (Ice book)

» Gelu Apographon (Ice Copy)

This spell crests fifteen ice clones of the caster that move and talk, this spell is meant to confuse the target so the caster can either escape or do a surprise attack.


» Gelu Arundo (Ice arrows)

This spell creates fifty arrows made from ice that get launched at the target.



» Lux Liber (Light book)

» Flagrare Lux (Burning light)

This spell magnifies any light one hundred times over and turns it into a large beam that is directed at the target, the magnified light can burn or seriously injure the target if it is hit. This spell requires light or any sort to be in the area.


» Magnus Dolus (Grand Trick)

When this spell is cast the light is bent and used to create illusions that will severely confuse the target, not only for who/what they are after but also for where the target is at. This also allows the caster to escape.


» Caligatio Liber (Darkness book)

» Umbra Fera (Shadow Beast)

When this spell is cast the user is able to summon one shadow or dark beast from legends or myths, The more energy put into summoning the beast the stronger the beast is however the beast requires energy to keep under control or it will attack whoever it pleases.


» Nox Cadere (Night Fall)

When this spell is cast the user is able to block out the light of the sun for 40 minutes, this spell also lowers the temperature of the effected area to minus 243 F intently freezing anyone or anything caught in the affected area. (Only lasts one post)


» Summone Liber

» Armi Magister (Weapons Master)

his spell summons forth the soul of the person bound to the book and the spell. This spells summons forth a weapons master from when the book was first created. The man is well versed in the use of many different swords and styles. Learning from the ages and all the different owners he has had.


» Lanceae (Lancer)

This spell summons forth the soul of the person bound to the book and the spell. This spell summons forth a lancer from when the book had its third master. The man is well trained in his specific skill and set for both close and long-range combat.


» equum et ascensorem eius (Horse Rider/Calvary)

This spell summons forth the soul of the person bound to the book and the spell. This spell summons forth a horse rider from its fourth master. The woman is well skilled at riding and wielding a weapon, skilled in both axe and sword she is unafraid to charge into battle on her loyal mount.


» Pugnator (Fighter)

This spell summons forth the soul of the person bound to the book and the spell. This spell summons forth fighter from its last master. The man is a well skilled monk who broke their oath, fighting mainly his body but also skilled in knowing pressure points.


» Tempestatem Liber (Storm book)

» Chaos Tempestatem (Chaos Storm)

This spell creats a large stome that effects a 5 mile radius, black clouds form over the target area before large flame engluled hail fall to the earth at the same time large shards of ice come spearing down, while all that is going on lighting is crashing down in split second intervals.


» Erumpo Tempestas Liber (Erupting Storm Book)

» Damnabilior Tempestas (Damnation Storm)

The spell creates a wall of wind enclosing a 5 mile radius, in the affected area there are 120 mile per hour winds, fast enough to know a person down, the giant shards of rock come crushing up from the surface, and fire spots 20 feet high from cracks in the earth.


» Angelicus Tempestas Liber (Angelic Storm Book)

» Lustro Tempestatem (Purifying Storm)

This spell also effects a 5 mile radius, in the affected area a bright light engulfs the area blinding and burning those caught in the spell, at the same time the targets would be blasted with a sound screeching sound that could deafen them and they are being sliced by thin needles of water that are flying past the targeted area at 50 miles per hour.


» Daemonis Tempestas Liber (Demon Storm Book)

» Deponere Tempestatem (Demolishing Storm)

This spell also effects a 5 mile radius, in the affected area any and all light is completely swallowed by darkness, so much so that a person wouldn't even see their hand if it was 2cm from their face. While the darkness has the area engulfed spikes of rock come plummeting from the sky and are jabbed up from the surface while a hail of fire balls rains down on the affected area.


» Vita Liber (Life Book)

» Restituere (Resurrect)

This spell allowed the user to bring someone back from the dead, this spell only works if the person has been dead for less than 5 hours and it also takes away life from the caster. The first time this spell is used 1 minute is taken away from the user's life and every time after that the time gets multiplied by 2.


» Full Beast Transofrmation Spell Book


» Otter

This spell turns the caster into an otter, giving the caster all the same abilities as an otter has along with being the same size as a wild otter while being super cute as well.


» Bee Hummingbird

This spell allows tha caster to turn themselves into a Bee Hummingbird, the smallest bird no pigger than a penny. The caster gets all the same abilities as a hummingbird as well as being the same size as one.


» Bear

This spell tranforms the user into a bear giving them all the same abilites and turning them into the size of a regular brown bear.


» Jaguar

This spell gives the caster all the same abilites as the Jaguar along with turning the caster into one. The size being no bigger than a wild Jaguar.


» Suhu Baah (Size Book)

» Cmesv Sesi (Child Size)

This spell must be pronounced right or the spell backfires and is casted on the caster instead. The specific spell shrinks down a mage and their spells to a chibi sized version (Between 1 foot 11 inches to 2 feet .7 inches tall, about the size of a 2-3 month old baby and stands about mid calf to knee height, visual height). The spell doesn't effect the power or strength of the spells or attacks of the target, it just drastically shrinks the size of the target and their spells down to a more adorable size. This also addes the clothing of the target into the shrinkage too, anything on the target when the spell is cast will stay proportional to the target. In addition those who have to spell placed on them will have their voice go one octave higher. The spell ends on its own and the caster can send the spell book back to their library after the spell is cast without breaking the spell. Because of this the spell runs off a timer. Once the spell ends everything that was on the target at the time the spell was cast will return back to its normal size without any warning. (10-15 posts before turning back to normal. Roughly equals out to about two hours in the chibi size)


» Rixilsi (Reverse)

This spell has to be pronounced correctly so it will work. This specific spell is meant to reverse Cmesv Sesi, returning the target back to normal prematurly.


Weaknesses:
-Close combat for a long amount of time

-Threats to her friends/Her friend's being in danger

-The threat of destroying books

-Freezing temperatures (usually in a dress and makes turning pages hard)

-Frightened to go full out and hurt someone

-Terrible cook (Doesn't burn food but uses the wrong spices)

Strengths:
-Mid to long range attacks

-Sneak attacks

-Creating strategies for a very small group of people

-Translating texts from ancient tong to modern day langue

-Large amount of magical energy

-Great at making a good strong pot of coffee

Relationships:
-Mother and Father (Alive)

-Nanny (Dead)

-Nanny's son/ Best friend/Older Brother figure (Alive)

Bio: Alessandra was born to two very hard working archaeologists, often times she was left home with a nanny, who had a son around Alessandra's age that she would play with. Despite their separation Alessandra felt like she was close to her parents, every day she would get something 'new' from them; which was normally old books or relics for the ruins they were exploring. Because of this Alessandra found a love of books and magic. When she turned 6 Alessandra announced to her parents that she wanted to learn magic, specifically older magic that hardly anyone knew. They helped her find a master and sent her on her way. Not long after her departure Alessandra heard of her nanny's murder, unable to return Alessandra spent 6 years training before being allowed to leave. She returned home at 12 to spend time with her family and to visit her nanny's grave. During this time Alessandra gathered her own spell books, worked on her knowledge of language, and had even made a friend! It wasn't until she was 15 did she join Sabertooth, she didn't make friends easily. To shy at first she spent many of her years there either reading away from the rest of the guild or looking for her dearest friend.

Theme songs:
Mᴀɪɴ Tʜᴇᴍᴇ: Love So Soft
Eᴍᴏᴛɪᴏɴᴀʟ Tʜᴇᴍᴇ: What About Us
Bᴀᴛᴛʟᴇ/Cᴏᴍᴇʙᴀᴄᴋ Tʜᴇᴍᴇ: I'm Not Afraid  
PostPosted: Fri Apr 20, 2018 7:51 pm
User Image


Other Refs:

Name: Emi Izumi

Nickname: Em

Race: Neko

Personality:

Before her accident: Cruel, cold, detatached from reality, flirty, confidant, calculating

After her accident: Increadably shy, self doubting, sensitive, positive about other people

Sexual Oriantation: Heterosexual

Age: 18

Affiliation:
Before her accident: Private assasin organization

After her accident: School student

Spells/Magic(s)/Abilities: No magic or spells but has well trained combat skills, can take apart and put back together a sniper rifle while blindfolded, increadably accurate with her shots and almost never misses (Hit rate is 99.9% of the time)

Weaknesses:
-Has amnisea and can't remember since before she was 18

-Has lost the ability to sense dangerous people

-Can't do hand-to-hand very well because of her weak physic

Strengths:
-Still accurate with her gun despite having no memory

-Muscel memory still very strong

-Can bake

-Can play the Violin
Relationships:
-Parents (Dead)

-7 out of 8 siblings (Dead)

-Youngest sibling (Missing)

-Ex partner (Alive)

Bio: Emi was born to a large family, the oldest of all her siblings. She didn't have much of a chance to get to know her family however. At the age of 4 she was sent away by her parents to carry on the family buisness. She was to learn how to become an assasin like her parents and their parents and so on. It was a hard life, kept in poor conditions to the north in arctic conditions. Every day she had to fight for her food and a place to sleep. While there she was able to do something uncommon. She formed a partnership with another child in the camp. The two teamed up to take food from the other kids and learn to servive. The two had been there only until they were 10 when they faced their test. Their test was to kill a guard and escape, if they passed a car was waiting for them just down the road to take them in and give them proper training but if they failed then that was it. The two worked together, Emi doing the calculated and her partner doing the actual killing. The two broke free and made it to the road where a car waited for them. The company who took them in was powerful but small, the same company who hired Emi's family. While Emi was their the company who hired her parents had grown worried of their abilities to exicute their missions effortlessly, so with an order all of but one of Emi's siblings and other families memebers were murdered. The boss trained to two, working on their strength before partnering the two and sending them on theri first mission. For years the two worked together, killing every target they were given without any question or care in the world. What they didn't know was that their boss was beging to fear the two. Emi and her partner were sent on a mission that they thought would be simple. However their boss had different plans. While Emi sat up her station to snipe the target she was attacked but her boss's secret hired hand. The kept her from finding her partner and brutally beat the girl. Emi was left in a back alley with her head bleeding. A stranger found her and brought her back to the hospital where when she woke up was asked numberous questions. Emi couldn't answer then except her name and age which puzzled the doctors and athorities even more. Emi had never been recorded as a real person because of her families job and her job. She had to start up a knew life and started school considering her lack of knowlage of the world around her. She excelled in school sending her right to the 4th year in school. As for her boss, he currently thinks Emi is dead but that could change at any point.

Theme songs: None at the moment  

Kio no Tenshi

Adorable Kitten

19,900 Points
  • Fashionable Fancy Dress: Cute 100
  • Professional Decorator 250
  • Gifting Gone Wild 250

Kio no Tenshi

Adorable Kitten

19,900 Points
  • Fashionable Fancy Dress: Cute 100
  • Professional Decorator 250
  • Gifting Gone Wild 250
PostPosted: Fri Apr 20, 2018 11:02 pm
User Image


Name:Leviticus Pain

Nickname: Levi

Race: Demon

Personality: Bold, feirse, agressive towards other males, gentleman to the ladies, major flirt, overly confidant, thick skulled

Sexual Oriantation: Heterosexual

Age: 18

Affiliation:
Fantasy: Adventurer

Modern Fantasy: Student

Spells/Magic(s)/Abilities: 100x stronger than a normal human

Weaknesses:
-Easily angered

-Not very bright

-Easily tricked

Strengths:
-Strength

-His determanatin to win

-great cook

Relationships:
-Mom and dad (Dead)

-Older Sister (Alive)

-Twin younger siblings (Alive)

Bio: (Depends on the rp)

Bio 1: Levi was born to a family that remained hidden because of what they were, this caused great suffering for the family and one day became to much for his older sister. His sister went nuts and attacked their parents, Levi tried to stop her but only ended up getting hurt. Before she turned on the rest of them Levi grabbed his tow little siblings and took off with them. He dropped them off at an orphanage before retreating so the older sibling would not find them. Levi got lost and mixed up with a group of kids. Without being checked he was sent to a camp far in the north where he had to fight for his servival. Here he became friends with a shy and weak neko girl. The two worked together to live and even after their escape still worked with her. On their last mission together Levi blamed himself for Emi's lose of memories. He stays close to her to make sure no one else harms her anymore and that she is able to escape the life that killed her parents and almost killed her.

Bio 2: Levi was born to a family that remained hidden because of what they were, this caused great suffering for the family and one day became to much for his older sister. His sister went nuts and attacked their parents, Levi tried to stop her but only ended up getting hurt. Before she turned on the rest of them Levi grabbed his tow little siblings and took off with them. He dropped them off at an orphanage before retreating so the older sibling would not find them. Traveling for months Levi came to a town full of criminals, he leanred there the hard lessons of life and how to fend for himself. When he turned 16 he joined a guild to increase his experiance. He fights with his fists but he does carry a katana on his side just in case.

Theme songs: None  
PostPosted: Fri Apr 20, 2018 11:12 pm
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Name: Fayez An

Nickname: Fay, An

Race: Human

Personality: Increasingly polite and kind to everyone, even those who doesn't get along with. Fayez doesn't seem to have a temper or at least it's very well buried in his overly bubbly kindness, he is a gentlemen to all ladies but will only flirt with one until he his clearly turned down. When talking to people he gives them his full attention, and will at least look like he his hanging onto every word. When it comes to other males Fayez is rather friendly, even if they are flirting with the same girl. He is a bit of a sore loser when it comes to competing for a girl and will try his best to woo her. When it comes to the ladies, he is almost relentless when it comes to the girl he wants and will do just about anything he can to spend time with her. Even if that means learning something he is not entirely interested in.

Sexual Oriantation: Heterosexual

Age: 19

Affiliation: University Student

Spells/Magic(s)/Abilities: None

Weaknesses:
-Not a great fighter

-Will try to work out peace even if the other person makes it clear it's not going to happen

-Easily scared in a fight he knows he can't win

Strengths:
- god given skill of cooking

- blessed baking skills

- gifted piano skills

- Talented Cello skills

- Spear time used to learn the Erhu

- can dance as if he was taught by the world's best

- Sings like an angel

- Talented artist in drawing and painting

Relationships:
-Mother and Father (Alive)

Bio: Born in the country in a spice and trade richened country, Fayez was locked into the rich culture of his desert home. Taught in all the arts he was able to excel in that which some counties lack. He was born to two merchants in the middle class, not free of the hardships of life but more comfortable than those who have not had that pleasure. Fayez has always been exposed to war, his home country being locked in a war that started 20 years ago with it's mountainous and lawless neighboring country. It wasn't until Fayez was 10 did he really see the troubles of war, during one part of the war a mass amount of men were injured leading to the ruler taking everyone age 10 and older and dragging them into the war. Unfortunately for Fayez he had just turn 10 at that time and was forced to do fighting. In one attack by the bloodthirsty forces of the enemy country, Fayez ended up badly injured resulting in a scar. Horrified by the war he begged not to go back to the fight and even pledged that he would go to school in other countries to figure out how the run their politics and war. Reluctantly the ruler agreed and sent Fayez to learn from other countries.

Theme songs:
Mᴀɪɴ Tʜᴇᴍᴇ: Fields Of Gold
Eᴍᴏᴛɪᴏɴᴀʟ Tʜᴇᴍᴇ: Into the West
Bᴀᴛᴛʟᴇ/Cᴏᴍᴇʙᴀᴄᴋ Tʜᴇᴍᴇ: The Phantom of the Opera  

Kio no Tenshi

Adorable Kitten

19,900 Points
  • Fashionable Fancy Dress: Cute 100
  • Professional Decorator 250
  • Gifting Gone Wild 250

Kio no Tenshi

Adorable Kitten

19,900 Points
  • Fashionable Fancy Dress: Cute 100
  • Professional Decorator 250
  • Gifting Gone Wild 250
PostPosted: Sat Apr 28, 2018 10:47 am
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Name: Tenshi Legend

Nickname: N/A

Race: Kitsune

Personality: Bold, hot-tempered, loyal, cold at first, soft to people when alone, determined, confidant

Sexual Oriantation: Heterosexual

Age: 18ish

Affiliation:

Spells/Magic(s)/Abilities:

Weaknesses:

Strengths:

Relationships:
-Mother & Father (Dead)

Bio: (New Bio in progress)

Theme songs:  
Reply
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