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I--LiveWire--I
Captain

Merry Hoarder

PostPosted: Sun Aug 11, 2019 8:09 am
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      SKILLS IN BATTLE
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          gaia_pawstamp Endurance = Hit Points
          ↪ Each point in END gives you 5 HP.

          gaia_pawstamp Brawn = Attack Dice Bonus
          ↪ Each point in BRN gives +1 d6.
          ↪ Everyone starts with a base of 3d6.

          gaia_pawstamp Agility = Defense/Evasiveness
          ↪ Each point will block a success(4,5,6) from your opponent's attack to reduce damage)

          gaia_pawstamp Mind = Tactical
          ↪ Each point allows you to swap a failure(1,2,3) to a success(4,5,6).
          ↪ OR reduce damage taken by 1 per point.
          ↪ Each point can only be used 1 per fight.



      SPECIAL MOVES
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          gaia_pawstamp Miss
          ↪ When you roll no successes at all you miss completely and do 0 damage.

          gaia_pawstamp Glancing Blow
          ↪ When you get more 2+ success but the whole amount would be blocked. You still deal 1 DMG.

          gaia_pawstamp Critical Strike
          ↪ When you roll all successes. You deal full damage and ignore all AGL.

 
PostPosted: Sun Aug 11, 2019 8:11 am
EXAMPLE BATTLE
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      Opening post

      Player 1: E = 2 | B = 2 | A = 0 | M = 2

      HP: 10 || ATK: 5 || AGL: 0 || TACT: 2

      ----------------------------------------------------

      Player 2: E = 2 | B = 1 | A = 2 | M = 1

      HP: 10 || ATK: 4 || AGL: 2 || TACT: 1

      ----------------------------------------------------

      Who attacks first: Player 1
      (decide before thread start or roll 3d6 each higher total wins)


      Player 1

      (Attacks with 5d6 and gets: 6, 6, 1, 3, 6 = 3 Sucesses)

      HP: 10 || ATK: 5 || AGL: 0 || TACT: 2


      Player 2

      (Has 2 DEF so reduces 3 to 1 and takes 1 DMG)
      (Attacks with 4d6 and gets: 1, 2, 3, 1 = 0 Successes so automatically misses)

      HP: 9 || ATK: 4 || AGL: 2 || TACT: 1


      Player 1

      (Takes no damage due to miss.)
      (Attacks 5d6: 4, 1, 2, 4, 1 = 2Sucesses)

      HP: 10 || ATK: 5 || AGL: 0 || TACT: 2


      Player 2

      (Has 2 DEF blocks 2 Successes which reduces to 0.)
      (Due to Glancing Blow rule still takes 1 DMG)
      (Attacks with 4d6: 6, 5, 4, 1 = 3 Successes)

      HP: 8 || ATK: 4 || AGL: 2 || TACT: 1


      Player 1

      (Has 0 DEF so takes 3 DMG)
      (Chooses to use 1 TACT to reduce damage to 2.)
      (Attacks 5d6: 4, 1, 3, 5, 4 = 3 Sucess)
      (Chooses to use 1 TACT to increase to 4 Successes.)

      HP: 8 || ATK: 5 || AGL: 0 || TACT: 0


      Player 2

      (Has 2 DEF blocks 2 Successes which reduces to 2.)
      (Takes 2DMG)

      (then would attack back and forth until someone is defeated)

      HP: 6 || ATK: 4 || AGL: 2 || TACT: 1

 

I--LiveWire--I
Captain

Merry Hoarder


I--LiveWire--I
Captain

Merry Hoarder

PostPosted: Sun Aug 11, 2019 8:18 am
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      QUCK FIGHT CODES
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          gaia_pawstamp You don't have to use these, but they are here for those that want to use them.



      OPENING POST
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          [align=center][img]PLAYER1CERT[/img][color=white]XXXX[/color][img]https://i.postimg.cc/vBMHx4Mj/VSban.png[/img][imgPLAYER2CERT[/img]


          ----------------------------------------------------

          [b]Player1: [/b]E = 0 | B = 0 | A = 0 | M = 0

          [b]HP: [/b]0 || [b]ATK:[/b] 0 || [b]AGL[/b]: 0 || [b]TACT:[/b] 0

          ----------------------------------------------------

          [b]Player2: [/b]E = 0 | B = 0 | A = 0 | M = 0

          [b]HP: [/b]0 || [b]ATK:[/b] 0 || [b]AGL[/b]: 0 || [b]TACT:[/b] 0

          ----------------------------------------------------

          [b]Who attacks first:[/b] (decide before thread start or roll 3d6 each higher total wins)
          ----------------------------------------------------




      POST CODE
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      [Type here if using TACT or other battle relevant info]

      [b]HP: [/b]0 || [b]ATK:[/b] 0 || [b]AGL[/b]: 0 || [b]TACT:[/b] 0

      (optional RP reply here)




 
PostPosted: Sat Oct 19, 2019 5:20 pm
im new just wanted to say hello enjoy the holidays Dont Let It Waste Away
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lost tear dropz

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How To Adventure

 
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