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Tags: Pern, Dragon, Firelizard, Wher, Impression 

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[Wher Run] This Is The Sound That We Make Goto Page: [] [<] 1 2 3 ... 4 5 6 [>] [»|]

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The_Muffin_Puppy rolled 6 4-sided dice: 2, 1, 2, 1, 1, 4 Total: 11 (6-24)

The_Muffin_Puppy
Captain

Irregular Puppy

9,450 Points
  • Interstellar Fixer 25
  • Doggone It! 100
  • Dragon Master 50
PostPosted: Wed Mar 18, 2020 8:43 am
The_Muffin_Puppy
Mezask's Stats
Hit points: 5
Strength: 6
Stamina: 6
Speed: 4
Dexterity: 4

The cave was alive with the sound of snarls, growls, and roars. Mezask was thrilled by the sounds of competition that reached her through the cold, stone, tunnels. Despite her excitement, she soon became irritated in the cave. It was too close. The green missed her suitors, she wanted to see them again. Wanted them to see her. Turning a sharp corner she followed a tunnel straight out into the night air again. They were higher now, the cave managing to lead them out onto another ledge.

Mezask looked along the ledge, with the clear straight path, then at the rocky slope that led higher up the mountain. She hadn't chosen the easy path yet so far, and she wasn't about to start now. Digging her claws in the green began to quickly scale the rocky, slope. It was far from sheer, but the loose rock meant slipping was a genuine risk. It would likely slow them down as they had to watch their footing.

The run had been long. Mezask was already beginning to feel the burn in her bones. She had run well for a green, lasting longer than most. Yet as she saw males emerge from the tunnel it was clear their were too many left. Looking back she bellowed a challenge once again. So many, still? Were none of them brave enough to try and assert their claim. Did they plan to follow meekly and then wander off into the night if Mezask didn't choose them? How disappointing.

Round 4: Up the Slopes
Roll Stamina

Optional: You may declare one attack per round in addition to your round roll. You can respond as many times as necessary.
Roll to Attack
1. Declare your target in bold
2. Roll Strength
3. This is your attack damage

Respond
1. Defend or dodge
Defend - Roll strength
Dodge - Roll dexterity
2. Subtract roll total from attack damage.
3. Subtract remainder from hit points.

Attacks against you must be resolved before additional rolls are made.
Successfully landing a hit scores +2
Completely deflecting a hit scores +2
Reducing a suitor to 0 hit points and knocking them out of the run scores +5

Current scores
Crackfang: 8 (+3 round 3 roll)
Bursk: 9 (+0 round 3 roll, +2 Successful defend from Nsk )
Scarback: 0 (+0 round 3 roll)
Viosk: 5 (+0 round 3 roll)
Terrask: 2
Nsk: 6 (+0 round 2 roll, +2 Successful defend from Bursk)
Herosk: 5
Scimsk: 8 (+5 previous victory, +1 previous running, +2 round 3 roll)
 
Revel1984 rolled 5 4-sided dice: 4, 3, 2, 3, 1 Total: 13 (5-20)
PostPosted: Wed Mar 18, 2020 8:58 am
Herosk had not done well in the caves, for saying he was a night creature, small dark spaces did not suit the brown wher, he jolted at every move and clatter and as such had ended up behind the competition.

He snarled as he realised he wass in danger of being left behind and put extra effort into the climb, trying to gain the ground he'd lost already.


Herosk Stats
Hit Points: 6
Strength: 5
Stamina: 5
Speed: 2
Dexterity: 2  

Revel1984

Friendly Shapeshifter

16,200 Points
  • Demonic Associate 100
  • Rebel Spark 50
  • Friend of the Goat 100

Revel1984

Friendly Shapeshifter

16,200 Points
  • Demonic Associate 100
  • Rebel Spark 50
  • Friend of the Goat 100
PostPosted: Wed Mar 18, 2020 9:00 am
The_Muffin_Puppy


Herosk - Attacking Viosk

He saw that brown ahead of him... oh hell no...., he rumbled deep in his chest, a menacing sound at any other time and threw himself at Viosk's hindquarters, trying to sink claws and teeth into flesh and draw ichor, to take him out of the chase.

Herosk Stats
Hit Points: 6
Strength: 5
Stamina: 5
Speed: 2
Dexterity: 2  
Revel1984 rolled 5 4-sided dice: 1, 1, 2, 1, 1 Total: 6 (5-20)
PostPosted: Wed Mar 18, 2020 11:27 am
roll for above post cuz i derp  

Revel1984

Friendly Shapeshifter

16,200 Points
  • Demonic Associate 100
  • Rebel Spark 50
  • Friend of the Goat 100
The_Muffin_Puppy rolled 5 4-sided dice: 2, 3, 1, 4, 2 Total: 12 (5-20)

The_Muffin_Puppy
Captain

Irregular Puppy

9,450 Points
  • Interstellar Fixer 25
  • Doggone It! 100
  • Dragon Master 50
PostPosted: Wed Mar 18, 2020 1:09 pm
Dodging Herosk Attack

Viosk's Stats

Hit points: 4
Strength: 2
Stamina: 3
Speed: 6
Dexterity: 5

A familiar rumble had Viosk once again making his peculiar chuckling sounds. Looked like the other brown wasn't done after all, or maybe he was just sour now that he had fallen behind. Glancing over his shoulder Viosk waved his tail at Herosk before jumping out of the way. When was he going to learn?  
The_Muffin_Puppy rolled 2 4-sided dice: 3, 3 Total: 6 (2-8)
PostPosted: Wed Mar 18, 2020 1:12 pm
Attack on Herosk

Viosk's Stats

Hit points: 4
Strength: 2
Stamina: 3
Speed: 6
Dexterity: 5

It seemed they were going to be doing this dance for a while longer. After darting his rump out of Herosk's grasp just in time the brown swung his tail, hard. Maybe if he was lucky the bigger brown would trip, or he'd get a satisfying slap in the face. Even if he didn't get that, the indignation that Herosk was bound to feel would be enjoyable nonetheless.

Revel1984
 

The_Muffin_Puppy
Captain

Irregular Puppy

9,450 Points
  • Interstellar Fixer 25
  • Doggone It! 100
  • Dragon Master 50
Revel1984 rolled 5 4-sided dice: 2, 2, 4, 3, 2 Total: 13 (5-20)

Revel1984

Friendly Shapeshifter

16,200 Points
  • Demonic Associate 100
  • Rebel Spark 50
  • Friend of the Goat 100
PostPosted: Wed Mar 18, 2020 1:33 pm
The_Muffin_Puppy


Herosk - Defending against Viosk

Herosk saw red, if it wasn't for the fact he was so interested in the green, this would have been the end of his chase, he kept running, attempting to brace himself for the blow as he snarled at Viosk... he WOULD take that filth out at some point, even if he had to get him after the chase.

Herosk Stats
Hit Points: 6
Strength: 5
Stamina: 5
Speed: 2
Dexterity: 2  
TawnyAngel rolled 6 4-sided dice: 3, 2, 2, 4, 2, 3 Total: 16 (6-24)
PostPosted: Wed Mar 18, 2020 1:58 pm
Earisa

Nsk - Attack Bursk
Hit points: 6
Strength: 6
Stamina: 5
Speed: 1
Dexterity: 2

Fresh air - they were leaving the tunnels, and there would be room to move! As they approached the cavern mouth however the pack of males was still pressed quite tightly together, and in particular Nsk found himself still quite close to Bursk. Not about to waste the opportunity to potentially slow a rival he tried to slash at the bronze once more, so far they hadn't managed to do any real damage to one another but he was not deterred!  

TawnyAngel
Crew

Predestined Inquisitor

TawnyAngel rolled 5 4-sided dice: 4, 3, 2, 1, 1 Total: 11 (5-20)

TawnyAngel
Crew

Predestined Inquisitor

PostPosted: Wed Mar 18, 2020 2:02 pm
Nsk
Hit points: 6
Strength: 6
Stamina: 5
Speed: 1
Dexterity: 2

With the stars above him now Nsk let out another deep throaty call and launched himself at the incline Mezask was scaling, his claws finding purchase wherever they could and his chest heaving with the increasing effort of the chase. He would prove himself to her, he would run longer and harder and - if any of the others could keep up - he would chase them off without a second thought - he was the strongest, the best choice of mate, and he would leave them all in no doubt of that!  
TawnyAngel rolled 5 4-sided dice: 3, 1, 4, 4, 1 Total: 13 (5-20)
PostPosted: Wed Mar 18, 2020 6:08 pm
CrackFang Stats
Hit points: 2/4
Strength: 2
Stamina: 5
Speed: 5
Dexterity: 4

As he burst out into fresh air once more CrackFang stretched his stride and kept his eyes trained on the Matriarch as his feet found purchase on the steep rocky incline. The going was rough, and the run had been long, but he still had more to give! Letting out a passionate call to the night sky, to the green ahead, CrackFang clawed and leaped his way onward and upward, eyes gleaming a brilliant violet as he strove to close the gap between himself and the powerful green.  

TawnyAngel
Crew

Predestined Inquisitor

Earisa rolled 10 4-sided dice: 1, 3, 2, 2, 2, 3, 1, 4, 4, 3 Total: 25 (10-40)

Earisa

Darling Prophet

6,600 Points
  • Signature Look 250
  • Haunted Haute Couture: Cute 200
  • Money Never Sleeps 200
PostPosted: Wed Mar 18, 2020 10:47 pm
Bronze Bursk Stats
Hit points: 5
Strength: 6
Stamina: 4
Speed: 3
Dexterity: 2

Tensions were rising the longer the males stayed in the tunnels. The air was sufficating with the scent of them, their roars and snarls echoing all around. Bursk had had enough, he wanted out! Forging on ahead he finally escaped into the open air, gulping it into his burning lungs. He could not recall ever having to run so much nor fight so hard in all his life.

Stamina roll = 8

TawnyAngel
Defend again Nsk = successful!


The brown was still with him! Roaring in fury the bronze swung away, whipping his tail as he turned. Nsk had already tried this once, even knowing how evenly matched they were he had still tried to pick a futile fight. Bursk knew the best revenge was to win green Mezask, proving to all he was their better.


Strength roll = 17  
Earisa rolled 6 4-sided dice: 3, 2, 2, 2, 1, 1 Total: 11 (6-24)
PostPosted: Wed Mar 18, 2020 11:06 pm
Bronze Bursk Stats
Hit points: 5
Strength: 6
Stamina: 4
Speed: 3
Dexterity: 2

It was that blue again, hadn't he learned his lesson?! Wait, by the marking this was a different one. No matter, Scimsk would get the same lesson that wild CrackFang had. Mouth open wide, Bursk reached out to bite the smaller wher's forequarters


The_Muffin_Puppy
Bursk attacking Scimsk
 

Earisa

Darling Prophet

6,600 Points
  • Signature Look 250
  • Haunted Haute Couture: Cute 200
  • Money Never Sleeps 200
The_Muffin_Puppy rolled 16 4-sided dice: 4, 2, 4, 3, 1, 4, 2, 3, 2, 4, 3, 4, 4, 1, 1, 3 Total: 45 (16-64)

The_Muffin_Puppy
Captain

Irregular Puppy

9,450 Points
  • Interstellar Fixer 25
  • Doggone It! 100
  • Dragon Master 50
PostPosted: Thu Mar 19, 2020 2:53 pm
Scarback's Stats
Hit points: 4
Strength: 4
Stamina: 4
Speed: 4
Dexterity: 4

They burst out into the night air and Scarback was disappointed to realise that he was near the tail end of the remaining males. How had he managed to fall so far behind? His chances weren't looking good. He didn't want to get involved in a fight given the risk to himself, but it was looking more and more like that would be the only way for him to win. He'd need to pick his moment carefully. One wrong attack and it would be the end of things for Scarback.

Even as he claws his way up the slope after Mezask he eyed the remaining competition. Who looked to be the easiest target? Which one was so intent on the chase that they might not react to him fast enough to get in a counter attack? Should he aim for the blues and assume they were weaker than him? He needed to choose his target carefully.

Scarback round 4: 13

Scimsk's Stats
Hit points: 3
Strength: 3
Stamina: 4
Speed: 5
Dexterity: 5

Following out Mezask's scent out of the cave Scimsk finally got to see what his quarry looked like. She was just as magnificent as he had imagined. The little blue raced up the hill without delay, throwing all his will into it. He would make up for being late by showing her just how dedicated he was.

Scimsk was so enamoured by Mezask that the other males might as well not have been there. Well, until a pair of bronze jaws were almost virtually upon him. Yelping in surprise and fear the blue hurled himself away, trying to avoid the teeth that were suddenly in his view. He hadn't even done anything! He just managed to escape the snap of the bronze's jaws, with a concerned warble.

Scimsk Dodge Roll: 12
Scimsk round 4: 15

Viosk's Stats
Hit points: 4
Strength: 2
Stamina: 3
Speed: 6
Dexterity: 5

It seemed they were out in the open again. Viosk could work with this. The brown really was intent that he could work with anything given adequate time. Mezask began to climb a slope and Viosk could already feel his muscles burning. Why did she keep putting them through tasks like this? It was all about brute strength. Did this green not value some intelligence in her mates? Some problem solving? Apparently not. Oh well, he'd just have to work with what he could.

Viosk round 4: 5  
PostPosted: Thu Mar 19, 2020 3:11 pm
Mezask's Stats
Hit points: 5
Strength: 6
Stamina: 6
Speed: 4
Dexterity: 4

Things were coming to their natural end, she could feel it. The burn in her muscles was becoming overpowering. With a smaller pack of males the winner would surely have revealed themselves by now? Yet even after all her trials there were over half a dozen males of all colours pursuing her. How was she to choose from a selection so large and so varied?

The slope grew steeper until it gave way to a short cliff. It was only a few feet tall, and likely the reason for all the loose rocks on the slope below. Mezask didn't stop as she jumped and climbed up the ledge. Beyond it there was another. Then another after that. The rock face giving way to harsh ledges. Areas were the mountain side had broken and tumbled down, taking out more and more of the rocks below to create jagged steps. Each ledge was a few feet from the next. Too far to jump easily from one to another. This would require climbing. Mezask needed to go carefully, lest even more of the cliff give way beneath her.

Climbing up her third ledge the green felt the beginnings of concern set in. She could not choose! There were too many. They had passed her trials and stayed with her the longest. How could she choose just one. Her concern gave way to irritation as her emotions ran wild. The green roared her command at the males below. There were too many. Remove the unworthy. Remove the weak. Prove to Mezask your bravery and strength. Turning her back to them once more she threw herself even harder up the ledges. It wasn't over yet.

Round 5: Final Round - Get In Your Steps
Roll Strength
This round will last 36-48 hours to let everyone get their extra rolls in.

Optional: You may declare three attacks this round in addition to your round roll. You can respond as many times as necessary.
Roll to Attack
1. Declare your target in bold
2. Roll Strength
3. This is your attack damage

Respond
1. Defend or dodge
Defend - Roll strength
Dodge - Roll dexterity
2. Subtract roll total from attack damage.
3. Subtract remainder from hit points.

Attacks against you must be resolved before additional rolls are made.
Successfully landing a hit scores +2
Completely deflecting a hit scores +2
Reducing a suitor to 0 hit points and knocking them out of the run scores +5

Current scores
Crackfang: 10 (+2 round 4 roll)
Bursk: 11 (+2 successful defend against Nsk, +0 round 4 roll)
Scarback: 2 (+2 round 4 roll)
Viosk: 5 (+0 round 4 roll)
Terrask: 2
Nsk: 6 (+0 round 4 roll)
Herosk: 9 (+2 round 4 roll, +2 Successful defend against Viosk)
Scimsk: 12 (+4 round 4 roll)  

The_Muffin_Puppy
Captain

Irregular Puppy

9,450 Points
  • Interstellar Fixer 25
  • Doggone It! 100
  • Dragon Master 50
TawnyAngel rolled 6 4-sided dice: 1, 3, 4, 3, 4, 1 Total: 16 (6-24)

TawnyAngel
Crew

Predestined Inquisitor

PostPosted: Thu Mar 19, 2020 4:20 pm
The_Muffin_Puppy
Attack #1 - attacking Scimsk

Nsk
Hit points: 6
Strength: 6
Stamina: 5
Speed: 1
Dexterity: 2

Remove the unworthy?

Well, if that was what Mezask wanted. Nsk roared as he clawed his way up the steep incline, eyes scanning for - yes, that one! With a powerful shove of his hind legs Nsk launched himself at the hindquarters of the blue currently leading the chase, hoping send him tumbling back down the slope.  
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