The_Muffin_Puppy
Mezask's Stats
Hit points: 5
Strength: 6
Stamina: 6
Speed: 4
Dexterity: 4
The cave was alive with the sound of snarls, growls, and roars. Mezask was thrilled by the sounds of competition that reached her through the cold, stone, tunnels. Despite her excitement, she soon became irritated in the cave. It was too close. The green missed her suitors, she wanted to see them again. Wanted them to see her. Turning a sharp corner she followed a tunnel straight out into the night air again. They were higher now, the cave managing to lead them out onto another ledge.
Mezask looked along the ledge, with the clear straight path, then at the rocky slope that led higher up the mountain. She hadn't chosen the easy path yet so far, and she wasn't about to start now. Digging her claws in the green began to quickly scale the rocky, slope. It was far from sheer, but the loose rock meant slipping was a genuine risk. It would likely slow them down as they had to watch their footing.
The run had been long. Mezask was already beginning to feel the burn in her bones. She had run well for a green, lasting longer than most. Yet as she saw males emerge from the tunnel it was clear their were too many left. Looking back she bellowed a challenge once again. So many, still? Were none of them brave enough to try and assert their claim. Did they plan to follow meekly and then wander off into the night if Mezask didn't choose them? How disappointing.
Round 4: Up the Slopes
Roll Stamina
Optional: You may declare one attack per round in addition to your round roll. You can respond as many times as necessary.
Roll to Attack
1. Declare your target in bold
2. Roll Strength
3. This is your attack damage
Respond
1. Defend or dodge
Defend - Roll strength
Dodge - Roll dexterity
2. Subtract roll total from attack damage.
3. Subtract remainder from hit points.
Attacks against you must be resolved before additional rolls are made.
Successfully landing a hit scores +2
Completely deflecting a hit scores +2
Reducing a suitor to 0 hit points and knocking them out of the run scores +5
Current scores
Crackfang: 8 (+3 round 3 roll)
Bursk: 9 (+0 round 3 roll, +2 Successful defend from Nsk )
Scarback: 0 (+0 round 3 roll)
Viosk: 5 (+0 round 3 roll)
Terrask: 2
Nsk: 6 (+0 round 2 roll, +2 Successful defend from Bursk)
Herosk: 5
Scimsk: 8 (+5 previous victory, +1 previous running, +2 round 3 roll)
Hit points: 5
Strength: 6
Stamina: 6
Speed: 4
Dexterity: 4
The cave was alive with the sound of snarls, growls, and roars. Mezask was thrilled by the sounds of competition that reached her through the cold, stone, tunnels. Despite her excitement, she soon became irritated in the cave. It was too close. The green missed her suitors, she wanted to see them again. Wanted them to see her. Turning a sharp corner she followed a tunnel straight out into the night air again. They were higher now, the cave managing to lead them out onto another ledge.
Mezask looked along the ledge, with the clear straight path, then at the rocky slope that led higher up the mountain. She hadn't chosen the easy path yet so far, and she wasn't about to start now. Digging her claws in the green began to quickly scale the rocky, slope. It was far from sheer, but the loose rock meant slipping was a genuine risk. It would likely slow them down as they had to watch their footing.
The run had been long. Mezask was already beginning to feel the burn in her bones. She had run well for a green, lasting longer than most. Yet as she saw males emerge from the tunnel it was clear their were too many left. Looking back she bellowed a challenge once again. So many, still? Were none of them brave enough to try and assert their claim. Did they plan to follow meekly and then wander off into the night if Mezask didn't choose them? How disappointing.
Round 4: Up the Slopes
Roll Stamina
Optional: You may declare one attack per round in addition to your round roll. You can respond as many times as necessary.
Roll to Attack
1. Declare your target in bold
2. Roll Strength
3. This is your attack damage
Respond
1. Defend or dodge
Defend - Roll strength
Dodge - Roll dexterity
2. Subtract roll total from attack damage.
3. Subtract remainder from hit points.
Attacks against you must be resolved before additional rolls are made.
Successfully landing a hit scores +2
Completely deflecting a hit scores +2
Reducing a suitor to 0 hit points and knocking them out of the run scores +5
Current scores
Crackfang: 8 (+3 round 3 roll)
Bursk: 9 (+0 round 3 roll, +2 Successful defend from Nsk )
Scarback: 0 (+0 round 3 roll)
Viosk: 5 (+0 round 3 roll)
Terrask: 2
Nsk: 6 (+0 round 2 roll, +2 Successful defend from Bursk)
Herosk: 5
Scimsk: 8 (+5 previous victory, +1 previous running, +2 round 3 roll)