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Tags: Harry Potter, Hogwarts, Hogsmeade, J.K. Rowling, Roleplay 

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Duanaire Liane Aindrias-Evera ~ Accepted (5) NCR

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addaellis

PostPosted: Fri Apr 24, 2020 11:06 pm


(SORRY I accidentally copied over the pending/ accepted footer last time! >.<""" )

xxDUANAIRExxxLIANExxxAINDRIAS-EVERAxxxxxxxxxxxxxxxxxxxxxxxx

xxxBASICSxxxxxxxxxxxxxxxxxxxxxxx
PRONUNCIATION DOO-an-air LEE-an AHN-dree-as eh-VER-ah. But she’s also very fond of mispronouncing it as duan-AYE-ree.
FORMERLY KNOWN AS Duanaire Liane Evera
NICKNAMES Aire (AYE-ree), Airy, Little Liane,
GENDER female
SEXUAL ORIENTATION unsure
AGE 16
BIRTHDAY November 14th, 2037 -- Scorpio
LANGUAGES English. Some Irish and Scots Gaelic. Smatterings of words and phrases French, Korean and Arabic. Some Italian and Portuguese.

BLOOD STATUS halfblood
WAND Silver birch and kelpie hair core. 13.25 Straight and thin with small vein-like ropes along the base and shaft. Quite flexible. [x]
PATRONUS butterfly (Not learned yet)


FACECLAIM Alba Galocha > Alondra de la Parra
HEIGHT 5 ft 3 in (160 cm)
WEIGHT 110 lbs (50 kg)

xxxSCHOOL AND CAREERxxxxxxxxxxxx
ATTENDING Hogwarts School of Witchcraft and Wizardry
Year Fifth (Retaking)
HOUSE Gryffindor
CLUBS
■ Art Club (yr 2+)
■ Quidditch-- captain (yr 5+), chaser (yr 3+), reserve (yr 1-2)

■ Cooking Club-- aka Snack club (yr 1-4)
■ Language Club (yr 1-2)
■ Inconsistently goes to events for other clubs: e.g. Music Club jam sessions, DnD One-shot nights, Fite Club wandless magic days, Herbology club field trips, Drama club productions or comedy nights, etc.


BEST SUBJECTS
■ Charms
■ Transfiguration
■ Cursebreaking


WORST SUBJECTS
■ Wizard Law
■ History
■ Music


Other Electives

[https://www.gaiaonline.com/guilds/viewtopic.php?t=25516830] Exam Thread

Advanced Flying (year 2/3) Advanced. Techniques aside, Aire was prone to doing death-defying stunts in midair and boasted excellent coordination on a broom.

Apparition (yr 6) (not taken yet)

All electives Aire took all the electives for her years 3-5 before dropping a considerable number while redoing her fifth year. Please see the exam thread for her performance in each..


DREAM JOB No clue and panicking about it.

xxxPERSONALITYxxxxxxxxxxxxxxxxxxx
MEEK Despite her sneaking and pranking, Aire is socially a pretty quiet and gentle person who does what she’s told and doesn’t argue or get in people’s way. At home with the Solus crew or with her dad and stepmother she is more energetic and talkative, but the moment anyone raises their voice, she shuts down into quiet and submissive. Outside of the crew, most of her interactions with people have been one-time encounters or separated by months at a time. On shore, she tries to be concise, efficient and almost unmemorable with anyone she encounters.

METICULOUS Aire has a keen eye for details of all sorts, from colors and markings to placements to contexts and numbers. She mirrors that attention to detail in her own work and is very precise about her work, from tying a knot to setting up an elaborate prank. She gets very nervous about things not being perfect leading up to The Big Moment but relaxes immediately once something is declared done.

DAREDEVIL Aire lives for thrills. Most of the time these thrills involve climbing somewhere, sneaking where she isn't supposed to be or pulling off little “perfect crimes” that don’t hurt anyone but amuse her greatly (for example, swapping a cup with an identical cup and not having them notice would be a “perfect crime”). Her fearlessness is usually kept quiet and understated though, as she does not have the same confidence dealing with people. She can be very squeamish or fearful, but for the most part it doesn’t stop Aire from being adventurous or trying random acrobatic/ parkour stunts.

SNEAKY Light on her feet and quick with her fingers, Aire enjoys sneaking around and getting in and out of places she might not “supposed” to be. Rules are more like security measures, and she sees no qualms with getting in as long as she doesn’t do anything to sabotage or hurt people. Generally, her motto is “It’s not evil if no one gets hurt” although sometimes that turns into “It’s not breaking the rules if you don’t get caught”. When directly and specifically told not to go somewhere, she usually struggles between her curiosity and obedience, and will come to a different conclusion every time.

FICKLE Aire is easily distracted, and her mood changes with the wind. She jumps from one thing to another to another to another, forgetting what she was originally meant to do and getting nothing really done if not regularly reminded and redirected. Her interests rotate as she goes but she'll always come back to exploring, and in the moment she just has a hard time managing her time.

✶☁HOBBIES
■ Exploring/ Climbing/Parkour
■ Perfect Crime Pranks
■ Doodling places


LIKES
■ Ships, heights, and the open sea
■ Music jam sessions.
■ Poetry, lyrics, art
■ Scented candles. Smells in general are (usually) nice.
■ Chocolate Cake (“Shore luxuries”)


DISLIKES
■ Bugs, dirt, slime, sticky things.
■ Alarms--and most muggle electronics
■ Squeaking—shoes, mice, door hinges
■ Messes, especially if it’s her own doing.
■ Seafood. It’s disgusting, especially if it’s the only thing around.


STRENGTHS
■ Nimble— flexible, great sense of balance, steps softly and quickly
■ Map awareness-- observant of what’s going on around her and partially aware.


WEAKNESSES
■ Easily distracted and quite forgetful.
■ Socially quite timid and submissive


DREAMS
■ Sneaking inside Buckingham Palace, swapping out the Queen’s tea with the exact same thing and having no one notice.
■ Staying in school forever and learning everything for no reason.


FEARS
■ Responsibility-- specifically having people rely on her and failing them.
■ Fire-- specifically a big fire burning down buildings or ships. Otherwise she adores little candle fires.
■ The Deep-- just occasionally, she’ll look into the void of the ocean and feel the depths calling to her. Usually she loves ghost stories, but nothing about the Deep is okay.


xxxBACKSTORYxxxxxxxxxxxxxxxxxxxxx
✶☁EARLY CHILDHOOD Duanaire was born on a ship docked in Inverness, Scotland. Alysanne, the crew’s resident cursebreaker and duelist, had refused to apparate to a hospital while pregnant, for fear that she might injure her child. Surrounded by the crew that she would grow up to call family, Aire was delivered by the healer aboard.

The Solus was primarily a research vessel for marine habitats for magical creatures, but also charted waters for curses and treasures. While not all members of the crew are magical themselves, all members are related to and aware of magic. Aboard, Aire was beloved and cared for by all the crew. She learned from everyone, and did her best to help out. Ashore, Aire loved seeing everything and everywhere. She ventured out, sneaking wherever she could and playing innocent pranks on people.

While on shore, Aire’s time was spilt between her biological parents: Her biological father and stepmother, Julius and Edaline Evera, were officially married when she was five. Alysanne Alouette, her birthmother, was estranged from her own family soon after Aire’s birth, and legally adopted by her cursebreaking mentor to become Alysanne Park. After much encouragement from Aire herself, Alys eventually married Annie Aindrias, a magizoologist and the captain’s sister, when Aire was eight.

Split between sea and shore, Aire’s education has never been normal. She learned much about magizoology and living from the Solus. Alys taught her to draw, Annie read poetry to her, the healer aboard taught her about potions and herbs, the boatswain showed her ropes and building. She participated in whatever summer programs happened at the library Julius worked at, and Edaline showed her the basics of divination. The closest thing she had to a normal schooling was her adoptive grandmother, Jae Sook Park, setting a reading, writing, reasoning and arithmetic curriculum for her, complete with lessons and “homework” to do while she was at sea. She was notorious for eagerly completing the lessons then losing the homework.

When Aire was nine, her uncle and aunt, the captain and first mate, adopted an eight year old girl called Harmony. For the first time in her life, she would have someone her age aboard the ship! Aire was nervously excited, and quickly decided it was terribly awkward: everyone thought they should be attached at the hip, but Harmony didn't know anything about living or working on a ship, and Aire wasn't the best conversationalist. They nearly bonded over some innocent pranks, and then Harmony got her leg infected? torn off? it had something to do with a storm and a squid-- and replaced and following that, Aire was too terrified to invite her on sneaking pranks.

More recently, her parents have brought up wizarding school. Annie had gone to Dar Ar-Rikham, but the other three were Hogwarts graduates and Julius was serving as the temporary Astronomy professor at Hogwarts. As they discussed how Aire might still join them aboard the Solus over the breaks, Aire herself felt torn between the prospect of exploring this new exciting place and not seeing her crew-family.


✶☁SCHOOL YEARS
FIRST YEAR Aire kept quiet for most of her first year, exploring the campus and learning to very quickly navigate the passageways and build a mental map of the classrooms, halls, stairs, and outdoor paths. She flitted between a bunch of clubs, attending everything besides Quidditch and Snack Cooking Club inconsistently. She found herself quite lonely but didn't know how to properly make friends, and really missing her home at sea by the end of the year. Thus, she was very upset to find she'd be spending the Winter Break on shore, but at least got a few days with her crew. After spending the longest time she'd been ashore, Aire was relieved to be back at sea for a short summer trip. This time, she and Harmony kicked it off, and she spent the summer describing Hogwarts to Harmony and planning pranks together.

SECOND YEAR Hogwarts with Harmony around was at least much more fun. Aire and Harmony had a fierce competition during Quidditch, but had their own clubs: Aire found herself in Art club this time, and just like with Cooking/ Snack Club, mostly watched and appreciated other art. She did occasionally doodle maps and rough sketches of places around Hogwarts towards the end as a way to plan her perfect crime pranks. This year saw a whole host of pranks--some with Harmony's help: mostly small things, like moving stuff around, or switching people's books. Their longest-lasting project involved reorganizing the potions stores. She and Harmony also started a prank war, messing with each other's notes and bedspaces.

Finally, even though Aire didn't go to other clubs consistently, she could usually be found lurking around special events that other clubs hosted. Over the year, she had started --almost accidentally!-- talking with Maya Masters, daughter of the James and Lyre Masters that were so well regarded and admired on the ship. With Maya's help, Aire and Harmony finally got their own brooms and spent the summer practicing aboard.

THIRD YEAR Sneaking off from the Sorting Feast to the dungeons to check on their stores prank, Aire was caught by Austen Masters, but thoroughly enjoyed their conversation once it turned to poetry and mysteries. She found herself happy to talk to Austen throughout the rest of the year, although never so blatantly as in class. She also made better friends with Maya through Quidditch--surely after three years of playing together it was okay to call them friends?--she tried involving Maya and Austen in some of her pranks or stunts, with much better reception from Maya.

Aire's indecision led to her taking every elective, a challenge she didn't quite appreciate, as Aire hardly ever did her homework anyways. She had near-perfect attendance though, and partly paid attention, although she spent probably half her time doodling, planning pranks, or doing whatever little bit of homework she did. She did though, work very hard at Quidditch, as a starting chaser this year.

Summer stared with a panic when Harmony met Austen, as Aire still felt she was breaking social order by hanging out with literal celebrities and hadn't dared breathe a word. After hearing the captain discussing funding issues, Aire spent the rest of the summer trying to make the new magizoologist feel at home onboard.

FOURTH YEAR felt like it was mostly spent in class. Between homework that she only sometimes did, attending random clubs all the time, and planning her next Grand Prank on Harmony, Aire was constantly busy and constantly doing something. She passed a relatively uneventful year. Just before returning to the ship for summer, her aunt and uncle adopted Jaelah, Harmony's biological sister. The prime target for pranking had changed!

FIFTH YEAR Aire was very surprised and confused to be appointed not only Quidditch vice captain but also Gryffindor Prefect. She mostly spent her time on patrol sneaking around the castle planning pranks and perfect crimes. Otherwise, Aire was very busy going to class and exchanging a study notebook with Austen. By midyear, her crush was undeniable.

Just before May, Aire accidentally spilled a prank meant for Harmony on Calliope Whitethorne, resulting in detention. Not sure what to expect, she wrote farewell letters and a confession letter in preparation for her imminent demise. However, Professor Harlowe simply assigned her to study during detention and said letters were hurriedly burned for secrecy. She befriended Lochi Bardsdale while studying, and found out he was a fan of her parkouring and pranking.

Come OWLs, Aire did as well as she could be expected to, and ended up failing half her exams, forcing her to retake the year.

FIFTH YEAR REDO
SIXTH YEAR
SEVENTH YEAR

✶☁POST-GRADUATION



xxxRELATIONSHIPSxxxxxxxxxxxxxxxxxxxxx
FAMILY
Mother and Stepmother Alysanne Jaena Park, nee Alouette, "mamon" or "ma", cursebreaker (pureblood); Annie Zauza Aindrias, "ami", magizoologist (muggleborn)
■ The crew of the Solus
Adoptive Grandmother Jae Sook Liane Park, "halmeoni", retired cursebreaker and trainer (halfblood)
”Pet” Her very colorful flute

Uncle and Aunt Azim Earl Aindrias, ship captain (muggle); Nceba Aindrias, nee Cilliers, PsyD, psychologist and quartermaster (muggle)
Cousin Harmony Arietta Aindrias, prankster-in-arms (halfblood); Jaelah Aindriasnew prank target (halfblood).

Birthfather and Stepmother Julius Dean Evera, librarian (halfblood); Edaline Evera, "mam", Unspeakable, Hall of Prophecy (halfblood)


CRUSHING ON Austen Masters

FRIENDS
Prankster-in-arms Harmony Aindrias
■ Quidditch friends: Penelope Barrett, Maya Masters
Lochi Bardsdale, Tori Miyazaki, Mallaidh O'Hannigan
■ Acquaintances: Club people. People in her year.


xxxUPDATESxxxxxxxxxxxxxxxxxxxxxxx
CREATED March 2020
UPDATED 05 September 2021
UPDATES MADE
■ Year 5 update
■ (recent update)
■ (recent update)



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