RP Rules
All rules are subject to change! Rules can be added to, removed, and changed at any given time, per the need of the shop!


  1. All RP should be PG-13!

  2. Please note whether your RP is [PRP] [ORP] [SOLO] [FIN]
    PRP = Private RP meaning no one but invitied players should post in it!

    ORP = Open RP meaning anyone can throw a character in and get involved!

    SOLO = Solo RP meaning it is written only by one person

    FIN = Finished RP meaning the RP is wrapped/completed and no more posting will happen! It is important to indicate when an RP is finished / closed as that will allow you to enter it for RP points and XP Points!

  3. Consider this entire area a possible trigger warning and read stories at your own risk! There may be themes or subjects that make you personally uncomfortable, or plots you don't personally like or care for. If you stumble upon something you don't like or upsets you, simply scroll away. If you feel it breaks Gaia's TOS please reach out to a staff member privately so we can investigate -- but do not police! Everyone has different comfort levels and preferences and there's no way the shop can monitor/please everyone.

  4. If things start getting heavy or too gruesome/graphic, please fade-to-black and move it offsite or somewhere private not on Gaia!

  5. While it is a fantasy setting, there are some restrictions in terms of magic use. Magic is breed specific. Some breeds will not have magic, while others might have a shop-sanctioned gift or ability. We want you to have fun so just ask you try to keep within the boundaries we set and don't look for, or exploit, loopholes. If you've a question on what's allowed and what isn't, ask Mr Cheri or Uta!

  6. If staff asks you to knock something off, or something isn't allowed, don't argue. We just want this to be fun and easy-going; not a place littered with rules. That said, it's possible something needs to be tweaked for whatever reason. If we, or staff, asks you to change or stop something, please do so.

  7. The world is a grab-bag in terms of what items or things you might see. Some may be dressed more modern (halter tops, dyed fabrics, piercings, tattoos, leathers, buckles, etc.) while others might b e less so (flowers, furs, branches, etc.) We discourage very high-tech things but should something slip through, it's just par for the course. They won't question it, just think it's something left by the Gods or Others and call it a day!

  8. At present, humans are unable to enter the Chimereid Archipelago. The only two legged individuals are the gods and demi-gods and two-legged creatures that live among the islands. In the past, it was not unheard of for men to attempt to come to the islands, but those that did arrive tended not to stay long or were hunted or killed quickly--either by god or beast. 'Man brings nothing but pain.' according to many on the islands. Thus far, the gods appear to protect the islands from the touch of man. Better to stop the problem from the start before it becomes an infestation.

  9. In terms of weaponry think medieval or high-fantasy technology. Bows and arrows, swords, spears, daggers, whips, axes, etc. Guns, lasers, motorized-anything, shouldn't be used. If they slip through on a pet, it will be nothing more than a fashion accessory and is not to be used as a weapon or considered some type of magic.

  10. All species and familiars can talk to one another and communicate. They all have the ability speak a Common tongue, but each species may have its own individual language. Non-Familiar animals can choose to speak Common or not. It's up to the RPers whether the local wildlife chooses to speak or not.

  11. No mind reading allowed! There are some Demi-God and God-Abilities that might allow some sort of gift, but no one in the shop will know what someone is going to do, going to say, or how they will act.

  12. The only beings capable of flight are those with full-sized backwings. Headwings, buttwings, feetwings, tailwings, etc. will not allow flight -- no matter the size. Some species may be gifted the magic of flight without wings, which we will spell out in their breed traits i.e. Harpies, Gods, etc.

  13. The Chimereid Islands are magical, meaning longevity is extended. Most species are very long lived. While none of the species (demi-gods and gods the exception) would be considered immortal it is okay to have older characters. Death through war, plague, famine, accidents, and other means are more common than death of old age. When species die or are killed, it is permanent, both IC and OOCly. Please don't kill your characters with the expectations of bringing them back.

  14. Characters who do die ICly will become spirits. You may RP them in the Underworld/Celestial realms and have them interact with gods. They lose all abilities and powers, cannot be seen by any but Gods and Demi-Gods, and are essentially ghosts. More detail can be found in the appropriate subforum! Death cannot be undone once it happens ICly.

  15. If you wish to have a character reincarnated, they must first die, and be retired fully / move them on--meaning you must make sure they are put to rest and will not be played as a wandering spirit. You may then have them customed as a new character, or be reborn in a new breeding. The character must be born after your character dies, ICly--so you cannot custom their new form before you've axed them officially. Once reborn, they should have no memory of their past life or past connections initially. If, through RP, you want them to figure it out, that's entirely on you. In some cases the gods allow them to remember/piece a past life together--while in other cases, the gods keep their memories veiled. It's up to the player and their stories. It is not one size fits all.

  16. Your character is considered a mortal being, no matter how they are designed or how they appear! Even if you write or RP them as some sort of vampire, ghost, or undead being it is considered simply magic or some curse or blessing of the spirits. They will still be vulnerable to attacks, they gain no other abilities or extra traits, they can still be killed, etc. Also, to claim them as something unordinary, they must be designed that way i.e. the colorist must create something unordinary or the trait must be visible on the pet!

  17. Your character can be blessed or cursed by the spirits as you see fit if it works with your stories.

  18. You may allow them to brew potions and poisons within reason (i.e. you could make a tonic from a well that has healing properties, or some poisons from some plant--but the healing potion cannot raise someone back from the dead, or things like that. Just keep them reasonable. All players involved must be okay with the potion or brew working! If they appear too powerful, we may ask you to tone it down/change it! They also can't grant powers or enchantments! The shop will give out enchanted items or grant powers on our terms--it is not something players can create on a whim!

  19. Please only write characters you own. While you may mention "other herdmates" or if the character has a mother/father/siblings/friends/etc. but they aren't in the shop yet, you may reference those as well--but please keep NPCs minimal if possible. Don't RP characters you don't own and don't control and when you do create NPCs, please try not to have them take-over or dominate the RP. They should just be used to flavor the story!

  20. Backdating RP is fine i.e. RPing as a foal or young adult, etc. RPing future stages or growth you do not own is not allowed i.e. RPing a naga character you have not yet obtained

  21. Have fun! We have some boundaries in the shop but generally just want you to enjoy the characters and make your own stories. Explore the islands and enjoy what you find!



God & Demi-God RP Rules


  1. Gods and Demigods of all stripes and domains can be found on the Islands. When they are on the islands some may choose a mortal guise of one of the species, while others might take on the form of a two-legged human. They take the form as an Avatar of their greater self. They speak all tongues, and will be given limited shop powers/gifts/abilities. Both demi-gods and gods may share a domain though we will try to avoid too many duplicates if we can. There are many that could well share very similar domains i.e. Fire, Embers, Sparks, Flame, etc. Demi-gods are far more common than Gods, but also weaker and have fewer abilities. No one can RP a god or demi-god unless you win/own art for them. While on the islands, gods and demi-gods are not all-seeing, all-knowing, all-powerful. They have powers, have magic, but still have boundaries to keep the setting fair. Their magic is limited while on the Chimereid Archipelago and is due to being in a mortal guise.

  2. Some Gods will not be able to be obtained and are reserved for shop use / metaplot.

  3. If a God of a specific domain is needed in a future story, we will either work with the player to have them make a cameo in the event =or= retain the right to make our own NPC god or goddess or some Blessed Priest or Priestess. We might also bring in a Titan, Ancient or Old One. This is a shop right. This will likely only be needed to resolve certain storylines or metaplot, and will be used as Uta or Cheri see fit.

  4. Gods and Demi-Gods are not the most powerful beings on the Chimereid Islands, though they might believe themselves to be. There are stronger Spirits, stronger Beings, more Ancient than the Gods themselves. Think of them as the Gods of the Gods. They are (thus far) forgotten or at least not actively around--but could be bought into play at any point. [Think Titans, Old Ones, etc.]

  5. You may not quest for a God or Demi-God. They are very rare and limited! We will give them out during shop events or other giveaways and more can be created through breedings.

  6. Gods will be fully custom drawn art.

  7. Demi-Gods will be unique/rare templated art for specifically for the demi-god species. It will only be passed down if the child is also a demi-god.

  8. Gods will be granted one blessing, one curse, and one major power on top of godlike abilities such as great speed, great strength, invulnerability against mortals, and an ability to fly (with or without wings). They are invulnerable to physical attacks against mortals as well as illness, and have no need to eat (unless they choose to), breathe, or sleep if they do not wish. They can be hurt and damaged by other Gods. They cannot be truly killed by other gods, as they are but avatars on the islands--and not their "true" form or self--but they can harm one another if players wish.

  9. Demi-Gods will be granted one minor power plus greater speed, greater strength, and greater invulnerability in general against mortals. They cannot fly unless they have wings. They also have an ability of greater regeneration with time. They can be hurt or killed but usually only by other demi-gods, or gods. Mortals would need a gods assistance or blessing to harm one.

  10. Powers and abilities will need to be approved by staff before they can come into play! In some cases, the power/abilities will be pre-determined by the shop and cannot be changed! It's possible some powers might be similar or the same -- remember, though, even if the powers were to match, it's not te powers that make them unique but the personality and what you do with them! Additionally, as with everything in this shop, powers, and abilities, can grow the more the character is RPed and developed with the use of RP Points!