This is the thread to post your Newly Embraced Kats, existing Vampires who have joined a clan, or Vampires currently in a clan who have been recently promoted.
THIS THREAD IS ONLY FOR APPROVED REQUESTS/ALREADY EMBRACED KATS.
We will be allowing newly embraced, or Vampires who have recently joined a clan, to choose a clan specific specialty.
If you would like to choose a new Specialty they are listed below by clan (You can only choose a Discipline that can be used by your Vampires' Clan).
You can also view the guide below to see what each one means in order to decide which one best fits your Vampire!
Clan Vampire Specialties:
Ahrimanes:
Animalism, Presence, Spiritus, Auspex, Protean, Potence
Assamite:
Celerity, Obfuscate, Quietus, Auspex, Presence, Assamite Sorcery, Blood Sorcery
Baali:
Obfuscate, Presence, Daimonion
Brujah:
Celerity, Potence, Presence
Cappadocian:
Auspex, Fortitude, Necromancy (Mortis), Oblivion
Daeva:
Celerity, Vigor, Majesty
Daughters of Cacophany:
Fortitude, Melpominee, Presence
Followers of Set:
Obfuscate, Presence, Serpentis, Protean
Gangrel:
Animalism, Fortitude, Protean
Giovanni:
Potence, Dominate, Necromancy, Auspex, Fortitude, Oblivion
Kiasyd:
Dominate, Necromancy, Mytherceria, Obtenebration
Lasombra:
Dominate, Obtenebration, Potence, Oblivion
Lhiannan:
Animalism, Ogham, Presence
Malkavian:
Auspex, Obfuscate, Dementation, Dominate
Mekhet:
Auspex, Celerity, Obfuscate
Nagaraja:
Auspex, Dominate, Necromancy (Nihilistics), Fortitude, Oblivion
Nosferatu:
Animalism, Obfuscate, Potence
Ordo Dracul:
See Clan Info for the following Coils
Coils (Coil of the Ascendant, Coil of the Voivode, Coil of the Wyrm, Coil of Banes, Coil of Blood, Coil of the Beast, Coil of the Flesh, Coil of the Soul, The Ancient Coil of Slumbers, Skinner's Coil of Slumbers, Coil of Zirnitra, Coil of Živa, Anoushka's Ladder, Way of the Locust)
Ravnos:
Animalism, Fortitude, Chimerstry, Obfuscate, Presence
Salubri:
Auspex, Fortitude, Valeren, Obfuscate, Obeah, Dominate
Samedi:
Necromancy, Obfuscate, Thanatosis, Fortitude, Auspex, Oblivion
Toreador:
Auspex, Celerity, Presence
Tremere:
Auspex, Dominate, Thaumaturgy, Blood Sorcery
True Brujah:
Potence, Presence, Temporis
Tzimisce:
Vicissitude, Animalism, Auspex, Dominate, Protean
Ventrue:
Dominate, Fortitude, Presence
FOR A BRIEF DESCRIPTION OF EACH DISCIPLINE SEE BELOW:
THIS THREAD IS ONLY FOR APPROVED REQUESTS/ALREADY EMBRACED KATS.
We will be allowing newly embraced, or Vampires who have recently joined a clan, to choose a clan specific specialty.
If you would like to choose a new Specialty they are listed below by clan (You can only choose a Discipline that can be used by your Vampires' Clan).
You can also view the guide below to see what each one means in order to decide which one best fits your Vampire!
Clan Vampire Specialties:
Ahrimanes:
Animalism, Presence, Spiritus, Auspex, Protean, Potence
Assamite:
Celerity, Obfuscate, Quietus, Auspex, Presence, Assamite Sorcery, Blood Sorcery
Baali:
Obfuscate, Presence, Daimonion
Brujah:
Celerity, Potence, Presence
Cappadocian:
Auspex, Fortitude, Necromancy (Mortis), Oblivion
Daeva:
Celerity, Vigor, Majesty
Daughters of Cacophany:
Fortitude, Melpominee, Presence
Followers of Set:
Obfuscate, Presence, Serpentis, Protean
Gangrel:
Animalism, Fortitude, Protean
Giovanni:
Potence, Dominate, Necromancy, Auspex, Fortitude, Oblivion
Kiasyd:
Dominate, Necromancy, Mytherceria, Obtenebration
Lasombra:
Dominate, Obtenebration, Potence, Oblivion
Lhiannan:
Animalism, Ogham, Presence
Malkavian:
Auspex, Obfuscate, Dementation, Dominate
Mekhet:
Auspex, Celerity, Obfuscate
Nagaraja:
Auspex, Dominate, Necromancy (Nihilistics), Fortitude, Oblivion
Nosferatu:
Animalism, Obfuscate, Potence
Ordo Dracul:
See Clan Info for the following Coils
Coils (Coil of the Ascendant, Coil of the Voivode, Coil of the Wyrm, Coil of Banes, Coil of Blood, Coil of the Beast, Coil of the Flesh, Coil of the Soul, The Ancient Coil of Slumbers, Skinner's Coil of Slumbers, Coil of Zirnitra, Coil of Živa, Anoushka's Ladder, Way of the Locust)
Ravnos:
Animalism, Fortitude, Chimerstry, Obfuscate, Presence
Salubri:
Auspex, Fortitude, Valeren, Obfuscate, Obeah, Dominate
Samedi:
Necromancy, Obfuscate, Thanatosis, Fortitude, Auspex, Oblivion
Toreador:
Auspex, Celerity, Presence
Tremere:
Auspex, Dominate, Thaumaturgy, Blood Sorcery
True Brujah:
Potence, Presence, Temporis
Tzimisce:
Vicissitude, Animalism, Auspex, Dominate, Protean
Ventrue:
Dominate, Fortitude, Presence
FOR A BRIEF DESCRIPTION OF EACH DISCIPLINE SEE BELOW:
Animalism: is a Discipline that brings the vampire closer to their animalistic nature. This not only allows them to communicate with and gain dominance over creatures of nature, but gives them influence over the Beast itself.
Assamite Sorcery: is a form of blood magic practiced by Assamite Kindred/Sorcerers. It is a very old form of magic, drawing from a huge variety of mortal religious traditions, and pre-dating Thaumaturgy, which it resembles in many ways.
Auspex: is a Discipline that grants vampires supernatural senses.
Blood Sorcery: refers to the magic performed by vampires, fueled by religious or occult practices and the power of Cainite vitae.
Celerity: is a Discipline that grants vampires supernatural quickness and reflexes.
Chimerstry: is the trademark Discipline of the Ravnos that conjures illusions into existence. Such phantom images are as real as the Cainite's skill allows, and will even fool technological sensors.
Daimonion: is a diabolic Discipline practiced only by the Baali and the very worst vampire infernalists. Its power is that of the Devil himself, and through the use of Daimonion the Baali draw upon the forces of Hell and its demons to demoralize and cripple their enemies.
Dementation: is a Discipline widely known as the hallmark of the Malkavians. Dementation draws on the vampire's own insanity and uses it to achieve profound insights or inflict madness upon others.
Dominate: is a Discipline that overwhelms another person's mind with the vampire's will, forcing victims to think or act according to the vampire's decree.
Fortitude: is a Discipline that grants Kindred unearthly toughness, even to the point of resisting fire and sunlight.
Majesty: The Kindred Discipline of preternatural charisma and charm. Its applications allow the practitioner to impose willing submission, to elicit the confessions of dark secrets and more.
Melpominee: allows its possessors to use speech and song for a variety of supernatural effects.
Mortis: The Discipline Mortis is rooted in the control and manipulation of death. More specifically, Mortis is a form of blood magic dealing with corpses and their conditions after death.
Mytherceria: is a Discipline that manifests in faerie-blooded vampires. It grants the vampire mystical senses, the ability to steal knowledge, and other powers attributed to fae.
Necromancy: is a form of blood magic that deals exclusively with the world of the dead: wraiths and the Shadowlands.
Nihilistics: is a Discipline that allows the user to penetrate the Shroud and channel Oblivion. While some of its uses relate to the denizens of the Underworld, many of its powers allow the vampire to draw Oblivion into the physical world.
Obeah: is said to bestow "sight beyond sight" and enable one to see the threads of life and death around them.
Obfuscate: is a Discipline that allows vampires to conceal themselves, deceive the mind of others, or make them ignore what the user does not want to be seen.
Oblivion: is a Discipline that allows its users to draw on something wholly unnatural; calling forth supernatural darkness from the Abyss and enslaving specters through Oblivion.
Obtenebration: is the unearthly control over shadows. It is related to the practice of Abyss Mysticism.
Ogham: is a very limited form of Blood Magic based on Celtic runes practiced by the Lhiannan that taps into the spirit shard of the bloodline, conceding power within their territory.
Potence: is the Discipline that endows vampires with physical vigor and preternatural strength. Vampires with the Potence Discipline possess physical prowess beyond mortal bounds.
Presence: is the Discipline of supernatural allure and emotional manipulation which allows Kindred to attract, sway, and control crowds.
Protean: is a Discipline that gives vampires the ability to change form, from growing feral claws to evaporating into a cloud of mist.
Quietus: is the signature Discipline of the Assamites that grants them influence over the blood of others.
Serpentis: primarily provides shapechanging abilities, though it also encompasses corruption and other characteristics associated with snakes.
Spiritus: is a Discipline unique to the Ahrimanes bloodline that allows them to interact with animalistic spirits.
Temporis: is supposedly a refinement of Celerity, Temporis grants the Cainite the ability to manipulate the flow of time itself.
Thanatosis: involves manipulating effects of death and decomposition. In some ways it is similar to Necromancy.
Thaumaturgy: is a closely guarded form of blood magic.
Valeren provides control over pain and increased martial ability, seemingly allowing warriors to draw on the power of heaven to vanquish their foes.
Vicissitude: is widely known as the art of flesh and bone shaping.
Vigor: is the Discipline that endows Kindred with the "epic strength of many men." The Discipline of Vigor is among the most well-known and basic of vampiric abilities that are known to be possessed by the Kindred; making them several times stronger than the most physically strong human.
Assamite Sorcery: is a form of blood magic practiced by Assamite Kindred/Sorcerers. It is a very old form of magic, drawing from a huge variety of mortal religious traditions, and pre-dating Thaumaturgy, which it resembles in many ways.
Auspex: is a Discipline that grants vampires supernatural senses.
Blood Sorcery: refers to the magic performed by vampires, fueled by religious or occult practices and the power of Cainite vitae.
Celerity: is a Discipline that grants vampires supernatural quickness and reflexes.
Chimerstry: is the trademark Discipline of the Ravnos that conjures illusions into existence. Such phantom images are as real as the Cainite's skill allows, and will even fool technological sensors.
Daimonion: is a diabolic Discipline practiced only by the Baali and the very worst vampire infernalists. Its power is that of the Devil himself, and through the use of Daimonion the Baali draw upon the forces of Hell and its demons to demoralize and cripple their enemies.
Dementation: is a Discipline widely known as the hallmark of the Malkavians. Dementation draws on the vampire's own insanity and uses it to achieve profound insights or inflict madness upon others.
Dominate: is a Discipline that overwhelms another person's mind with the vampire's will, forcing victims to think or act according to the vampire's decree.
Fortitude: is a Discipline that grants Kindred unearthly toughness, even to the point of resisting fire and sunlight.
Majesty: The Kindred Discipline of preternatural charisma and charm. Its applications allow the practitioner to impose willing submission, to elicit the confessions of dark secrets and more.
Melpominee: allows its possessors to use speech and song for a variety of supernatural effects.
Mortis: The Discipline Mortis is rooted in the control and manipulation of death. More specifically, Mortis is a form of blood magic dealing with corpses and their conditions after death.
Mytherceria: is a Discipline that manifests in faerie-blooded vampires. It grants the vampire mystical senses, the ability to steal knowledge, and other powers attributed to fae.
Necromancy: is a form of blood magic that deals exclusively with the world of the dead: wraiths and the Shadowlands.
Nihilistics: is a Discipline that allows the user to penetrate the Shroud and channel Oblivion. While some of its uses relate to the denizens of the Underworld, many of its powers allow the vampire to draw Oblivion into the physical world.
Obeah: is said to bestow "sight beyond sight" and enable one to see the threads of life and death around them.
Obfuscate: is a Discipline that allows vampires to conceal themselves, deceive the mind of others, or make them ignore what the user does not want to be seen.
Oblivion: is a Discipline that allows its users to draw on something wholly unnatural; calling forth supernatural darkness from the Abyss and enslaving specters through Oblivion.
Obtenebration: is the unearthly control over shadows. It is related to the practice of Abyss Mysticism.
Ogham: is a very limited form of Blood Magic based on Celtic runes practiced by the Lhiannan that taps into the spirit shard of the bloodline, conceding power within their territory.
Potence: is the Discipline that endows vampires with physical vigor and preternatural strength. Vampires with the Potence Discipline possess physical prowess beyond mortal bounds.
Presence: is the Discipline of supernatural allure and emotional manipulation which allows Kindred to attract, sway, and control crowds.
Protean: is a Discipline that gives vampires the ability to change form, from growing feral claws to evaporating into a cloud of mist.
Quietus: is the signature Discipline of the Assamites that grants them influence over the blood of others.
Serpentis: primarily provides shapechanging abilities, though it also encompasses corruption and other characteristics associated with snakes.
Spiritus: is a Discipline unique to the Ahrimanes bloodline that allows them to interact with animalistic spirits.
Temporis: is supposedly a refinement of Celerity, Temporis grants the Cainite the ability to manipulate the flow of time itself.
Thanatosis: involves manipulating effects of death and decomposition. In some ways it is similar to Necromancy.
Thaumaturgy: is a closely guarded form of blood magic.
Valeren provides control over pain and increased martial ability, seemingly allowing warriors to draw on the power of heaven to vanquish their foes.
Vicissitude: is widely known as the art of flesh and bone shaping.
Vigor: is the Discipline that endows Kindred with the "epic strength of many men." The Discipline of Vigor is among the most well-known and basic of vampiric abilities that are known to be possessed by the Kindred; making them several times stronger than the most physically strong human.