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Posted: Sat Jun 17, 2006 7:22 pm
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Posted: Mon Jun 19, 2006 9:55 am
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Posted: Tue Jun 20, 2006 9:00 am
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Posted: Tue Jun 20, 2006 9:12 am
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Posted: Tue Jul 04, 2006 7:30 pm
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Posted: Sun Jul 09, 2006 4:55 pm
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Posted: Mon Jul 10, 2006 9:21 am
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Posted: Thu Jul 13, 2006 9:09 am
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I've played with gannondwarf a lot, in fact he's my favorite by far. His power (possibly exaggerated) can hown and embrace 2 other characters strong attacks, which means his power can be used very efficiently in even 3v1s.
If your a good gannondwarf player, for the most part you need to get very accurate with him. There is no simple technique like wizard punch, wizard punch, magician kick, magician kick.. he is very situational. Based off of experience you decide which move is best in which specific situation.
Here are some of my favs.
exclaim From what I"ve seen only 2 other characters can do this effeciently.. or rather as close.. but because gannondwarf has so much power he's can literally kill a guy in 2 hits if your near the edge. If an opponent is in the air, and near edge simply leap towards him once smashing forward. Land quickly, jump at them and smash down. This'll knock them out, only a two hit combo that can be done as your openning move if you watned too.
exclaim 5 hit combo (sort of): This is a weird combo, but getting off its beautiful xd grab and throw them up, smash up, weak punch, do his forward b punch thing, then quickly up b. Don't expect this combo to work every time, because differenct characters have different weight and damage taken is very important to pay attention too, if their too weak obviously they'll go flying from the second move of this combo. Just keep it in mind if such an occasion should arise wink
exclaim Gannondwarf has excellent aerial moves. His forward and backward smash in the air are quite effecient if you get accurate with them. Sometimes your just a little bit from your opponent, and you don't want to close with either of those two moves because it'll leave you open. Rather than them you could use his gerudo kick or w/e (down b) to close that slight distance and leaving a powerful trail of defense minamizing the ratio in which your vulnerable. If that doesn't make sense then ya just have to keep playing him yourself to see what I mean xd In a nut shell, when he does his down b kick, he has sort of higher initiative, fruther more the bottom part of the kick is counted as attack power does goes against whatever it encounters. The higher initiative means it takes priority over other moves thus avoiding the dmg taken. The other 2 moves he is vunerable on every side his fist is not. cool
That's all I can think of that I use very very often. The rest I recon is all mind game and accuracy. cool
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Posted: Sat Oct 14, 2006 11:12 pm
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Posted: Sun Nov 26, 2006 2:22 pm
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I'm lazy, so I'll tell you the same thing I told Porkeater123...
Here's some tips from a Ganondorf player... who knows what he's talking about...
First off... You should rarely use your B moves. I say rarely, because side+b and down+b can be nice to use. Up+b is a nice surprise move against some aerial fighters, but I prefer U+Air.
The U+Air for Ganondorf is fantastic. It has high priority, and if you can learn how to use it, is great for edge guarding. Look up "Triforce of Power" on YouTube.
Learn how to SHFFL (Short Hop Fast Fall L-cancel). Ganondorf is best played in the air, but you should make use of his jab (neutral A on the ground), and his forward tilt. AVOID THE UP TILT!!! This move IS stonger than the Warlock Punch (B), but is slow, and easily avoidable. Save this for a broken shield, or sleeping Jigglypuff. The jab is fast, and racks up some good damage.
Some advanced techniques:
Ganondorf can Chain Grab certain characters. One of which is Shiek! eek
My favorite thing to do, is grab, d-throw, and short hop into an aerial. Most characters can be d-aired after a d-throw. Learn how to stomp and grab, and you got what I call a chain stomp. ^_^ But learn to use the other aerials too.
Back+aerial is really good, as is the F+Air. And the best tip I can provide for Ganondorf... When you are attacking in the air, not only should you L-Cancel, but use the c-stick in the air. This is the fastest way to pull off aerials, and you wont accidentally double jump when trying to do a U+air.
I'm gonna go play the new Zelda (still ^_^). Any more questions, ask, and I'll try to answer.
Oh... and learn about the down+b recovery. When in the air, like Final D, and you're coming back, use the Down+B. It gives you back your double jump. LEARN THIS!!
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Posted: Sun Nov 26, 2006 7:51 pm
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