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aaawhyme
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SOUL- Game concept (not done)
Back Of The Game Summary


Don Misiatic, a man determined to gain immortality, seeks for a way to live forever. But when an alchemic ritual goes wrong, he finds himself thrown back in time, where his soul jumps from person to person, in search of its true body. 
In SOUL you play as characters ranging from wealthy kings, to assassins, to penniless and diseased beggars. Immerse yourself in the era of knights and peasants, of crusades and conquest. With over 12 hours of game-play, top of the line graphics, and three possible endings, you will find the past coming to life at your fingertips.


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Game Concept: SOUL

The game begins with a shady, masked character alone in a dark room. Sitting in the middle of an alchemy circle, the player sees that they are surrounded by an assortment of spell books and scattered papers, lying open on the ground around them. The mysterious figure, cloaked in black and holding a book on immortality, begins a silent ritual using the circle on the floor. Unfortunately, the ritual begins to spirals out of control and rips the figure's soul (indicated by a white orb of mist) from their chest. As the figure falls limply to the ground, their vision goes blurry, and as they try to focus on the spell book in front of them, the screen eventually fades to black.

Awoken by a clap of thunder, the player is then introduced to a new character: King Valkore who rises quickly from his bed by the sound of the storm. The screen is controlled as if from the King's point of view as he looks hurriedly around the large room. Once he leaves the bed the player is able to control the character and will be taught how to use the game's basic controls as they go about examining the royal bedroom.

Upon leaving through the bedroom door, they come into contact with a castle guard standing protectively outside. The guard reminds Valkore that he shouldn't leave his bedroom due to the threat currently outside the castle. This is where the player is given a choice of action giving them three options of what to say/do to the castle guard. Every option in SOUL pulls the direction of the game ending to a certain side. The options consist of: Good, Neutral, and Evil.

When the player has chosen the option they'd like best, the story continues. In this case, the three options all lead to the same scenario- eventually leading the King down to the castle entrance where a small battle ensues on the castle bridge. This is where the player is introduced to the game's fighting system and the different ways to go about each battle they encounter in the game.

After the battle is won, Valkore announces a royal banquet in celebration of their victory. While sitting at the head of the long dinner table, Valkore goes for a sip of wine, however his adviser knocks the goblet out of his hand, explaining that he saw someone drop poison in it. This is where the player learns that at any given time in the game, there is a likely chance of death. For example, if the player were to take Valkore out into the town without the protection of castle guards, he will run the risk of being attacked or assassinated. This fact goes for any of the characters the player plays through out the game. Different deaths apply for different characters, and the player must always be aware of possible ways they could be killed.

This being said, the object of each character's life contains a certain quest that MUST be completed before their eventual death. Once the character has completed the large quest, and any small quests that the player wishes to accomplish, then the main story can continue. After each character's main story quest has been completed, the character will always come to an unfortunate demise, thus allowing the player to proceed and wake up as a different character, with a different character quest.

During the course of the game, each character will receive an item that they acquired from their main quest. The item represents that of character's characteristics. The item contains a great deal of power, which can be used to aid the player later on in the game. However, since the player changes characters throughout the game on many occasions, the player can hide the desired item in a place known to their current character and come back for the item later on, as a different character. This strategy can be used to achieve quests easier as well as power up their current character.




 
 
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