Name: Kinomiya, Tatsu
Ranking: Tokubetsu Jonin
Bloodline:
1.) Draringan: The Draringan is the main kekkai genkai of the clan. This technique is a doujutsu type of kekkai genkai. The Draringan is used by using the following katas: Ram, Tiger, Dragon. The user then focuses chakra inside of his eyes while they're closed. Afterwards he/she'll re-open their eyes and speak the name of the jutsu. The eyes will turn to the tone of a demonic red and the pupils will be a lightning yellow with a dragon size pupil. The function of the Draringan is to increase the user's speed, strength, and sight. The amount of increasement that this kekkai gives is only 1.5 percent. Any katon or raiton jutsu that the user uses will be increase by 1.5 percent.
2.) Ryūringan: This is the most powerful kekkai genkai inside of the Kinomiya clan. The final evolution of the Draringan is the Ryūringan. This technique is a doujutsu type of the kekkai genkai. The Ryūringan is used by using the following katas: Ram, Rat, Hare, Tiger, Dragon. The user then focuses his chakra inside of his eyes while they're closed. Afterwards he/she'll re-open their eyes and speak the name of the jutsu. The eyes will turn to the tone of an even more darker demonic red and also there will be a formation of dragon looking scales inside of the eyes. The pupils will be a darker lightning yellow and will be a little bit more dragon like than before. The function of the Ryūringan is to increase the speed, strength, and sight. This technique uses the same kind of function that it's weaker form does. The only difference is that the amount of increasement is now 3.5 percent. It also takes up more chakra to perform and sustain.
Age: 17
Personality: Tatsu is a very unique teenager. He has been known to be kind of random with his moods. It all depends on how his situation is for his personality to be known.
Family: Tatsu's father was named Tenetsu Kinomiya and his mother was Mya Kinomiya and his older brother name is Tetsuo Kinomiya.
Sex: Male
Jutsu:
1.) Bunshin no Jutsu: This technique creates intangible clones of the user. The clones are simply illusions and will dissipate when they come into contact with something. The illusions can be seen through by the Byakugan and the Sharingan. A person with normal eyes can also distinguish the clones from the original, since the clones will not disrupt the area around themselves with their movement (won't kick up dust, crush grass, etc.).
2.) Kawarimi no Jutsu: This jutsu lets the user quickly switch places with another nearby object, such as a plant (normally a section of a log), an animal, or even another person within reach, leaving the opponent open to a counter-attack. Explosive tags can be attached to the replacement for an added surprise. Fundamentally, all ninja know this technique.
3.) Henge no Jutsu: This jutsu allows the user to assume the appearance of another person, animal, or object. This is one of the basic jutsu taught at the Konoha Ninja Academy. Fundamentally, all ninja know this jutsu.
4.) Shunshin no Jutsu: This jutsu is a high-speed movement technique, allowing a ninja to move short distances at an almost untraceable speed. To an observer, it appears as if the user has teleported. A puff of smoke is occasionally used to disguise the user's movements. It is accomplished by using chakra to temporarily boost the user's reflexes. The amount of chakra required depends on the overall distance between the user and their intended destination.
5.) Doton: Shinjū Zanshu no Jutsu: The user, emerging from the ground below the target area, pulls down the opponent so that only their head is above ground.
6.) Katon: Ryūka no Jutsu: The user breathes fire along a cord or any other type of long object.
7.) Katon: Karyū Endan: This technique exhales a long stream of incredibly hot fire from the user's mouth, not unlike that of a flamethrower.
8.) Katon: Gōkakyū no Jutsu: Utilizing a large amount of chakra, a large ball of flame is exhaled from the user's mouth.
9.) Katon: Hōsenka no Jutsu: This jutsu sends multiple balls of fire at a target. It is also possible to hide shurikens within the fireballs, creating an unexpected secondary surprise attack. For the most part, however, this jutsu is used as a distraction.
10.) Kage Bunshin no Jutsu: Similar to the Clone Technique, this jutsu creates clones of the user. Unlike the Clone Technique, these clones are actual copies, not illusions. The user's chakra is evenly distributed among every clone, giving each clone an equal fraction of the user's overall power. The clones are capable of performing jutsu on their own and can even bleed, but will usually disperse after one or two solid blows. They can also disperse on their own.
11.) Kage Shuriken no Jutsu: The user of this technique throws multiple large shuriken in such a way that the first shuriken hides the subsequent ones by blocking the line of sight. To the target, it appears as if only one shuriken was thrown
12.) Shishi Rendan: By using the Front Lotus first shooting the target into the air then using the Kage Buyō taijutsu technique to stop them from moving. This allows you to perform a stream of rendan on the target. It starts with a kick to the left side of the opponent, this is one of the easiest to defend againest but then there's the next row of blows. From there the user does a backhand strike to the face, one straight punch to the gut to send the opponent towards the ground and finishes with a spinning kick that lands his left heel on the center of the opponent just as they both hit the ground.
13.) Sennen Goroshi: This is a very simple jutsu with a very over-dramatized name. All the user does is forcefully plunge their index and middle fingers into their opponent's rectum, usually causing severe constipation and embarrassment among other things. It can also be used in conjunction with a pointed object (usually a kunai) to attack the blind spot of an opponent. When combined with explosive tags, it can even kill an opponent.
14.) Magen: Narakumi no Jutsu: This jutsu causes the target to see a horrifying vision. First, an imaginary circle of leaves will spin around and envelop the target, falling away shortly after. After a short period, the illusion will begin. This is to make the illusion more convincing, since the user will likely have moved before the illusion sets in.
Custom Jutsu:
Ninjutsu:
Rank D: Bushin Katon no Jutsu: The user just basicly uses the bushin skill except instead of smoke it turns out to be fire inside of it. The fire then strikes the opponent once it is destroyed. The bushin can move as long as Tatsu place an ounce of chakra within each body.
Bushin Raiton no Jutsu: The user just uses the bushin skill except instead of smoke it turns out to be lightning inside of it. The lightning will strike the opponent if it is destroyed. The bushin can move as long as Tatsu place an ounce of chakra within each body.
Rank C: Pyro Maniplulation: Major Dragon Wave no Jutsu: The user can manipluate his chakra into pure flames as he holds it in his hand. He charges it up until his whole body is engulf in fire. The heat will burn anyone who gets to close while he is focusing. He then swings it at the target as the fire spews from off of him and his hand. The wave of fire only goes in one direction and that's where it is directed.
Lightning Maniplution: Major Static Wave: The user can manipluate his chakra into pure lightning as he focuses it around his body. He charges it up until his whole body is engulf him. The user then shots the lightning wave at the target. The wave of lightning only goes in one direction and that's where it is directed.
Shockwave buddigiri: Tatsu uses his muramasa and charges chakra inside of it. He then thrusts it and a shockwave will just strike whatever the target was.
Rank B: Kage Bushin Katon no Jutsu: The user creates multiple bushins and have 30% more chakra and fire inside of each kage bushin. Just like the Bushin Katon, once destroyed the fire will strike the opponent. The bushin in this jutsu can move without him moving them himself.
Saikitatsuken no Jutsu: This is Tatsu's favorite jutsu to use when he really needs it. He curves his hands into a circle and gathers chakra inside of it. The chakra starts twirling around inside of it and turns into pure flames. Once it is charged Tatsu launches the wave at the opponent and on the end is a flame dragon.
Raigeki Break no Jutsu: This is Tatsu's most powerful lightning style. He raises his right arm into the air as lightning strikes it. The attack is then formed into a wild sphere of lightning. He then charges for the target and strikes it with the jutsu.
Molten lava giant no Jutsu: Tatsu raises his index and middle finger into the air and places his right arm on the ground. He then summons up a great amount of chakra and creates a large sized giant of lava to the surface of the earth. He can command it to do whatever he wants.
Lightning Giant no Jutsu: Tatsu raises his index and middle finger into the air and places his right arm on the ground. He then summons up a great amount of chakra and creates a large sized giant of lightning to the surface of the earth. He can command it to do whatever he wants.
Shock-soundwave buddigiri: This is a better and more painly version of the original. Tatsu strikes through the sound barrier instead. Once the wave passes the opponent it will make an irritating sound inside of their ear drums making a two-three minutes to heal throughly.
Rank A: Supreme Saikitatsuken no Jutsu: This is a very dangerous technique to both Tatsu and his opponent. Tatsu forges more chakra inside of the technique to create a more larger ball of fire. It then turns to a dark red tone and when it hits the opponent it feels like lava instead.
Supreme Raigeki Break no Jutsu: This is a very dangerous technique to both Tatsu and his opponent. Tatsu forges even more chakra inside of the technique to create a much larger ball of lightning. It then turns into a much larger ball of lightning. It then turns to a dark blue tone and when it hits the opponent it feels like the lightning is surging throughout the whole body instead.
Dragon Slasher of 16 Points: He moves at high speed to place 16 tag bombs on the 16 vital points and strikes 16 vital points at the opponent. Once he shealth his sword the tag bombs will blow up and the strikes will give effect.
Taijutsu:
Rank D: Striking Wild Flare: Tatsu pounces on the enemy, delivering two kicks, and then kicks again, sending the enemy into the air. He then jumps after them and punches the enemy back to the ground.
Rank C: Lotus Sky Fist: This technique allows the user to dash infront of the opponent. Then once their inside of the obvious point of the target they will stop until the opponent strikes them. After the opponent is foolish enough to strike, Tetsuo will dodge the attack and appear on the blind side of the target. He'll use either his feet or fist to launch the opponent into the air. Tatsu will then appear above of the target striking them inside of their stomach first, second a spinning kick to the hip, third and secondary kick to the right side, fourth an axe kick sending the opponent downwards. The final attack will end up being a heavy fist to the back of the fallen target.
Rank B: Hentinshoryu: Tatsu charges up a decent amount of chakra into his fist. He then simply uppercuts the target into the air. As they both soar into the sky, Tatsu will then unclinch his fist. Afterwards a he'll place his fingers on the chakra points of the target. He'll then zap one percent of the chakra out of the target for each finger. Normally it's only five fingers making it five percent of chakra lost.
Rank A: Supreme Dragon's Rage: This is the final taijutsu technique that Tatsu knows. He'll go into a blind rage and start striking the opponent with heavy punches and kicks to a certain amount of points. Once he has the opponent either down or in a shock he'll then finish it off with the Saikitatsuken no Jutsu.
Genjutsu:
Rank C: Hell's grip no Jutsu: Tatsu places his hand towards the opponent and waits for the target to look at him. He then uses the art of illusions to make the opponent think that he sees the gateway to Hell and is inside of it.
Rank B: Hell's crunch down no Jutsu: Tatsu clinches his hands and a demonic head will raise the captured target into the sky then once Tatsu releases his balled up fist, the hand will reverse and go upside down, plummetting the captured target to the ground feeling lava oozing inside as it hits the ground, with a high chance of getting burned or injured.
1.) Kinomiya Murasame: This is a special weapon that resides in the Kinomiya Clan. This is one of their main fighting tools when it comes to the category of weaponry. This murasame is not like most murasame. It's more broader and can store chakra inside of. The bolts that are on the black part of the sword is for chakra storage. Each bolt can store up to 33.33 percent of chakra within it. This murasame has numerous amount of blade attacks that Tatsu uses whenever he's in battle.
2.) Fuma Shuriken: This weapon is a large shuriken that has four blades that make up the stars of the shuriken. It can be folded up and thrown. This weapon is also used as a sword like weapon if needed, but this is very seldom. This weapon is mainly used when a shinobi is trying to use a jutsu that has to deal with surrounding the opponent. An example is what Uchiha Sasuke used on Orochimaru.
3.) Kunai Knife: This is a basic weapon. It is used by all shinobi who have graduated from the academy and are in battles. These are used to throw, slice, and almost anything.
4.) Shuriken: This is a basic weapon. It is used by all shinobi who have graduated from the academy and are in battles. It can be used to throw, stab, pin, almost anything as well.
5.) Smoke Bombs: These weapons are nothing but smokescreens inside of small purple or black orbs. Once in contact with something they will explode with a black or purple gas to blind the opponent from seeing the next move. It is used mainly for escaping or sneak attack.
6.) Tag Bombs: These are talismens that explode when the user says so. They can be attach to anything, including a jutsu. Example of one jutsu is the Kawarimi no Jutsu.
7.)Weapon Cord: These are used to be attached to weapons that shinobi uses.
Appearance: x
History: Tatsu Kinomiya was borned inside of the Kinomiya Clan, which is located in Konohagakure. He was only ten years old when his father and his brother started teaching him about the art of the shinobi. His brother was named Tetsuo Kinomiya and his father was Tenetsu Kinomiya. Tatsu was not allowed to go to the Konoha Academy until he turned a certain age. The young man had to be fourteen before he could go to the academy. At the age of fifteen he dropped out because he thought that he didn't need it anymore. He went on a soul searching quest so that he may know his meaning of how he would become a shinobi. One year passed and Tatsu returned to the village and the academy well prepared for anything that would be thrown at him. When he returned back home, his father gave him a katana that would be helpful in his shinobi journey. After a while Tatsu was able to perform only two rank-d techniques from his clan. The techniques were the Bushin Katon no Jutsu and Bushin Raiton no Jutsu. After a while Tatsu was able to start his training to become a fulfledged shinobi. His goal is show that you do not have to be a Kage to be able to defeat the Kage.
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Gaia Name: Tatsu_Kinomiya
Name: Tetsuo Kinomiya
Ranking: S-Ranked Criminal, Akatsuki
Age: Nineteen
Rank: S-Ranked shinobi, Missing-Nin
Gender: Male
Jutsus:
Taijutsu
1.) Striking Wild Flare: Tetsuo pounces on the enemy, delivering two kicks, and then kicks again, sending the enemy into the air. He then jumps after them and punches the enemy back to the ground.
2.) Lotus Sky Fist: This technique allows the user to dash infront of the opponent. Then once their inside of the obvious point of the target they will stop until the opponent strikes them. After the opponent is foolish enough to strike, Tetsuo will dodge the attack and appear on the blind side of the target. He'll use either his feet or fist to launch the opponent into the air. Tetsuo will then appear above of the target striking them inside of their stomach first, second a spinning kick to the hip, third and secondary kick to the right side, fourth an axe kick sending the opponent downwards. The final attack will end up being a heavy fist to the back of the fallen target.
3.) Hentinshoryu: Tetsuo charges up a decent amount of chakra into his fist. He then simply uppercuts the target into the air. As they both soar into the sky, Tetsuo will then unclinch his fist. Afterwards a he'll place his fingers on the chakra points of the target. He'll then zap one percent of the chakra out of the target for each finger. Normally it's only five fingers making it five percent of chakra lost.
4.) Supreme Dragon's Rage: This is the final taijutsu technique that Tetsuo knows. He'll go into a blind rage and start striking the opponent with heavy punches and kicks to a certain amount of points. Once he has the opponent either down or in a shock he'll then finish it off with the Saikitatsuken no Jutsu.
Ninjutsu
1.) Bunshin no Jutsu: This technique creates intangible clones of the user. The clones are simply illusions and will dissipate when they come into contact with something. The illusions can be seen through by the Byakugan and the Sharingan. A person with normal eyes can also distinguish the clones from the original, since the clones will not disrupt the area around themselves with their movement (won't kick up dust, crush grass, etc.).
2.) Kawarimi no Jutsu: This jutsu lets the user quickly switch places with another nearby object, such as a plant (normally a section of a log), an animal, or even another person within reach, leaving the opponent open to a counter-attack. Explosive tags can be attached to the replacement for an added surprise. Fundamentally, all ninja know this technique.
3.) Henge no Jutsu: This jutsu allows the user to assume the appearance of another person, animal, or object. This is one of the basic jutsu taught at the Konoha Ninja Academy. Fundamentally, all ninja know this jutsu.
4.) Shunshin no Jutsu: This jutsu is a high-speed movement technique, allowing a ninja to move short distances at an almost untraceable speed. To an observer, it appears as if the user has teleported. A puff of smoke is occasionally used to disguise the user's movements. It is accomplished by using chakra to temporarily boost the user's reflexes. The amount of chakra required depends on the overall distance between the user and their intended destination.
5.) Kage Bushin no Jutsu: Similar to the Clone Technique, this jutsu creates clones of the user. Unlike the Clone Technique, these clones are actual copies, not illusions. The user's chakra is evenly distributed among every clone, giving each clone an equal fraction of the user's overall power. The clones are capable of performing jutsu on their own and can even bleed, but will usually disperse after one or two solid blows.
6.) Katon: Ryūka no Jutsu: The user will use a technique that would bind the target together. Afterwards he/she will breath flames on the cord that he/she used to bind the target with. This isn't always needed for the jutsu. The user can just spew the flames without the cords, but the only difference is that the flames go forward instead of all directions.
7.) Katon: Gōkakyū no Jutsu: Utilizing a large amount of chakra, a large ball of flame is exhaled from the user's mouth.
8.) Katon: Hōsenka no Jutsu: This jutsu sends multiple balls of fire at a target. It is also possible to hide shurikens within the fireballs, creating an unexpected secondary surprise attack. For the most part, however, this jutsu is used as a distraction.
9.) Bushin Katon no Jutsu: The user just basicly uses the bushin skill except instead of smoke it turns out to be fire inside of it. The fire then strikes the opponent once it is destroyed. The bushin can move as long as Tatsu place an ounce of chakra within each body.
10.) Bushin Raiton no Jutsu: The user just uses the bushin skill except instead of smoke it turns out to be lightning inside of it. The lightning will strike the opponent if it is destroyed. The bushin can move as long as Tatsu place an ounce of chakra within each body.
11.) Pyro Maniplulation: Major Dragon Wave no Jutsu: The user can manipluate his chakra into pure flames as he holds it in his hand. He charges it up until his whole body is engulf in fire. The heat will burn anyone who gets to close while he is focusing. He then swings it at the target as the fire spews from off of him and his hand. The wave of fire only goes in one direction and that's where it is directed.
12.) Lightning Maniplution: Major Static Wave: The user can manipluate his chakra into pure lightning as he focuses it around his body. He charges it up until his whole body is engulf him. The user then shots the lightning wave at the target. The wave of lightning only goes in one direction and that's where it is directed.
13.) Shockwave buddigiri: Tetsuo uses his muramasa and charges chakra inside of it. He then thrusts it and a shockwave will just strike whatever the target was.
14.) Kage Bushin Katon no Jutsu: The user creates multiple bushins and have 30% more chakra and fire inside of each kage bushin. Just like the Bushin Katon, once destroyed the fire will strike the opponent. The bushin in this jutsu can move without him moving them himself.
15.) Saikitatsuken no Jutsu: This is Tetsuo's favorite jutsu to use when he really needs it. He curves his hands into a circle and gathers chakra inside of it. The chakra starts twirling around inside of it and turns into pure flames. Once it is charged Tatsu launches the wave at the opponent and on the end is a flame dragon.
16.) Raigeki Break no Jutsu: This is Tetsuo's most powerful lightning style. He raises his right arm into the air as lightning strikes it. The attack is then formed into a wild sphere of lightning. He then charges for the target and strikes it with the jutsu.
17.) Shock-soundwave buddigiri: This is a better and more painly version of the original. Tetsuo strikes through the sound barrier instead. Once the wave passes the opponent it will make an irritating sound inside of their ear drums making a two-three minutes to heal throughly.
18.) Dragon Slasher of 16 Points: He moves at high speed to place 16 tag bombs on the 16 vital points and strikes 16 vital points at the opponent. Once he shealth his sword the tag bombs will blow up and the strikes will give effect.
19.) Supreme Saikitatsuken no Jutsu: This is a very dangerous technique to both Tetsuo and his opponent. Tetsuo forges more chakra inside of the technique to create a more larger ball of fire. It then turns to a dark red tone and when it hits the opponent it feels like lava instead.
20.) Supreme Raigeki Break no Jutsu: This is a very dangerous technique to both Tetsuo and his opponent. Tetsuo forges even more chakra inside of the technique to create a much larger ball of lightning. It then turns into a much larger ball of lightning. It then turns to a dark blue tone and when it hits the opponent it feels like the lightning is surging throughout the whole body instead.
Genjutsu
1.) Magen: Narakumi no Jutsu: This jutsu causes the target to see a horrifying vision. First, an imaginary circle of leaves will spin around and envelop the target, falling away shortly after. After a short period, the illusion will begin. This is to make the illusion more convincing, since the user will likely have moved before the illusion sets in.
2.) Mind Destruction: Whenever he uses a capturing type of genjutsu on the target, he make contact with his own eyes on the target and start to tamper with it. He'll have only two options: 1. Showing murderous images of the opponent, or 2. Crushing their mind for only five whole minutes.
3.) Demonic Mind Grip: This technique allows the opponent to see a demonic hand that as risen from the ground and goes for them. They can run away from it but if they do, all Tetsuo has to do is supply more chakra so that a secondary hand may show. The attack his meant to capture the opponent and raise the person it the air with chakra.
4.) Demonic Mind Finale: This technique can be activated when Demonic Mind Grip was activated. Like the name says, it's the finale of the genjutsu. The demonic hands will raise the opponent into the air and once their at a certain position Tetsuo will close his eyes stopping the target from any kind of brain flows. They'll be mentally collapse for exactly six minutes. From the height of which Tetsuo raises the opponent will be the amount of damage he gives them.
Bio: Tetsuo Kinomiya a S-Ranked, Missing-Nin of Konohagakure. Once he was a young jounin ranked shinobi at the age of fourteen. It was then that his little brother, Tatsu Kinomiya, wanted to start the art of the ninja as well. Tetsuo would teach his little brother all that he knew, but not every last thing. Tetsuo would go on B to A-Ranked missions alone and when he would come back there would be another weapon that he would keep as a trophy. The reason why blood stains were always on them would be because he went all out on the foe that he was battling. Once Konoha's Anbu Black Ops found out about this event they swore to find Tetsuo and bring him to justice. They found him outside of the village planning his take over of Konohagakure. They were going to lock the young fourteen year old up and extract ninety-nine percent of his chakra away from him. Unfortunately their plan backfired on them. Tetsuo used the genjutsu known as Magen: Narakumi no Jutsu. By distracting them with their greatest fear, Tetsuo then used Mind Destruction technique on them. This started harm them mentally instead of physically. If he didn't killed the searching Anbu with his mighty Kinomiya Murasame, then the rest of the Anbu would've found him and kill him themselves. He escaped while he had the oppotunity to and did never return. This is when he meant the leader of the Akatsuki. He joined up and was now placed inside of the Bingo Book.
Village/Why you deserted your village: Tetsuo Kinomiya was borned inside Konohagakure. He decided to leave his home village due to the fact that they were holding him back from doing what he wanted in life. This was killing for no reason.
Appearance: x
Other: N/A
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