Name:: Jace Void
Race:: Cyborg (mainly human)
Age:: 28
Weight:: 238lb., Due to cybernetic Limbs
Height:: 5'8"
Appearance::
> Skin- Jace developed a very light tan upon coming to this era of earth.
> Hair- Black hair that comes down to his chin.
> Facial appearance- Green eyes, light facial hair, and defined features encompass his face.
> Clothing- Jace is usually found wearing a fancy suit, complete with hat and leather shoes. However, as of late, in the Juliano manse he's typically found wearing a pair of black slacks and a baggy Dark-Grey overshirt.
> Tattoos- A single tattoo of his organizations symbol is upon his right breast.
> Scars- Four puncture marks are found perpindicular to his left jaw bone that he attained in a bar fight when he was a teenager.
Alignment:: Chaotic Good
Personality:: (Coming soon, in development)
Bio:: Jace void grew up not knowing his parents. Abandon as a child in an orphanage, escaping at a young age of 8 to live on the streets of the underground city known as Veradoon. Learning the passion of gambling at age thirteen, from then his life went on a rollercoaster ride of poverty and livin' large. At the age of 17 he became enraged at all the crime an dirty cops of the city and began a small organization known as the rebellion. The rebellion has been fighting the local government since, being very close to finally taking control of the last city on the eradicated planet known as Earth.
What brought Jace to the manse? Being so close to controlling the city, they need a little "muscle" for when their in control. Void deciding to handle this mission personally, commissioning a scientist to build a time machine to go to the past, to make sure everything goes according to plan for their...experimentation.
Likes/Dislikes::
Likes-Gambling
Fine Wine
Marijuana on occasion
Women
Favorite Food-
Seafood
Dislikes-
Government
Poverty(living in, not thee poverty)
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Weapons::
> Cards- An ordinary deck in the hands of others. A weapon of mass destruction in the hands of Jace. Upon creation Jace insisted that a mental connection between himself and the deck be forged, thus how he can use the shifts and soul suck. When using abilities that would harm him if touched(Ex:Fire shift, Electric shift) his mind creates a form of immunity from the abilities that the cards produce.
Card Techniques:: Each technique, unless otherwise noted, applies to as many cards as desired unless otherwise noted.
> Metal Shift- Cards become coated in metal, razor sharp at the sides.
> Fire Shift- Cards take up a fire-proof coating, then burst into flames. The flames can then be changed in intensity, shape, and amount.
> Ice Shift- Cards become coated in a coating of Ice. The Ice can then be changed in shape and amount.
> Electric Shift- Card become coated in electricity. The amount, and shape can then be manipulated.
> Wind Shift- Cards become coated in a thin layer of rapidly swirling wind that can than be increased in intensity and/or shape.
> Sap Shift- Upon taking a bit of blood from the enemy, through impaling, cutting, etc..., when holding the card that received the sample he can expel one ability of his enemy (Ex. If the oponent emits a poisonous gas that weakens any that breathes it, it can then be expelled. Ex. If the opponent has flaming fists, one fist can be extinguished. etc...) Only one of the opponents abilities can be nullified at a time.
> Sticky Shift- The cards become coated in a film that has more adhesive properties than super glue.
> Enlargement Shift- Enlarges up to four cards to a desired size. Can be used with other shifts.
> EMP Shift- The cards emit several electro magnetic pulses to destroy mechanical beings, things, in the area. Note; they are only activated upon contact with the mechanical device/being.
> Viral Shift- This technique is usually used if the EMP's fail. Viral data within a card is released upon impaling the robot/device, once released the limb/segment is then corrupted and unusable.
> Light Shift- The cards emit a massive beam of light, that can be lessened in intensity for purposes such as a flashlight, that can momentarily blind both his opponent and himself if he happens to have his eyes open while the light is emmited.
> Holy Shift- The cards take up a holy resonance that can be used to banish evil beings of mior planes, or harm demons/vampires.
> Minor Exploding Shift- A small explosion is caused when a card comes in contact with a surface. (Jace dislikes using the exploding shifts, a card is destroyed upon exploding forcing him to commision the creater of the deck to fashion him another card.)
> Exploding Shift- A larger explosion than previously noted. This explosion is large enough to harm Jace as well.
> Massive Exploding Shift- A massive explosion, with capabilities of ten sticks of dynamite placed in an airtight container(similar to that of 100 sticks of dynamite). This is only used in dire situations(Like the predators wristbombs) or war.
> Spiritual/Ethereal Shift- The cards phase from materialness to an ethereal form that can harm those currently in the ethereal plane, or spirits.
> Plasma Shift- The cards become plasma that can harm Jace if he were to come in contact.
> 52 Pickup- Jace throws the deck into the air, where each card multiplies itself by ten, raining down on the area, usually they shift to plamsa or metal, however he can predecide them to change to minor exploding form(However he'd loose his entire deck).
> 52 Pickup Shift- Similar to the previous technique, however the take up either a holy, fire, ice, electric, etc...shift as well.
> Full House- Throwing down seven cards to the ground, the then explode when the enemy approaches.
> Full House Shift- Similar to the previous thechnique, however the explode with either a holy, fire, ice, electric, etc... property.
Energy Weapons:: Only one energy weapon can be in existence at a single time. It takes one turn to manifest an energy weapon. During manifestation the creator can decide what the designated sizes will be. Despite their names,energy weapons are not comprised of energy/plasma, the name refers to how they are brought into existence. On the wrists of the wearer are small bracelets(one for each type of weapon the wearer owns). The plasma battery that lies in the cores of the bracelets begin a process of manifestation where the plasma energy is transfered from its raw form into the weapon, made from a material chosen upon creating the bracelet.
> Energy Shield- Description above.
> Energy Sword- Description above.
Cybernetic Limbs:: Made from an alloy of Titanium and Vibranium, and coated in a synthetic material that looks and feels like real skin.
Characters Abilities::
> Soul Suck- Jace's deck takes one aspect/charecteristic/ability of each person that he kills. Once taken the attributes are then distributed to either Jace or the deck itself(Hence how he learned most of the deck techniques[Metal shift, the Exploding shifts, 52 pickup, and full house where already programmed in the deck upon creation]).
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Juliano Manse Characters & Misc. s**t
"Life is like a parachute, things are better when you're high."
[img:f2ed5cc644]http://tinyurl.com/yjl5d6l[/img:f2ed5cc644]
[i:f2ed5cc644][b:f2ed5cc644]-GB Thread:: Elite-[/b:f2ed5cc644][/i:f2ed5cc644]
[i:f2ed5cc644][b:f2ed5cc644]-GB Guild:: Vice Captain-[/b:f2ed5cc644][/i:f2ed5cc644]
[b:f2ed5cc644]Record :: [[/b:f2ed5cc644]7/4/2[b:f2ed5cc644]][/b:f2ed5cc644]
Cole Mathews-Deceased
Darius Glass
Kore
Ðjango - C.S.
Ænle - C.S.
Gÿaltso - C.S.
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[img:f2ed5cc644]http://tinyurl.com/yjl5d6l[/img:f2ed5cc644]
[i:f2ed5cc644][b:f2ed5cc644]-GB Thread:: Elite-[/b:f2ed5cc644][/i:f2ed5cc644]
[i:f2ed5cc644][b:f2ed5cc644]-GB Guild:: Vice Captain-[/b:f2ed5cc644][/i:f2ed5cc644]
[b:f2ed5cc644]Record :: [[/b:f2ed5cc644]7/4/2[b:f2ed5cc644]][/b:f2ed5cc644]
Cole Mathews-Deceased
Darius Glass
Kore
Ðjango - C.S.
Ænle - C.S.
Gÿaltso - C.S.
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