Wyvern Claws - A weapon made from the talon of a wind drake. Although wind drake talons grow stronger throughout the years, it does not automatically mean that the best weapons made from them are those created from the hardest talons. Since talons that are too old and hard are much too difficult for human hands to handle, an expert craftsman is required to determine the most optimal time to forge a talon into a weapon. Melee/Slashing. ATK +58 [146] and ACC +89. Dragon Killer enabled.
Sonic Knuckles - Legend has it that one Monk in particular accumulated as many as 58 victories in a row. Apparently, he always finished his opponents in a matter of seconds, as his consecutive strikes hit them faster than the speed of sound. This is where the sonic knuckles draw their name, now left behind by their legendary master of posterity. Melee/Slashing/Piercing/Sound/Wind. ATK +100 [179], DEF +100, AGL +2, ACC +95, and SPD +2. Windstrike enabled.
Metal Knuckle - An enhanced version of the bronze knuckles coated in metal to give them more power. Originally, fist fighting had been used for personal fights only. However, later on courageous warriors began using their fists to fight the monsters constantly menacing their world. They would need both physical and mental strength in order to stand against the beasts' sharp fangs and claws. Melee/Blunt. ATK +128 [199], ACC +95, and EVA +2. [O=O] Teaches: Roundhouse, Silver Disc, and Inner Calm.
Hellish Claws - A claw that can inflict poison to the enemy. The poison is so potent that a small scratch can prove fatal to the victim. Melee/Slashing/Poison. STM +4, ATK +182 [326], STR +3, VIT +5, and ACC +95. Poisontouch enabled.
Dragon Claws - Claws that cut dragon scales as quickly as waving good-bye! Melee/Slashing. ATK +192 [280], STR +30, MAG +13, SPR +10, AGL +30, and ACC +95. [O=O] [O=O] [O] [O] Dragoon Meister, Waterstrike, and Holystrike enabled. Teaches: Counter and No Mercy.
Xenlon Claws - The claws to end all claws. Destroy dragons with a flick of the wrist! Melee/Slashing. ATK +202 [290], STR +40, MAG +23, SPR +20, AGL +40, and ACC +105. [O=O] [O=O] [O=O] Dragoon Meister, Waterstrike, Holystrike, Darktouch, Silencetouch, Poisontouch, Sleeptouch, Stuntouch, Confusetouch, and Stonetouch enabled.
Rune Claws - Legendary combat claws that use the power of darkness to unleash a destructive force beyond imagination. Melee/Slashing/Magic. ATK +252 [335] and ACC +95. On Hit: Bane. Exploits Bane, Mage Killer, Magicstrike, and Darktouch enabled. Teaches: !Zeninage, Gravity Shock, and Revive.
Knife - Melee/Slashing. ATK + [] and ACC +.
Dagger - A double-edged dagger designed to be more apt for battle. Although knives are meant to be used for daily tasks, the dagger's usefulness is better exercised in battle. Its abilities to pierce through the seams of tough armor and deflect incoming attacks make it indispensable as a supportive weapon on the field. Unfortunately, robbers from different areas currently use this easily concealable weapon to carry out their misdeeds. Melee/Slashing. ATK +51 [122] and ACC +83. Teaches: Flee.
Iron Dagger - ATK +25 [145] 120 and DEF +5.
Steel Dagger - ATK +63 [183] and DEF +5.
Chopper - Melee/Slashing. ATK +69 [144], ACC +86, and EVA +5. On Hit: Bleeding and Brutal Strike.
Main Gauche - A dagger with a large hilt that can be used to catch incoming enemy attacks and then parry them. It was mainly used for battle, but was also once a popular decorative piece adorned with family crests, elaborate patterns, and jewels all placed on its unique hilt. The most beautiful of these would usually fetch a hefty sum for its high artistic value. Melee/Slashing. ATK +98 [177] 79, DEF +10, MAG +21, ACC +89, EVA +50, and SPD +4. Stuntouch enabled.
Gigasteel Dagger - ATK +101 [221] and DEF +5.
Air Knife - An incredibly light knife, infused with the power of wind. For quite a while, it was praised among those who seeked dexterity necessary for stealth and evasive movement. However, there are not many around as the instructions to make them have been lost, though if they were to be found again it would possibly once again gain popularity. Melee/Slashing/Wind. ATK +122 [204], DEF +2, VIT +35, MAG +202 [], INT +202 [], MND +95 [], SPR +95 [], AGL +6, ACC +95, and DEX +31. Windstrike enabled.
Swordbreaker - A unique comb-like dagger. As its name would suggest, it was made to break certain weapons, and upon receiving an attack with its ridged side, it can render the attacking weapon powerless. Though produced based on many different fighting styles, this short sword is quite difficult to use, and many are selective when it comes to which hand they use it with. Use of these weapons is usually forbidden in normal combat. Melee/Slashing. ATK +206 [305] 99, MAG +126 [152], MND +170 [196], ACC +95, EVA +60, and SPD +5. Teaches: Steal: Weapon, and Loot Lvl. 4.
Rune Tooth - Also known as "The Viper." Melee/Slashing/Magic. ATK +196 [233] and ACC +95. On Hit: Bane. Exploits Bane, Mage Killer, Magicstrike, and Poisonstrike enabled. Teaches: Lucky Seven.
Ame-no-Murakumo - A sacred blade plucked from the tail of a great dragon, with a hilt carved from its bones. ATK +199 [287], MAG +31, RES +5, AGL +20, ACC +117, and EVA +5. [O] [O] [O] [O] [O] [O] Break Damage Limit, Triple Overdrive, Dracoslayer, Dragoon Meister. Windstrike, Holystrike, and Holy Eater enabled. Teaches: Hoarfrost Blade and Unspell.
Enhancer - A sword beloved by mystic knights for its ability to heighten the wielder's intelligence. The enhancer was made from materials that facilitate the flux of magic, precisely because many mystic knights tend to prefer this weapon. Its lightness compared to other swords also makes it easier to maneuver, though it is uncertain how much of this is due to the influence of the wielder. The enhancer has become quite popular amongst soldiers for its ease of use, and for the great amount of offensive power it exhibits as a sword. Melee/Piercing/Slashing. MP +12, ATK +332 [420] 88, STR +155, VIT +158, MAG +87 [], INT +87 [], MND +87 [], SPR +87 [], and ACC +95. [O=O] [O=O] [O=O] [O=O] Enspell Boost, Enspell Amp, Enspell Mastery, and Enspell Proficiency enabled.
Onion Blade - Melee/Slashing. ATK +207 [351], STR +33, VIT +33, INT +33, MND +33, AGL +33, and ACC +149.
Copper Sword - A commonplace cutter made of copper. Melee/Slashing. ATK +13 [].
Broadsword - Melee/Slashing. ATK + [] and ACC +.
Longsword - Though of higher quality than the broadsword, this blade is still standard issue for soldiers. Young warriors who want to stand out from their peers compete with one another in secret to see who can rid themselves of this weapon the quickest by replacing it with a much stronger one. However, most of them cannot afford better equipment given the poor salary of most soldiers. Melee/Slashing. ATK +60 [140] and ACC +83.
Iron Sword - This sword has a broad and sturdy blade, but its iron construction makes it very heavy. Melee/Slashing. ATK +64 [146]38 + 82 and ACC +86. Teaches: Minus Strike.
Wightslayer - This sword is so fantastic that it can actually kill that which is already dead. Melee/Slashing/Hallowed. ATK +55 [143], MAG +5, and ACC +89. Demon Slayer and Undead Slayer enabled.
Wyrmkiller - A sword effective against dragons. Melee/Slashing. ATK +55 [143] and ACC +15. Double Overdrive and Dragon Killer enabled.
Sleep Blade - A sword with the ability to put foes to sleep as it strikes. Although its special effect is not always guaranteed to afflict others, the power it exhibits as a long sword makes this weapon easy enough to handle. Unfortunately, however, its sheer size complicates the process of sealing the sleep spell within the blade, making it impossible to produce this weapon in mass quantities. Instead, they can be found in locations such as old ruins, since they seem to originate from ancient times. Melee/Slashing. ATK +91 [179] and ACC +90. On Hit: Sleep. Use: Sleep. Piercing and Sleeptouch enabled.
Steel Sword - A fully fledged fighting blade forged from steel. Melee/Slashing. ATK +102 [184]38 + 82 and ACC +86.
Demonsbane - Melee/Slashing/Hallowed. ATK +105 [174], MAG +140 [228], and ACC +95. Demon Killer and Demon Slayer enabled.
Gold Sword - A sword made of gold. Gold has always been renowned as the symbol for wealth and authority since ancient times thanks to its everlasting luster. However, the beauty of this material is not the only reason why so many pieces of golden equipment can be found around the world. Superstition is also deeply rooted in the manufacturing of these arms. One of these, the golden blade, is known to bring victory to whoever owns it, making it a product of high demand. Melee/Slashing. ATK +108 [232] and ACC +95.
Ancient Sword - A supreme blade brought from another world that was used by an ancient overlord who went about reaping the lives of all his citizens to attain his dream of gaining everlasting youth and everlasting life. Legend has it that a young girl used this very sword to protect her family. Melee/Slashing/Hallowed. ATK +109 [197], STR +8, VIT +8, MAG +153 [241], INT +153 [241], and ACC +95. Deadly Crits, High Crits, Undead Killer, Immobilizetouch, Stuntouch, Cursetouch, Stonetouch, Oldtouch, Immobilizeproof, Stunproof, Curseproof, Stoneproof, and Oldproof enabled. Teaches: Battle Cry, Subdue, Sword of Darkness, Rend Mana, and Rend Magick.
Razer - A sword that came from a faraway world. It is imbued with powerful poison magic. Its name may cause some to mistakenly believe it to be able to raise the dead, but no such effect has been witnessed. In that faraway world, it can be obtained in the Flying Fortress. Melee/Slashing/Poison. ATK +110 [], DEF +38, and ACC +95. Use: Scourge. Exploit Poison, Biofeedback, Nanoplague, Pestilence, Sword of Destruction, and Scourgestrike enabled.
Coral Sword - A sword imbued with lightning and water that is very effective against aquatic foes. It is actually made from a piece of sea coral, an organism known to readily absorb magic, naturally charged with electricity. Apparently sea coral achieves this charged state by absorbing the electricity of any lightning that strikes the water it lives in. Electrified coral is still used in many regions to hunt for fish, especially in regions where thunderstorms often occur. Melee/Slashing/Lightning/Water. ATK +123 [209], MAG +123 [209], ACC +95, AGL +60. Aquatic Slayer, Lightningstrike, and Waterstrike enabled. Teaches: Charge!.
Stoneblade - A sword from another world made of materials foreign to this one. It has the ability to turn the foes it strikes into stone. Melee/Slashing/Stone. ATK +125 [213], MAG +45, ACC +90, and SPD +60. Use: Petrifying Blade. Earthstrike and Stonetouch enabled.
Gigasteel Sword - A refined steel blade of rip-roaring quality. Melee/Slashing. ATK +140 [222]38 + 82 and ACC +86.
Mystletain - A sword hewn of the wood that was cut from a divine tree. Melee/Slashing/Hallowed. ATK +168 [250], STR +73 [155], MAG +126 [264], INT +6, MND +175 [320], SPR +175 [320], and ACC +95. Holystrike, Holy Amp, Demon Slayer, Undead Slayer, and Magic Warding enabled.
Soul Sabre - An ominously decorated sword from a faraway world. In that world, it could be obtained in the lower depths of a Castle or found after betting in a Coliseum. Melee/Slashing/Soul. MP +12, ATK +183 [], and ACC +95. On Hit: Death. Evasion Rise and Osmosestrike enabled.
Falchion - A single edged sword for beginners. The sword's blade widens from the base to the tip. It isn't a particularly powerful weapon, but it is designed so that aspiring swordsmen could use it easily. As such, the weapon is used, not only by young adventurers, but also by veteran warriors who retain them as a back-up weapon. Melee/Slashing. ATK +214 [309] 95, DEF +5, ACC +89, and EVA +3. Teaches: Rend Mana, Rend Magick, and Mind Crush.
Flametongue+ - A sword tempered with fire from the spirits of the deceased. The curved edged of this blade is said to be forever burning, thought its heat cannot be felt by whoever grasps it, and thus presents no actual danger to the wielder. However, it does burn any foe it strikes, immediately incinerating said target. ATK +216 [360], MAG +44 [88], and ACC +95. On Hit: Fira and Defiraga. Sleeptouch, Oiltouch, Firestrike, Fire Boost, Fireproof, Beast Slayer+, Plant Slayer+, Frost Slayer+, Pyrohelix, and Pyrophoric enabled. Soul Break: [Shared] Fire Slash: Deal moderate physical fire damage to all targets.
Icebrand+ - A sword that looks as if carved out of transparent ice. As its design suggests, it envelops foes in a wave of severely cold temperatures, eventually freezing them. It is especially effective against fire beasts, and thus widely used in volcanic areas. The beauty of the icebrand has also seen it used in various ritualistic ceremonies where it is often carried by young maidens. ATK +216 [360], MAG +44 [88], and ACC +95. On Hit: Blizzara and Deblizzaga. Silencetouch, Sleeptouch, Slowtouch, Stoptouch, Icestrike, Ice Boost, Iceproof, Bug Slayer+, Plant Slayer+, Flame Slayer+, Cryohelix, and Cryophoric enabled. Soul Break: [Shared] Blizzard Slash: Deal moderate physical ice damage to all targets.
Thunder Blade+ - A sword with a shining blade. The blade is imbued with lightning magic, and is constantly emitting sparks, so care needs to be taken when using it. Among its users, some have injured themselves badly by accidentally touching the blade with their bare hands. ATK +216 [360], MAG +44 [88], and ACC +95. On Hit: Thundara and Dethundaga. Darktouch, Poisontouch, Stoptouch, Stuntouch, Lightningstrike, Dispelstrike, Lightning Boost, Lightningproof, Machina Slayer+, Aquan Slayer+, Stone Slayer+, Ionohelix, and Ionophoric enabled. Soul Break: [Shared] Thunder Slash: Deal moderate physical lightning damage to all targets.
Liquidsteel+ - A sword from the distant world of Spira. Its blade is reminiscent of the crystalline waters of the sea. ATK +216 [360], MAG +44 [88], and ACC +95. On Hit: Watera and Dewaterga. Silencetouch, Stonetouch, Waterstrike, Water Boost, Waterproof, Machina Slayer+, Spirit Slayer+, Thunder Slayer+, Hydrohelix, and Hydrophoric enabled. Soul Break: [Shared] Water Slash: Deal moderate physical water damage to all targets.
Blood Sword - This crimson cutter was clearly inspired by bloodsucking fauna. A royal vizier from a faraway magical kingdom created the schematics of this weapon for his king. On grounds of suspected treason, the king rewarded him with a one-stop visit to the guillotine. When wielded, this blade extracts some of its target's life force, granting it to its wielder. The sensation of the life force entering its owner is usually pleasant, so much so that some soon find themselves addicted to its effects. Melee/Slashing/Drain. ATK +143 [250], MAG +187 [317], MND +20, SPR +20, ACC +95, and SPD +40. On Hit: Open Wound. Demon Killer, Exploits Bleeds, Siphon, Touch of Vampirism, Vampiric Strike, Draingastrike, Confusestrike, and Sapstrike enabled. Teaches: Provoke, Souleater, and Wyrmkiller.
Runeblade - A sword of mysterious power engraved with ancient writing that emits a sacred aura. The archaic symbols belonging to an ancient civilization that have been chiseled into the blade hold the mysterious hidden power that give this weapon its special ability. Unfortunately, replicating the rune blade is quite difficult, as there are currently only a handful of people left who can effectively read and write these characters, in addition to understanding the sorcery behind them. Melee/Slashing/Magic. ATK +171 [269], MAG +138 [236], MND +5, SPR +5, ACC +108, EVA +5, and SPD +60. [O] [O] [O] [O] On Hit: Bane, Dark Void, and Deathglow. Exploits Bane, Double AP, Mage Killer, Holystrike, Magicstrike, Darktouch, and Silencetouch enabled. Teaches: Iai Strike.
Milican's Sword - Melee/Slashing/Stone. ATK +200 [345], MAG +55, ACC +95, and SPD +60. Use: Break Blade. Earthstrike and Stonestrike enabled.
Onion Sword - A mysterious sword brought from the Farplane. No one knows how it was made or what it is made of, but regardless, it exhibits sharpness beyond the ordinary. According to records, this sword was used by the Warrior of the Light who opted to become an "Onion Knight," but this job is shrouded in mystery as some calls the Onion Knight the weakest of all jobs, whereas others proclaim it as being the greatest among all jobs. Melee/Slashing. ATK +200 [345], STR +33, VIT +33, INT +33, MND +33, AGL +33, and ACC +149. Teaches: Confusion Blade.
Claymore - Scotch two-handed sword that has a number of rings on its tip. A name that means "great sword", and heavy to boot. HP +98, ATK +119 [207], VIT +32, ACC +95, and EVA +20. Doublehand and Giant Killer enabled. Teaches: Rend Weapon, Whirlwind, and Monkey Grip.
Defender - Frills are for dresses, not swords. A practical sword for practical swordsmen made for defense. ATK +154 [278], DEF +24 [55], VIT +20, CON +20, MAG +40, ACC +95, EVA +35, and SPD +60. Parry, Strikeback, Ice Ward, and Lightning Ward enabled. Use: Protect and Blink. Teaches: Thunder Slash, Nurse, and Hibernate.
Dragonsbane - A might masher that's merciless even against the scales of dragons. Melee/Slashing. ATK +95. Dragon Killer enabled.
Dragonslayer - An even deadlier descendant of the Dragonsbane. Melee/Slashing. ATK +114 and MND +10. Triple Overdrive and Dragoon Meister enabled.
Chaos Blade - A knight's sword from the faraway land of Ivalice. It seems to have been the most powerful known sword of the knights, owing to its sanctification by the gods, and apparently in Ivalice it could be found at the lowest depths of a ruin full of precious artifacts. ATK +249 [403], MAG +249 [403], and ACC +95. Counterattack, Dragon Killer, Shadow Boost, Confusetouch, Stonetouch, and Auto-Regen enabled.
Excalibur - A legendary sword that emits a holy light. Its beautiful design bears the sun's crest on its hilt, and the blade itself is adorned with beautiful waves. The bright light it shines is also said to vanquish evil beings. This legendary weapon's whereabouts where unknown for quite a long time, but this didn't stop the hordes of frenzied soldiers from hunting down this fabled blade. Its scabbard is said to grant divine protection against agony and misfortune to whomever wears it. ATK +280 [387] STR +10, VIT +10, MAG +280 [387], INT +10, MND +10, SPR +10, AGL +10, ACC +95, EVA +4, and SPD +60. [O=O] [O=O] [O=O] On Hit: Holy. Use: Holy. Break Damage Limit, All Slayer, Mana Critical, Holystrike, Holy Amp, Holy Weakness, Holy Eater, and Auto-Haste enabled. Teaches: Climhazzard and Holy Blade.
Ragnarok - ATK +318 [425], STR +50, VIT +10, MAG +318 [425], INT +10, MND +30, SPR +30, AGL +99, ACC +95, EVA +20, and SPD +3. [O=O] [O=O] [O=O] On Hit: Flare. Use: Flare. Triple Overdrive, Overdrive -> AP, Triple AP, Mana Critical, Energystrike, Energy Amp, Energy Weakness, Energy Eater, Slowtouch, Immobilizetouch, and Auto-Shell. Teaches: Thunder Slash, Shock, Drop Weapon, and Silence.
Lightbringer - Melee/Slashing/Hallowed. STM +87, ATK +401 [637], STR +87, MAG +87, INT +87, MND +87, SPR +87, AGL +87, ACC +95, and EVA +50. On Hit: Holy. Use: Holy. Mana Critical, Undead Slayer+, Demon Slayer+, and Long Range enabled.
Excalibur Trueblade - ATK +599 [706], ACC +95,
Trueblade Ragnarok - ATK +637 [744]
Ragnarok Masterblade - ATK +599 [706], ACC +95,
Trueblade Ragnarok - ATK +637 [744]
Dragon Pole - A scaly stick said to harbor the might of dragons. ATK +113, DEF +20, and MND +50. Dragon Killer enabled.
Xenlon's Pole - A spine-chilling stick said to harbor the might of a dragon deity. ATK +121, DEF +28, and MND +58. Dragoon Meister enabled.
Spear - Melee/Piercing/Slashing. ATK +71 [146], MAG +10, and ACC +95. [O=O] [O=O]
Thunder Spear - Melee/Piercing/Slashing/Lightning. ATK +55 [140] 85,
Halberd - A polearm with a small axe blade below its spearhead, and a bladed hook opposite that, enabling the weapon to be used for slashing, striking, and hooking. Even today, when soldiers are heavily armored and cannon use has spread throughout the lands, halberds are a common weapon of many armies. Melee/Piercing/Slashing. ATK +113 [208], ACC +89, and EVA +8.
Storm Spear - A lance endowed with the power of thunder that when swung releases lightning from its tip. Its enchanted blade was forged in the same manner as a mystical sword's, and it always glows in a white and bluish hue that makes it very aesthetically pleasing. Melee/Piercing/Slashing/Lightning. ATK +113 [208], MAG +10, and ACC +89. Use: Thundaja. On Hit: Ionohelix. Stuntouch, Lightningstrike, Lightning Boost, and Lightning Ward enabled.
Obelisk - Melee/Piercing/Slashing. ATK +116 [214], and ACC +95. Stuntouch and Stonetouch enabled. Teaches: Cherry Blossom and Initiative.
Demon Spear - Melee/Piercing/Slashing/Unhallowed. ATK +133 [], MAG +87 [], and ACC +95. Exploits Attrition, Spirit Slayer, Demonic Hatred, Demonic Strength, Enervating Touch, Tenebrous Form, and Shadowstrike enabled.
Blood Lance - Melee/Piercing/Slashing/Drain. ATK +137 [], ACC +95.
Dragon Whisker - Legendary spear made from a thick and firm Dragon King's whisker. It is known as 'The divider of heaven' and is hung in Warrior houses as a testament to strength. Melee/Piercing/Slashing. ATK +153 [241], ACC +95, EVA +8 and Jump +3. Dragon Killer enabled. Teaches: Bangaa Cry and Dragon Breath.
Wyvern Lance - A spear that can only be wielded by those accepted by flying dragons. Wyverns are quite common among the dragon family, but they still view humans as lower lifeforms, and will rarely ever form a bond with them. There are rare cases of wyverns found living with humans, and when such a wyvern faces death, they turn into a spear as proof of their will to fight to the very end alongside the human they have acknowledged as their friend. Melee/Piercing/Slashing. ATK +205 [303], STR +99, MAG +7, AGL +99, ACC +95, and Jump +5. [O] [O] [O] [O] [O] [O] [O] [O] Dragoon Meister enabled.
Demon Scythe - A gigantic scythe rumoured to possess the eerie ability to slash through both its enemies and their shadows. According to myth, this weapon feeds on the souls of its vanquished foes to amplify its power, and its insatiable thirst is said to drive some to madness as the energy collected within begins opening a rift past the realm of the living. Melee/Slashing/Unhallowed. ATK +120 []. Exploits Attrition, Spirit Slayer, Demonic Hatred, Demonic Strength, Enervating Touch, Tenebrous Form, and Shadowstrike enabled.
Broadaxe - Melee/Slashing. ATK +91 [179] and ACC +83. Plant Killer enabled. Teaches: Thunder.
Dragon Axe - Melee/Slashing. ATK +100. Plant Killer, Dragon Killer, and Tetra Boost enabled.
Infernal Axe - A large axe said to have been dropped by a demon. It holds the power to increase the user's Health. One can easily tell the dark aura shrouding the axe, which is powerful enough to obliterate holy objects with a single blow. The drawback is that it is very heavy, making it difficult to handle. Seeing a person swing this axe, cleaving away at monsters, portrays an image of intense savagery akin to demons. Melee/Slashing/Unhallowed. ATK +139 [204], and ACC +95. On Hit: Demonic Hatred and Sin. Health Rise, Exploit Attrition, Plant Killer, Spirit Slayer, Demonic Hatred, Demonic Strength, Enervating Touch, Tenebrous Form, and Shadowstrike enabled.
Sinflayer - A large axe said to have been dropped by a demon. It holds the power to increase the user's Health. One can easily tell the dark aura shrouding the axe, which is powerful enough to obliterate holy objects with a single blow. The drawback is that it is very heavy, making it difficult to handle. Seeing a person swing this axe, cleaving away at monsters, portrays an image of intense savagery akin to demons. Melee/Slashing/Unhallowed. ATK +139 [204], and ACC +95. On Hit: Demonic Hatred, Mortal Sin, and Sin. Follow-up Attack, Health Rise, Exploit Attrition, Plant Killer, Spirit Slayer, Demonic Hatred, Demonic Strength, Enervating Touch, Penance, Tenebrous Form, and Shadowstrike enabled.
Rune Axe - An axe engraved with ancient writings. It is said to increase the ability to focus for its bearer. There are currently still scholars who study and understand these writings. However, it has been found that simply writing these characters produces no effect. Nowadays, only a tiny portion of shaman are capable of engraving these words to the same effect, making this axe incredibly rare. Melee/Slashing/Magic. STM +8, ATK +203 [323], STR +8, DEF +2, MAG +137 [257], INT +2, MND +2, and ACC +95. Use: Fog and Curaga. On Hit: Bane, Dark Void, and Deathglow. Exploits Bane, Plant Killer, Mage Killer, and Magicstrike enabled.
Mace - Melee/Blunt. ATK + []
Bronze Mace - A mace of bronze that is fairly easy to obtain. Unlike the hammer, the mace was manufactured as a weapon from the very beginning, though both are used to deal heavy blows. The mace is not limited to one shape, and its design depends highly on its maker. However, the more uneven the shape, the more damage it deals, and thus many odd looking versions of this weapon have been created. Melee/Blunt. ATK +30 [55], MAG +58 [150], INT +58 [150], MND +58 [150], SPR +58 [150], ACC +89, and EVA +4.
Rod - An ordinary rod with no special traits. This is the first rod given to apprentice mages. Both rods and staves heighten a mage's spirit, but some of them have magickal powers of their own. Thus beginners practice their magick with much less powerful weapons in order to avoid dangerous accidents caused by high concentrations of magickal energy. Melee/Blunt/Ranged. HP +147, MP +5, ATK +16 [38], MAG +43 [118], INT +43 [118], MND +26 [66], SPR +26 [66], and ACC +90. Use: Magick Missile. Insect Killer enabled. Teaches: Fire, Blizzard, Thunder, Protect, Shell, and Cure.
White Rod - A beloved white rod once owned by an otherworldly cleric. It has the power to focus the MAG of anyone who holds it. It doesn't function well as a weapon, but it does provide divine protection in the form of the Magicks Regenerate and Posumudi. Because of this, it can become a valuable lifeline for any party as anyone can use it in an anti-poison role, helping your party save on antidotes. Melee/Blunt/Hallowed/Holy. ATK +55 [83], MAG +120 [211], INT +120 [211], MND +88 [174], SPR +88 [174], M.DEF +10, RES +10, and ACC +95. Use: Regenerate {Regen-All} and Posumudi. On Hit: Remove Doom. Teaches: Cure and Poisona.
Power Rod - Large, vivifying rod made from a desert tree. MP +15, ATK +71 [99], DEF +6, MAG +169 [264], INT +169 [264], MND +169 [264], SPR +169 [264], and ACC +95. Attack Rise, Strength Rise, Attack Jump, Strength Jump, Power Distiller, and Berserktouch enabled.
Healing Rod - A rod filled with compassion that allows its owner to cast Renewing Cura. The crafting process of this rod requires a spiritual tree of high vitality that must be first purified in holy water after it is cut, and then carved into shape. This process is what gives the healing rod its restorative powers. Melee/Blunt/Hallowed/Holy/Healing. HP +255, MP +12, ATK +200 [293], MAG +205 [341], INT +205 [341], MND +205 [341], SPR +205 [341], and ACC +95. Pharmacology, Piercing, Piercing Magicks, Holystrike, Healstrike, Lovestrike, Holy Boost, Heal Boost, Love Boost, Holy Amp, Heal Amp, and Love Amp enabled. Use: Healara. On Hit: Renewing Cura. Teaches: Healstrike, Cura, Renewing Cura, Life, and Kirin.
White Healing Rod - Melee/Blunt/Hallowed/Holy/Healing. HP +255, MP +25, ATK +250 [343], MAG +255 [391], INT +255 [391], MND +255 [391], SPR +255 [391], and ACC +105. Pharmacology, Piercing, Piercing Magicks, Holystrike, Healstrike, Lovestrike, Holy Boost, Heal Boost, Love Boost, Holy Amp, Heal Amp, and Love Amp enabled. Use: Healara, Regenerate {Regen-All}, and Posumudi. On Hit: Renewing Cura and Removes Doom. Teaches: Healstrike, Cure, Cura, Renewing Cura, Life, Poisona, and Kirin.
Dragon Rod - A scaly rod said to harbor the might of dragons. ATK +50, DEF +20, and MAG +113. Dragon's Bane enabled.
Xenlon's Rod - A spine-chilling rod said to harbor the might of a dragon deity. ATK +58, DEF +28, and MAG +121. Dracoslayer enabled.
Rune Rod - A rod of sacred power engraved with ancient writing. It can inflict silence when used to strike an opponent, but also allows its owner to cast silence by using green magic. This rod makes it apparent that ancient people sought ways in which to neutralize the menacing power of magic to break their foe's psyche, a tactic many people use till this day. Silencing an enemy in battle could be an effective way to gain the advantage. Melee/Blunt/Magic. ATK +66 [102], MAG +168 [287], MND +126 [186], SPR +126 [186], and ACC +95. Use: Magike. On Hit: Bane and Dark Void. Mage Killer, Combat Casting, Magicstrike, and Silencetouch enabled. Teaches: Silence.
Demon's Rod - Dark rod infused with poison. Melee/Blunt/Magic/Unhallowed. HP +577, ATK +121 [203], MAG +202 [373], INT +202 [373], MND +95 [164], SPR +95 [164], and ACC +95. Exploit Attrition, Bug Killer, Spirit Slayer+, Corrupt Offering, Corrupting Pact, Dark Pact, Irredeemable, Power of the Coven, Sinful Thoughts, Touch of Corruption, Witchcraft, Shadow Boost, Poisonstrike, and Deathtouch enabled.
Gravity Rod - A rod from a faraway world, imbued with the power to control gravity. In that world, one can find a rod like this in the depths of a desert Castle, a stronghold that travels through the deep desert sands, or perhaps purchase one in a remote, hidden village where spellcasters reside. Melee/Blunt/Earth/Gravity. ATK +178 [230], MAG +187 [300], INT +187 [300], MND +46 [217], SPR +46 [217], and ACC +95. On Hit: Graviga. Use: Graviga. Graviga and Gravitystrike enabled.
Summoner's Baton - Melee/Blunt/Ranged. ATK +29 [61], MAG +63 [161], INT +63 [161], MND +63 [161], SPR +63 [161], and ACC +89. Determined Summoner, Summoner's Oath, Summoner's Prayer, and Summoner's Quality enabled. Teaches: Mindflayer, Bomb, Chocobo, Goblin, Remora, Cockatrice, and Sylph.
Staff - The first staff that apprentice mages use. It is produced in mass quantities and its reasonable price makes it easily affordable. Staves are crafted to amplify the magical powers of their owners, and thus are made from wood which excels at gathering magic, or even from trees which hold spiritual powers. However, since a mistake while gathering magical power could end up breaking the staff, only cheap versions of this weapon are given to beginners. Melee/Blunt/Ranged. HP +147, MP +5, ATK +16 [38], MAG +26 [66], INT +26 [66], MND +43 [118], SPR +43 [118], and ACC +90. Use: Poisona. Undead Killer enabled. Teaches: Fire, Blizzard, Thunder, Protect, Shell, and Cure.
Cherry Staff - A pink staff imbued with wind magic that allows its owner to cast Aero. The wind it invokes is known to have a very pleasant aroma. Once there was a mage who became so enamored with the scent, that he began conjuring magic in a frenzy, causing quite the commotion. However, nowadays many popular perfumes and types of incense mimic the aroma of the wind born from this staff. Melee/Blunt/Wind. ATK +32 [58], MAG +50 [130], INT +50 [130], MND +50 [130], SPR +50 [130], and ACC +83. Use: Aero. Wind Boost enabled. Teaches: Aero and Aera.
Oak Staff - A staff made from sturdy oak. Melee/Blunt/Ranged. ATK +33 [59], MAG +35 [119], INT +35 [119], MND +35 [119], SPR +35 [119], and ACC +95. Slowtouch enabled. Teaches: Bio, Drain, and Stop.
Mage's Staff - Melee/Blunt. ATK +40 [65], MAG +23 [66], MND +44 [126], and ACC +86. Use: Fira, Blizzara, Thundara, and Watera. Teaches: Fire.
Aura Staff - A staff that shines a blue light when held. It has the ability to greatly bolster the ATK, MAG, and SPR of the wielder. The extent of the aura emitted from the staff depends on the physical and mental condition of the person who wields it. While it shines in a bright bluish hue in the hands of the righteous, it releases a subdued air of miasma when held by those with evil intentions, unsettling fears, and the seriously ill. Melee/Blunt/Soul. ATK +47 [72], MAG +29 [73], MND +58 [150], and ACC +89. Use: Dispel. Teaches: Dispel.
White Staff - A beloved white cane once owned by an otherworldly cleric. It has the power to focus the SPR of anyone who holds it. It doesn't function well as a weapon, but it does provide divine protection in the form of the Magicks Regenerate and Posumudi. Because of this, it can become a valuable lifeline for any party as anyone can use it in an anti-poison role, helping your party save on antidotes. Melee/Blunt/Ranged/Hallowed/Holy. ATK +55 [83], MAG +88 [174], INT +88 [174], MND +120 [211], SPR +120 [211], M.DEF +10, RES +10, and ACC +95. Use: Regenerate {Regen-All} and Posumudi. On Hit: Remove Doom. Teaches: Cure and Poisona.
Golden Staff - A shiny staff made from gold. Having been made to look as extravagant as possible, there is a clear divide between those who love it and those who hate it. However, it is not simply a case of form over function, and it will surely serve well any who are fortunate enough to get their hands on one. However, there are many who complain that it is so flashy that it literally hurts their eyes to look upon. Melee/Blunt. ATK +55 [87], MAG +39 [87], MND +88 [186], and ACC +89.
Power Staff - Large, vivifying staff made from a desert tree. Melee/Blunt/Ranged. MP +15, ATK +71 [99], DEF +6, MAG +169 [264], INT +169 [264], MND +169 [264], SPR +169 [264], and ACC +95. Attack Rise, Strength Rise, Attack Jump, Strength Jump, Power Distiller, and Berserktouch enabled.
Wizard's Staff - Melee/Blunt. ATK +76 [104], MAG +30 [78], MND +60 [155], and ACC +89. Use: Scourge and Confuse. Magick Jump enabled.
Healing Staff - A staff filled with compassion that allows its owner to cast Renewing Cura. The crafting process of this staff requires a spiritual tree of high vitality that must be first purified in holy water after it is cut, and then carved into shape. This process is what gives the healing staff its restorative powers. Melee/Blunt/Hallowed/Holy/Healing. HP +255, MP +12, ATK +200 [293], MAG +205 [341], INT +205 [341], MND +205 [341], SPR +205 [341], and ACC +95. Pharmacology, Piercing, Piercing Magicks, Holystrike, Healstrike, Lovestrike, Holy Boost, Heal Boost, Love Boost, Holy Amp, Heal Amp, and Love Amp enabled. Use: Healara. On Hit: Renewing Cura. Teaches: Healstrike, Cura, Life, and Kirin.
White Healing Staff - Melee/Blunt/Hallowed/Holy/Healing. HP +255, MP +25, ATK +250 [343], MAG +255 [391], INT +255 [391], MND +255 [391], SPR +255 [391], and ACC +105. Pharmacology, Piercing, Piercing Magicks, Holystrike, Healstrike, Lovestrike, Holy Boost, Heal Boost, Love Boost, Holy Amp, Heal Amp, and Love Amp enabled. Use: Healara, Regenerate {Regen-All}, and Posumudi. On Hit: Renewing Cura and Removes Doom. Teaches: Healstrike, Cure, Cura, Life, Poisona, and Kirin.
Rune Staff - A staff of sacred power engraved with ancient writing. It can inflict silence when used to strike an opponent, but also allows its owner to cast silence by using green magic. This staff makes it apparent that ancient people sought ways in which to neutralize the menacing power of magic to break their foe's psyche, a tactic many people use till this day. Silencing an enemy in battle could be an effective way to gain the advantage. Melee/Blunt/Magic. ATK +71 [107], MAG +126 [186], MND +168 [287], SPR +168 [287], and ACC +95. Use: Healara. On Hit: Bane and Dark Void. Mage Killer, Magicstrike, and Silencetouch enabled. Teaches: Silence.
Wyrmwand - A staff that breathes dragon's breath on foes if used as an item in battle. ATK +88, DEF +28, and MND +121. Use: Magick Breath (Fire/Ice/Lightning/Water AoE Breath attack). Dracoslayer enabled.
Demonic Staff - Dark staff infused with poison. Melee/Blunt/Magic/Unhallowed. HP +577, ATK +93 [148], MAG +131 [186], MND +192 [247], SPR +192 [247], and ACC +95. Exploit Corruption, Spirit Slayer, Corrupt Offering, Dark Pact, Irredeemable, Sinful Thoughts, Witchcraft, Poisonstrike, and Deathtouch enabled.
Dragontail Whip - A terribly tough whip designed to duplicate a dragon's tail. Melee/Strike. ATK +50 [104] and MAG +94 [176]. Dragon's Bane and Stuntouch enabled.
Dragon's Beard - Whip effective against dragons. Full power from back row. Melee/Strike. ATK +97 [151], STR +5, STM +5, MAG +141 [223], ACC +95, and SPD +5. Dracoslayer and Stuntouch enabled.
Shortbow - Ranged/Piercing. ATK + [], and ACC +. Bird Killer enabled.
Longbow - A bow as large as a full-grown adult that can shoot across a great distance. It has more firepower than the short bow, and its ability to pierce enemies in the air is also extraordinary. The best location to shoot this bow is either from far away, or from a point of high altitude, as its great size makes it difficult to maneuver in close combat. Therefore it is essential that the necessary precautions are taken before putting this weapon to use. Ranged/Piercing. ATK +70 [132], MAG +10 [32], INT +10 [32], MND +10 [32], SPR +10 [32], and ACC +83. Bird Killer enabled.
Rune Bow - A bow decorated with ancient engravings that hold mystical power. The carvings upon it are said to have been made by a civilization that lived long ago, and are believed to be what makes this weapon more powerful than the average bow. Its string never snaps or loses its tension either, making it a valuable weapon that others hope to imitate in order to make a profit. Fortunately, a forgery can be easily spotted by simply testing the limits of the bow's string. Ranged/Piercing/Magic. ATK +48 [95], INT +2, MND +2, and ACC +100. Bird Killer, Mage Killer, Magicstrike, and Silencetouch enabled.
Rune Trigger - A gun that made its way from the far away world of Orience. It is a special kind of weapon known as a "Magicite Pistol," which shoots magic crystals instead of bullets. The gun itself is imbued with a strange power which allows it to boost its wielder's MP. Gun/Ranged/Magic. ATK +52. Mana Rise, Mage Killer, and Magicstrike enabled.
Dragon's Roar - A relic from another world miraculously discovered in functional condition. It is named after the cry of a dragon which the sound of enemy-shattering shots from it closely resemble. Given the incredibly powerful punch it packs, anyone who witnesses this being shot is quick to surrender and beg for their life should it be pointed at them. Gun/Ranged. ATK +78. Dragon Killer and Waking Instinct enabled.
Possessed Pistol - Gun/Ranged/Magic. ATK +367 and DEF +367.
Demon Bell - A little red bell rung by travelers to ward of demons during the night. Ranged/Melee/Hallowed/Sound. ATK +22. Teaches: Goblin, Baknamy, Flan, and Bomb.
Rune Bell - A bell from the Farplane. Engraved with ancient writings, it appears to be a normal bell, but when equipped offers a decent boost to ATK. It is written in Farplane documents that they are held by monsters that appear in the Dimensional Vortex. However, whether the "Dimensional Vortex" they speak of is the same as the one we know of is unknown. Ranged/Melee/Magic/Sound. BRV +2, ATK +98 [143], DEF +2, MAG +36 [72], and ACC +99. Magick Amp, Mage Killer, Combat Casting, Hexing Touch, Omni Boost, and Magicstrike enabled.
Wyrm Fan - A fan that fosters the force of Lightning. Melee/Slashing. ATK +56. Dragon Killer enabled.
Azure Dragon Fan - A thundery fan furnished with the mark of a mythical beast. Melee/Slashing. ATK +70. Dragon's Bane enabled.
Soul of Dragon - Soul like a Dragon's eye. Dropped by Dragonkind. Ranged/Soul. ATK +43, DEF +5, and MAG +2. Dracoslayer and Earth Eater enabled. Teaches: Dragon (Morph).
Soul of Demon - Ahrimankind soul. So deep, it seems bottomless. Ranged/Soul/Unhallowed. ATK +45 and MAG +2. On Hit: Rapid Psychosis. Corrupting Influence, Skittering Soul Siphon, Shadowstrike, and Doomproof enabled. Teaches: Floateye.
Soul of Lucavi - This soul howls and growls as though it were alive. ATK +67 and MAG +2.
Onion Knight - Break Damage Limit, Mana Turbo, One MP Cost, and Triple Overdrive enabled.
Wyrmscale Bag - A handbag studded with the scales from a wyrm. Melee/Blunt. ATK +14 and SPD +1. Dragon Killer enabled.
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The Life of an Unknown
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