The first thing on my mind is that there's been many a talk amongst gamers about how lots of games aren't quite as wonderful as some were in the past. I've fallen into that mindset many times, but I have to stop and actually force myself to think about it. Granted there's some truth in that argument, that older games are better than new ones, but looking back on it, maybe we're the one's that aren't totally moving forward along with our games. We're expecting the same kind of fun and magic that games had brought us when we were kids, but a lot of that is lost to us now that we're older and we have more evolved expectations of what a game should be like.
For example:
As a child, I loved "Batman Forever" on the Sega Genesis. But looking back on it, it's kind of horrible to see what it was - a fairly decent Mortal Kombat adventure game with awkward platforming and hidden controls.
- The point I'm trying to make here is that, as a child, I took the time to "learn" this game. If I were any older I would have a different expectation of how the game should be.
This led me to think of how much creativity is lost nowadays because people want explanations and other things in their games. I never questioned why the enemies in X-Men 2: Clone Wars exploded! That wasn't the main objective. Most enemies in games when they're defeated fall on the floor and fade, or disappear when you've gone so far that the computer "forgets" them to "remember" something else. I'm not saying that realistic death is wrong in video games, but sometimes I miss the random nonsense!
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